using Shared.Common;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ZigBee.Device;
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namespace Shared.Phone.UserCenter
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{
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/// <summary>
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/// 房间的逻辑
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/// </summary>
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public class HdlRoomLogic
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{
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#region ■ 变量声明___________________________
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/// <summary>
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/// 房间的逻辑
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/// </summary>
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private static HdlRoomLogic m_Current = null;
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/// <summary>
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/// 房间的逻辑
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/// </summary>
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public static HdlRoomLogic Current
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{
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get
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{
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if (m_Current == null)
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{
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m_Current = new HdlRoomLogic();
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}
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return m_Current;
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}
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}
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/// <summary>
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/// 当前主页选择的房间对象
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/// </summary>
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public Room NowMainPageRoom = null;
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/// <summary>
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/// 当前分类选择的房间对象
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/// </summary>
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public Room NowCategoryRoom = null;
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/// <summary>
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/// 所有的房间信息
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/// </summary>
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private Dictionary<string, Room> dicRooms = new Dictionary<string, Room>();
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#endregion
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#region ■ 初始化_____________________________
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/// <summary>
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/// 初始化房间信息
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/// 从文件中全部读取所有的房间数据到内存
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/// </summary>
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public void InitAllRoom()
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{
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this.NowMainPageRoom = null;
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this.NowCategoryRoom = null;
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//清空本地缓存
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this.dicRooms.Clear();
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//检测我的喜爱这个房间对象
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this.CheckLoveRoom();
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foreach (var roomId in Config.Instance.Home.ListRooms)
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{
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//从文件里面获取房间对象
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var room = this.GetRoomByFilePath($"Room_{roomId}.json");
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if (room != null)
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{
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this.dicRooms[room.Id] = (room);
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}
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}
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//设置当前楼层的ID
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Config.Instance.Home.SetCurrentFloorId();
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//顺便刷新场景
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HdlSceneLogic.Current.ReFreshByLocal();
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//刷新房间视图列表
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this.RefreshRoomListView();
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}
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/// <summary>
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/// 从本地重新加载全部的房间
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/// </summary>
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public void RefreshAllRoomByLocation()
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{
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var homeTemp = Config.Instance.Home;
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homeTemp.ListRooms.Clear();
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var listFile = Global.FileListByHomeId();
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//我的喜爱的房间必须要在第0位才行
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string fRoom = "Room_Favorite.json";
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if (listFile.Contains(fRoom) == true)
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{
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listFile.Remove(fRoom);
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homeTemp.ListRooms.Add("Favorite");
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}
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var listRoomFile = new List<string>();
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foreach (string fileName in listFile)
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{
