黄学彪
2019-10-15 2bf5ec775cb57d8015bee58c745a1e48081ff1b1
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using Shared.Common;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using ZigBee.Device;
 
namespace Shared.Phone.UserCenter
{
    /// <summary>
    /// 分享的逻辑
    /// </summary>
    public class HdlShardLogic
    {
        #region ■ 变量声明___________________________
 
        /// <summary>
        /// 分享的逻辑
        /// </summary>
        private static HdlShardLogic m_Current = null;
        /// <summary>
        /// 分享的逻辑
        /// </summary>
        public static HdlShardLogic Current
        {
            get
            {
                if (m_Current == null)
                {
                    m_Current = new HdlShardLogic();
                }
                return m_Current;
            }
            set
            {
                m_Current = value;
            }
        }
        #endregion
 
        #region ■ 获取分享文件_______________________
 
        /// <summary>
        /// 将分享的数据存入本地,返回的是文件名字(异常时返回null),调用 GetShardFileContent 可以获取文件内的内容
        /// </summary>
        /// <param name="listDistributedMark"></param>
        /// <returns></returns>
        public async Task<List<string>> SetShardFileToLocation(List<string> listDistributedMark)
        {
            if (listDistributedMark.Count == 0)
            {
                return new List<string>();
            }
            ProgressBar.SetMaxValue(listDistributedMark.Count);
 
            List<string> listFile = new List<string>();
            //文件夹
            string strDir = System.IO.Path.Combine(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
 
            //不允许按系统的返回键
            Shared.Common.CommonPage.BackKeyCanClick = false;
            UserCenterResourse.Option.AppCanSignout = false;
 
            foreach (string keys in listDistributedMark)
            {
                var dataPra = new { DistributedMark = keys, HouseDistributedMark = Common.Config.Instance.Home.Id, IsOtherAccountControl = Common.Config.Instance.isAdministrator };
                var result = await UserCenterLogic.GetResponseDataByRequestHttps("ZigbeeDataShare/GetOneShareData", false, dataPra);
                if (result == null)
                {
                    //允许按系统的返回键
                    Shared.Common.CommonPage.BackKeyCanClick = true;
                    UserCenterResourse.Option.AppCanSignout = true;
                    return null;
                }
                var dataResult = Newtonsoft.Json.JsonConvert.DeserializeObject<GetShardInfoResult>(result);
                //文件名字
                listFile.Add(dataResult.ShareName);
                //保存到指定文件夹下
                Global.WriteFileToDirectoryByBytes(strDir, dataResult.ShareName, dataResult.ShareDataBytes);
                //设置进度值
                ProgressBar.SetValue(1);
            }
 
            //允许按系统的返回键
            Shared.Common.CommonPage.BackKeyCanClick = true;
            UserCenterResourse.Option.AppCanSignout = true;
 
            return listFile;
        }
 
        /// <summary>
        /// 获取分享文件的内容
        /// </summary>
        /// <param name="fileName">文件名称(不是全路径)</param>
        /// <returns></returns>
        public byte[] GetShardFileContent(string fileName)
        {
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
            if (System.IO.File.Exists(fullName) == false)
            {
                return null;
            }
            string path = System.IO.Path.Combine(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
            var varByte = Global.ReadFileByDirectory(path, fileName);
            return varByte;
        }
 
        /// <summary>
        /// 获取本地全部的共享文件
        /// </summary>
        /// <returns></returns>
        public List<string> GetLocalAllShardFile()
        {
            string path = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
            var listFile = HdlAutoBackupLogic.GetFileFromDirectory(path);
 
            return listFile;
        }
 
        /// <summary>
        /// 文件是否存在
        /// </summary>
        /// <param name="fileName"></param>
        /// <returns></returns>
        public bool IsFileExists(string fileName)
        {
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
            if (System.IO.File.Exists(fullName) == false)
            {
                return false;
            }
            return true;
        }
 
        #endregion
 
        #region ■ 添加分享文件_______________________
 
        /// <summary>
        /// 添加分享文件到缓存
        /// </summary>
        /// <param name="fileName">原根目录下的文件名</param>
        public void AddShardFile(string fileName)
        {
            if (Global.IsExistsByHomeId(fileName) == false)
            {
                return;
            }
            string oldName = UserCenterLogic.CombinePath(fileName);
            string newName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
            System.IO.File.Copy(oldName, newName, true);
        }
 
        /// <summary>
        /// 添加房间对象到缓存
        /// </summary>
        /// <param name="room">房间对象</param>
        public void AddShardFile(Common.Room room)
        {
            room.IsSharedRoom = true;
            var data = Newtonsoft.Json.JsonConvert.SerializeObject(room);
            var byteData = System.Text.Encoding.UTF8.GetBytes(data);
 
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, room.FileName);
            //写入内容
            Shared.IO.FileUtils.WriteFileByBytes(fullName, byteData);
        }
 
        /// <summary>
        /// 添加场景对象到缓存
        /// </summary>
        /// <param name="scene">场景</param>
        public void AddShardFile(Common.SceneUI scene)
        {
            scene.IsSharedScene = true;
            var data = Newtonsoft.Json.JsonConvert.SerializeObject(scene);
            var byteData = System.Text.Encoding.UTF8.GetBytes(data);
 
