黄学彪
2020-12-17 9f326f4000847e6167d8166fa2f6a66f53cb3734
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using System;
using System.Collections.Generic;
using System.Text;
using Newtonsoft.Json.Linq;
 
namespace ZigBee.Device
{
    [System.Serializable]
    public class Scene
    {
        /// <summary>
        /// 当前主网关的ID
        /// </summary>
        public string GateWayId;
 
        /// <summary>
        /// 网关返回场景的命令标识
        /// </summary>
        public int DataID;
 
        /// <summary>
        /// 网关反馈的时间戳
        /// </summary>
        public int Time;
 
        /// <summary>
        /// 当前场景的ID
        /// </summary>
        [System.Serializable]
        public class SceneBase
        {
            /// <summary>
            /// 场景的I
            /// </summary>
            public int SceneId;
        }
 
        /// <summary>
        /// 等待从网关接收数据的时间
        /// </summary>
        /// <value>The wait receive data time.</value>
        public static int WaitReceiveDataTime
        {
            get
            {
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    return 3000;
                }
                else if (mainGateway.IsVirtual)
                {
                    return 6000;
                }
                else
                {
                    return 3000;
                }
            }
        }
 
        /// <summary>
        /// 网关信息错误反馈的内容
        /// </summary>
        static string ErrorMess(int err)
        {
            string message = "";
            switch (err)
            {
                case 1:
                    message = " 网关无法解析命令数据。";
                    break;
                case 2:
                    message = " 协调器正在升级或备份 / 恢复数据。";
                    break;
                case 3:
                    message = "操作设备 / 组 / 场景不存在";
                    break;
                case 4:
                    message = " 其他错误";
                    break;
                case 5:
                    message = " 数据传输错误(在某次客户端向网关发送数据的过程中,网关在合理时间范围内接收客户端数据不完整导致该错误发生。如客户端向网关一次发送100个字节的数据,但网关等待接收了一秒只接收了80个字节。发生该错误,网关将主动关闭客户端连接)";
                    break;
                default:
                    break;
            }
            return message;
        }
 
        #region 在从网关中发场景的命令的反馈
        /// <summary>
        ///在从网关中发场景的命令的反馈
        /// </summary>
        public SceneErrorRespon sceneErrorRespon;
        /// <summary>
        ///在从网关中发场景的命令的反馈
        /// </summary>
        [System.Serializable]
        public class SceneErrorRespon
        {
            /// <summary>
            /// 非主网关不能使用场景指令。
            /// </summary>
            public int Data_ID;
 
        }
        #endregion
 
        #region 创建一个空场景
        ///<summary >
        /// 创建一个空场景.(仅用于主网关接口)
        /// <para>sceneName:取该场景的名字</para>
        /// </summary>
        public static async System.Threading.Tasks.Task<GetSceneIdAllData> GetSceneNewIdAsync(string sceneName)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                GetSceneIdAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new GetSceneIdAllData {errorMessageBase = "当前没有主网关" };
                    return d;
                }
 
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new GetSceneIdAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new GetSceneIdAllData { errorResponData = temp , errorMessageBase = ErrorMess(temp.Error)};
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/GetNewId_Respon")
                    {
                        var getSceneIdData = Newtonsoft.Json.JsonConvert.DeserializeObject<Scene.GetSceneIdData>(jobject["Data"].ToString());
                        if (getSceneIdData == null)
                        {
                            d = new GetSceneIdAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            GetSceneAllInfoAsync();
                            d = new GetSceneIdAllData { getSceneIdData = getSceneIdData };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/GetNewId_Actions 启动" + System.DateTime.Now.ToString());
                try{
                    var bytes = new byte[32];
                    var reamarkGwBytes = System.Text.Encoding.UTF8.GetBytes(sceneName);
                    System.Array.Copy(reamarkGwBytes, 0, bytes, 0, 32 < reamarkGwBytes.Length ? 32 : reamarkGwBytes.Length);
                    sceneName = System.Text.Encoding.UTF8.GetString(bytes);
 
                    var jObject = new Newtonsoft.Json.Linq.JObject() {
                                    { "Cluster_ID", 0 },
                                    { "Command", 800 }
                                };
                    var data = new JObject { { "ScenesName", sceneName } };
                    jObject.Add("Data", data);
                    mainGateway.Send("Scene/GetNewId", jObject.ToString());
 
                }
                catch
                { }
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                     d = new GetSceneIdAllData { errorMessageBase = " 回复超时,请重新操作" };
 
                }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/GetNewId_Actions 退出" + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
        /// <summary>
        /// 创建一个空场景返回的数据,网关反馈信息
        /// </summary>
        public GetSceneIdAllData getSceneIdAllData;
        /// <summary>
        /// 创建一个空场景返回的数据,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class GetSceneIdAllData:CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 创建一个空场景返回的数据
            /// </summary>
            public GetSceneIdData getSceneIdData;
        }
 
        /// <summary>
        /// 创建一个空场景返回的数据
        /// </summary>
        public GetSceneIdData getSceneIdData;
        /// <summary>
        /// 创建一个空场景返回的数据
        /// </summary>
        [System.Serializable]
        public class GetSceneIdData
        {
            /// <summary>
            /// 新的场景id
            /// </summary>
            public int NewScenesId;
            /// <summary>
            /// 场景名称 ,不大于32个字节。
            /// </summary>
            public string ScenesName;
        }
        #endregion
 