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if (fileName.StartsWith("Room_"))
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{
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string roomId = fileName.Replace("Room_", string.Empty).Replace(".json", string.Empty);
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homeTemp.ListRooms.Add(roomId);
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listRoomFile.Add(fileName);
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}
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}
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//检测楼层数据的合法性
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if (UserCenterResourse.UserInfo.AuthorityNo == 3)
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{
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this.CheckMemberFloorData(listRoomFile);
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}
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else
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{
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this.CheckAdminFloorData(listRoomFile);
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}
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homeTemp.Save(false);
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InitAllRoom();
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}
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/// <summary>
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/// 刷新房间视图列表
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/// </summary>
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public void RefreshRoomListView()
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{
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Application.RunOnMainThread(() =>
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{
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MainPage.ListRoomViewFrom.Instance?.RefreshListRoom();
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});
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}
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/// <summary>
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/// 检测楼层数据的合法性
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/// </summary>
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/// <param name="listRoomFile"></param>
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private void CheckAdminFloorData(List<string> listRoomFile)
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{
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//没有楼层,则无需处理
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if (Config.Instance.Home.FloorDics.Count == 0) { return; }
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//主人或者管理员的话,就检测是否存在未分配楼层的房间
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for (int i = 0; i < listRoomFile.Count; i++)
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{
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try
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{
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var byteData = Global.ReadFileByHomeId(listRoomFile[i]);
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string valueData = System.Text.Encoding.UTF8.GetString(byteData);
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var roomTemp = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.Room>(valueData);
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//检测多个手机来回创建,然后又删除之后,楼层数据不能保证100%同步的问题
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if (roomTemp.FloorId != string.Empty && Config.Instance.Home.FloorDics.ContainsKey(roomTemp.FloorId) == false)
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{
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//未知楼层
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Config.Instance.Home.FloorDics[roomTemp.FloorId] = Language.StringByID(R.MyInternationalizationString.uUnKnownFloor);
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}
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}
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catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
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}
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}
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/// <summary>
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/// 检测楼层数据的合法性
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/// </summary>
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/// <param name="listRoomFile"></param>
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private void CheckMemberFloorData(List<string> listRoomFile)
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{
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//没有楼层,则无需处理
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if (Config.Instance.Home.FloorDics.Count == 0) { return; }
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//成员的话,就检测是否存在没有房间的楼层
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var listEsixtFloor = new List<string>();
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for (int i = 0; i < listRoomFile.Count; i++)
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{
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try
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{
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var byteData = Global.ReadFileByHomeId(listRoomFile[i]);
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string valueData = System.Text.Encoding.UTF8.GetString(byteData);
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var roomTemp = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.Room>(valueData);
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if (roomTemp.FloorId != string.Empty && listEsixtFloor.Contains(roomTemp.FloorId) == false)
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{
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//收集楼层
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listEsixtFloor.Add(roomTemp.FloorId);
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}
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}
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catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