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, scene.FileName);
            //写入内容
            Shared.IO.FileUtils.WriteFileByBytes(fullName, byteData);
        }
 
        #endregion
 
        #region ■ 删除分享文件_______________________
 
        /// <summary>
        /// 添加分享文件到缓存
        /// </summary>
        /// <param name="fileName">指定文件名字</param>
        public void DeleteShardFile(string fileName)
        {
            fileName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
            if (System.IO.File.Exists(fileName) == true)
            {
                System.IO.File.Delete(fileName);
            }
        }
 
        /// <summary>
        /// 清空共享文件夹
        /// </summary>
        public void ClearShardDirectory()
        {
            //创建文件夹
            string strDir = System.IO.Path.Combine(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
            Global.CreateEmptyDirectory(strDir, true);
        }
 
        #endregion
 
        #region ■ 同步服务器的分享内容_______________
 
        /// <summary>
        /// 同步服务器的分享内容(里面只负责把东西存入本地)
        /// </summary>
        public async Task<bool> SynchronizeDbSharedContent()
        {
            if (UserCenterResourse.UserInfo.AuthorityNo != 3)
            {
                //只有成员才有这个概念
                return true;
            }
 
            //获取主人分享给成员的文件列表
            var infoPra = new { DistributedMark = Config.Instance.Guid, HouseDistributedMark = Common.Config.Instance.Home.Id , IsOtherAccountControl = Common.Config.Instance.isAdministrator };
            var listNotShow = new List<string>() { "NotSetAgain" };
            var result = await UserCenterLogic.GetResponseDataByRequestHttps("ZigbeeDataShare/GetShareDataBySubAccount", false, infoPra, listNotShow);
            if (string.IsNullOrEmpty(result) == true)
            {
                return false;
            }
            var listShardInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<List<GetShardInfoResult>>(result);
 
            //主键
            var listAddMark = new List<string>();
            //检测取消了共享的操作使用
            var listShardFile = new HashSet<string>();
            //获取前回共享文件的更新日期(keys:文件名字,value:更新日期)
            var dicUpdateTime = this.GetAllShardFileAgoUpdateTime();
 
            //先看看这分享数据里面有什么鬼
            foreach (var info in listShardInfo)
            {
                string updateTime = info.TimeSpan;
                string fileName = info.ShareName;
                listShardFile.Add(fileName);
 
                //如果本地没有,或者更新日期大于前回更新日期的时候
                if (Global.IsExistsByHomeId(fileName) == false
                    || dicUpdateTime.ContainsKey(fileName) == false
                    || updateTime.CompareTo(dicUpdateTime[fileName]) > 0)
                {
                    listAddMark.Add(info.DistributedMark);
                    //更新日更新
                    dicUpdateTime[fileName] = updateTime;
                }
            }
 
            //从云端获取下来文件
            if (listAddMark.Count > 0)
            {
                //强制指定文本附加信息:共享数据同步中
                string msg = Language.StringByID(R.MyInternationalizationString.uShardDataIsSynchronizing);
                //开启进度条
                ProgressBar.Show(msg);
                ProgressBar.SetAppendText(msg);
 
                //将分享的数据存入本地(获取的是本地没有的)
                this.ClearShardDirectory();
                var listDbFile = await this.SetShardFileToLocation(listAddMark);
                if (listDbFile == null)
                {
                    //关闭
                    ProgressBar.Close();
                    return false;
                }
 
                //生成文件
                foreach (string fileName in listDbFile)
                {
                    var data = this.GetShardFileContent(fileName);
                    Global.WriteFileByBytesByHomeId(fileName, data);
                    if (fileName.StartsWith("Room_") == true)
                    {
                        //房间文件特殊处理
                        Config.Instance.Home.AddRoomListFilePath(fileName);
                    }
                }
                //清空共享文件夹
                this.ClearShardDirectory();
            }
 
            //同步服务器的取消了的分享内容
            return await this.SynchronizeDeleteSharedContent(listShardFile, dicUpdateTime);
        }
 
        /// <summary>
        /// 同步服务器的取消了的分享内容
        /// </summary>
        /// <param name="listShardFile">云端上面分享的文件,为Null时从新获取</param>
        /// <param name="dicUpdateTime">分享文件的更新时间,为Null时从新获取</param>
        /// <returns></returns>
        public async Task<bool> SynchronizeDeleteSharedContent(HashSet<string> listShardFile = null, Dictionary<string, string> dicUpdateTime = null)
        {
            if (UserCenterResourse.UserInfo.AuthorityNo != 3)
            {
                //只有成员才有这个概念
                return true;
            }
            //强制指定文本附加信息:共享数据同步中
            string msg = Language.StringByID(R.MyInternationalizationString.uShardDataIsSynchronizing);
            //开启进度条
            ProgressBar.Show(msg);
            ProgressBar.SetAppendText(msg);
 
            if (dicUpdateTime == null)
            {
                //获取前回共享文件的更新日期(keys: 文件名字, value: 更新日期)
                dicUpdateTime = this.GetAllShardFileAgoUpdateTime();
            }
 
