黄学彪
2020-09-22 ade5917841b0fdcb1df7353ef7c56b1a1bdc9282
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using Shared.Common;
using System;
using System.Collections.Generic;
using System.Text;
using ZigBee.Device;
 
namespace Shared.Phone.UserCenter
{
    /// <summary>
    /// 房间的逻辑
    /// </summary>
    public class HdlRoomLogic
    {
        #region ■ 变量声明___________________________
 
        /// <summary>
        /// 房间的逻辑
        /// </summary>
        private static HdlRoomLogic m_Current = null;
        /// <summary>
        /// 房间的逻辑
        /// </summary>
        public static HdlRoomLogic Current
        {
            get
            {
                if (m_Current == null)
                {
                    m_Current = new HdlRoomLogic();
                }
                return m_Current;
            }
        }
        /// <summary>
        /// 当前主页选择的房间对象
        /// </summary>
        public Room NowMainPageRoom = null;
        /// <summary>
        /// 当前分类选择的房间对象
        /// </summary>
        public Room NowCategoryRoom = null;
        /// <summary>
        /// 所有的房间信息
        /// </summary>
        private Dictionary<string, Room> dicRooms = new Dictionary<string, Room>();
 
        #endregion
 
        #region ■ 初始化_____________________________
 
        /// <summary>
        /// 初始化房间信息
        /// 从文件中全部读取所有的房间数据到内存
        /// </summary>
        public void InitAllRoom()
        {
            this.NowMainPageRoom = null;
            this.NowCategoryRoom = null;
 
            //清空本地缓存
            this.dicRooms.Clear();
            //检测我的喜爱这个房间对象
            this.CheckLoveRoom();
            
            foreach (var roomId in Config.Instance.Home.ListRooms)
            {
                //从文件里面获取房间对象
                var room = this.GetRoomByFilePath($"Room_{roomId}.json");
                if (room != null)
                {
                    this.dicRooms[room.Id] = (room);
                }
            }
            //设置当前楼层的ID
            Config.Instance.Home.SetCurrentFloorId();
            //顺便刷新场景
            HdlSceneLogic.Current.ReFreshByLocal();
            //刷新房间视图列表
            this.RefreshRoomListView();
        }
 
        /// <summary>
        /// 从本地重新加载全部的房间
        /// </summary>
        public void RefreshAllRoomByLocation()
        {
            var homeTemp = Config.Instance.Home;
            homeTemp.ListRooms.Clear();
 
            var listFile = Global.FileListByHomeId();
 
            //我的喜爱的房间必须要在第0位才行
            string fRoom = "Room_Favorite.json";
            if (listFile.Contains(fRoom) == true)
            {
                listFile.Remove(fRoom);
                homeTemp.ListRooms.Add("Favorite");
            }
 
            var listRoomFile = new List<string>();
            foreach (string fileName in listFile)
            {
                if (fileName.StartsWith("Room_"))
                {
                    string roomId = fileName.Replace("Room_", string.Empty).Replace(".json", string.Empty);
                    homeTemp.ListRooms.Add(roomId);
                    listRoomFile.Add(fileName);
                }
            }
            //检测楼层数据的合法性
            if (UserCenterResourse.UserInfo.AuthorityNo == 3)
            {
                this.CheckMemberFloorData(listRoomFile);
            }
            else
            {
                this.CheckAdminFloorData(listRoomFile);
            }
 
            homeTemp.Save(false);
            InitAllRoom();
        }
 
        /// <summary>
        /// 刷新房间视图列表
        /// </summary>
        public void RefreshRoomListView()
        {
            Application.RunOnMainThread(() =>
            {
                MainPage.ListRoomViewFrom.Instance?.RefreshListRoom();
            });
        }
 
        /// <summary>
        /// 检测楼层数据的合法性
        /// </summary>
        /// <param name="listRoomFile"></param>
        private void CheckAdminFloorData(List<string> listRoomFile)
        {
            //没有楼层,则无需处理
            if (Config.Instance.Home.FloorDics.Count == 0) { return; }
 
            //主人或者管理员的话,就检测是否存在未分配楼层的房间
            for (int i = 0; i < listRoomFile.Count; i++)
            {
                try
                {
                    var byteData = Global.ReadFileByHomeId(listRoomFile[i]);
                    string valueData = System.Text.Encoding.UTF8.GetString(byteData);
                    var roomTemp = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.Room>(valueData);
 
                    //检测多个手机来回创建,然后又删除之后,楼层数据不能保证100%同步的问题
                    if (roomTemp.FloorId != string.Empty && Config.Instance.Home.FloorDics.ContainsKey(roomTemp.FloorId) == false)
                    {
                        //未知楼层
                        Config.Instance.Home.FloorDics[roomTemp.FloorId] = Language.StringByID(R.MyInternationalizationString.uUnKnownFloor);
                    }
                }
                catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
            }
        }
 
        /// <summary>
        /// 检测楼层数据的合法性
        /// </summary>
        /// <param name="listRoomFile"></param>
        private void CheckMemberFloorData(List<string> listRoomFile)
        {
            //没有楼层,则无需处理
            if (Config.Instance.Home.FloorDics.Count == 0) { return; }
 