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}
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var listDeleteId = new List<string>();
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foreach (var flootId in Config.Instance.Home.FloorDics.Keys)
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{
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if (listEsixtFloor.Contains(flootId) == false)
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{
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//如果这个id不存在于任何房间的话,收集它
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listDeleteId.Add(flootId);
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}
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}
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foreach (var deleteId in listDeleteId)
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{
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//删除这个id
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Config.Instance.Home.FloorDics.Remove(deleteId);
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}
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Config.Instance.Home.Save(false);
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}
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#endregion
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#region ■ 添加房间___________________________
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/// <summary>
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/// 增加房间
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/// </summary>
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/// <param name="room">Room.</param>
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/// <param name="rorefreshRoomViewom">是否刷新房间视图列表界面</param>
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public void AddRoom(Room room, bool refreshRoomView = true)
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{
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if (Global.IsExistsByHomeId(room.FileName) == true
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|| Config.Instance.Home.ListRooms.Contains(room.Id) == true)
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{
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return;
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}
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//添加到缓存
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this.dicRooms[room.Id] = room;
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//把房间ID添加到住宅
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Config.Instance.Home.AddRoomId(room.Id);
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//生成文件
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room.Save();
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//备份
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HdlAutoBackupLogic.AddOrEditorFile(room.FileName);
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if (refreshRoomView == true)
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{
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//刷新房间视图列表
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this.RefreshRoomListView();
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}
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}
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#endregion
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#region ■ 删除房间___________________________
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/// <summary>
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/// 删除房间
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/// </summary>
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/// <param name="roomId">房间ID</param>
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/// <returns></returns>
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public void RemoveRoom(string roomId)
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{
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//根据房间Id,获取房间对象
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var room = this.GetRoomById(roomId);
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if (room == null)
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{
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return;
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}
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//删除来自拍照或者系统图库的房间背景图片
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if (room.BackgroundImageType == 1 || room.BackgroundImageType == 2)
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{
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//删除掉原来的自定义图片
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if (Global.IsExistsByHomeId(room.BackgroundImage) == true)
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{
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Global.DeleteFilebyHomeId(room.BackgroundImage);
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//删除备份
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HdlAutoBackupLogic.DeleteFile(room.BackgroundImage);
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}
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}
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//我的喜爱
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var loveRoom = this.GetLoveRoom();
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if (loveRoom != null)
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{
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//移除我的喜爱里面的设备
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for (int i = 0; i < room.ListDevice.Count; i++)
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{
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loveRoom.ListDevice.Remove(room.ListDevice[i]);
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}
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//移除我的喜爱里面的场景
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for (int i = 0; i < room.ListSceneId.Count; i++)
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{
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loveRoom.ListSceneId.Remove(room.ListSceneId[i]);
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}