            //重新获取
            if (listShardFile == null)
            {
                listShardFile = new HashSet<string>();
                //获取主人分享给成员的文件列表
                var infoPra = new { DistributedMark = Config.Instance.Guid, HouseDistributedMark = Common.Config.Instance.Home.Id, IsOtherAccountControl = Common.Config.Instance.isAdministrator };
                var listNotShow = new List<string>() { "NotSetAgain" };
                var result = await UserCenterLogic.GetResponseDataByRequestHttps("ZigbeeDataShare/GetShareDataBySubAccount", false, infoPra, listNotShow);
                if (string.IsNullOrEmpty(result) == true)
                {
                    //关闭
                    ProgressBar.Close();
                    return false;
                }
                var listShardData = Newtonsoft.Json.JsonConvert.DeserializeObject<List<GetShardInfoResult>>(result);
                //先看看这分享数据里面有什么鬼
                foreach (var info in listShardData)
                {
                    listShardFile.Add(info.ShareName);
                }
            }
 
            //然后检测本地的文件
            var listLocalFile = Global.FileListByHomeId();
            foreach (string fileName in listLocalFile)
            {
                if (listShardFile.Contains(fileName) == true)
                {
                    //本地的这个文件还分享着,没有问题
                    continue;
                }
                //检测本地设备文件,是否存在已经取消了共享了的
                if (fileName.StartsWith(Common.LocalDevice.deviceFirstName) == true)
                {
                    //删除掉这个设备文件
                    Global.DeleteFilebyHomeId(fileName);
                    dicUpdateTime.Remove(fileName);
                }
                //检测本地房间文件,是否存在已经取消了共享了的
                else if (fileName.StartsWith("Room_") == true)
                {
                    var roomData = Global.ReadFileByHomeId(fileName);
                    var nowRoom = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(Encoding.UTF8.GetString(roomData));
                    if (nowRoom.IsSharedRoom == false)
                    {
                        //这个房间是他自己创建的
                        continue;
                    }
 
                    //删除掉这个房间文件
                    Global.DeleteFilebyHomeId(fileName);
                    dicUpdateTime.Remove(fileName);
                    if (Config.Instance.Home.RoomFilePathList.Contains(fileName) == true)
                    {
                        Config.Instance.Home.RemoveRoomListFilePath(fileName);
                    }
                }
                //检测本地场景文件,是否存在已经取消了共享了的
                else if (fileName.StartsWith("Scene_") == true)
                {
                    var sceneData = Global.ReadFileByHomeId(fileName);
                    var nowScene = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneUI>(Encoding.UTF8.GetString(sceneData));
                    if (nowScene.IsSharedScene == false)
                    {
                        //这个场景是他自己创建的
                        continue;
                    }
                    //删除掉这个场景文件
                    Global.DeleteFilebyHomeId(fileName);
                    dicUpdateTime.Remove(fileName);
                }
            }
            //网关文件非合法性是刷新设备列表的函数里面实现
 
            //保存全部分享文件的更新日期
            this.SaveAllShardFileAgoUpdateTime(dicUpdateTime);
            //关闭
            ProgressBar.Close();
 
            return true;
        }
 
        #endregion
 
        #region ■ 同步内容更新时间___________________
 
        /// <summary>
        /// 获取全部分享文件的前回更新日期
        /// </summary>
        /// <returns></returns>
        private Dictionary<string, string> GetAllShardFileAgoUpdateTime()
        {
            var dicTime = new Dictionary<string, string>();
            var data = Global.ReadFileByDirectory(DirNameResourse.LocalMemoryDirectory, DirNameResourse.ShardFileUpdateFile);
            if (data == null)
            {
                //目标文件不存在
                return dicTime;
            }
            dicTime = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(System.Text.Encoding.UTF8.GetString(data));
            return dicTime;
        }
 
        /// <summary>
        /// 保存全部分享文件的更新日期
        /// </summary>
        /// <param name="dicTime"></param>
        private void SaveAllShardFileAgoUpdateTime(Dictionary<string, string> dicTime)
        {
            var data = Newtonsoft.Json.JsonConvert.SerializeObject(dicTime);
            var byteData = System.Text.Encoding.UTF8.GetBytes(data);
            Global.WriteFileToDirectoryByBytes(DirNameResourse.LocalMemoryDirectory, DirNameResourse.ShardFileUpdateFile, byteData);
        }
 
        #endregion
 
        //----------------------------------分割线(上传新的分享)---------------------------------------------
 
        #region ■ 执行上传新的分享___________________
 
        /// <summary>
        /// 执行上传新的分享
        /// </summary>
        /// <param name="memberShardInfo">成员的分享数据</param>
        /// <param name="nowRoom">当前的房间对象</param>
        /// <param name="listDevice">选择上传的设备</param>
        /// <param name="listScene">选择上传的场景</param>
        public async Task<bool> DoUploadSharedContent(MemberShardInfoData memberShardInfo, Common.Room nowRoom,
            List<CommonDevice> listDevice, List<Common.SceneUI> listScene)
        {
            var listCheck = new HashSet<string>();
 
