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| using System;
|
|
| namespace HDL_ON
| {
| [Serializable]
| public class SceneObjectiveRes
| {
| public int SceneOBJId { get; set; }
|
| public int Command { get; set; }
|
| public string DeviceName { get; set; }
|
| public string DeviceType { get; set; }
| }
| }
|
|