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loveRoom.Save(false);
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}
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Config.Instance.Home.RemoveRoomId(roomId);
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this.dicRooms.Remove(roomId);
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string roomFilePath = room.FileName;
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if (Global.IsExistsByHomeId(roomFilePath) == true)
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{
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//删除文件
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Global.DeleteFilebyHomeId(roomFilePath);
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}
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HdlAutoBackupLogic.DeleteFile(roomFilePath);
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//根据房间ID,移除指定的真实物理设备的所属房间记录
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Common.LocalDevice.Current.DeleteRealDeviceByRoomId(roomId);
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//刷新房间视图列表
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this.RefreshRoomListView();
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}
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#endregion
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#region ■ 获取房间___________________________
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/// <summary>
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/// 获取喜爱房间
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/// </summary>
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/// <returns></returns>
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public Room GetLoveRoom()
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{
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//检测我的喜爱这个房间对象
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this.CheckLoveRoom();
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return this.dicRooms["Favorite"];
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}
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/// <summary>
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/// 通过路径获取房间
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/// </summary>
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/// <returns>The room by file path.</returns>
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/// <param name="roomFilePath">Room file path.</param>
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private Room GetRoomByFilePath(string roomFilePath)
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{
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try
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{
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var roomFile = Global.ReadFileByHomeId(roomFilePath);
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var nowRoom = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(Encoding.UTF8.GetString(roomFile));
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return nowRoom;
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}
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catch (Exception ex)
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{
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HdlLogLogic.Current.WriteLog(ex);
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return null;
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}
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}
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/// <summary>
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/// 根据房间Id,获取房间对象
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/// </summary>
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/// <returns>The room by name.</returns>
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/// <param name="roomId">房间ID</param>
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public Room GetRoomById(string roomId)
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{
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if (this.dicRooms.ContainsKey(roomId) == false)
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{
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return null;
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}
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return this.dicRooms[roomId];
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}
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/// <summary>
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/// 根据设备获取房间名字(楼层+房间名)
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/// </summary>
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/// <returns>房间名</returns>
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/// <param name="device">设备对象</param>
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public string GetRoomNameByDevice(CommonDevice device)
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{
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var room = this.GetRoomByDevice(device);
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return this.GetFloorRoomName(room);
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}
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/// <summary>
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/// 获取房间名字(楼层+房间名)
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/// </summary>
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/// <returns>房间名</returns>
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/// <param name="room">房间对象</param>
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public string GetFloorRoomName(Room room)
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{
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if (room == null)
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{
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//未分配区域
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return Language.StringByID(R.MyInternationalizationString.uDeviceNotAssignedRoom);
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}
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if (Config.Instance.Home.FloorDics.ContainsKey(room.FloorId) == true)
