using System;
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using HDL_ON.Entity;
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using HDL_ON.UI.CSS;
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using Shared;
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namespace HDL_ON.UI
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{
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public partial class DimmerPage
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{
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/// <summary>
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/// 更新功能状态
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/// </summary>
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public static void UpdataStates(Light uFunction)
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{
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Application.RunOnMainThread(() =>
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{
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try
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{
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if (bodyView == null)
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return;
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if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid)
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{
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if (!bodyView.onDimmerBar)
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{
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bodyView.dimmerBar.Progress = uFunction.brightness;
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}
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if (uFunction.trait_on_off.value.ToString() == "on")
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{
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bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
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}
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else
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{
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bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
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}
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bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on";
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bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
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bodyView.btnBrightnessText.Text = uFunction.brightness + "%";
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}
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}
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catch (Exception ex)
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{
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MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
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}
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});
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}
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void LoadEventList()
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{
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LoadSwitchEvent();
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LoadCollectionEvent();
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LoadEvent_DimmerBar();
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LoadEvet_ChangeFadeTime();
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//回退刷新信息事件
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actionRefresh = () => {
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btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
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btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
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};
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}
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/// <summary>
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/// 修改灯光渐变时间
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/// </summary>
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void LoadEvet_ChangeFadeTime()
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{
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barFadeTime.OnProgressChangedEvent = (sender, e) =>
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{
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light.fadeTime = e;
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light.SaveFunctionData();
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};
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}
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/// <summary>
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/// 收藏功能按钮事件
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/// </summary>
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void LoadCollectionEvent()
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{
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btnCollection.MouseUpEventHandler += (sender, e) => {
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btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
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light.SaveFunctionData();
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};
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}
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/// <summary>
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/// 灯光调光事件
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/// </summary>
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void LoadEvent_DimmerBar()
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{
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dimmerBar.OnStartTrackingTouchEvent = (sender, e) => {
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onDimmerBar = true;
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};
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dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
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onDimmerBar = false;
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light.brightness = dimmerBar.Progress;
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//Control.Send(CommandType_A.write, light);
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("brightness", light.brightness.ToString());
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Control.SendWriteCommand(light, d);
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};
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dimmerBar.OnProgressChangedEvent = (sender, e) => {
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light.fadeTime = 0;
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if (!btnSwitch.IsSelected)
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{
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dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
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}
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btnSwitch.IsSelected = e > 0 ? true : false;
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light.brightness = e;
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light.trait_on_off.value = e > 0 ? "on" : "off";
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if (e == 0 || e == 100)
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{
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//Control.Send(CommandType_A.write, this.light);
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("brightness", light.brightness.ToString());
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Control.SendWriteCommand(light, d);
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}
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else
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{
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if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds)
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{
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light.refreshTime = DateTime.Now;
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new System.Threading.Thread(() =>
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{
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("brightness", light.brightness.ToString());
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Control.SendWriteCommand(light, d);
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})
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{ IsBackground = true }.Start();
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}
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}
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btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
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btnBrightnessText.Text = light.brightness + "%";
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};
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}
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/// <summary>
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/// 加载开关事件
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/// </summary>
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void LoadSwitchEvent()
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{
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btnSwitch.MouseUpEventHandler += (sender, e) =>
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{
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light.fadeTime = barFadeTime.Progress;
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btnSwitch.IsSelected = !btnSwitch.IsSelected;
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if (btnSwitch.IsSelected)
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{
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dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
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}
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else
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{
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dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
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}
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new System.Threading.Thread(() =>
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{
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light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add("on_off", light.trait_on_off.value.ToString());
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Control.SendWriteCommand(light, d);
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//Control.Send(CommandType_A.write, this.light);
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})
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{ IsBackground = true }.Start();
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};
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}
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}
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}
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