        #region 获取一个场景的所有信息
        ///<summary >
        ///获取一个场景的所有信息 .
        ///</summary>
        public static async System.Threading.Tasks.Task<GetSceneAllData> GetSceneAllInfoAsync()
        {
            return await System.Threading.Tasks.Task.Run(async () => {
                GetSceneAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new GetSceneAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
 
                var dateTime = DateTime.Now;
                Action<string, string> action = (topic, message) => {
                     var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new GetSceneAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new GetSceneAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error)};
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/GetAllInfo_Respon")
                    {
                        dateTime = DateTime.Now;
                        var sceneGetAllInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<GetSceneAllInfo>(jobject["Data"].ToString());
 
                        if (sceneGetAllInfo == null)
                        {
                            d = new GetSceneAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            d = new GetSceneAllData { getSceneAllInfo = sceneGetAllInfo };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/GetAllInfo_Actions 启动" + System.DateTime.Now.ToString());
                try{
                    var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 807 } };
                    mainGateway.Send(("Scene/GetAllInfo"), jObject.ToString());
                }
                catch {}
 
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(100);
                }
 
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/GetAllInfo_Actions 退出" + System.DateTime.Now.ToString());
 
                return d;
            });
        }
        /// <summary>
        /// 获取所有场景的所有信息,网关反馈信息
        /// </summary>
        public GetSceneAllData getSceneAllData;
        /// <summary>
        /// 获取所有场景的所有信息,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class GetSceneAllData:CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 获取所有场景的所有信息
            /// </summary>
            public GetSceneAllInfo getSceneAllInfo;
        }
        /// <summary>
        /// 获取所有场景的所有信息
        /// </summary>
        public GetSceneAllInfo sceneGetAllInfo;
        /// <summary>
        /// 获取所有场景的所有信息
        /// </summary>
        [System.Serializable]
        public class GetSceneAllInfo
        {
            /// <summary>
            ///场景总数
            /// </summary>
            public int ScenesSum;
 
            /// <summary>
            ///表示当前发送的是第几个场景信息。ScenesNum从0开始,每发送一个场景信息将自加1,当ScenesNum等于ScenesSum时,表示所有信息发送完毕。
            /// </summary>
            public int ScenesNum;
 
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            /// 场景是否处于开启状态
            /// <para>0:场景没有开启</para>
            ///<para>1:场景处于开启状态</para>
            /// </summary>
            public int IsOpen;
 
            /// <summary>
            /// 场景名称
            /// </summary>
            public string ScenesName;
 
            /// <summary>
            /// 当前场景的设备数量
            /// </summary>
            public int DeviceSum;
 
            /// <summary>
            /// 场景列表
            /// </summary>
            public List<DeviceListData> DeviceList = new List<DeviceListData>();
        }
        /// <summary>
        /// 场景列表数据
        /// </summary>
        [System.Serializable]
        public class DeviceListData
        {
            /// <summary>
            /// 成员类型
            ///<para>0:设备成员</para>
            ///<para>1:场景成员</para>
            ///<para>2:延时成员</para>
            /// </summary>
            public int Type;
            /// <summary>
            /// 设备mac地址 ,
            ///<para>当Type=0时存在。</para>
            /// </summary>
            public string DeviceAddr;
            /// <summary>
            /// 设备端口号
            ///<para>当Type=0时存在。</para>
            /// </summary>
            public int Epoint;
            /// <summary>
            /// 设备列表
            /// 当Type=0时存在
            /// </summary>
            public List<Safeguard.TaskListInfo> TaskList = new List<Safeguard.TaskListInfo>();
            /// <summary>
            /// 场景成员的场景id
            /// <para>当Type=1时存在</para>
            /// </summary>
            public int ElseScenesId;
            /// <summary>
            ///延时执行时间,单位秒。
            /// </summary>
            public int DelayTime;
            /// <summary>
            /// 场景动作序号,表示第几个动作
            /// </summary>
            public int MemberNumber;
        }
 
        #endregion
 
        #region 只能获取场景信息,没有场景中的设备信息
        /// <summary>
        /// 只能获取场景信息,没有场景中的设备信息
        /// </summary>
        /// <returns></returns>
        //static async System.Threading.Tasks.Task<GetOnlySceneAllData> GetSceneInfoAsync()
        //{
        //if (ZbGateway.MainGateWay == null)
        //{
        //    return null;
        //}
        //return await System.Threading.Tasks.Task.Run(async () =>
        //{
        //var d = new GetOnlySceneAllData { };
        //Action<string, string> action = (topic, message) =>
        //{
        //var gatewayID = topic.Split('/')[0];
        //var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
        //if (topic == gatewayID + "/" + "Error_Respon")
        //{
        //    var gatewayTemp = new ZbGateway() { Time = jobject.Value<int>("Time"), DataID = jobject.Value<int>("Data_ID"), CurrentGateWayId = ZbGateway.MainGateWay.GwId };
        //    var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<ErrorResponData>(jobject["Data"].ToString());
 