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{
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//(楼层+房间名)
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return Config.Instance.Home.FloorDics[room.FloorId] + " " + room.Name;
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}
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return room.Name;
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}
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/// <summary>
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/// 获取设备所在的房间(没有设置有房间则返回null)
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/// </summary>
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/// <returns>The room by device.</returns>
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/// <param name="device">设备对象</param>
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public Room GetRoomByDevice(CommonDevice device)
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{
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string mainKeys = LocalDevice.Current.GetDeviceMainKeys(device);
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foreach (var room in this.dicRooms.Values)
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{
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if (room.IsLove == true)
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{
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//喜爱房间不处理
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continue;
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}
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if (room.ListDevice.Contains(mainKeys) == true)
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{
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return room;
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}
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}
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return null;
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}
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/// <summary>
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/// 通过场景id获取房间名
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/// </summary>
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/// <returns>The room name by scene identifier.</returns>
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/// <param name="sceneId">Scene identifier.</param>
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public string GetRoomNameBySceneId(int sceneId)
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{
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var room = GetRoomBySceneId(sceneId);
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if (room == null)
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{
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return null;
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}
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return room.Name;
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}
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/// <summary>
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/// 通过场景id获取房间对象
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/// </summary>
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/// <returns>The room by scene identifier.</returns>
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/// <param name="sceneId">Scene identifier.</param>
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public Room GetRoomBySceneId(int sceneId)
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{
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foreach (var room in this.dicRooms.Values)
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{
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if (room.IsLove == true)
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{
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//喜爱房间不处理
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continue;
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}
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if (room.ListSceneId.Contains(sceneId) == true)
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{
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return room;
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}
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}
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return null;
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}
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/// <summary>
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/// 获取当前楼层的房间
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public List<Room> GetRoomsByFloorId(string id)
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{
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var listRoom = new List<Room>();
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if (Config.Instance.Home.FloorDics.Count == 0)
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{
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//没有楼层
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foreach (var room in this.dicRooms.Values)
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{
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listRoom.Add(room);
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}
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}
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else
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{
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foreach (var room in this.dicRooms.Values)
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{
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if (room.FloorId == id)
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{
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listRoom.Add(room);
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}
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}
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}
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return listRoom;
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}
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/// <summary>
