using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Shared.Phone
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{
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/// <summary>
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/// 文件操作的逻辑
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/// </summary>
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public class HdlFileLogic
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{
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#region ■ 变量声明___________________________
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/// <summary>
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/// 文件操作的逻辑
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/// </summary>
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private static HdlFileLogic m_Current = null;
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/// <summary>
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/// 文件操作的逻辑
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/// </summary>
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public static HdlFileLogic Current
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{
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get
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{
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if (m_Current == null)
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{
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m_Current = new HdlFileLogic();
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}
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return m_Current;
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}
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}
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#endregion
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#region ■ 预创建个人中心全部的文件夹_________
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/// <summary>
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/// 预创建个人中心全部的文件夹
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/// </summary>
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public void CreatAllUserCenterDirectory()
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{
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//用户信息【文件夹】
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this.CreateDirectory(HdlFileNameResourse.AccountDirectory);
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//本地缓存的根目录
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this.CreateDirectory(HdlFileNameResourse.LocalMemoryDirectory);
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//自动备份【文件夹】(编辑,追加)
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this.CreateDirectory(HdlFileNameResourse.AutoBackupDirectory);
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//自动备份【文件夹】(删除)
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this.CreateDirectory(HdlFileNameResourse.AutoBackupdeleteDirectory);
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//下载备份的时候所使用的临时【文件夹】
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this.CreateDirectory(HdlFileNameResourse.DownLoadBackupTempDirectory);
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//保存安防记录的【文件夹】
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this.CreateDirectory(HdlFileNameResourse.SafeguardAlarmDirectory);
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//下载分享文件的临时【文件夹】
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this.CreateDirectory(HdlFileNameResourse.DownLoadShardDirectory);
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//模板缓存存放的【文件夹】
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this.CreateDirectory(HdlFileNameResourse.LocalTemplateDirectory);
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this.CreateDirectory(HdlFileNameResourse.AllResidenceTemplateDirectory);
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//用户图片目录路径【文件夹】
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this.CreateDirectory(HdlFileNameResourse.UserPictrueDirectory);
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}
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#endregion
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#region ■ 文件保存和读取_____________________
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/// <summary>
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/// 文件保存(整天忘记,所以建一个函数来玩玩)
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/// </summary>
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/// <param name="fullName">全路径</param>
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/// <param name="obj">需要序列化的东西</param>
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public void SaveFileContent(string fullName, object obj)
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{
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var data = JsonConvert.SerializeObject(obj);
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this.SaveTextToFile(fullName, data);
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}
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/// <summary>
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/// 文件保存(整天忘记,所以建一个函数来玩玩)
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/// </summary>
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/// <param name="fullName">全路径</param>
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/// <param name="textValue">文本</param>
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public void SaveTextToFile(string fullName, string textValue)
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{
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var byteData = Encoding.UTF8.GetBytes(textValue);
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this.SaveByteToFile(fullName, byteData);
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}
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/// <summary>
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/// 文件保存(整天忘记,所以建一个函数来玩玩)
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/// </summary>
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/// <param name="fullName">全路径</param>
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/// <param name="byteData">byte数据</param>
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public void SaveByteToFile(string fullName, byte[] byteData)
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{
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if (byteData == null) { return; }
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//写入内容
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System.IO.FileStream fileStream = null;
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try
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{
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fileStream = new System.IO.FileStream(fullName, System.IO.FileMode.Create, System.IO.FileAccess.Write);
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fileStream.Write(byteData, 0, byteData.Length);
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fileStream.Flush();
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}
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catch { }
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finally
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{
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fileStream?.Close();
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}
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}
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/// <summary>
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/// 读取文件,不限制住宅(文件不存在返回null,整天忘记,所以建一个函数来玩玩)
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/// </summary>
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/// <param name="fullName">全路径</param>
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/// <returns></returns>
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public string ReadFileTextContent(string fullName)
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{
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//读取文件
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var varByte = this.ReadFileByteContent(fullName);
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if (varByte == null)
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{
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return null;
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}
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return Encoding.UTF8.GetString(varByte);
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}
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/// <summary>
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/// 读取文件,不限制住宅,文件不存在返回null
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/// </summary>
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/// <param name="fullName">全路径</param>
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/// <returns></returns>
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public byte[] ReadFileByteContent(string fullName)
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{
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if (System.IO.File.Exists(fullName) == false)
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{
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return null;
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}
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System.IO.FileStream fileStream = null;
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try
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{
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fileStream = new System.IO.FileStream(fullName, System.IO.FileMode.Open, System.IO.FileAccess.Read);
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byte[] array = new byte[fileStream.Length];
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fileStream.Read(array, 0, array.Length);
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return array;
