using System;
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using System.Collections.Generic;
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using HDL_ON.Entity;
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namespace HDL_ON.DriverLayer
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{
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/// <summary>
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/// 通讯方式
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/// </summary>
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public enum CommunicationMode
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{
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/// <summary>
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/// 本地udp
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/// </summary>
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local_BusUdp,
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/// <summary>
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/// 本地tcp服务端
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/// </summary>
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tcp_local_server,
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/// <summary>
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/// 本地tcp客户端
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/// </summary>
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tcp_local_client,
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}
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public class Control
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{
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static Control _control;
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public static Control ins
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{
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get
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{
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if (_control == null)
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{
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_control = new Control();
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}
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return _control;
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}
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}
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/// <summary>
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/// 通讯地址IP
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/// </summary>
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public string reportIp = "255.255.255.255";
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/// <summary>
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/// tcp服务端
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/// </summary>
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public Control_TcpServer myTcpServer = null;
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/// <summary>
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/// tcp客服端
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/// </summary>
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public Control_TcpClient myTcpClient = null;
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/// <summary>
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/// 本地udp
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/// </summary>
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public Control_Udp_Bus myUdp = null;
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/// <summary>
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/// 通讯方式
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/// </summary>
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public CommunicationMode communicationMode;
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/// <summary>
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/// 改变通讯方式
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/// </summary>
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public void ChangeCommunicationMode(CommunicationMode communicationMode)
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{
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this.communicationMode = communicationMode;
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switch (this.communicationMode)
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{
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case CommunicationMode.local_BusUdp:
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if (myUdp == null)
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{
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myUdp = new Control_Udp_Bus();
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}
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UdpSocket._BusSocket.Start();
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if (myTcpServer != null)
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{
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myTcpClient.Close();
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myTcpClient = null;
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}
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if (myTcpClient != null)
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{
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myTcpClient.Close();
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myTcpClient = null;
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}
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break;
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case CommunicationMode.tcp_local_server:
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if (myTcpServer == null)
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{
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myTcpServer = new Control_TcpServer();
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myTcpServer.OpenServer();
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}
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if (myTcpClient != null)
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{
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myTcpClient.Close();
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myTcpClient = null;
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}
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if(myUdp != null)
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{
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UdpSocket._BusSocket.Stop();
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myUdp = null;
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}
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break;
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case CommunicationMode.tcp_local_client:
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if (myTcpClient == null)
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{
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myTcpClient = new Control_TcpClient(reportIp);
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myTcpClient.Connect();
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}
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if (myTcpServer != null)
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{
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myTcpClient.Close();
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myTcpClient = null;
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}
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if (myUdp != null)
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{
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UdpSocket._BusSocket.Stop();
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myUdp = null;
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}
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break;
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}
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}
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/// <summary>
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/// 场景控制入口
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/// </summary>
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public void ControlScene(Scene scene)
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{
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if(myUdp!=null)
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{
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myUdp.ControlBusScenes(scene);
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}
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if(myTcpClient!= null)
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{
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ControlAProtocolScene(scene);
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}
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}
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/// <summary>
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/// 发送命令
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/// 自动判断是否为A协议设备,
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/// 不是A协议,自动转化bus命令数据
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/// </summary>
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/// <param name="commandString"></param>
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/// <param name="function"></param>
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/// <returns></returns>
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public void SendWriteCommand(Function function, Dictionary<string, string> commandDictionary)
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{
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function.usageCount++;
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function.refreshTime = DateTime.Now;
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if (DB_ResidenceData.residenceData.GatewayType == 0)
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{
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try
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{
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if(myUdp != null)
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{
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myUdp.WriteBusData(function, commandDictionary);
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}
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}
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catch (Exception ex)
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{
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MainPage.Log($"发送数据异常: {ex.Message}");
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}
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}
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else
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{
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if (myTcpClient != null)
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{
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var sendDataObj = function.GetControlSendData(commandDictionary);
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var sendJson = Newtonsoft.Json.JsonConvert.SerializeObject(sendDataObj);
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var sendBytes = System.Text.Encoding.UTF8.GetBytes(sendJson);
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myTcpClient.SendMessage(sendBytes);
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}
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}
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}
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/// <summary>
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/// 发送读取命令
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/// 自动判断是否为A协议设备
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/// </summary>
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public void SendReadCommand(Function function)
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{
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function.refreshTime = DateTime.Now;
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if (function.bus_Data != null)
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{
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try
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{
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//ReadBusData(function);
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}
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catch (Exception ex)
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{
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MainPage.Log($"发送数据异常: {ex.Message}");
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}
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}
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else
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{
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//var commandObj = function.GetSendJObject(CommandType_A.read);
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//var commandString = Newtonsoft.Json.JsonConvert.SerializeObject(commandObj);
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//var commandBytes = System.Text.Encoding.UTF8.GetBytes(commandString);
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//MqttCommon.MqttRemoteSend(commandBytes);
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}
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}
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/// <summary>
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/// 控制a协议场景
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/// </summary>
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/// <param name="scene"></param>
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static void ControlAProtocolScene(Scene scene)
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{
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var sendSidObj = new AProtocolSendingObject();
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sendSidObj.time_stamp = "";
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sendSidObj.type = "device_sid";
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sendSidObj.command = "get_list_response";
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}
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}
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}
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