using System;
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using System.Collections.Generic;
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namespace HDL_ON.Entity
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{
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/// <summary>
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/// 房间对象
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/// 房间命名规则 typeof (Room).Name + "_" + etNameBox.Text.Trim ();
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/// </summary>
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[System.Serializable]
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public class Room
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{
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/// <summary>
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/// 房间名
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/// </summary>
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public string name = "Room";
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/// <summary>
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/// 房间ID
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/// </summary>
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public string sid;
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/// <summary>
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/// 房间背景
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/// </summary>
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public string backgroundImage = "Classification/Room/Roombg.png";
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/// <summary>
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/// 楼层
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/// </summary>
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public string floor {
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get
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{
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string str = "";
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if (floorIndex != -1)
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{
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if (floorIndex < DB_ResidenceData.residenceData.floors.Count)
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str = DB_ResidenceData.residenceData.floors[floorIndex];
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}
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return str;
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}
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}
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/// <summary>
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/// 楼层索引
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/// </summary>
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public int floorIndex = -1;
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/// <summary>
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/// 房间添加的功能列表
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/// 保存功能ID
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/// </summary>
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public List<string> roomFunctionList = new List<string>();
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/// <summary>
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/// 房间功能列表
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/// </summary>
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[Newtonsoft.Json.JsonIgnore]
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public List<Function> functions = new List<Function>();
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/// <summary>
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/// 房间添加的场景列表
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/// 保存场景ID
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/// </summary>
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public List<string> roomSceneList = new List<string>();
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/// <summary>
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/// 房间场景列表
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/// </summary>
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[Newtonsoft.Json.JsonIgnore]
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public List<Scene> scenes = new List<Scene>();
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}
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}
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