using System;
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using HDL_ON.DriverLayer;
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using HDL_ON.Entity;
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using HDL_ON.UI.CSS;
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using Shared;
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namespace HDL_ON.UI
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{
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public partial class FloorHeatingPage
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{
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public static void UpdataStates(FloorHeating uFh)
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{
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try
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{
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Application.RunOnMainThread(() =>
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{
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if (bodyView == null)
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{
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return;
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}
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bodyView.arcBar.ProgressBarColor = uFh.trait_on_off.value.ToString() == "on" ? CSS_Color.MainColor : CSS_Color.PromptingColor2;
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bodyView.arcBar.ThumbImagePath = uFh.trait_on_off.value.ToString() == "on" ? "FunctionIcon/AC/DiyThumbIconOn.png" : "FunctionIcon/AC/DiyThumbIcon.png";
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bodyView.btnTemp.Text = uFh.trait_temp.value.ToString();
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bodyView.btnIndoorTemp.Text = Language.StringByID(StringId.IndoorTemp) + uFh.indoorTemp + "°C";
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bodyView.btnMode.UnSelectedImagePath = uFh.curModeImage;
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bodyView.btnSwitch.IsSelected = uFh.trait_on_off.value.ToString() == "on";
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if (uFh.refreshTime.AddMilliseconds(1000) < DateTime.Now)
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{
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bodyView.arcBar.Progress = Convert.ToInt32(uFh.trait_temp.value);
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}
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});
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}
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catch (Exception ex)
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{
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MainPage.Log($"acpage updata error {ex.Message}");
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}
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}
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void LoadEventList()
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{
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LoadCollectionEvent();
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LoadEvent_AcStatesChange();
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LoadEvent_TempChange();
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//回退刷新信息事件
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actionRefresh = () =>
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{
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btnFunctionName.Text = btnFunctionName_Out.Text = fh.name;
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btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = fh.GetRoomListName();
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};
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}
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/// <summary>
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/// 收藏功能按钮事件
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/// </summary>
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void LoadCollectionEvent()
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{
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btnCollection.MouseUpEventHandler += (sender, e) =>
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{
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btnCollection.IsSelected = fh.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
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fh.SaveFunctionData();
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};
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}
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/// <summary>
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/// 温度改变模式
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/// </summary>
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void LoadEvent_TempChange()
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{
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btnMinus.MouseUpEventHandler = (sender, e) =>
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{
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var temp = Convert.ToInt32(fh.trait_temp.value);
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if (temp < Convert.ToInt32(fh.trait_temp.min))
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{
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return;
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}
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temp--;
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arcBar.Progress = temp;
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fh.trait_temp.value = temp;
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btnTemp.Text = temp.ToString();
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("temp", temp.ToString());
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Control.ins.SendWriteCommand(fh, d);
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};
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btnPlus.MouseUpEventHandler = (sender, e) =>
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{
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var temp = Convert.ToInt32(fh.trait_temp.value);
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if (temp > Convert.ToInt32(fh.trait_temp.max))
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{
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return;
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}
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temp++;
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arcBar.Progress = temp;
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btnTemp.Text = temp.ToString();
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fh.trait_temp.value = temp;
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//Control.Send(CommandType_A.write, fh);
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("temp", temp.ToString());
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Control.ins.SendWriteCommand(fh, d);
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};
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arcBar.OnStopTrackingTouchEvent = (sender, e) =>
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{
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fh.trait_temp.value = arcBar.Progress;
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btnTemp.Text = fh.trait_temp.value.ToString();
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//Control.Send(CommandType_A.write, fh);
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("temp", fh.trait_temp.value.ToString());
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Control.ins.SendWriteCommand(fh, d);
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};
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arcBar.OnProgressChangedEvent = (sender, e) =>
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{
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fh.trait_temp.value = e;
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btnTemp.Text = fh.trait_temp.value.ToString();
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};
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}
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/// <summary>
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/// 控制模式事件
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/// </summary>
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void LoadEvent_AcStatesChange()
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{
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btnMode.MouseUpEventHandler = (sender, e) =>
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{
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LoadDiv_ChangeModeView();
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};
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btnSwitch.MouseUpEventHandler = (sender, e) =>
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{
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btnSwitch.IsSelected = !btnSwitch.IsSelected;
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fh.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
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//Control.Send(CommandType_A.write, fh);
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("on_off", fh.trait_on_off.value.ToString());
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Control.ins.SendWriteCommand(fh, d);
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};
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}
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/// <summary>
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/// 加载模式改变事件
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/// </summary>
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void LoadEvent_ChangeMode(Dialog dialog, FrameLayout dialogView, Button btn1, Button btn2, string curMode)
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{
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EventHandler<MouseEventArgs> eventHandler = (sender, e) =>
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{
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dialog.Close();
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};
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EventHandler<MouseEventArgs> eventHandler1 = (sender, e) =>
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{
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btn1.IsSelected = btn2.IsSelected = true;
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fh.trait_mode.value = curMode;
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byte pro = 6;
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fh.modeTemp.TryGetValue(curMode, out pro);
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arcBar.Progress = pro;
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("mode", fh.curModeIndex.ToString());
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Control.ins.SendWriteCommand(fh, d);
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dialog.Close();
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};
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btn1.MouseUpEventHandler = eventHandler1;
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btn2.MouseUpEventHandler = eventHandler1;
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dialogView.MouseUpEventHandler = eventHandler;
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}
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}
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}
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