黄学彪
2020-12-16 0d9f64668fd7350d6a21fd157e32009a96d98134
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
using System;
using System.Collections.Generic;
using Shared.Common;
using Shared.Phone.UserCenter;
 
namespace Shared.Phone.Device.CommonForm
{
    public class SceneCategoryView : RowLayoutBase
    {
        #region ■ 变量声明___________________________
 
        /// <summary>
        /// scene
        /// </summary>
        public SceneUI scene;
        /// <summary>
        /// room
        /// </summary>
        private Common.Room room;
        /// <summary>
        /// 延时时间
        /// </summary>
        private NormalViewControl btnDelayTime;
        /// <summary>
        /// 延时图标
        /// </summary>
        private IconViewControl btnDelayIcon;
        /// <summary>
        /// 场景图片控件
        /// </summary>
        private ScenePictrueControl sceneContr = null;
        /// <summary>
        /// 是否已经完成控件初始化结束
        /// </summary>
        private bool isInitControlFinish = false;
 
        #endregion
 
        #region ■ 初始化_____________________________
 
        /// <summary>
        /// SceneCategoryView
        /// </summary>
        public SceneCategoryView()
        {
            this.Width = Application.GetRealWidth(1080);
            this.Height = Application.GetRealHeight(397 + 46);
            this.BackgroundColor = ZigbeeColor.Current.GXCGrayBackgroundColor;
            this.IsUseSameSubViewWidth = false;
        }
 
        /// <summary>
        /// 初始化
        /// </summary>
        /// <param name="i_scene"></param>
        public void InitControl(SceneUI i_scene, Common.Room i_room)
        {
            this.RemoveAll();
 
            this.LineColor = UserCenterColor.Current.Transparent;
 
            this.scene = i_scene;
            this.room = i_room;
 
            //自定义的场景图片控件
            this.sceneContr = new ScenePictrueControl();
            this.AddChidren(sceneContr);
            sceneContr.InitControl(this.scene);
 
            //场景点击
            sceneContr.ButtonClickEvent += (sender, e) =>
            {
                //不能反复点击
                sceneContr.CanClick = false;
                this.SceneUpHandler(sceneContr);
            };
 
            //收藏
            sceneContr.AddCollectionControl();
            sceneContr.CollectEvent += (collect) =>
            {
                if (room.IsLove)
                {
                    this.RemoveFromParent();
                }
            };
            
            //延时时间
            this.btnDelayTime = new NormalViewControl(400, 58, true);
            btnDelayTime.X = Application.GetRealWidth(580);
            btnDelayTime.Y = Application.GetRealHeight(317);
            btnDelayTime.Text = this.GetTimeString(scene.SceneDelayTime);
            btnDelayTime.TextAlignment = TextAlignment.CenterRight;
            btnDelayTime.TextColor = ZigbeeColor.Current.GXCTextSelectedColor3;
            btnDelayTime.IsBold = true;
            this.AddChidren(btnDelayTime);
 
            //延时图标
            this.btnDelayIcon = new IconViewControl(52);
            btnDelayIcon.X = Application.GetRealWidth(900);
            btnDelayIcon.Y = Application.GetRealHeight(30);
            btnDelayIcon.Width = this.GetPictrueRealSize(52);
            btnDelayIcon.Height = this.GetPictrueRealSize(52);
            btnDelayIcon.UnSelectedImagePath = "Scene/Delaying.png";
            this.AddChidren(btnDelayIcon);
            btnDelayIcon.Visible = false;
 
            if (isInitControlFinish == true)
            {
                //编辑场景的回调函数会重新刷新控件
                //所以这里不再初始化
                return;
            }
            this.isInitControlFinish = true;
 