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/// 获取全部的房间
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/// </summary>
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/// <returns></returns>
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public List<Room> GetAllListRooms()
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{
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var listRoom = new List<Room>();
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foreach (var room in this.dicRooms.Values)
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{
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listRoom.Add(room);
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}
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return listRoom;
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}
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/// <summary>
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/// 获取当前楼层的房间名称
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public List<string> GetRoomNamesByFloorId(string id)
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{
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var listName = new List<string>();
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if (Config.Instance.Home.FloorDics.Count == 0)
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{
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//没有楼层
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foreach (var room in this.dicRooms.Values)
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{
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listName.Add(room.Name);
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}
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}
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else
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{
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foreach (var room in this.dicRooms.Values)
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{
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if (room.FloorId == id)
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{
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listName.Add(room.Name);
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}
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}
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}
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return listName;
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}
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/// <summary>
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/// 获取当前楼层的房间(拼接了【常用】在第一位)
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public List<Room> GetRoomsByFloorIdAppendLoveRoom(string id)
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{
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var listRoom = new List<Room>();
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if (Config.Instance.Home.FloorDics.Count == 0)
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{
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//没有楼层
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foreach (var room in this.dicRooms.Values)
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{
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if (room.IsLove == false)
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{
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listRoom.Add(room);
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}
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}
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}
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else
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{
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foreach (var room in this.dicRooms.Values)
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{
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if (room.FloorId == id && room.IsLove == false)
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{
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listRoom.Add(room);
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}
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}
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}
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listRoom.Insert(0, GetLoveRoom());
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return listRoom;
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}
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/// <summary>
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/// 获取当前楼层的房间(拼接了【常用】在第一位)
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/// </summary>
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/// <returns></returns>
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public List<Room> GetRoomsByCurrentFloorIdAppendLoveRoom()
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{
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return this.GetRoomsByFloorIdAppendLoveRoom(Config.Instance.Home.CurrentFloorId);
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}
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#endregion
|
|
#region ■ 房间方法___________________________
|
|
/// <summary>
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/// 设备的房间变更
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/// </summary>
|
/// <param name="device">设备对象</param>
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/// <param name="roomId">新房间Id</param>
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/// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
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public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true)
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{
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//选择的是未分配
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if (roomId == string.Empty)
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{
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//从原来的房间移除设备
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this.DeleteDevice(device);
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//移除我的喜爱