        //    if (temp == null)
        //    {
        //        d.errorMessageBase = "网关错误回复,且数据是空";
        //    }
        //    else
        //    {
        //        d.errorResponData = temp;
        //        d.errorMessageBase = ErrorMess(temp.Error);
        //    }
        //}
 
        //if (topic == gatewayID + "/" + "Scene/GetInfo_Respon")
        //{
        //var scene = new Scene() { DataID = jobject.Value<int>("Data_ID"), GateWayId = ZbGateway.MainGateWay?.CurrentGateWayId };
        //scene.sceneGetInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<GetSceneInfo>(jobject["Data"].ToString());
 
        //if (scene.sceneGetInfo == null)
        //{
        //    d.errorMessageBase = "网关返回的数据为空";
        //}
        //else
        //{
        //if (ZbGateway.MainGateWay?.SceneList.Count == 0)
        //{
        //    ZbGateway.MainGateWay.SceneList.Add(scene.sceneGetInfo);
        //}
        //else
        //{
        //    foreach (var a in ZbGateway.MainGateWay.SceneList)
        //    {
        //        a.ScenesList = scene.sceneGetInfo.ScenesList;
        //    }
        //}
        //d.getSceneInfo = scene.sceneGetInfo;
        //        }
        //    }
        //};
        //ZbGateway.MainGateWay.Actions += action;
        //System.Console.WriteLine("Scene/GetInfo_Actions 启动" + System.DateTime.Now.ToString());
 
        //var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 805 } };
        //ZbGateway.MainGateWay?.Send(("Scene/GetInfo"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
 
        //var dateTime = DateTime.Now;
        //while ((DateTime.Now - dateTime).TotalMilliseconds < 1000)
        //{
        //    await System.Threading.Tasks.Task.Delay(10);
        //    if (d.getSceneInfo != null)
        //    {
        //        break;
        //    }
        //}
        //if ((DateTime.Now - dateTime).TotalMilliseconds > 10000)
        //{
        //    d.errorMessageBase = " 回复超时,请重新操作";
        //}
        //ZbGateway.MainGateWay.Actions -= action;
        //System.Console.WriteLine("Scene/GetInfo_Actions 退出" + System.DateTime.Now.ToString());
 
        //return d;
        //});
        // }
 
        /// <summary>
        ///获取场景信息,网关反馈信息
        /// </summary>
        [System.Serializable]
        class GetOnlySceneAllData:CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 获取场景信息
            /// </summary>
            public GetSceneInfo getSceneInfo;
        }
 
        /// <summary>
        /// 获取场景信息
        /// </summary>
        public GetSceneInfo sceneGetInfo;
        /// <summary>
        /// 获取场景信息
        /// </summary>
        [System.Serializable]
        public class GetSceneInfo
        {
            /// <summary>
            ///场景总数
            /// </summary>
            public int ScenesSum;
 
            /// <summary>
            /// 场景列表
            /// </summary>
            public List<ScenesListInfo> ScenesList = new List<ScenesListInfo>();
        }
 
        /// <summary>
        /// 场景列表中的具体信息
        /// </summary>
        [System.Serializable]
        public class ScenesListInfo:CommonDevice
        {
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            /// 名称
            /// </summary>
            public string ScenesName;
 
            /// <summary>
            /// 是否处于开启状态
            ///0:场景没有被开启
            ///1:场景处于开启状态
            /// </summary>
            public int IsOpen;
        }
        #endregion
 
        #region 获取当前场景中的设备列表信息
        ///<summary >
        ///获取当前场景中的设备列表信息
        /// </summary>
        public static async System.Threading.Tasks.Task<GetSceneDeviceListAllInfo> GetSceneDeviceListAsync(int scenesId)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                GetSceneDeviceListAllInfo d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new GetSceneDeviceListAllInfo { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new GetSceneDeviceListAllInfo { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new GetSceneDeviceListAllInfo { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/GetDeviceList_Respon")
                    {
                        var sceneGetDeviceListObj = Newtonsoft.Json.JsonConvert.DeserializeObject<GetSceneDeviceListInfo>(jobject["Data"].ToString());
 
                        if (sceneGetDeviceListObj == null)
                        {
                            d = new GetSceneDeviceListAllInfo { errorMessageBase = "网关返回的数据为空" };
                         }
                        else
                        {
                            d = new GetSceneDeviceListAllInfo { getSceneDeviceListInfo = sceneGetDeviceListObj };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/GetDeviceList_Actions 启动" + System.DateTime.Now.ToString());
                try
                {
                    var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 806 } };
                    var data = new JObject { { "ScenesId", scenesId } };
                    jObject.Add("Data", data);
                    mainGateway.Send(("Scene/GetDeviceList"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
                }
                catch { }
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
 
                    await System.Threading.Tasks.Task.Delay(10);
 
                    if (d != null)
                    {
                         break;
                     }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                     d = new GetSceneDeviceListAllInfo { errorMessageBase = " 回复超时,请重新操作" };
                }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/GetDeviceList_Actions退出" + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
        /// <summary>
        ///获取场景的设备列表信息,网关反馈信息
        /// </summary>
        public GetSceneDeviceListAllInfo getSceneDeviceListAllInfo;
        /// <summary>
        ///获取场景的设备列表信息,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class GetSceneDeviceListAllInfo : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 获取场景的设备列表信息
            /// </summary>
            public GetSceneDeviceListInfo getSceneDeviceListInfo;
        }
 