            //添加左边的空白区域
            var btnTemp1 = new NormalViewControl(Application.GetRealWidth(58), sceneContr.btnScenePic.Height, false);
            this.AddLeftView(btnTemp1);
            //定时
            var btnDelay = new NormalViewControl(Application.GetRealWidth(199), sceneContr.btnScenePic.Height, false);
            btnDelay.BackgroundColor = ZigbeeColor.Current.GXCTextSelectedColor;
            btnDelay.TextID = R.MyInternationalizationString.Delay;
            btnDelay.TextColor = ZigbeeColor.Current.GXCTextWhiteColor;
            btnDelay.TextAlignment = TextAlignment.Center;
            btnDelay.Tag = scene.SceneDelayTime;
            btnDelay.Radius = (uint)Application.GetRealHeight(17);
            btnDelay.SetCornerWithSameRadius(Application.GetRealHeight(17), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight |
                HDLUtils.RectCornerBottomLeft | HDLUtils.RectCornerBottomRight);
            this.AddLeftView(btnDelay);
            //变更按钮的高度
            btnDelay.Height = sceneContr.btnScenePic.Height;
            btnDelay.Y = 0;
 
            //编辑
            var btnEditor = new NormalViewControl(Application.GetRealWidth(199), sceneContr.btnScenePic.Height, false);
            btnEditor.BackgroundColor = ZigbeeColor.Current.GXCEditBackGroundColor;
            btnEditor.TextID = R.MyInternationalizationString.Edit;
            btnEditor.TextColor = ZigbeeColor.Current.GXCTextWhiteColor;
            btnEditor.TextAlignment = TextAlignment.Center;
            btnEditor.Tag = scene.SceneDelayTime;
            btnEditor.SetCornerWithSameRadius(Application.GetRealHeight(17), HDLUtils.RectCornerBottomLeft | HDLUtils.RectCornerTopLeft);
 
            //删除
            var btnDelete = new NormalViewControl(Application.GetRealWidth(199), sceneContr.btnScenePic.Height, false);
            btnDelete.Tag = scene;
            btnDelete.BackgroundColor = ZigbeeColor.Current.GXCRedColor;
            btnDelete.TextID = R.MyInternationalizationString.Delete;
            btnDelete.TextColor = ZigbeeColor.Current.GXCTextWhiteColor;
            btnDelete.TextAlignment = TextAlignment.Center;
            btnDelete.SetCornerWithSameRadius(Application.GetRealHeight(17), HDLUtils.RectCornerTopRight | HDLUtils.RectCornerBottomRight);
 
            if (room.IsSharedRoom == false && room.IsLove == false)
            {
                //不是分享,并且不是收藏
                this.AddRightView(btnEditor);
                this.AddRightView(btnDelete);
                //变更按钮的高度
                btnEditor.Height = sceneContr.btnScenePic.Height;
                btnEditor.Y = 0;
                btnDelete.Height = sceneContr.btnScenePic.Height;
                btnDelete.Y = 0;
                //添加右边空白区域
                var btnTemp2 = new NormalViewControl(Application.GetRealWidth(58), sceneContr.btnScenePic.Height, false);
                this.AddRightView(btnTemp2);
            }
 
            //删除场景
            btnDelete.ButtonClickEvent += (sender, e) =>
            {
                var alert = new ShowMsgControl(ShowMsgType.Confirm, Language.StringByID(R.MyInternationalizationString.ConfirmDelete));
                alert.Show();
                alert.ConfirmClickEvent += async () =>
                {
                    //如果当前住宅是虚拟住宅
                    if (Common.Config.Instance.Home.IsVirtually == true)
                    {
                        //移除缓存
                        HdlSceneLogic.Current.DeleteLocalScene(scene);
                        RemoveFromParent();
                        return;
                    }
                    //0 移除失败 1 移除成功 2 没有该场景
                    var removeSceneAllData = await ZigBee.Device.Scene.DeleteSceneAsync(scene.Id);
                    if (removeSceneAllData == null || removeSceneAllData.removeSceneData == null)
                    {
                        HdlMessageLogic.Current.ShowMassage(ShowMsgType.Error, Language.StringByID(R.MyInternationalizationString.RequestServerFailed));
                        return;
                    }
                    //1成功
                    if (removeSceneAllData.removeSceneData.Result == 1)
                    {
                        HdlSceneLogic.Current.DeleteLocalScene(scene);
                        RemoveFromParent();
                    }
                    //0 移除失败
                    else if (removeSceneAllData.removeSceneData.Result == 0)
                    {
                        HdlMessageLogic.Current.ShowMassage(ShowMsgType.Tip, Language.StringByID(R.MyInternationalizationString.FailedPleaseTryAgain));
                        return;
                    }
                    //2 没有该场景
                    else if (removeSceneAllData.removeSceneData.Result == 2)
                    {
                        HdlSceneLogic.Current.DeleteLocalScene(scene);
                        RemoveFromParent();
                        return;
                    }
                };
            };
 