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this.DeleteLoveDevice(device);
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//设备改变房间的话,主页需要重新刷新
|
UserView.UserPage.Instance.RefreshForm = true;
|
return;
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}
|
//房间是否修改
|
if (this.IsRoomChanged(device, roomId) == false)
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{
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return;
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}
|
//从原来的房间移除设备,这里不删除真实设备的房间
|
this.DeleteDevice(device, false);
|
|
//添加到新的房间
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var room = this.GetRoomById(roomId);
|
if (room != null)
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{
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this.AddDevice(room, device, saveRealRoom);
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}
|
//设备改变房间的话,主页需要重新刷新
|
UserView.UserPage.Instance.RefreshForm = true;
|
}
|
|
/// <summary>
|
/// 房间名字是否有修改
|
/// </summary>
|
/// <param name="device">设备对象</param>
|
/// <param name="roomId">新房间Id</param>
|
/// <returns></returns>
|
public bool IsRoomChanged(CommonDevice device, string roomId)
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{
|
var room = this.GetRoomByDevice(device);
|
if (room == null || room.Id != roomId)
|
{
|
return true;
|
}
|
return false;
|
}
|
|
/// <summary>
|
/// 获取房间所在区域
|
/// 楼层,房间名
|
/// </summary>
|
/// <returns></returns>
|
public string GetZoneName(Room i_room)
|
{
|
if (string.IsNullOrEmpty(i_room.FloorId))
|
{
|
return i_room.Name;
|
}
|
var floorName = HdlResidenceLogic.Current.GetFloorNameById(i_room.FloorId);
|
if (floorName == null)
|
{
|
return i_room.Name;
|
}
|
return $"{floorName},{i_room.Name}";
|
}
|
|
#endregion
|
|
#region ■ 添加设备___________________________
|
|
/// <summary>
|
/// 添加设备
|
/// </summary>
|
/// <param name="i_room">房间对象</param>
|
/// <param name="device">要添加的设备对象</param>
|
/// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
|
public void AddDevice(Room i_room, CommonDevice device, bool saveRealRoom)
|
{
|
if (device == null)
|
{
|
return;
|
}
|
//设备信息保存到本地
|
device.Save();
|
|
string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
if (i_room.ListDevice.Contains(mainkeys) == false)
|
{
|
//保存到本地
|
i_room.ListDevice.Add(mainkeys);
|
i_room.Save();
|
|
if (i_room.IsLove == false && saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
|
{
|
//如果只有一个回路,则修改真实物理设备的房间
|
LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, i_room.Id, false);
|
}
|
}
|
}
|
|
/// <summary>
|
/// 添加喜爱设备
|
/// </summary>
|
/// <param name="device">要添加的设备对象</param>
|
public void AddLoveDevice(CommonDevice device)
|
{
|
if (device == null)
|
{
|
return;
|
}
|
//我的喜爱
|
var loveRoom = this.GetLoveRoom();
|
if (loveRoom != null)
|
{
|
string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
if (loveRoom.ListDevice.Contains(mainkeys) == false)
|
{
|
//保存到本地
|
loveRoom.ListDevice.Add(mainkeys);
|
loveRoom.Save();
|
}
|
}
|
}
|
|
#endregion
|
|
#region ■ 删除设备___________________________
|
|
/// <summary>
|
/// 删除设备(这个函数不删除我的喜爱)
|
/// </summary>
|
/// <param name="device">要删除的设备对象</param>
|
/// <param name="deleteReal">是否删除真实物理设备的房间</param>
|
public void DeleteDevice(CommonDevice device, bool deleteReal = true)
|
{
|
if (device == null)
|
{
|
return;
|
}
|
//如果它只有一个回路
|
if (deleteReal == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
|
{
|
//删除掉它的真实物理设备的所在位置
|
LocalDevice.Current.DeleteRealDeviceFromRoom(device);
|
}
|
|
//根据设备,获取所在的房间
|
var room = this.GetRoomByDevice(device);
|
if (room == null)
|
{
|
return;
|
}
|
//移除缓存
|
string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
room.ListDevice.Remove(mainkeys);
|
room.Save();
|
//更改自动备份
|
HdlAutoBackupLogic.AddOrEditorFile(room.FileName);
|
|
//递归:删除掉以前的旧数据导致的多个房间的问题
|
this.DeleteDevice(device, deleteReal);
|
}
|
|
/// <summary>
|
/// 删除我的喜爱的设备
|
/// </summary>
|
/// <param name="device">要删除的设备对象</param>
|
public void DeleteLoveDevice(CommonDevice device)
|
{
|
if (device == null)
|
{
|
return;
|
}
|
//我的喜爱
|
var loveRoom = this.GetLoveRoom();
|
if (loveRoom != null)
|
{
|
//移除缓存
|
string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
loveRoom.ListDevice.Remove(mainkeys);
|
loveRoom.Save();
|
//更改自动备份
|
HdlAutoBackupLogic.AddOrEditorFile(loveRoom.FileName);
|
}
|
}
|
|
#endregion
|
|
#region ■ 获取设备___________________________
|
|
/// <summary>
|
/// 获取当前房间下的全部设备
|
/// </summary>
|
/// <returns></returns>
|
public List<CommonDevice> GetRoomListDevice(Room i_room)
|
{
|
var dicSort = new Dictionary<string, List<int>>();
|
foreach (var mainKeys in i_room.ListDevice)
|
{
|
var device = LocalDevice.Current.GetDevice(mainKeys);
|
if (device != null)
|
{
|
if (dicSort.ContainsKey(device.DeviceAddr) == false)
|
{
|
dicSort[device.DeviceAddr] = new List<int>();
|
}
|
dicSort[device.DeviceAddr].Add(device.DeviceEpoint);
|
}
|
}
|
var listDevice = new List<CommonDevice>();
|
foreach (var strMac in dicSort.Keys)
|
{
|
var listEpont = dicSort[strMac];
|
//排序
|
listEpont.Sort();
|
for (int i = 0; i < listEpont.Count; i++)
|
{
|
var device = LocalDevice.Current.GetDevice(strMac, listEpont[i]);
|
listDevice.Add(device);
|
}
|
}
|
return listDevice;
|
}
|
|
/// <summary>
|
/// 获取房间设备类型
|
/// </summary>
|
/// <param name="room"></param>
|
/// <returns></returns>
|
public List<DeviceType> GetDeviceTypes(Room i_room)
|
{
|
var typeList = new List<DeviceType>();
|
foreach (var mainKeys in i_room.ListDevice)
|
{
|
var device = LocalDevice.Current.GetDevice(mainKeys);
|
if (device != null)
|
{
|
typeList.Add(device.Type);
|
}
|
}
|
return typeList;
|
}
|
|
/// <summary>
|
/// 获取该类型的设备
|
/// </summary>
|
/// <param name="room"></param>
|
/// <param name="deviceType"></param>
|
/// <returns></returns>
|
public List<CommonDevice> GetRoomListDevice(Room room, DeviceType deviceType)
|
{
|
List<CommonDevice> typeList = new List<CommonDevice>();
|
foreach (var mainKeys in room.ListDevice)
|
{
|
var device = LocalDevice.Current.GetDevice(mainKeys);
|
if (device != null && device.Type == deviceType)
|
{
|
typeList.Add(device);
|
}
|
}
|
|
return typeList;
|
}
|
|
/// <summary>
|
/// 获取未分配区域设备
|
/// </summary>
|
/// <returns></returns>
|
public List<CommonDevice> GetUnalloctedDevice()
|
{
|
var listDevice = new List<CommonDevice>();
|
|
//已经存在的设备
|
var listEsxit = new HashSet<string>();