            //获取场景里面嵌套的子设备和子场景
            var listChirdDevice = new List<CommonDevice>();
            var listChirdScene = new List<Common.SceneUI>();
            foreach (var SceneTemp in listScene)
            {
                //从缓存获取场景的执行目标
                this.GetSceneDeviceList(SceneTemp, listCheck, listChirdScene, listChirdDevice);
            }
 
            //防止出现错误,暂时保存两个列表(虽然没那么麻烦,不过既然已经这样写了就这样了)
            var dicBackDevice = new Dictionary<string, List<string>>();
            var dicBackScene = new Dictionary<string, List<string>>();
            //临时备份房间设备列表
            this.BackupRoomDevicelistTemporary(memberShardInfo, dicBackDevice, dicBackScene);
 
            Common.Room roomTemp = null;
            if (memberShardInfo.dicShardRoom.ContainsKey(nowRoom.FileName) == false)
            {
                //克隆一个对象
                roomTemp = nowRoom.CloneRoomClass();
                memberShardInfo.dicShardRoom[nowRoom.FileName] = roomTemp;
            }
            roomTemp = memberShardInfo.dicShardRoom[nowRoom.FileName];
 
            //获取上传的文件,然后将文件复制到指定文件夹
            var listFile = this.GetUploadListFile(ref roomTemp, listDevice, listScene, listChirdDevice, listChirdScene);
 
            //不允许按系统的返回键
            Shared.Common.CommonPage.BackKeyCanClick = false;
            UserCenterResourse.Option.AppCanSignout = false;
 
            //打开进度条
            ProgressBar.Show();
            //设置最大值
            ProgressBar.SetMaxValue(listFile.Count);
            //上传分享
            var result = await this.DoUploadShardContent(memberShardInfo, nowRoom, listFile);
            //关闭进度条
            ProgressBar.Close();
 
            //允许按系统的返回键
            Shared.Common.CommonPage.BackKeyCanClick = true;
            UserCenterResourse.Option.AppCanSignout = true;
 
            if (result == false)
            {
                //恢复原数据
                this.RecoverRoomDevicelistTemporary(memberShardInfo, dicBackDevice, dicBackScene, listFile);
                return false;
            }
 
            return true;
        }
 
        /// <summary>
        /// 获取上传的文件名
        /// </summary>
        /// <param name="roomTemp">需要上传到云端的房间对象</param>
        /// <param name="listDevice">分享的设备列表</param>
        /// <param name="listScene">分享的场景列表</param>
        /// <param name="listChirdDevice">场景里面递归获取的设备</param>
        /// <param name="listChirdScene">场景里面递归获取的场景</param>
        /// <returns></returns>
        private List<string> GetUploadListFile(ref Common.Room roomTemp, List<CommonDevice> listDevice, List<Common.SceneUI> listScene,
            List<CommonDevice> listChirdDevice, List<Common.SceneUI> listChirdScene)
        {
            var listFile = new List<string>();
            var listOtaCheck = new List<string>();
            foreach (var device in listDevice)
            {
                //设备
                listFile.Add(device.FilePath);
                HdlShardLogic.Current.AddShardFile(device.FilePath);
 
                //设备的UI
                var deviceUi = $"DeviceUI_{device.FilePath}";
                if (roomTemp.DeviceUIFilePathList.Contains(deviceUi) == false)
                {
                    roomTemp.DeviceUIFilePathList.Add(deviceUi);
                }
            }
            //递归获取的设备不需要加入到房间
            foreach (var device in listChirdDevice)
            {
                //设备
                listFile.Add(device.FilePath);
                HdlShardLogic.Current.AddShardFile(device.FilePath);
            }
 
            //场景
            foreach (var secene in listScene)
            {
                listFile.Add(secene.FileName);
                HdlShardLogic.Current.AddShardFile(secene);
 
                if (roomTemp.SceneUIFilePathList.Contains(secene.FileName) == false)
                {
                    roomTemp.SceneUIFilePathList.Add(secene.FileName);
                }
            }
            //递归获取的场景不需要加入到房间
            foreach (var secene in listChirdScene)
            {
                listFile.Add(secene.FileName);
                HdlShardLogic.Current.AddShardFile(secene);
            }
            //房间文件也给过去
            listFile.Add(roomTemp.FileName);
            HdlShardLogic.Current.AddShardFile(roomTemp);
 
            return listFile;
        }
 
        /// <summary>
        /// 从网关获取场景的目标设备列表
        /// </summary>
        /// <param name="scene">场景</param>
        /// <param name="listCheck">重复检测用</param>
        /// <param name="listSceneUI">添加分享的场景列表</param>
        /// <param name="listDevice">添加分享的设备列表</param>
        /// <returns></returns>
        private void GetSceneDeviceList(Common.SceneUI scene, HashSet<string> listCheck, List<Common.SceneUI> listSceneUI, List<CommonDevice> listDevice)
        {
            foreach (var data in scene.AddSceneMemberDataList)
            {
                //设备
                if (data.Type == 0)
                {
                    string mainKeys = Common.LocalDevice.Current.GetDeviceMainKeys(data.DeviceAddr, data.Epoint);
                    if (listCheck.Contains(mainKeys) == true)
                    {
                        //不重复添加
                        continue;
                    }
                    listCheck.Add(mainKeys);
 