            //编辑场景
            btnEditor.ButtonClickEvent += (sender, e) =>
            {
                //关闭左滑菜单
                this.HideMenu();
                //编辑场景
                var form = new Phone.Category.AddOrEditorSceneForm();
                form.AddForm(i_scene);
                form.SceneChangedEvent = (myScene, roomId) =>
                {
                    if (roomId != room.Id)
                    {
                        //它变更了房间
                        this.RemoveFromParent();
                    }
                    else
                    {
                        this.InitControl(myScene, room);
                    }
                };
            };
            //编辑延时
            btnDelay.ButtonClickEvent += (sender, e) =>
            {
                if (scene.RemainTime > 0)
                {
                    HdlMessageLogic.Current.ShowMassage(ShowMsgType.Tip, Language.StringByID(R.MyInternationalizationString.TheSceneIsDelaying));
                    return;
                }
                var timeSelect = new SelectTime();
                CommonPage.Instance.AddChidren(timeSelect);
                timeSelect.TempTime = scene.SceneDelayTime;
                timeSelect.Init();
                timeSelect.TimeAction = (t) =>
                {
                    //隐藏右划菜单
                    this.HideMenu();
                    if (t != 0)
                    {
                        scene.SceneDelayTime = t;
                        btnDelayTime.Text = this.GetTimeString(t);
                        //编辑延时时,需要刷新主页
                        UserView.UserPage.Instance.RefreshAllForm = true;
                    }
                };
            };
        }
 
        #endregion
 
        /// <summary>
        /// 
        /// </summary>
        /// <param name="sceneContr"></param>
        private async void SceneUpHandler(ScenePictrueControl sceneContr)
        {
            if (scene.SceneDelayTime <= 0 && scene.RemainTime <= 0)
            {
                //如果没有延迟的话,直接开启Loading特效
                this.StartLoadingApreal();
            }
            //调用场景
            var result = await HdlSceneLogic.Current.ControlScene(scene);
            if (result == false)
            {
                sceneContr.CanClick = true;
                return;
            }
            
            scene.RemainTime = scene.SceneDelayTime;
            scene.SceneDelayTime = 0;
            if (scene.RemainTime <= 0)
            {
                sceneContr.CanClick = true;
                return;
            }
            //调用有延时的场景,需要刷新主页
            UserView.UserPage.Instance.RefreshAllForm = true;
 
            int myRemainTime = scene.RemainTime;
            //开启内部延时时间线程(旨在全部地方的同一场景时间同步)
            HdlSceneLogic.Current.StartDelayTimeThread(scene);
 
            new System.Threading.Thread(() =>
            {
                while (myRemainTime > 0 && this.Parent != null)
                {
                    System.Threading.Thread.Sleep(1000);
                    HdlThreadLogic.Current.RunMain(() =>
                    {
                        SetTimeText(this.GetTimeString(scene.RemainTime));
                    }, ShowErrorMode.NO);
                    myRemainTime--;
                }
                HdlThreadLogic.Current.RunMain(() =>
                {
                    if (this.Parent != null)
                    {
                        SetTimeImage();
                        //直接开启Loading特效
                        this.StartLoadingApreal();
                        sceneContr.CanClick = true;
                    }
                }, ShowErrorMode.NO);
            })
            { IsBackground = true }.Start();
        }
 
