黄学彪
2020-12-17 9f326f4000847e6167d8166fa2f6a66f53cb3734
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
 
namespace Shared.Phone
{
    /// <summary>
    /// 文件操作的逻辑
    /// </summary>
    public class HdlFileLogic
    {
        #region ■ 变量声明___________________________
 
        /// <summary>
        /// 文件操作的逻辑
        /// </summary>
        private static HdlFileLogic m_Current = null;
        /// <summary>
        /// 文件操作的逻辑
        /// </summary>
        public static HdlFileLogic Current
        {
            get
            {
                if (m_Current == null)
                {
                    m_Current = new HdlFileLogic();
                }
                return m_Current;
            }
        }
        #endregion
 
        #region ■ 预创建个人中心全部的文件夹_________
 
        /// <summary>
        /// 预创建个人中心全部的文件夹
        /// </summary>
        public void CreatAllUserCenterDirectory()
        {
            //用户信息【文件夹】
            this.CreateDirectory(HdlFileNameResourse.AccountDirectory);
 
            //本地缓存的根目录
            this.CreateDirectory(HdlFileNameResourse.LocalMemoryDirectory);
 
            //自动备份【文件夹】(编辑,追加)
            this.CreateDirectory(HdlFileNameResourse.AutoBackupDirectory);
 
            //自动备份【文件夹】(删除)
            this.CreateDirectory(HdlFileNameResourse.AutoBackupdeleteDirectory);
 
            //下载备份的时候所使用的临时【文件夹】
            this.CreateDirectory(HdlFileNameResourse.DownLoadBackupTempDirectory);
 
            //保存安防记录的【文件夹】
            this.CreateDirectory(HdlFileNameResourse.SafeguardAlarmDirectory);
 
            //下载分享文件的临时【文件夹】
            this.CreateDirectory(HdlFileNameResourse.DownLoadShardDirectory);
 
            //模板缓存存放的【文件夹】
            this.CreateDirectory(HdlFileNameResourse.LocalTemplateDirectory);
            this.CreateDirectory(HdlFileNameResourse.AllResidenceTemplateDirectory);
 
            //用户图片目录路径【文件夹】
            this.CreateDirectory(HdlFileNameResourse.UserPictrueDirectory);
        }
 
        #endregion
 
        #region ■ 文件保存和读取_____________________
 
        /// <summary>
        /// 文件保存(整天忘记,所以建一个函数来玩玩)
        /// </summary>
        /// <param name="fullName">全路径</param>
        /// <param name="obj">需要序列化的东西</param>
        public void SaveFileContent(string fullName, object obj)
        {
            var data = JsonConvert.SerializeObject(obj);
            this.SaveTextToFile(fullName, data);
        }
 
        /// <summary>
        /// 文件保存(整天忘记,所以建一个函数来玩玩)
        /// </summary>
        /// <param name="fullName">全路径</param>
        /// <param name="textValue">文本</param>
        public void SaveTextToFile(string fullName, string textValue)
        {
            var byteData = Encoding.UTF8.GetBytes(textValue);
            this.SaveByteToFile(fullName, byteData);
        }
 
        /// <summary>
        /// 文件保存(整天忘记,所以建一个函数来玩玩)
        /// </summary>
        /// <param name="fullName">全路径</param>
        /// <param name="byteData">byte数据</param>
        public void SaveByteToFile(string fullName, byte[] byteData)
        {
            if (byteData == null) { return; }
            //写入内容
            System.IO.FileStream fileStream = null;
            try
            {
                fileStream = new System.IO.FileStream(fullName, System.IO.FileMode.Create, System.IO.FileAccess.Write);
                fileStream.Write(byteData, 0, byteData.Length);
                fileStream.Flush();
            }
            catch { }
            finally
            {
                fileStream?.Close();
            }
        }
 
        /// <summary>
        /// 读取文件,不限制住宅(文件不存在返回null,整天忘记,所以建一个函数来玩玩)
        /// </summary>
        /// <param name="fullName">全路径</param>
        /// <returns></returns>
        public string ReadFileTextContent(string fullName)
        {
            //读取文件
            var varByte = this.ReadFileByteContent(fullName);
            if (varByte == null)
            {
                return null;
            }
            return Encoding.UTF8.GetString(varByte);
        }
 