                    var device = Common.LocalDevice.Current.GetDevice(data.DeviceAddr, data.Epoint);
                    if (device != null)
                    {
                        listDevice.Add(device);
                    }
                }
                //场景
                else if (data.Type == 1)
                {
                    string mainKeys = data.ElseScenesId.ToString();
                    if (listCheck.Contains(mainKeys) == true)
                    {
                        //不重复添加
                        continue;
                    }
                    listCheck.Add(mainKeys);
 
                    //获取场景对象
                    var sceneUi = Room.CurrentRoom.GetSceneUIBySceneId(data.ElseScenesId);
                    if (sceneUi != null)
                    {
                        listSceneUI.Add(sceneUi);
                    }
                }
            }
        }
 
        #endregion
 
        #region ■ 上传新的分享_______________________
 
        /// <summary>
        /// 上传分享(返回云端分享文件的主键:DistributedMark)
        /// </summary>
        /// <param name="memberShardInfo">成员的分享数据</param>
        /// <param name="nowRoom">当前的房间对象</param>
        /// <param name="listFile">上传的文件名</param>
        /// <returns></returns>
        private async Task<bool> DoUploadShardContent(MemberShardInfoData memberShardInfo, Common.Room nowRoom, List<string> listFile)
        {
            var dicKeys = new Dictionary<string, string>();
            for (int i = 0; i < listFile.Count; i++)
            {
                string fileName = listFile[i];
                var info = new UploadShardContent();
                info.SubAccountDistributedMark = memberShardInfo.SubAccountDistributedMark;
                info.ShareName = fileName;
                info.ShareDataBytes = HdlShardLogic.Current.GetShardFileContent(fileName);
 
                //追加共享
                if (memberShardInfo.dicAllShardKeys.ContainsKey(fileName) == false)
                {
                    var result = await UserCenterLogic.GetResponseDataByRequestHttps("ZigbeeDataShare/AddShareData", false, info);
                    if (string.IsNullOrEmpty(result) == true)
                    {
                        return false;
                    }
                    //这里有点特殊,接口是直接返回主键回来的,而不是Jsoin
                    dicKeys[fileName] = result;
                }
                else
                {
                    info.DistributedMark = memberShardInfo.dicAllShardKeys[fileName];
                    var result = await UserCenterLogic.GetResultStatuByRequestHttps("ZigbeeDataShare/EditShareData", false, info);
                    if (result == false)
                    {
                        return false;
                    }
                    dicKeys[fileName] = info.DistributedMark;
                }
                //设置进度值
                ProgressBar.SetValue(1);
            }
            //如果没有错误,则添加临时缓存
            var listShard = memberShardInfo.dicAllMemberShard[nowRoom.FileName];
            foreach (var keys in dicKeys.Keys)
            {
                if (listShard.Contains(keys) == false)
                {
                    listShard.Add(keys);
                }
                memberShardInfo.dicAllShardKeys[keys] = dicKeys[keys];
            }
 
            return true;
        }
 
        #endregion
 
        #region ■ 临时备份房间设备列表_______________
 
        /// <summary>
        /// 临时备份房间设备列表
        /// </summary>
        /// <param name="memberShardInfo">成员的分享数据</param>
        /// <param name="dicBackDevice">空的设备备份列表</param>
        /// <param name="dicBackScene">空的场景备份列表</param>
        private void BackupRoomDevicelistTemporary(MemberShardInfoData memberShardInfo, Dictionary<string, List<string>> dicBackDevice,
            Dictionary<string, List<string>> dicBackScene)
        {
            foreach (var roomKeys in memberShardInfo.dicShardRoom.Keys)
            {
                dicBackDevice[roomKeys] = new List<string>();
                dicBackScene[roomKeys] = new List<string>();
 
                dicBackDevice[roomKeys].AddRange(memberShardInfo.dicShardRoom[roomKeys].DeviceUIFilePathList);
                dicBackScene[roomKeys].AddRange(memberShardInfo.dicShardRoom[roomKeys].SceneUIFilePathList);
            }
        }
 