|
foreach (var room in this.dicRooms.Values)
|
{
|
if (room.IsLove == true)
|
{
|
//不包含收藏房间
|
continue;
|
}
|
foreach (string mainkeys in room.ListDevice)
|
{
|
if (listEsxit.Contains(mainkeys) == false)
|
{
|
listEsxit.Add(mainkeys);
|
}
|
}
|
}
|
|
//所有设备
|
var commonDeviceList = LocalDevice.Current.listAllDevice;
|
foreach (var device in commonDeviceList)
|
{
|
//判断该设备能否显示在主页
|
if (LocalDevice.Current.CanShowInHomeHomeMainPage(device) == false)
|
{
|
continue;
|
}
|
string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
if (listEsxit.Contains(mainkeys) == false)
|
{
|
listDevice.Add(device);
|
}
|
}
|
return listDevice;
|
}
|
|
/// <summary>
|
/// 获取全部房间全部的设备
|
/// </summary>
|
/// <returns></returns>
|
public List<CommonDevice> GetAllRoomListDevice()
|
{
|
var listDevice = new List<CommonDevice>();
|
foreach (var room in this.dicRooms.Values)
|
{
|
if (room.IsSharedRoom || room.IsLove)
|
{
|
continue;
|
}
|
listDevice.AddRange(this.GetRoomListDevice(room));
|
}
|
return listDevice;
|
}
|
|
#endregion
|
|
#region ■ 设备是否收藏_______________________
|
|
/// <summary>
|
/// 是否是收藏设备
|
/// </summary>
|
/// <param name="filePath"></param>
|
/// <returns></returns>
|
public bool IsCollectInRoom(CommonDevice device)
|
{
|
string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
//喜爱房间
|
var room = this.GetLoveRoom();
|
return room.ListDevice.Contains(mainkeys);
|
}
|
|
/// <summary>
|
/// 是否是收藏设备
|
/// </summary>
|
/// <param name="filePath"></param>
|
/// <returns></returns>
|
public bool IsCollectInRoom(SceneUI scene)
|
{
|
//喜爱房间
|
var room = this.GetLoveRoom();
|
return room.ListSceneId.Contains(scene.Id);
|
}
|
|
#endregion
|
|
#region ■ 楼层和房间顺序相关_________________
|
|
/// <summary>
|
/// 根据楼层的主键获取排序后的房间列表(支持无楼层模式,不获取收藏房间)
|
/// </summary>
|
/// <param name="i_floorKeys">楼层的主键</param>
|
/// <param name="getShard">分享的房间是否也获取</param>
|
/// <returns></returns>
|
public List<Room> GetFloorSortRoom(string i_floorKeys, bool getShard = true)
|
{
|
if (i_floorKeys == null)
|
{
|
i_floorKeys = string.Empty;
|
}
|
Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
|
//读取房间顺序
|
string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
|
var strData = UserCenterLogic.LoadFileContent(fullName);
|
if (strData != null)
|
{
|
dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
|
}
|
|
var listRoomSort = new List<string>();
|
if (dicAllSort.ContainsKey(i_floorKeys) == true)
|
{
|
listRoomSort = dicAllSort[i_floorKeys];
|
}
|
else
|
{
|
dicAllSort[i_floorKeys] = listRoomSort;
|
}
|
|
var dicRoom = new Dictionary<string, Common.Room>();
|
foreach (var room in this.dicRooms.Values)
|
{
|
if (room.FloorId != i_floorKeys && i_floorKeys != string.Empty)
|
{
|
//不是同一个楼层
|
continue;
|
}
|
if (room.IsLove == true)
|
{
|
//不要我的喜爱
|
continue;
|
}
|
if (listRoomSort.Contains(room.Id) == false)
|
{
|
//新添加的房间
|
listRoomSort.Add(room.Id);
|
}
|
if (getShard == false && room.IsSharedRoom == true)
|
{
|
//不要分享的房间
|
continue;
|
}
|
dicRoom[room.Id] = room;
|
}
|
|
var listSortRoom = new List<Room>();
|
for (int i = 0; i < listRoomSort.Count; i++)
|
{
|
if (dicRoom.ContainsKey(listRoomSort[i]) == true)
|
{
|
listSortRoom.Add(dicRoom[listRoomSort[i]]);
|
}
|
}
|
|
//保存顺序
|
UserCenterLogic.SaveFileContent(fullName, dicAllSort);
|
return listSortRoom;
|
}
|
|
/// <summary>
|
/// 保存房间的顺序
|
/// </summary>
|
/// <param name="i_floorKeys">楼层主键</param>
|
/// <param name="listSort">房间顺序(房间的主键)</param>
|
public void SaveRoomSort(string i_floorKeys, List<string> listSort)
|
{
|
Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
|
//读取房间顺序
|
string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
|
var strData = UserCenterLogic.LoadFileContent(fullName);
|
if (strData != null)
|
{
|
dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
|
}
|
|
//保存顺序
|
dicAllSort[i_floorKeys] = listSort;
|
UserCenterLogic.SaveFileContent(fullName, dicAllSort);
|
dicAllSort.Clear();
|
}
|
|
/// <summary>
|
/// 获取排序后的楼层
|
/// </summary>
|
/// <returns></returns>
|
public Dictionary<string, string> GetFloorSortList()
|
{
|
//读取楼层顺序
|
var listFloorSort = new List<string>();
|
string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
|
var strData = UserCenterLogic.LoadFileContent(fullName);
|
if (strData != null)
|
{
|
listFloorSort = Newtonsoft.Json.JsonConvert.DeserializeObject<List<string>>(strData);
|
}
|
foreach (string keys in Common.Config.Instance.Home.FloorDics.Keys)
|
{
|
if (listFloorSort.Contains(keys) == false)
|
{
|
//新添加的楼层
|
listFloorSort.Add(keys);
|
}
|
}
|
|
var dic = new Dictionary<string, string>();
|
for (int i = 0; i < listFloorSort.Count; i++)
|
{
|
if (Config.Instance.Home.FloorDics.ContainsKey(listFloorSort[i]) == true)
|
{
|
dic[listFloorSort[i]] = Config.Instance.Home.FloorDics[listFloorSort[i]];
|
}
|
}
|
|
//保存顺序
|
UserCenterLogic.SaveFileContent(fullName, listFloorSort);
|
return dic;
|
}
|
|
/// <summary>
|
/// 保存楼层的顺序
|
/// </summary>
|
/// <param name="listSort">楼层的主键</param>
|
public void SaveFloorSort(List<string> listSort)
|
{
|
string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
|
//保存顺序
|
UserCenterLogic.SaveFileContent(fullName, listSort);
|
}
|
|
#endregion
|
|
#region ■ 克隆房间对象_______________________
|
|
/// <summary>
|
/// 克隆房间对象
|
/// </summary>
|
/// <returns></returns>
|
public Room CloneRoomClass(Room i_room)
|
{
|
var newRoom = new Room();
|
//克隆属性
|
newRoom.Id = i_room.Id;
|
newRoom.FloorId = i_room.FloorId;
|
newRoom.TemperatrueDevice = i_room.TemperatrueDevice;
|
newRoom.Temperatrue = i_room.Temperatrue;
|
newRoom.HumidityDevice = i_room.HumidityDevice;
|
newRoom.Humidity = i_room.Humidity;
|
newRoom.Name = i_room.Name;
|
newRoom.BackgroundImage = i_room.BackgroundImage;
|
newRoom.BackgroundImageType = i_room.BackgroundImageType;
|
|
return newRoom;
|
}
|
|
#endregion
|
|
#region ■ 一般方法___________________________
|
|
/// <summary>
|
/// 检测我的喜爱这个房间对象
|
/// </summary>
|
private void CheckLoveRoom()
|
{
|
if (Config.Instance.Home.ListRooms.Contains("Favorite") == false)
|
{
|
//默认添加喜爱的房间--禁止修改房间名
|
var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.jpg", Id = "Favorite" };
|
love.Save(false);
|
//添加到house 房间路径列表
|
var currentHome = Config.Instance.Home;
|
currentHome.ListRooms.Insert(0, love.Id);
|
currentHome.Save(false);
|
|
this.dicRooms["Favorite"] = love;
|
}
|
}
|
|
#endregion
|
}
|
}
|