        /// <summary>
        /// 获取场景的设备列表信息
        /// </summary>
        public GetSceneDeviceListInfo sceneGetDeviceListObj;
        /// <summary>
        /// 获取场景的设备列表信息
        /// </summary>
        [System.Serializable]
        public class GetSceneDeviceListInfo
        {
            /// <summary>
            ///场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            ///场景是否处于开启状态
            ///0:场景没有开启
            ///1:场景处于开启状态
            /// </summary>
            public int IsOpen;
 
            /// <summary>
            ///场景的设备数量
            /// </summary>
            public int DeviceSum;
 
            /// <summary>
            /// 设备列表
            /// </summary>
            public List<DeviceListData> DeviceList = new List<DeviceListData>();
 
        }
        #endregion
 
        #region 场景中添加的成员
        /// <summary>
        /// 添加目标到网关到场景中。
        /// <para>返回结果Result 1 加入成功</para>
        /// <para>返回结果Result 0 加入失败</para>
        /// </summary>
        /// <returns>The scene member.</returns>
        /// <param name="scenesId">Scenes identifier.</param>
        public static async System.Threading.Tasks.Task<AddSceneMemberResponseAllData> AddSceneMemberAsync(AddSceneMemberData sceneMemberData)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                AddSceneMemberResponseAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new AddSceneMemberResponseAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new AddSceneMemberResponseAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new AddSceneMemberResponseAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/AddMember_Respon")
                    {
                        var addSceneMemberData = Newtonsoft.Json.JsonConvert.DeserializeObject<AddSceneMemberResponseData>(jobject["Data"].ToString());
 
                        if (addSceneMemberData == null)
                        {
                            d = new AddSceneMemberResponseAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            d = new AddSceneMemberResponseAllData { addSceneMemberResponseData = addSceneMemberData };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/AddMember_Actions 启动" + System.DateTime.Now.ToString());
                try{
                    if (sceneMemberData != null)
                    {
                        var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 820 } };
                        var data = new JObject { };
                        if (sceneMemberData.Type == 0)
                        {
                            var taskList = new JArray { };
                            foreach (var taskInfo in sceneMemberData.TaskList)
                            {
                                var tInfo = new JObject{
                            { "TaskType", taskInfo.TaskType},
                            { "Data1", taskInfo.Data1},
                            { "Data2",taskInfo.Data2}
                            };
                                taskList.Add(tInfo);
                            }
 
                            data = new JObject {
                         { "ScenesId",sceneMemberData.ScenesId},
                         { "Type", sceneMemberData.Type} ,
                         { "DeviceAddr",sceneMemberData.DeviceAddr} ,
                         { "Epoint", sceneMemberData.Epoint} ,
                         { "TaskList", taskList },
                         { "DelayTime", sceneMemberData.DelayTime} ,
                         { "MemberNumber",sceneMemberData.MemberNumber},
                        };
                        }
                        else if (sceneMemberData.Type == 1)
                        {
                            data = new JObject {
                         { "ScenesId",sceneMemberData.ScenesId},
                         { "Type", sceneMemberData.Type} ,
                         { "ElseScenesId", sceneMemberData.ElseScenesId },
                         { "DelayTime", sceneMemberData.DelayTime} ,
                         { "MemberNumber",sceneMemberData.MemberNumber},
                        };
                        }
                        else if (sceneMemberData.Type == 2)
                        {
                            data = new JObject {
                          { "Type", sceneMemberData.Type} ,
                         { "ScenesId",sceneMemberData.ScenesId},
                         { "DelayTime", sceneMemberData.DelayTime} ,
                         { "MemberNumber",sceneMemberData.MemberNumber},
                        };
                        }
 
                        jObject.Add("Data", data);
                        mainGateway.Send(("Scene/AddMember"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
                    }
                }
                catch{}
 
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                    d = new AddSceneMemberResponseAllData { errorMessageBase = " 回复超时,请重新操作" };
                }
 
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/AddMember_Actions 退出" + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
 
        /// <summary>
        /// 获取场景中添加的成员,网关反馈信息
        /// </summary>
        public AddSceneMemberResponseAllData addSceneMemberResponseAllData;
        /// <summary>
        /// 获取场景中添加的成员,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class AddSceneMemberResponseAllData : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 获取场景中添加的成员
            /// </summary>
            public AddSceneMemberResponseData addSceneMemberResponseData;
        }
 
        /// <summary>
        /// 获取场景中添加的成员
        /// </summary>
        public AddSceneMemberResponseData addSceneMemberData;
        /// <summary>
        /// 获取添加成员到场景或更新场景
        /// </summary>
        [System.Serializable]
        public class AddSceneMemberResponseData
        {
            /// <summary>
            /// 1 加入成功
            /// <para>0 加入失败</para>
            /// </summary>
            public int Result;
 
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            /// 延时执行时间,单位秒
            /// </summary>
            public int DelayTime;
 