        /// <summary>
        /// 还原临时备份的房间设备列表
        /// </summary>
        /// <param name="memberShardInfo">成员的分享数据</param>
        /// <param name="dicBackDevice">临时备份的设备备份列表</param>
        /// <param name="dicBackScene">临时备份的场景备份列表</param>
        /// <param name="listFile">上传的文件名</param>
        private void RecoverRoomDevicelistTemporary(MemberShardInfoData memberShardInfo, Dictionary<string, List<string>> dicBackDevice,
            Dictionary<string, List<string>> dicBackScene, List<string> listFile)
        {
            foreach (string fileName in listFile)
            {
                //生成的文件全部删除,房间文件的话,下面会重新生成
                HdlShardLogic.Current.DeleteShardFile(fileName);
            }
 
            foreach (var roomKeys in memberShardInfo.dicShardRoom.Keys)
            {
                if (dicBackDevice.ContainsKey(roomKeys) == false)
                {
                    continue;
                }
                memberShardInfo.dicShardRoom[roomKeys].DeviceUIFilePathList.Clear();
                memberShardInfo.dicShardRoom[roomKeys].DeviceUIFilePathList.AddRange(dicBackDevice[roomKeys]);
 
                memberShardInfo.dicShardRoom[roomKeys].SceneUIFilePathList.Clear();
                memberShardInfo.dicShardRoom[roomKeys].SceneUIFilePathList.AddRange(dicBackScene[roomKeys]);
 
                //覆盖房间文件
                HdlShardLogic.Current.AddShardFile(memberShardInfo.dicShardRoom[roomKeys]);
            }
        }
 
        #endregion
 
        //----------------------------------分割线(删除指定分享)---------------------------------------------
 
        #region ■ 移除指定分享内容___________________
 
        /// <summary>
        /// 移除指定分享内容
        /// </summary>
        /// <param name="memberShardInfo">成员的分享信息</param>
        /// <param name="nowRoom">当前房间</param>
        /// <param name="listDevice">要取消的设备</param>
        /// <param name="listSceneUI">要取消的场景</param>
        /// <returns></returns>
        public async Task<bool> DoDeleteSharedContent(MemberShardInfoData memberShardInfo, Common.Room nowRoom,
            List<CommonDevice> listDevice, List<SceneUI> listSceneUI)
        {
            var roomTemp = memberShardInfo.dicShardRoom[nowRoom.FileName];
            //防止出错,先备份列表
            var listBackDevice = new List<string>();
            listBackDevice.AddRange(roomTemp.DeviceUIFilePathList);
            var listBackScene = new List<string>();
            listBackScene.AddRange(roomTemp.SceneUIFilePathList);
 
            var listMark = new List<string>();
            //要删除的文件名字
            var listDeleteFile = new List<string>();
            //这个是只移除缓存的文件名字
            var listDeleteFileEx = new List<string>();
            //云端的指定房间的共享文件列表
            var dicShardFile = memberShardInfo.dicAllMemberShard[nowRoom.FileName];
            //除了要删除的目标外,还分享的数据
            var listHadShard = this.GetAllShardedFileNameFromDictionary(memberShardInfo, nowRoom, listDevice, listSceneUI);
 
            //先弄设备
            foreach (var device in listDevice)
            {
                string deviceFileName = device.FilePath;
 
                //移除路径列表
                roomTemp.DeviceUIFilePathList.Remove($"DeviceUI_{device.FilePath}");
                if (listHadShard.Contains(deviceFileName) == true)
                {
                    //其他房间分享有这个设备,所以不删除这个设备的根源文件,只是把房间的设备列表路径移除
                    listDeleteFileEx.Add(deviceFileName);
                    continue;
                }
 
                //设备主键
                if (dicShardFile.Contains(deviceFileName) == true)
                {
                    listMark.Add(memberShardInfo.dicAllShardKeys[deviceFileName]);
                }
                listDeleteFile.Add(device.FilePath);
            }
 
            //再弄场景
            foreach (var sceneUI in listSceneUI)
            {
                //移除缓存
                roomTemp.SceneUIFilePathList.Remove(sceneUI.FileName);
 
                //其他场景还嵌套着这个场景,所以不删除这个场景的根源文件,只是把房间的场景列表路径移除
                //但是它绑定的设备目标要删除
                if (listHadShard.Contains(sceneUI.FileName) == true)
                {
                    listDeleteFileEx.Add(sceneUI.FileName);
                }
                else
                {
                    //获取要删除的分享主键
                    if (dicShardFile.Contains(sceneUI.FileName) == true)
                    {
                        listMark.Add(memberShardInfo.dicAllShardKeys[sceneUI.FileName]);
                    }
                    listDeleteFile.Add(sceneUI.FileName);
                }
 
                //执行删除嵌套的设备
                var listTemp = new HashSet<string>();
                this.GetSceneBindFileName(sceneUI, ref listTemp);
                foreach (var fileName in listTemp)
                {
                    if (listHadShard.Contains(fileName) == true)
                    {
                        continue;
                    }
                    //获取要删除的分享主键
                    if (dicShardFile.Contains(fileName) == true)
                    {
                        listMark.Add(memberShardInfo.dicAllShardKeys[fileName]);
                    }
                    listDeleteFile.Add(fileName);
                }
            }
 
            //如果这个房间的分享设备和场景全部删除的话,把分享房间文件也一起删除
            if (roomTemp.DeviceUIFilePathList.Count == 0 && roomTemp.SceneUIFilePathList.Count == 0)
            {
                listMark.Add(memberShardInfo.dicAllShardKeys[nowRoom.FileName]);
                listDeleteFile.Add(nowRoom.FileName);
            }
 