        /// <summary>
        /// 读取文件,不限制住宅,文件不存在返回null
        /// </summary>
        /// <param name="fullName">全路径</param>
        /// <returns></returns>
        public byte[] ReadFileByteContent(string fullName)
        {
            if (System.IO.File.Exists(fullName) == false)
            {
                return null;
            }
            System.IO.FileStream fileStream = null;
            try
            {
                fileStream = new System.IO.FileStream(fullName, System.IO.FileMode.Open, System.IO.FileAccess.Read);
                byte[] array = new byte[fileStream.Length];
                fileStream.Read(array, 0, array.Length);
                return array;
            }
            catch
            {
                return null;
            }
            finally
            {
                fileStream?.Close();
            }
        }
 
        #endregion
 
        #region ■ 文件夹操作函数_____________________
 
        /// <summary>
        /// 创建一个文件夹
        /// </summary>
        /// <param name="fullDirectory">需要创建的文件夹全路径</param>
        /// <param name="clear">如果文件夹存在,是否需要清空文件夹</param>
        public void CreateDirectory(string fullDirectory, bool clear = false)
        {
            if (System.IO.Directory.Exists(fullDirectory) == false)
            {
                try
                {
                    System.IO.Directory.CreateDirectory(fullDirectory);
                }
                catch (Exception ex)
                {
                    HdlLogLogic.Current.WriteLog(ex, "创建文件夹失败:" + fullDirectory);
                }
            }
            else if (clear == true)
            {
                //如果存在,则清空全部文件
                var files = System.IO.Directory.GetFiles(fullDirectory);
                foreach (var file in files)
                {
                    this.DeleteFile(file);
                }
            }
        }
 
        /// <summary>
        /// 删除文件夹
        /// </summary>
        /// <param name="fullDirectory">文件夹全路径</param>
        public void DeleteDirectory(string fullDirectory)
        {
            if (System.IO.Directory.Exists(fullDirectory) == true)
            {
                try { System.IO.Directory.Delete(fullDirectory, true); }
                catch (Exception ex)
                {
                    HdlLogLogic.Current.WriteLog(ex, "删除文件夹失败:" + fullDirectory);
                }
            }
        }
 
        /// <summary>
        /// 获取指定文件夹里面的全部文件 
        /// </summary>
        /// <param name="directory">文件路径(全名)</param>
        /// <param name="onlyFileName">单纯只是获取文件名字,如果为false时,将返回文件的全路径</param>
        /// <returns></returns>
        public List<string> GetFileFromDirectory(string directory, bool onlyFileName = true)
        {
            if (System.IO.Directory.Exists(directory) == false)
            {
                return new List<string>();
            }
 
            var list = new List<string>();
            try
            {
                //2020.07.10的时候,出现过获取失败异常 提示:write fault on path
                var files = System.IO.Directory.GetFiles(directory);
                foreach (var file in files)
                {
                    string fileName = file;
                    if (onlyFileName == true)
                    {
                        fileName = fileName.Substring(directory.Length + 1);
                    }
                    list.Add(fileName);
                }
            }
            catch (Exception ex)
            { HdlLogLogic.Current.WriteLog(ex); }
 
            return list;
        }
 
        /// <summary>
        /// 获取根目录的全部文件列表
        /// </summary>
        /// <returns></returns>
        public List<string> GetRootPathListFile()
        {
            return this.GetFileFromDirectory(Common.Config.Instance.FullPath);
        }
 
        /// <summary>
        /// 将指定文件夹里面的全部文件移动到当前住宅的文件夹内
        /// </summary>
        /// <param name="fulldirectory">文件夹全路径</param>
        /// <param name="deleteDirectory">处理完之后,是否把文件夹删除</param>
        public void MoveDirectoryFileToHomeDirectory(string fulldirectory, bool deleteDirectory = false)
        {
            if (System.IO.Directory.Exists(fulldirectory) == false)
            {
                return;
            }
 
            var files = System.IO.Directory.GetFiles(fulldirectory);
            var listFile = new List<string>();
            foreach (var file in files)
            {
                var f = file.Substring(fulldirectory.Length + 1);
                listFile.Add(f);
            }
 
            var rootPath = Common.Config.Instance.FullPath;
            foreach (var file in listFile)
            {
                if (file.StartsWith("ModelData_") == true)
                {
                    //复制模板数据文件到指定文件夹
                    HdlTemplateCommonLogic.Current.CopyTemplateFileToLocalDirectory2(System.IO.Path.Combine(fulldirectory, file));
                    continue;
                }
                string oldFile = System.IO.Path.Combine(fulldirectory, file);
                string newFile = System.IO.Path.Combine(rootPath, file);
                //移动文件
                this.MoveFile(oldFile, newFile);
            }
            if (deleteDirectory == true)
            {
                //删除文件夹
                this.DeleteDirectory(fulldirectory);
            }
        }
 