            /// <summary>
            /// 0:加入成员为节点设备
            /// <para>1:加入成员为其他场景</para>
            /// </summary>
            public int Type;
 
            /// <summary>
            /// 其他场景id
            /// <para>当Type=1时,该字段存在</para>
            /// </summary>
            public int ElseScenesId;
 
            /// <summary>
            /// 设备mac地址
            /// </summary>
            public string DeviceAddr;
 
            /// <summary>
            /// 设备端口号
            /// </summary>
            public int Epoint;
 
            /// <summary>
            /// 设备名称 ,当Type=0时,该字段存在
            /// </summary>
            public string DeviceName;
        }
 
        /// <summary>
        /// 添加成员到场景或更新场景
        /// </summary>
        public AddSceneMemberData setAddMember;
        /// <summary>
        /// 添加成员到场景或更新场景
        /// </summary>
        [System.Serializable]
        public class AddSceneMemberData
        {
            /// <summary>
            /// 场景ID
            /// <para>0:新增场景,网关将自动为该场景分配一个未被使用的场景id。</para>
            /// <para>其他:设备要加入的场景。如果场景id不存在,则网关新建一个场景并用该字段值作为场景id。</para>
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            /// 添加成员类型
            ///<para>0:节点设备</para>
            ///<para>1:其他场景</para>
            ///<para>2:延时类型</para>
            /// </summary>
            public int Type;
 
            /// <summary>
            /// 延时执行时间,单位秒
            /// 当Type=2时存在
            /// </summary>
            public int DelayTime;
            /// <summary>
            /// 延时执行序号,表示延时索引
            ///当Type=2时存在
            /// </summary>
            public int MemberNumber;
 
            /// <summary>
            /// 作为成员的其他场景id。
            ///<para>当Type=1时,该字段才存在。</para>
            /// </summary>
            public int ElseScenesId;
 
            /// <summary>
            /// 设备mac地址
            /// <para>Type=0时存在</para>
            /// </summary>
            public string DeviceAddr;
            /// <summary>
            /// 设备端口号
            /// <para>Type=0时存在</para>
            /// </summary>
            public int Epoint;
            /// <summary>
            /// 设备列表
            /// <para>Type=0时存在</para>
            /// </summary>
            public List<Safeguard.TaskListInfo> TaskList = new List<Safeguard.TaskListInfo>();
        }
        #endregion
 
        #region 从网关的场景中移除设备
        /// <summary>
        /// 从网关的场景中移除设备.
        /// <para>返回结果Result/RemoveResult 1:移除失败,成员不存在场景中</para>
        /// <para>返回结果Result/RemoveResult 0:移除成功败</para>
        /// </summary>
        /// <returns>The scene member.</returns>
        /// <param name="scenesId">Scenes identifier.</param>
        public static async System.Threading.Tasks.Task<RemoveSceneMemberResponseAllData> RemoveSceneMemberAsync(SceneRemoveMemberData sceneRemoveMemberData)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                RemoveSceneMemberResponseAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new RemoveSceneMemberResponseAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new RemoveSceneMemberResponseAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new RemoveSceneMemberResponseAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                        }
                    }
                    if (topic == gatewayID + "/" + "Scene/RemoveMember_Respon")
                    {
                        var removeSceneMemberResponseData = Newtonsoft.Json.JsonConvert.DeserializeObject<RemoveSceneMemberResponseData>(jobject["Data"].ToString());
 
                        if (removeSceneMemberResponseData == null)
                        {
                            d = new RemoveSceneMemberResponseAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            d = new RemoveSceneMemberResponseAllData { removeSceneMemberResponseData = removeSceneMemberResponseData };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/RemoveMember_Actions 启动" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
 
                try{
                    if (sceneRemoveMemberData != null)
                    {
                        var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 802 } };
                        var deviceList = new JArray { };
                        foreach (var deviceInfo in sceneRemoveMemberData.DeviceList)
                        {
                            if (deviceInfo.Type == 0)
                            {
                                var dInfo = new JObject{
                            { "Type", deviceInfo.Type},
                            { "DeviceAddr",deviceInfo.DeviceAddr},
                            { "Epoint",deviceInfo.Epoint},
                            { "DelayTime", deviceInfo.DelayTime} ,
                            { "MemberNumber",deviceInfo.MemberNumber},
                            };
                                deviceList.Add(dInfo);
                            }
                            else if (deviceInfo.Type == 1)
                            {
                                var dInfo = new JObject{
                            { "Type", deviceInfo.Type},
                            { "ElseScenesId",deviceInfo.ElseScenesId},
                            { "DelayTime", deviceInfo.DelayTime} ,
                            { "MemberNumber",deviceInfo.MemberNumber},
                            };
                                deviceList.Add(dInfo);
                            }
                            else if (deviceInfo.Type == 2)
                            {
                                var dInfo = new JObject{
                            { "Type", deviceInfo.Type},
                           { "DelayTime", deviceInfo.DelayTime} ,
                           { "MemberNumber",deviceInfo.MemberNumber},
                            };
                                deviceList.Add(dInfo);
                            }
 
