using System;
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using System.Collections.Generic;
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namespace Shared
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{
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#region ■ 场景列表相关___________________________
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#endregion
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/// <summary>
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///
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/// </summary>
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public class HDLLinkSceneBase
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{
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/// <summary>
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/// 场景sid
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/// </summary>
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public string userSceneId;
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/// <summary>
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/// 场景sid
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/// </summary>
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public string sid = "";
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/// <summary>
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/// 场景名称
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/// </summary>
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public string name = "";
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/// <summary>
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/// 网关ID
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/// </summary>
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public string gatewayId = "";
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/// <summary>
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/// 云端oss存储图片的路径
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/// </summary>
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public string image = "";
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/// <summary>
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/// 所属房间列表
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/// </summary>
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public List<string> roomIds = new List<string> ();
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/// <summary>
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/// 延时
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/// </summary>
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public string delay = "0";
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/// <summary>
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/// 场景分组
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/// </summary>
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public string group = "1";
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/// <summary>
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/// 场景类型
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/// </summary>
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public SceneType sceneType = SceneType.OrdinaryScenes;
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/// <summary>
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/// 收藏标记
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/// </summary>
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public bool collect = false;
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/// <summary>
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/// 修改时间
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/// </summary>
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public string modifyTime;
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/// <summary>
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/// 创建时间
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/// </summary>
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public string createTime;
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}
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/// <summary>
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///
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/// </summary>
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public class HDLLinkScene: HDLLinkSceneBase
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{
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/// <summary>
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/// 场景功能列表
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/// </summary>
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public List<SceneFunction> functions = new List<SceneFunction> ();
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/// <summary>
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/// 场景推送配置列表
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/// </summary>
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public List<ScenePushConfig> pushConfigs = new List<ScenePushConfig> ();
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}
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/// <summary>
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/// 场景功能对象
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/// </summary>
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public class SceneFunction
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{
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public string sid = "";
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public List<SceneFunctionStatus> status = new List<SceneFunctionStatus> ();
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/// <summary>
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/// 功能延时
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/// </summary>
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public string delay = "0";
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//Function _localFunction;
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///// <summary>
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///// 本地对应的功能
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///// </summary>
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//[Newtonsoft.Json.JsonIgnore]
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//public Function localFunction {
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// get {
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// if (_localFunction == null) {
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// _localFunction = ConvertFunctionObject ();
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// }
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// return _localFunction;
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// }
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//}
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///// <summary>
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///// 转换成功能对象
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///// </summary>
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///// <returns></returns>
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//Function ConvertFunctionObject ()
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//{
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// var localFunction = FunctionList.List.GetDeviceFunctionList ().Find ((obj) => obj.sid == sid);
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// return localFunction;
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//}
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}
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/// <summary>
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/// 场景功能属性
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/// </summary>
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public class SceneFunctionStatus
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{
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public string key = "";
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public string value = "";
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}
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/// <summary>
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/// 场景推送配置
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/// </summary>
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public class ScenePushConfig
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{
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/// <summary>
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/// 推送方式
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/// </summary>
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public string pushMethod = "";
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/// <summary>
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/// 推送内容
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/// </summary>
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public string pushContent = "";
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/// <summary>
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/// 推送目标集合
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/// </summary>
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public List<string> pushTarget = new List<string> ();
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}
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}
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