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}
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catch
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{
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return null;
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}
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finally
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{
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fileStream?.Close();
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}
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}
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#endregion
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#region ■ 文件夹操作函数_____________________
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/// <summary>
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/// 创建一个文件夹
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/// </summary>
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/// <param name="fullDirectory">需要创建的文件夹全路径</param>
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/// <param name="clear">如果文件夹存在,是否需要清空文件夹</param>
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public void CreateDirectory(string fullDirectory, bool clear = false)
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{
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if (System.IO.Directory.Exists(fullDirectory) == false)
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{
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try
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{
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System.IO.Directory.CreateDirectory(fullDirectory);
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}
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catch (Exception ex)
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{
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HdlLogLogic.Current.WriteLog(ex, "创建文件夹失败:" + fullDirectory);
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}
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}
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else if (clear == true)
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{
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//如果存在,则清空全部文件
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var files = System.IO.Directory.GetFiles(fullDirectory);
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foreach (var file in files)
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{
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this.DeleteFile(file);
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}
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}
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}
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/// <summary>
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/// 删除文件夹
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/// </summary>
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/// <param name="fullDirectory">文件夹全路径</param>
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public void DeleteDirectory(string fullDirectory)
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{
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if (System.IO.Directory.Exists(fullDirectory) == true)
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{
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try { System.IO.Directory.Delete(fullDirectory, true); }
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catch (Exception ex)
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{
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HdlLogLogic.Current.WriteLog(ex, "删除文件夹失败:" + fullDirectory);
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}
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}
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}
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/// <summary>
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/// 获取指定文件夹里面的全部文件
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/// </summary>
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/// <param name="directory">文件路径(全名)</param>
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/// <param name="onlyFileName">单纯只是获取文件名字,如果为false时,将返回文件的全路径</param>
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/// <returns></returns>
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public List<string> GetFileFromDirectory(string directory, bool onlyFileName = true)
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{
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if (System.IO.Directory.Exists(directory) == false)
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{
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return new List<string>();
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}
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var list = new List<string>();
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try
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{
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//2020.07.10的时候,出现过获取失败异常 提示:write fault on path
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var files = System.IO.Directory.GetFiles(directory);
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foreach (var file in files)
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{
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string fileName = file;
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if (onlyFileName == true)
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{
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fileName = fileName.Substring(directory.Length + 1);
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}
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list.Add(fileName);
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}
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}
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catch (Exception ex)
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{ HdlLogLogic.Current.WriteLog(ex); }
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return list;
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}
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/// <summary>
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/// 获取根目录的全部文件列表
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/// </summary>
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/// <returns></returns>
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public List<string> GetRootPathListFile()
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{
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return this.GetFileFromDirectory(Common.Config.Instance.FullPath);
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}
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/// <summary>
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/// 将指定文件夹里面的全部文件移动到当前住宅的文件夹内
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/// </summary>
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/// <param name="fulldirectory">文件夹全路径</param>
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/// <param name="deleteDirectory">处理完之后,是否把文件夹删除</param>
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public void MoveDirectoryFileToHomeDirectory(string fulldirectory, bool deleteDirectory = false)
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{
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if (System.IO.Directory.Exists(fulldirectory) == false)
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{
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return;
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}
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var files = System.IO.Directory.GetFiles(fulldirectory);
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var listFile = new List<string>();
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foreach (var file in files)
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{
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var f = file.Substring(fulldirectory.Length + 1);
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listFile.Add(f);
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}
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var rootPath = Common.Config.Instance.FullPath;
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foreach (var file in listFile)
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{
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if (file.StartsWith("ModelData_") == true)
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{
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//复制模板数据文件到指定文件夹
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HdlTemplateCommonLogic.Current.CopyTemplateFileToLocalDirectory2(System.IO.Path.Combine(fulldirectory, file));
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continue;
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}
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string oldFile = System.IO.Path.Combine(fulldirectory, file);
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string newFile = System.IO.Path.Combine(rootPath, file);
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//移动文件
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this.MoveFile(oldFile, newFile);
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}
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if (deleteDirectory == true)
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{
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//删除文件夹
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this.DeleteDirectory(fulldirectory);
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}
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}
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/// <summary>
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/// 将指定文件夹里面的全部文件复制到指定的文件夹内