                            }
 
                        var data = new JObject {
                    {"ScenesId",sceneRemoveMemberData.ScenesId},
                    { "DeviceList", deviceList }
                    };
                        jObject.Add("Data", data);
                        mainGateway.Send(("Scene/RemoveMember"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
 
                    }
                }
                catch{}
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                    d = new RemoveSceneMemberResponseAllData { errorMessageBase = " 回复超时,请重新操作" };
                }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/RemoveMember_Actions 退出" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
 
                return d;
            });
        }
        /// <summary>
        /// 从场景中移除成员
        /// </summary>
        public SceneRemoveMemberData sceneRemoveMemberData;
        /// <summary>
        /// 从场景中移除成员
        /// </summary>
        [System.Serializable]
        public class SceneRemoveMemberData
        {
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            /// 设备列表 ,要移除的设备
            /// </summary>
            public List<RemoveSceneDeviceListInfo> DeviceList = new List<RemoveSceneDeviceListInfo>();
        }
 
        /// <summary>
        /// 移除场景成员信息
        /// </summary>
        [System.Serializable]
        public class RemoveSceneDeviceListInfo
        {
            /// <summary>
            /// 移除成员类型
            ///<para >0:设备成员</para>
            ///<para >1:场景成员</para>
            ///<para >2:延时类型</para>
            /// </summary>
            public int Type;
 
            /// <summary>
            /// 设备mac地址
            /// <para>当Type=0时存在</para>
            /// </summary>
            public string DeviceAddr;
 
            /// <summary>
            /// 设备端口号
            /// 当Type=0时存在
            /// </summary>
            public int Epoint;
 
            /// <summary>
            /// 场景成员id
            /// 当Type=1时存在
            /// </summary>
            public int ElseScenesId;
 
            /// <summary>
            /// 延时执行时间,单位秒
            /// 当Type=2时存在
            /// </summary>
            public int DelayTime;
            /// <summary>
            /// 延时执行序号,表示延时索引
            ///当Type=2时存在
            /// </summary>
            public int MemberNumber;
        }
 
        /// <summary>
        ///  移除场景成员信息反馈,网关反馈信息
        /// </summary>
        public RemoveSceneMemberResponseAllData removeSceneMemberResponseAllData;
        /// <summary>
        ///  移除场景成员信息反馈,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class RemoveSceneMemberResponseAllData : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 移除场景成员信息反馈
            /// </summary>
            public RemoveSceneMemberResponseData removeSceneMemberResponseData;
        }
 
        /// <summary>
        /// 移除场景成员信息反馈
        /// </summary>
        public RemoveSceneMemberResponseData removeSceneMemberResponseData;
        /// <summary>
        /// 移除场景成员信息反馈
        /// </summary>
        [System.Serializable]
        public class RemoveSceneMemberResponseData
        {
            /// <summary>
            /// 0 移除成功
            ///<para>1 场景ID不存在</para>
            /// </summary>
            public int Result = 2;
 
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
            /// <summary>
            /// 移除设备列表 ,Result=0时存在。
            /// </summary>
            public List<RemoveSceneDeviceListResponseInfo> RemoveList = new List<RemoveSceneDeviceListResponseInfo>();
        }
 
        /// <summary>
        /// 移除场景成员信息
        /// </summary>
        [System.Serializable]
        public class RemoveSceneDeviceListResponseInfo
        {
            /// <summary>
            /// 0:移除成功
            ///<para >1:移除失败,成员不存在场景中</para>
            /// </summary>
            public int RemoveResult = 999;
            /// <summary>
            /// 移除成员类型
            ///<para >0:设备成员</para>
            ///<para >1:其他场景</para>
            /// </summary>
            public int Type;
 
            /// <summary>
            /// 设备mac地址
            /// <para>当Type=0时存在</para>
            /// </summary>
            public string DeviceAddr;
 
            /// <summary>
            /// 设备端口号 当Type=0时存在
            /// </summary>
            public int Epoint;
 
            /// <summary>
            /// 场景成员id,当Type=1时存在
            /// </summary>
            public int ElseScenesId;
        }
        #endregion
 
        #region  修改场景名称
        ///<summary >
        /// 修改场景名称.
        /// </summary>
        public static async System.Threading.Tasks.Task<SceneRenameResponseAllData> RenameSceneAsync(int scenesId, string scenesName)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                SceneRenameResponseAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new SceneRenameResponseAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new SceneRenameResponseAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new SceneRenameResponseAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/Rename_Respon")
                    {
                        var sceneRenameResponseData = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneRenameResponseData>(jobject["Data"].ToString());
 
                        if (sceneRenameResponseData == null)
                        {
                            d = new SceneRenameResponseAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            d = new SceneRenameResponseAllData { sceneRenameResponseData = sceneRenameResponseData };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/Rename_Actions 启动" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
                try{
                    var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 804 } };
                    var data = new JObject { { "ScenesId", scenesId }, { "ScenesName", scenesName } };
                    jObject.Add("Data", data);
                    mainGateway.Send(("Scene/Rename"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
                }
                catch {}
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                    d = new SceneRenameResponseAllData { errorMessageBase = " 回复超时,请重新操作" };
                }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/Rename_Actions 退出" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
        /// <summary>
        /// 修改场景名称,网关反馈信息
        /// </summary>
        public SceneRenameResponseAllData sceneRenameResponseAllData;
        ///<summary >
        /// 修改场景名称
        /// </summary>
        [System.Serializable]
        public class SceneRenameResponseAllData : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 修改场景名称
            /// </summary>
            public SceneRenameResponseData sceneRenameResponseData;
        }
 