            //执行移除分享数据
            var result = await this.DoDeleteSharedContent(memberShardInfo, nowRoom, listMark, listDeleteFile);
            //同步房间文件
            if (result == true && listDeleteFile.Contains(roomTemp.FileName) == false)
            {
                //执行上传对象
                result = await this.DoUploadRoomObject(memberShardInfo, roomTemp);
            }
            if (result == true)
            {
                foreach (var exFile in listDeleteFileEx)
                {
                    //只移除缓存,不删除云端
                    if (dicShardFile.Contains(exFile) == true)
                    {
                        dicShardFile.Remove(exFile);
                    }
                }
            }
            else
            {
                //恢复
                roomTemp.DeviceUIFilePathList.Clear();
                roomTemp.DeviceUIFilePathList.AddRange(listBackDevice);
 
                roomTemp.SceneUIFilePathList.Clear();
                roomTemp.SceneUIFilePathList.AddRange(listBackScene);
            }
            return result;
        }
 
        #endregion
 
        #region ■ 执行移除分享数据___________________
 
        /// <summary>
        /// 执行移除分享数据
        /// </summary>
        /// <param name="memberShardInfo">成员的分享内容</param>
        /// <param name="nowRoom">当前房间</param>
        /// <param name="listMark">要移除的主键</param>
        /// <param name="listDeleteFile">要删除的文件(房间文件需要删除的话,必须放在最后)</param>
        /// <returns></returns>
        private async Task<bool> DoDeleteSharedContent(MemberShardInfoData memberShardInfo, Common.Room nowRoom,
            List<string> listMark, List<string> listDeleteFile)
        {
            if (listMark.Count == 0)
            {
                //有可能只删除一个回路,而这个回路是分配到多个房间的
                return true;
            }
 
            var info = new DeleteShardInfo();
            //开启进度条
            ProgressBar.Show();
            var listCheck = new HashSet<string>();
            foreach (var markKeys in listMark)
            {
                //里面似乎有可能会出现重复
                if (listCheck.Contains(markKeys) == true) { continue; }
                listCheck.Add(markKeys);
 
                info.DistributedMark = markKeys;
                //执行删除
                var result = await UserCenterLogic.GetResultStatuByRequestHttps("ZigbeeDataShare/DeleteShareData", false, info);
                if (result == false)
                {
                    //关闭进度条
                    ProgressBar.Close();
                    return false;
                }
            }
            //关闭进度条
            ProgressBar.Close();
 
            var dicShard = memberShardInfo.dicAllMemberShard[nowRoom.FileName];
            for (int i = 0; i < listDeleteFile.Count; i++)
            {
                string fileName = listDeleteFile[i];
                if (i == listDeleteFile.Count - 1 && fileName.StartsWith("Room_") == true)
                {
                    //最后一个固定可能是房间文件,直接移除整个对象
                    memberShardInfo.dicShardRoom.Remove(fileName);
                    memberShardInfo.dicAllMemberShard.Remove(fileName);
                }
                else
                {
                    //移除指定文件
                    dicShard.Remove(fileName);
                }
                memberShardInfo.dicAllShardKeys.Remove(fileName);
 
                HdlShardLogic.Current.DeleteShardFile(fileName);
            }
            return true;
        }
 
        #endregion
 
        #region ■ 上传房间对象_______________________
 
        /// <summary>
        /// 上传房间对象
        /// </summary>
        /// <param name="memberShardInfo">成员的共享内容</param>
        /// <param name="upDateRoom">需要上传到云端的房间对象</param>
        /// <returns></returns>
        private async Task<bool> DoUploadRoomObject(MemberShardInfoData memberShardInfo, Common.Room upDateRoom)
        {
            var info = new EditorShardContent();
            info.DistributedMark = memberShardInfo.dicAllShardKeys[upDateRoom.FileName];
            info.ShareName = upDateRoom.FileName;
            info.SubAccountDistributedMark = memberShardInfo.SubAccountDistributedMark;
 
            var data = Newtonsoft.Json.JsonConvert.SerializeObject(upDateRoom);
            var byteData = System.Text.Encoding.UTF8.GetBytes(data);
            info.ShareDataBytes = byteData;
            var result = await UserCenterLogic.GetResultStatuByRequestHttps("ZigbeeDataShare/EditShareData", false, info);
            if (result == false)
            {
                return false;
            }
            //将房间对象序列化到缓存
            HdlShardLogic.Current.AddShardFile(upDateRoom);
 
            return true;
        }
 
        #endregion
 
        #region ■ 移除共享的一般方法_________________
 
        /// <summary>
        /// 从缓存字典中获取已经分享了的全部设备文件和场景的文件名字
        /// </summary>
        /// <param name="memberShardInfo">成员的分享信息</param>
        /// <param name="nowRoom">当前房间</param>
        /// <param name="listDeleteDevice">要删除的设备列表</param>
        /// <param name="listDeleteScene">要删除的场景列表</param>
        /// <returns></returns>
        private HashSet<string> GetAllShardedFileNameFromDictionary(MemberShardInfoData memberShardInfo, Common.Room nowRoom,
            List<CommonDevice> listDeleteDevice, List<Common.SceneUI> listDeleteScene)
        {
            //获取全部要删除的文件名字
            var listDeleteFile = new HashSet<string>();
            foreach (var device in listDeleteDevice)
            {
                listDeleteFile.Add(device.FilePath);
            }
            foreach (var scene in listDeleteScene)
            {
                listDeleteFile.Add(scene.FileName);
            }
 