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/// </summary>
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/// <param name="fullDirectory">复制原文件夹全路径</param>
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/// <param name="targetDirectory">目标文件夹全路径</param>
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public void CopyDirectoryFileToDirectory(string fullDirectory, string targetDirectory)
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{
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if (System.IO.Directory.Exists(targetDirectory) == false)
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{
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//创建目标文件夹
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this.CreateDirectory(targetDirectory, false);
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}
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var listFile = this.GetFileFromDirectory(fullDirectory);
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foreach (var file in listFile)
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{
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string oldFile = System.IO.Path.Combine(fullDirectory, file);
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string newFile = System.IO.Path.Combine(targetDirectory, file);
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//复制文件
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this.CopyFile(oldFile, newFile);
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}
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}
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#endregion
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#region ■ 文件操作函数_______________________
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/// <summary>
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/// 删除文件
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/// </summary>
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/// <param name="fullName">文件全名</param>
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/// <returns></returns>
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public bool DeleteFile(string fullName)
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{
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if (System.IO.File.Exists(fullName) == true)
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{
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try
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{
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System.IO.File.Delete(fullName);
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return true;
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}
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catch { return false; }
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}
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return true;
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}
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/// <summary>
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/// 移动文件
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/// </summary>
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/// <param name="oldFile">原文件</param>
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/// <param name="newFile">目标文件</param>
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public void MoveFile(string oldFile, string newFile)
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{
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if (System.IO.File.Exists(oldFile) == true)
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{
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//如果目标文件存在,则切换为复制文件
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if (System.IO.File.Exists(newFile) == true)
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{
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this.CopyFile(oldFile, newFile);
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return;
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}
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try
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{
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System.IO.File.Move(oldFile, newFile);
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}
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catch (Exception ex)
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{
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HdlLogLogic.Current.WriteLog(ex, "移动失败,原文件:" + oldFile + "\r\n目标文件:" + newFile);
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}
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}
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}
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/// <summary>
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/// 移动文件
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/// </summary>
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/// <param name="oldFile">原文件</param>
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/// <param name="newFile">目标文件</param>
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public void CopyFile(string oldFile, string newFile)
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{
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if (System.IO.File.Exists(oldFile) == true)
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{
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try
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{
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System.IO.File.Copy(oldFile, newFile, true);
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}
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catch (Exception ex)
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{
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HdlLogLogic.Current.WriteLog(ex, "复制失败,原文件:" + oldFile + "\r\n目标文件:" + newFile);
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}
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}
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}
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#endregion
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#region ■ 删除本地文件_______________________
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/// <summary>
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/// 删除本地所有文件
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/// </summary>
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/// <param name="all">true:全部删除(用于住宅删除) false:重要的文件不删除</param>
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public void DeleteAllLocationFile(bool all = true)
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{
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string dPath = Common.Config.Instance.FullPath;
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if (System.IO.Directory.Exists(dPath) == false)
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{
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return;
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}
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//然后获取全部的文件
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List<string> listFile = this.GetFileFromDirectory(dPath);
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foreach (string file in listFile)
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{
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if (all == false && IsNotDeleteFile(file) == true)
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{
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//这是不能删除的文件
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continue;
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}
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//删除文件
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this.DeleteFile(System.IO.Path.Combine(dPath, file));
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}
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//如果是把文件全部删除的话,那么文件夹也一起删除掉
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if (all == true)
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{
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//删除文件夹
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System.IO.Directory.Delete(dPath, true);
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}
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}
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/// <summary>
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/// 判断是不是不应该删除的文件
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/// </summary>
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/// <param name="fileName"></param>
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/// <returns></returns>
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private bool IsNotDeleteFile(string fileName)
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{
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if (fileName == "Config.json")
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{
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//不能删除Config文件
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return true;
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}
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else if (fileName.StartsWith("House_") == true)
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{
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//不能删除住宅文件
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return true;
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}
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return false;
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}
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#endregion
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}
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}
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