wxr
2020-08-11 2bec9c838d2d688025698de8ec1de401ffd7dd1f
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using System;
using System.Collections.Generic;
using Shared;
namespace HDL_ON.UI.Music
{
    public class A31USBMusicList : FrameLayout
    {
        public A31USBMusicList()
        {
            Tag = "Music";
        }
 
        VerticalRefreshLayout middViewLayout;
        /// <summary>
        /// 先加载界面出来
        /// </summary>
        public void UIView()
        {
            #region   界面布局------
 
            this.BackgroundColor = MusicColor.ViewColor;
            var topView = new TopView();
            this.AddChidren(topView.TopFLayoutView());
            topView.topNameBtn.TextID = StringId.usb;
            topView.clickBackBtn.MouseUpEventHandler += (sender, e) =>
            {
                this.RemoveFromParent();
            };
            middViewLayout = new VerticalRefreshLayout
            {
                BackgroundColor = MusicColor.WhiteColor,
                Y = topView.fLayout.Bottom,
                Height = Application.GetRealHeight(H_W.H - H_W.T_Height),
            };
            this.AddChidren(middViewLayout);
 
            middViewLayout.BeginHeaderRefreshingAction += () =>
            {
                //System.Threading.Tasks.Task.Run(() =>
                //{
                //    try
                //    {
                //        var list = SendMethod.GetUsbList();
                //        A31MusicModel.Current.USBList.Clear();
                //        A31MusicModel.Current.USBList.AddRange(list);
                //    }
                //    catch { }
                //    finally
                //    {
                //        Application.RunOnMainThread(() =>
                //        {
                //            Show();
                //            middViewLayout.EndHeaderRefreshing();
                //        });
                //    }
                //});
                var list = SendMethod.GetUsbList(A31MusicModel.Current);
                A31MusicModel.Current.USBList.Clear();
                A31MusicModel.Current.USBList.AddRange(list);
                Show();
                middViewLayout.EndHeaderRefreshing();
            };
            #endregion
        }
        /// <summary> 
        /// 加载数据的方法
        /// </summary>
        public void Show()
        {
            middViewLayout.RemoveAll();
            UI2.FuntionControlView.Music.UpdateThread.playMusuc(middViewLayout, "USB", "USBDiskQueue",A31MusicModel.Current.USBList, A31MusicModel.Current);
        }
        /// <summary>
        /// 定时更新当前播放音乐
        /// </summary>
        public void UpdateSelectedMusic()
        {
            UI2.FuntionControlView.Music.UpdateThread.updateThread(this, middViewLayout, A31MusicModel.Current);
        }
 
    }
}