            var listShardFile = new HashSet<string>();
            //获取还处于分享状态的文件
            foreach (var roomTemp in memberShardInfo.dicShardRoom.Values)
            {
                bool flage = roomTemp.FileName == nowRoom.FileName;
                //设备
                foreach (var deviceUi in roomTemp.DeviceUIFilePathList)
                {
                    string deviceFile = deviceUi.Replace("DeviceUI_", string.Empty);
                    if (flage == true && listDeleteFile.Contains(deviceFile) == true)
                    {
                        //当前房间的要特殊处理,如果是删除目标,则不添加
                        continue;
                    }
                    if (listShardFile.Contains(deviceFile) == false)
                    {
                        listShardFile.Add(deviceFile);
                    }
                }
                //场景
                foreach (var scene in roomTemp.SceneUIList)
                {
                    if (roomTemp.SceneUIFilePathList.Contains(scene.FileName) == false)
                    {
                        //这个场景已经被删除
                        continue;
                    }
                    if (flage == true && listDeleteFile.Contains(scene.FileName) == true)
                    {
                        //当前房间的要特殊处理,如果是删除目标,则不添加
                        continue;
                    }
                    //获取场景里面的全部目标
                    var listTemp = new HashSet<string>();
                    this.GetSceneBindFileName(scene, ref listTemp);
 
                    if (listShardFile.Contains(scene.FileName) == false)
                    {
                        //场景自身的文件
                        listShardFile.Add(scene.FileName);
                    }
                    foreach (string file in listTemp)
                    {
                        if (listShardFile.Contains(file) == false)
                        {
                            listShardFile.Add(file);
                        }
                    }
                }
            }
            return listShardFile;
        }
 
        /// <summary>
        /// 从场景对象里面获取全部的绑定目标的文件名字
        /// </summary>
        /// <param name="scene">场景</param>
        /// <param name="listFile">文件列表(里面存的是设备UI文件和设备文件和场景文件)</param>
        private void GetSceneBindFileName(Common.SceneUI scene, ref HashSet<string> listFile)
        {
            foreach (var data in scene.AddSceneMemberDataList)
            {
                //设备
                if (data.Type == 0)
                {
                    var device = Common.LocalDevice.Current.GetDevice(data.DeviceAddr, data.Epoint);
                    if (device != null&& listFile.Contains(device.FilePath) == false)
                    {
                        listFile.Add(device.FilePath);
                    }
                }
                if (data.Type == 1)
                {
                    var sceneTemp = Room.CurrentRoom.GetSceneUIBySceneId(data.ElseScenesId);
                    if (sceneTemp != null && listFile.Contains(sceneTemp.FileName))
                    {
                        listFile.Add(sceneTemp.FileName);
                    }
                }
            }
        }
 
        #endregion
 
        #region ■ 结构体类___________________________
 
        /// <summary>
        /// 上传分享的内容
        /// </summary>
        private class UploadShardContent : IfacePraCommon
        {
            /// <summary>
            /// 分享数据的主键
            /// </summary>
            public string DistributedMark = string.Empty;
            /// <summary>
            /// 分享名字
            /// </summary>
            public string ShareName = string.Empty;
            /// <summary>
            /// 住宅ID
            /// </summary>
            public string HouseDistributedMark = Common.Config.Instance.Home.Id;
            /// <summary>
            /// 子账号的guid
            /// </summary>
            public string SubAccountDistributedMark = string.Empty;
            /// <summary>
            /// 分享内容
            /// </summary>
            public byte[] ShareDataBytes = null;
        }
 
        /// <summary>
        /// 删除共享的内容
        /// </summary>
        private class DeleteShardInfo : IfacePraCommon
        {
            /// <summary>
            /// 共享数据的唯一标识
            /// </summary>
            public string DistributedMark = null;
            /// <summary>
            /// 住宅ID
            /// </summary>
            public string HouseDistributedMark = Common.Config.Instance.Home.Id;
        }
 
        /// <summary>
        /// 编辑共享内容
        /// </summary>
        private class EditorShardContent : IfacePraCommon
        {
            /// <summary>
            /// 主键
            /// </summary>
            public string DistributedMark = string.Empty;
            /// <summary>
            /// 分享名字
            /// </summary>
            public string ShareName = string.Empty;
            /// <summary>
            /// 住宅ID
            /// </summary>
            public string HouseDistributedMark = Common.Config.Instance.Home.Id;
            /// <summary>
            /// 分享内容
            /// </summary>
            public byte[] ShareDataBytes = null;
            /// <summary>
            /// 子账号的Guid
            /// </summary>
            public string SubAccountDistributedMark = string.Empty;
        }
 
 
        #endregion
    }
}