        ///<summary >
        /// 修改场景名称
        /// </summary>
        public SceneRenameResponseData sceneRenameResponseData;
        ///<summary >
        /// 修改场景名称
        /// </summary>
        [System.Serializable]
        public class SceneRenameResponseData
        {
            /// <summary>
            ///结果
            ///<para>0 修改失败</para>
            ///<para>1 修改成功</para>
            ///<para>2 没有在该场景</para>
            /// </summary>
            public int Result=999;
 
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            /// 场景名称
            /// </summary>
            public string ScenesName;
        }
        #endregion
 
        #region  删除场景
        ///<summary >
        /// 删除场景
        /// <para>返回结果 0 移除失败</para>
        ///<para>返回结果 1 移除成功</para>
        ///<para>返回结果 2 没有该场景</para>
        /// </summary>
        public static async System.Threading.Tasks.Task<RemoveSceneAllData> DeleteSceneAsync(int scenesId)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                RemoveSceneAllData d =null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new RemoveSceneAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new RemoveSceneAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new RemoveSceneAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/Remove_Respon")
                    {
                        var removeSceneData = Newtonsoft.Json.JsonConvert.DeserializeObject<RemoveSceneData>(jobject["Data"].ToString());
                        if (removeSceneData == null)
                        {
                            d = new RemoveSceneAllData { errorMessageBase = "网关返回的数据为空" };
                            return;
                        }
                        else
                        {
                            d = new RemoveSceneAllData { removeSceneData = removeSceneData };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/Remove_Actions 启动" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
                try{
                    var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 803 } };
                    var data = new JObject { { "ScenesId", scenesId } };
                    jObject.Add("Data", data);
                    mainGateway.Send(("Scene/Remove"),jObject.ToString());
                }
                catch {}
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                    d = new RemoveSceneAllData { errorMessageBase = " 回复超时,请重新操作" };
                }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/Remove_Actions 退出" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
        /// <summary>
        /// 移除场景,网关反馈信息
        /// </summary>
        public RemoveSceneAllData removeSceneAllData;
        /// <summary>
        /// 移除场景,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class RemoveSceneAllData : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 移除场景
            /// </summary>
            public RemoveSceneData removeSceneData;
        }
 
        /// <summary>
        /// 移除场景数据
        /// </summary>
        public RemoveSceneData removeSceneData;
        /// <summary>
        /// 移除场景数据
        /// </summary>
        [System.Serializable]
        public class RemoveSceneData
        {
            /// <summary>
            ///0 移除失败
            ///<para>1 移除成功</para>
            ///<para>2 没有该场景</para>
            /// </summary>
            public int Result=999;
 
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
        }
        #endregion
 
        #region  调用场景
        ///<summary >
        ///调用场景
        /// <para>DelayTime:延时执行时间,单位秒</para>
        /// </summary>
        public static async System.Threading.Tasks.Task<SceneOpenAllData> ControlSceneAsync(int ScenesId,int delayTime)
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                SceneOpenAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new SceneOpenAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
 
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new SceneOpenAllData { errorMessageBase = "网关错误回复,且数据是空" };
                        }
                        else
                        {
                            d = new SceneOpenAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                        }
                    }
 
                    if (topic == gatewayID + "/" + "Scene/Open_Respon")
                    {
                        var sceneOpen = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneOpenData>(jobject["Data"].ToString());
                        if (sceneOpen == null)
                        {
                            d = new SceneOpenAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            d = new SceneOpenAllData { sceneOpenData = sceneOpen };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
 
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/Open_Actions 启动" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
                try{
                    var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 821 } };
                    var data = new JObject { { "ScenesId", ScenesId }, { "DelayTime", delayTime } };
                    jObject.Add("Data", data);
                    mainGateway.Send(("Scene/Open"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
                }
                catch {}
 
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime )
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                    d = new SceneOpenAllData { errorMessageBase = " 回复超时,请重新操作" };
                }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/Open_Actions退出" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
        /// <summary>
        /// 调用场景,网关反馈信息
        /// <para>返回Result 0:调用失败</para>
        ///<para>Result 1:调用成功<para>
        /// </summary>
        public SceneOpenAllData sceneOpenAllData;
        /// <summary>
        /// 调用场景,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class SceneOpenAllData : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 调用场景
            /// </summary>
            public SceneOpenData sceneOpenData;
        }
 
        ///<summary >
        /// 调用场景
        /// </summary>
        public SceneOpenData sceneOpen;
        ///<summary >
        /// 调用场景
        /// </summary>
        [System.Serializable]
        public class SceneOpenData
        {
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
            /// <summary>
            ///结果
            ///<para>Result 0:调用失败</para>
            ///<para>Result 1:调用成功<para>
            /// </summary>
            public int Result=999;
 
            /// <summary>
            /// 延时时间
            /// </summary>
            public int DelayTime;
 