        /// <summary>
        /// 将指定文件夹里面的全部文件复制到指定的文件夹内
        /// </summary>
        /// <param name="fullDirectory">复制原文件夹全路径</param>
        /// <param name="targetDirectory">目标文件夹全路径</param>
        public void CopyDirectoryFileToDirectory(string fullDirectory, string targetDirectory)
        {
            if (System.IO.Directory.Exists(targetDirectory) == false)
            {
                //创建目标文件夹
                this.CreateDirectory(targetDirectory, false);
            }
 
            var listFile = this.GetFileFromDirectory(fullDirectory);
            foreach (var file in listFile)
            {
                string oldFile = System.IO.Path.Combine(fullDirectory, file);
                string newFile = System.IO.Path.Combine(targetDirectory, file);
                //复制文件
                this.CopyFile(oldFile, newFile);
            }
        }
 
        #endregion
 
        #region ■ 文件操作函数_______________________
 
        /// <summary>
        /// 删除文件
        /// </summary>
        /// <param name="fullName">文件全名</param>
        /// <returns></returns>
        public bool DeleteFile(string fullName)
        {
            if (System.IO.File.Exists(fullName) == true)
            {
                try
                {
                    System.IO.File.Delete(fullName);
                    return true;
                }
                catch { return false; }
            }
            return true;
        }
 
        /// <summary>
        /// 移动文件
        /// </summary>
        /// <param name="oldFile">原文件</param>
        /// <param name="newFile">目标文件</param>
        public void MoveFile(string oldFile, string newFile)
        {
            if (System.IO.File.Exists(oldFile) == true)
            {
                //如果目标文件存在,则切换为复制文件
                if (System.IO.File.Exists(newFile) == true)
                {
                    this.CopyFile(oldFile, newFile);
                    return;
                }
                try
                {
                    System.IO.File.Move(oldFile, newFile);
                }
                catch (Exception ex)
                {
                    HdlLogLogic.Current.WriteLog(ex, "移动失败,原文件:" + oldFile + "\r\n目标文件:" + newFile);
                }
            }
        }
 
        /// <summary>
        /// 移动文件
        /// </summary>
        /// <param name="oldFile">原文件</param>
        /// <param name="newFile">目标文件</param>
        public void CopyFile(string oldFile, string newFile)
        {
            if (System.IO.File.Exists(oldFile) == true)
            {
                try
                {
                    System.IO.File.Copy(oldFile, newFile, true);
                }
                catch (Exception ex)
                {
                    HdlLogLogic.Current.WriteLog(ex, "复制失败,原文件:" + oldFile + "\r\n目标文件:" + newFile);
                }
            }
        }
 
 
        #endregion
 
        #region ■ 删除本地文件_______________________
 
        /// <summary>
        /// 删除本地所有文件
        /// </summary>
        /// <param name="all">true:全部删除(用于住宅删除) false:重要的文件不删除</param>
        public void DeleteAllLocationFile(bool all = true)
        {
            string dPath = Common.Config.Instance.FullPath;
            if (System.IO.Directory.Exists(dPath) == false)
            {
                return;
            }
 
            //然后获取全部的文件
            List<string> listFile = this.GetFileFromDirectory(dPath);
            foreach (string file in listFile)
            {
                if (all == false && IsNotDeleteFile(file) == true)
                {
                    //这是不能删除的文件
                    continue;
                }
                //删除文件
                this.DeleteFile(System.IO.Path.Combine(dPath, file));
            }
            //如果是把文件全部删除的话,那么文件夹也一起删除掉
            if (all == true)
            {
                //删除文件夹
                System.IO.Directory.Delete(dPath, true);
            }
        }
 
        /// <summary>
        /// 判断是不是不应该删除的文件
        /// </summary>
        /// <param name="fileName"></param>
        /// <returns></returns>
        private bool IsNotDeleteFile(string fileName)
        {
            if (fileName == "Config.json")
            {
                //不能删除Config文件
                return true;
            }
            else if (fileName.StartsWith("House_") == true)
            {
                //不能删除住宅文件
                return true;
            }
            return false;
        }
 
        #endregion
    }
}