        /// <summary>
        /// SetTimeText
        /// </summary>
        /// <param name="name"></param>
        public void SetTimeText(string name)
        {
            btnDelayIcon.Visible = true;
            btnDelayTime.Text = name;
        }
 
        /// <summary>
        /// SetTimeImage
        /// </summary>
        public void SetTimeImage()
        {
            btnDelayIcon.Visible = false;
            btnDelayTime.Text = string.Empty;
        }
 
        /// <summary>
        /// 开启Loading特效
        /// </summary>
        public void StartLoadingApreal()
        {
            //弄个遮罩遮住
            var frameBack1 = new FrameLayout();
            frameBack1.Y = sceneContr.btnScenePic.Y;
            frameBack1.X = sceneContr.btnScenePic.X;
            frameBack1.Width = sceneContr.btnScenePic.Width;
            frameBack1.Height = sceneContr.btnScenePic.Height;
            frameBack1.Radius = (uint)Application.GetRealHeight(17);
            frameBack1.BackgroundColor = 0xb3000000;
            this.AddChidren(frameBack1);
 
            var frameBack2 = new FrameLayout();
            frameBack2.Y = sceneContr.btnSceneName.Y;
            frameBack2.X = sceneContr.btnSceneName.X;
            frameBack2.Width = sceneContr.btnSceneName.Width;
            frameBack2.Height = sceneContr.btnSceneName.Height;
            frameBack2.Radius = (uint)Application.GetRealHeight(17);
            frameBack2.BackgroundColor = 0xb3000000;
            this.AddChidren(frameBack2);
 
            //再加个转圈的
            var loadContr = new MyProgressLoading();
            loadContr.LoadingBackgroundColor = UserCenterColor.Current.Transparent;
            frameBack1.AddChidren(loadContr);
            loadContr.StartLoading(1000);
            loadContr.DisponeEvent += () =>
            {
                frameBack1.RemoveFromParent();
                frameBack2.RemoveFromParent();
            };
        }
 
        /// <summary>
        /// 获取场景延时字符串
        /// </summary>
        /// <param name="second"></param>
        /// <returns></returns>
        private string GetTimeString(int second)
        {
            if (second == 0)
            {
                return null;
            }
            string timeStr = string.Empty;
            int hour = second / 3600;
            int minu = second % 3600 / 60;
            int sec = second % 60;
            if (hour > 0)
            {
                timeStr += $"{hour}{Language.StringByID(R.MyInternationalizationString.Hour)}";
                if (minu > 0)
                {
                    timeStr += $"{minu}{Language.StringByID(R.MyInternationalizationString.Minute)}";
                }
                if (sec > 0)
                {
                    timeStr += $"{sec}{Language.StringByID(R.MyInternationalizationString.Second)}";
                }
                return timeStr;
            }
            else if (minu > 0)
            {
                timeStr += $"{minu}{Language.StringByID(R.MyInternationalizationString.Minute)}";
                if (sec > 0)
                {
                    timeStr += $"{sec}{Language.StringByID(R.MyInternationalizationString.Second)}";
                }
                return timeStr;
            }
            else
            {
                return $"{sec}{Language.StringByID(R.MyInternationalizationString.Second)}";
            }
        }
 
        /// <summary>
        /// 自定义控件(需要的它移除事件)
        /// </summary>
        private class MyProgressLoading : ProgressLoading
        {
            /// <summary>
            /// 控件销毁的事件
            /// </summary>
            public Action DisponeEvent = null;
            /// <summary>
            /// 控件销毁
            /// </summary>
            public override void RemoveFromParent()
            {
                base.RemoveFromParent();
 
                this.DisponeEvent?.Invoke();
                this.DisponeEvent = null;
            }
        }
    }
}