wxr
2020-06-15 b8e94316e41eba72d927d5ca7d931b26139ee8ff
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using System;
using System.Threading;
using CoreGraphics;
using Foundation;
using UIKit;
 
namespace Shared
{
    public class ProgressLoading : View
    {
 
        ProgressLoadingView mProgressLoadingView
        {
            get
            {
                return uiView as ProgressLoadingView;
            }
            set
            {
                uiView = value;
            }
        }
 
 
 
        public ProgressLoading()
        {
            mProgressLoadingView = new ProgressLoadingView(this) { };
            LoadingBackgroundColor = 0x30696969;
            //iosButton.BackgroundColor = UIColor.Clear;
        }
 
        Thread mLoadingThead;
        bool IsStartLoading;
        /// <summary>
        /// 开始Loading线程
        /// </summary>
        /// <param name="mTime">最小1000ms</param>
        public void StartLoading(int mTime = 3000)
        {
            try
            {
                if (mTime < 500) mTime = 500;
 
                EndLoading();
                mProgressLoadingView.BackgroundColor = mLoadingBackgroundColor;
                //Progress = 0;
                float PP = 0;
                int count = (int)(mTime * 0.01f);
 
                mLoadingThead = new Thread((obj) =>
                {
                    try
                    {
                        IsStartLoading = true;
                        while (PP <= 1 && IsStartLoading)
                        {
                            PP = PP + 0.01f;
                            Application.RunOnMainThread(() =>
                            {
                                Progress = PP;
                            });
                            Thread.Sleep(count);
                        }
                    }
                    catch
                    {
 
                    }
                    finally
                    {
                        IsStartLoading = false;
                        Application.RunOnMainThread(() =>
                        {
                            Progress = 0;
                            mProgressLoadingView.BackgroundColor = UIColor.Clear;
                            SetIsNeedRemove();
                        });
                    }
 
                });
                mLoadingThead.Start();
            }
            catch
            {
 
            }
        }
 
        /// <summary>
        /// 结束Loading
        /// </summary>
        void EndLoading()
        {
            IsStartLoading = false;
            if (mLoadingThead != null)
                mLoadingThead.Abort();
 
            Progress = 0;
            mProgressLoadingView.BackgroundColor = UIColor.Clear;
 
        }
 
        void SetIsNeedRemove()
        {
            if (IsNeedRemove)
            {
                this.RemoveFromParent();
            }
        }
 
        /// <summary>
        /// 结束Loading
        /// </summary>
        public void HideLoading()
        {
            EndLoading();
            SetIsNeedRemove();
        }
 
 
    
 
    /// <summary>
    /// 刷新布局
    /// </summary>
    private void RefreshFrame()
        {
            (uiView as ProgressLoadingView).InitWithFrameArc(new CoreGraphics.CGRect(base.X, base.Y, base.Width, base.Height));
        }
 
 
 
        /// <summary>
        /// 控件宽度
        /// </summary>
        public override int Width
        {
            get
            {
                return base.Width;
            }
            set
            {
                base.Width = value;
                RefreshFrame();
            }
        }
 
 
        /// <summary>
        /// 控件的高度
        /// </summary>
        public override int Height
        {
            get
            {
                return base.Height;
            }
            set
            {
                base.Height = value;
                RefreshFrame();
            }
        }
 
        /// <summary>
        /// 控件的X坐标
        /// </summary>
        public override int X
        {
            get
            {
                return base.X;
            }
            set
            {
                base.X = value;
                RefreshFrame();
            }
        }
 
 
        /// <summary>
        /// 控件的X坐标
        /// </summary>
        public override int Y
        {
            get
            {
                return base.Y;
            }
            set
            {
                base.Y = value;
                RefreshFrame();
            }
        }
 
 
        /// <summary>
        /// 当前进度值
        /// </summary>
        /// <value>进度值</value>
        public float Progress
        {
            set
            {
                mProgressLoadingView.Progress = value;
            }
            get
            {
                return mProgressLoadingView.Progress;
            }
        }
 
 
        /// <summary>
        /// 当前进度宽
        /// </summary>
        /// <value>进度值</value>
        public int ProgressWidth
        {
            set
            {
                mProgressLoadingView.ProgressWidth = value;
            }
            get
            {
                return (int)mProgressLoadingView.ProgressWidth;
            }
        }
 