        }
        #endregion
 
        #region 查看正在延时的场景
        /// <summary>
        /// 查看正在延时的场景.
        /// </summary>
        public static async System.Threading.Tasks.Task<CatDelaySceneResponseAllData> CatDelaySceneAsync()
        {
            return await System.Threading.Tasks.Task.Run(async () =>
            {
                CatDelaySceneResponseAllData d = null;
                var mainGateway = ZbGateway.MainGateWay;
                if (mainGateway == null)
                {
                    d = new CatDelaySceneResponseAllData { errorMessageBase = "当前没有主网关" };
                    return d;
                }
                Action<string, string> action = (topic, message) =>
                {
                    var gatewayID = topic.Split('/')[0];
                    var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
                    if (topic == gatewayID + "/" + "Error_Respon")
                    {
                        var temp = Newtonsoft.Json.JsonConvert.DeserializeObject<CommonDevice.ErrorResponData>(jobject["Data"].ToString());
 
                        if (temp == null)
                        {
                            d = new CatDelaySceneResponseAllData { errorMessageBase = "网关错误回复,且数据是空" };
                         }
                        else
                        {
                            d = new CatDelaySceneResponseAllData { errorResponData = temp, errorMessageBase = ErrorMess(temp.Error) };
                         }
                    }
                    if (topic == gatewayID + "/" + "Scene/CatDelayScene_Respon")
                    {
                        var catDelaySceneResponseData = Newtonsoft.Json.JsonConvert.DeserializeObject<CatDelaySceneResponseData>(jobject["Data"].ToString());
 
                        if (catDelaySceneResponseData == null)
                        {
                            d = new CatDelaySceneResponseAllData { errorMessageBase = "网关返回的数据为空" };
                        }
                        else
                        {
                            d = new CatDelaySceneResponseAllData { catDelaySceneResponseData = catDelaySceneResponseData };
                            System.Console.WriteLine($"UI收到通知后的主题_{ topic}");
                        }
                    }
                };
                mainGateway.Actions += action;
                System.Console.WriteLine("Scene/CatDelayScene_Actions 启动" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
                try
                {
                    var jObject = new JObject { { "Cluster_ID", 0 }, { "Command", 811 } };
                    mainGateway.Send(("Scene/CatDelayScene"),System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
                }catch {}
                var dateTime = DateTime.Now;
                while ((DateTime.Now - dateTime).TotalMilliseconds < WaitReceiveDataTime)
                {
                    await System.Threading.Tasks.Task.Delay(10);
                    if (d != null)
                    {
                        break;
                    }
                }
                if ((DateTime.Now - dateTime).TotalMilliseconds > WaitReceiveDataTime)
                {
                    d = new CatDelaySceneResponseAllData { errorMessageBase = " 回复超时,请重新操作" };
                  }
                mainGateway.Actions -= action;
                System.Console.WriteLine("Scene/CatDelayScene_Actions 退出" + "_" + mainGateway.GwId + System.DateTime.Now.ToString());
 
                return d;
            });
        }
 
        /// <summary>
        ///  查看正在延时的场景信息信息反馈,网关反馈信息
        /// </summary>
        public CatDelaySceneResponseAllData catDelaySceneResponseAllData;
        /// <summary>
        ///  查看正在延时的场景信息反馈,网关反馈信息
        /// </summary>
        [System.Serializable]
        public class CatDelaySceneResponseAllData : CommonDevice.ErrorResponCommon
        {
            /// <summary>
            /// 查看正在延时的场景信息信息反馈
            /// </summary>
            public CatDelaySceneResponseData catDelaySceneResponseData;
        }
 
        /// <summary>
        /// 查看正在延时的场景信息反馈
        /// </summary>
        public CatDelaySceneResponseData catDelaySceneResponseData;
        /// <summary>
        /// 查看正在延时的场景信息反馈
        /// </summary>
        [System.Serializable]
        public class CatDelaySceneResponseData
        {
            /// <summary>
            /// 正在延时执行的场景
            /// </summary>
            public List<DelayScenesListResponseInfo> DelayScenesList = new List<DelayScenesListResponseInfo>();
        }
 
        /// <summary>
        /// 正在延时执行的场景信息
        /// </summary>
        [System.Serializable]
        public class DelayScenesListResponseInfo
        {
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId ;
            /// <summary>
            /// 延时时间
            /// </summary>
            public int DelayTime;
 
            /// <summary>
            /// 剩余触发时间,单位秒
            /// </summary>
            public int RemainTime;
        }
        #endregion
 
        ///<summary >
        /// 场景被破坏反馈
        /// </summary>
        public SceneBreak sceneBreak;
        ///<summary >
        /// 场景被破坏反馈
        /// </summary>
        [System.Serializable]
        public class SceneBreak
        {
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
        }
 
        ///<summary >
        /// 场景动作被执行通知
        /// </summary>
        public SceneExecRespon sceneExecRespon;
        ///<summary >
        /// 场景动作被执行通知
        /// </summary>
        [System.Serializable]
        public class SceneExecRespon
        {
            /// <summary>
            /// 场景ID
            /// </summary>
            public int ScenesId;
 
        }
    }
}