using System;
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using HDL_ON.Entity;
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using Shared;
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namespace HDL_ON.UI
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{
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public partial class RollingShutterPage
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{
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/// <summary>
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/// 更新窗帘
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/// </summary>
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/// <param name="uCurtain"></param>
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public static void UpdataState(Curtain uCurtain)
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{
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Application.RunOnMainThread(() => {
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if (bodyView == null)
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return;
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if (uCurtain.functionType == bodyView.curtain.functionType && uCurtain.sid == bodyView.curtain.sid)
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{
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if (uCurtain.on_off == "stop")
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{
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bodyView.btnCurtainOpen.IsSelected = true;
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bodyView.btnCurtainClose.IsSelected = false;
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bodyView.btnCurtainStop.IsSelected = false;
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}
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else if (uCurtain.on_off == "on")
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{
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bodyView.btnCurtainOpen.IsSelected = true;
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bodyView.btnCurtainClose.IsSelected = false;
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bodyView.btnCurtainStop.IsSelected = false;
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}
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else if (uCurtain.on_off == "off")
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{
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bodyView.btnCurtainOpen.IsSelected = false;
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bodyView.btnCurtainClose.IsSelected = true;
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bodyView.btnCurtainStop.IsSelected = false;
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}
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bodyView.controlBar.Progress = bodyView.curtainSeekBar.Progress = Convert.ToInt32(uCurtain.openLevel);
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}
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});
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}
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/// <summary>
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/// 加载事件列表
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/// </summary>
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void LoadEventList()
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{
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LoadEvent_ControlEvent();
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LoadCollectionEvent();
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//回退刷新信息事件
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actionRefresh = () => {
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btnFunctionName.Text = btnFunctionName_Out.Text = curtain.name;
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btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = curtain.GetRoomListName();
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};
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}
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/// <summary>
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/// 收藏功能按钮事件
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/// </summary>
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void LoadCollectionEvent()
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{
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btnCollection.MouseUpEventHandler += (sender, e) => {
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btnCollection.IsSelected = curtain.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
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DB_ResidenceData.residenceData.SaveResidenceData();
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};
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}
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/// <summary>
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/// 加载窗帘控制事件
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/// </summary>
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void LoadEvent_ControlEvent()
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{
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btnCurtainClose.MouseUpEventHandler = (sender, e) => {
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btnCurtainClose.IsSelected = true;
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btnCurtainStop.IsSelected = false;
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btnCurtainOpen.IsSelected = false;
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curtain.on_off = "off";
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curtain.openLevel = 0;
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Control.Send(CommandType_A.write, curtain);
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};
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btnCurtainStop.MouseDownEventHandler = (sender, e) => {
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btnCurtainStop.IsSelected = true;
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btnCurtainClose.IsSelected = false;
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btnCurtainOpen.IsSelected = false;
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};
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btnCurtainStop.MouseUpEventHandler = (sender, e) => {
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btnCurtainOpen.IsSelected = true;
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btnCurtainClose.IsSelected = false;
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btnCurtainStop.IsSelected = false;
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curtain.on_off = "stop";
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Control.Send(CommandType_A.write, curtain);
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};
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btnCurtainOpen.MouseUpEventHandler = (sender, e) => {
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btnCurtainOpen.IsSelected = true;
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btnCurtainClose.IsSelected = false;
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btnCurtainStop.IsSelected = false;
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curtain.on_off = "on";
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curtain.openLevel = 100;
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Control.Send(CommandType_A.write, curtain);
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};
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DateTime delayTime = DateTime.MinValue;
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btnMinusSignIcon.MouseDownEventHandler = (sender, e) => {
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if (curtain.openLevel > 1)
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{
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curtain.openLevel--;
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controlBar.Progress = curtain.openLevel;
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delayTime = DateTime.Now;
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new System.Threading.Thread(() => {
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while (delayTime != DateTime.MaxValue)
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{
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System.Threading.Thread.Sleep(100);
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if ((DateTime.Now - delayTime).TotalSeconds > 1)
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{
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if (curtain.openLevel < 1)
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{
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break;
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}
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curtain.openLevel--;
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Application.RunOnMainThread(() => {
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controlBar.Progress = curtain.openLevel;
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});
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}
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}
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})
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{ IsBackground = true }.Start();
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}
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};
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btnMinusSignIcon.MouseUpEventHandler = (sender, e) => {
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delayTime = DateTime.MaxValue;
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Control.Send(CommandType_A.write, curtain);
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};
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btnPlusSgnIcon.MouseDownEventHandler = (sender, e) => {
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if (curtain.openLevel > 1)
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{
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curtain.openLevel++;
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controlBar.Progress = curtain.openLevel;
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delayTime = DateTime.Now;
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new System.Threading.Thread(() => {
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while (delayTime != DateTime.MaxValue)
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{
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System.Threading.Thread.Sleep(100);
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if ((DateTime.Now - delayTime).TotalSeconds > 1)
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{
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if (curtain.openLevel > 99)
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{
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break;
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}
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curtain.openLevel++;
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Application.RunOnMainThread(() => {
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controlBar.Progress = curtain.openLevel;
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});
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}
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}
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})
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{ IsBackground = true }.Start();
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}
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};
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btnPlusSgnIcon.MouseUpEventHandler = (sender, e) => {
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delayTime = DateTime.MaxValue;
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Control.Send(CommandType_A.write, curtain);
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};
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curtainSeekBar.OnProgressChangedEvent = (sender, e) =>
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{
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delayTime = DateTime.Now;
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new System.Threading.Thread(() =>
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{
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while (delayTime != DateTime.MaxValue)
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{
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System.Threading.Thread.Sleep(100);
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if ((DateTime.Now - delayTime).TotalSeconds > 1)
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{
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curtain.openLevel = e;
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Control.Send(CommandType_A.write, curtain);
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}
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}
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})
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{ IsBackground = true }.Start();
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};
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}
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}
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}
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