        /// <summary>
        /// 当前进度半径
        /// </summary>
        /// <value>进度值</value>
        public int ProgressRadius
        {
            set
            {
                mProgressLoadingView.Radius = value;
            }
            get
            {
                return (int)mProgressLoadingView.Radius;
            }
        }
 
        /// <summary>
        /// 进度条颜色 
        /// </summary>
        /// <value>单一进度条颜色</value>
        public uint ProgressBarColor
        {
            set
            {
                mProgressLoadingView.mProgressBarColor = HDLUtils.GetUIColorWithUint(value);
                mProgressLoadingView.SetNeedsDisplay();
            }
        }
 
        UIColor mLoadingBackgroundColor = UIColor.Gray;
        /// <summary>
        /// LoadingBackgroundColor 
        /// </summary>
        /// <value>背景颜色</value>
        public uint LoadingBackgroundColor
        {
            set
            {
                mLoadingBackgroundColor = HDLUtils.GetUIColorWithUint(value);
            }
 
        }
 
        bool isNeedRemove = true;
        public bool IsNeedRemove
        {
            get
            {
                return isNeedRemove;
 
            }
            set
            {
                isNeedRemove = value;
            }
 
        }
 
 
 
        public class ProgressLoadingView : UIKit.UIView
        {
            /// <summary>
            /// 刷新布局
            /// </summary>
            public void InitWithFrameArc(CGRect mCGRect)
            {
                this.Frame = mCGRect;
            }
 
            [Weak] View view;
            public ProgressLoadingView(View view)
            {
                this.view = view;
            }
 
 
            float mProgress = 0.0f;
            public UIColor mProgressBarColor = UIColor.White;
            public nfloat ProgressWidth = 3;
            public nfloat Radius = 15;
            public nfloat StartAngle = (nfloat)(-Math.PI * 0.5);
            public override void Draw(CGRect rect)
            {
 
                base.Draw(rect);
 
                if (isShow && mProgress > 0)
                {
                    CGContext ctx = UIGraphics.GetCurrentContext();
 
                    if (ctx == null) return;
                    ctx.SaveState();
                    nfloat xCenter = rect.Size.Width * 0.5f;
                    nfloat yCenter = rect.Size.Height * 0.5f;
                    //mProgressBarColor.SetStroke();
                    mProgressBarColor.SetColor();
 
                    ctx.SetLineWidth(ProgressWidth);
                    ctx.SetLineCap(CGLineCap.Round);
                    nfloat endAngle = (nfloat)(StartAngle + mProgress * Math.PI * 2.0f); // 初始值0.05
                    ctx.AddArc(xCenter, yCenter, Radius, StartAngle, endAngle, false);
                    ctx.StrokePath();
 
                    ctx.RestoreState();
                }
 
 
            }
 
            bool isShow = true;
            public bool IsShow
            {
                get
                {
                    return isShow;
 
                }
                set
                {
                    isShow = value;
                    SetNeedsDisplay();
                }
 
            }
 
            public float Progress
            {
                get
                {
                    return mProgress;
                }
                set
                {
                    if (value < 0) value = 0.0f;
 
                    if (value > 1) value = 1.0f;
 
                    mProgress = value;
 
                    SetNeedsDisplay();
                }
 
            }
 
 
 
            /// <summary>
            /// 点击开始
            /// </summary>
            /// <param name="touches">Touches.</param>
            /// <param name="evt">Evt.</param>
            public override void TouchesBegan(NSSet touches, UIEvent evt)
            {
                view?.TouchEvent(EventActions.Down, (touches.AnyObject as UITouch).LocationInView(this));
            }
            /// <summary>
            ///  移动
            /// </summary>
            /// <param name="touches">Touches.</param>
            /// <param name="evt">Evt.</param>
            public override void TouchesMoved(NSSet touches, UIEvent evt)
            {
                view?.TouchEvent(EventActions.Move, (touches.AnyObject as UITouch).LocationInView(this));
            }
 
            /// <summary>
            /// 点击弹起
            /// </summary>
            /// <param name="touches">Touches.</param>
            /// <param name="evt">Evt.</param>
            public override void TouchesEnded(NSSet touches, UIEvent evt)
            {
                view?.TouchEvent(EventActions.Up, (touches.AnyObject as UITouch).LocationInView(this));
            }
 
            public override void TouchesCancelled(NSSet touches, UIEvent evt)
            {
                view?.TouchEvent(EventActions.Cancel, (touches.AnyObject as UITouch).LocationInView(this));
            }
 
 
        }
    }
}