            //成员的话,就检测是否存在没有房间的楼层
            var listEsixtFloor = new List<string>();
            for (int i = 0; i < listRoomFile.Count; i++)
            {
                try
                {
                    var byteData = Global.ReadFileByHomeId(listRoomFile[i]);
                    string valueData = System.Text.Encoding.UTF8.GetString(byteData);
                    var roomTemp = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.Room>(valueData);
                    if (roomTemp.FloorId != string.Empty && listEsixtFloor.Contains(roomTemp.FloorId) == false)
                    {
                        //收集楼层
                        listEsixtFloor.Add(roomTemp.FloorId);
                    }
                }
                catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
            }
            var listDeleteId = new List<string>();
            foreach (var flootId in Config.Instance.Home.FloorDics.Keys)
            {
                if (listEsixtFloor.Contains(flootId) == false)
                {
                    //如果这个id不存在于任何房间的话,收集它
                    listDeleteId.Add(flootId);
                }
            }
            foreach (var deleteId in listDeleteId)
            {
                //删除这个id
                Config.Instance.Home.FloorDics.Remove(deleteId);
            }
            Config.Instance.Home.Save(false);
        }
 
        #endregion
 
        #region ■ 添加房间___________________________
 
        /// <summary>
        /// 增加房间
        /// </summary>
        /// <param name="room">Room.</param>
        /// <param name="rorefreshRoomViewom">是否刷新房间视图列表界面</param>
        public void AddRoom(Room room, bool refreshRoomView = true)
        {
            if (Global.IsExistsByHomeId(room.FileName) == true
                || Config.Instance.Home.ListRooms.Contains(room.Id) == true)
            {
                return;
            }
            //添加到缓存
            this.dicRooms[room.Id] = room;
            //把房间ID添加到住宅
            Config.Instance.Home.AddRoomId(room.Id);
            //生成文件
            room.Save();
            //备份
            HdlAutoBackupLogic.AddOrEditorFile(room.FileName);
            if (refreshRoomView == true)
            {
                //刷新房间视图列表
                this.RefreshRoomListView();
            }
        }
 
        #endregion
 
        #region ■ 删除房间___________________________
 
        /// <summary>
        /// 删除房间
        /// </summary>
        /// <param name="roomId">房间ID</param>
        /// <returns></returns>
        public void RemoveRoom(string roomId)
        {
            //根据房间Id,获取房间对象
            var room = this.GetRoomById(roomId);
            if (room == null)
            {
                return;
            }
            //删除来自拍照或者系统图库的房间背景图片
            if (room.BackgroundImageType == 1 || room.BackgroundImageType == 2)
            {
                //删除掉原来的自定义图片
                if (Global.IsExistsByHomeId(room.BackgroundImage) == true)
                {
                    Global.DeleteFilebyHomeId(room.BackgroundImage);
                    //删除备份
                    HdlAutoBackupLogic.DeleteFile(room.BackgroundImage);
                }
            }
            //我的喜爱
            var loveRoom = this.GetLoveRoom();
            if (loveRoom != null)
            {
                //移除我的喜爱里面的设备
                for (int i = 0; i < room.ListDevice.Count; i++)
                {
                    loveRoom.ListDevice.Remove(room.ListDevice[i]);
                }
                //移除我的喜爱里面的场景
                for (int i = 0; i < room.ListSceneId.Count; i++)
                {
                    loveRoom.ListSceneId.Remove(room.ListSceneId[i]);
                }
                loveRoom.Save(false);
            }
 
            Config.Instance.Home.RemoveRoomId(roomId);
            this.dicRooms.Remove(roomId);
 
            string roomFilePath = room.FileName;
            if (Global.IsExistsByHomeId(roomFilePath) == true)
            {
                //删除文件
                Global.DeleteFilebyHomeId(roomFilePath);
            }
            HdlAutoBackupLogic.DeleteFile(roomFilePath);
 
            //根据房间ID,移除指定的真实物理设备的所属房间记录
            Common.LocalDevice.Current.DeleteRealDeviceByRoomId(roomId);
 
            //刷新房间视图列表
            this.RefreshRoomListView();
        }
 
        #endregion
 
        #region ■ 获取房间___________________________
 
        /// <summary>
        /// 获取喜爱房间
        /// </summary>
        /// <returns></returns>
        public Room GetLoveRoom()
        {
            //检测我的喜爱这个房间对象
            this.CheckLoveRoom();
 
            return this.dicRooms["Favorite"];
        }
 
        /// <summary>
        /// 通过路径获取房间
        /// </summary>
        /// <returns>The room by file path.</returns>
        /// <param name="roomFilePath">Room file path.</param>
        private Room GetRoomByFilePath(string roomFilePath)
        {
            try
            {
                var roomFile = Global.ReadFileByHomeId(roomFilePath);
                var nowRoom = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(Encoding.UTF8.GetString(roomFile));
 
                return nowRoom;
            }
            catch (Exception ex)
            {
                HdlLogLogic.Current.WriteLog(ex);
                return null;
            }
        }
 
        /// <summary>
        /// 根据房间Id,获取房间对象
        /// </summary>
        /// <returns>The room by name.</returns>
        /// <param name="roomId">房间ID</param>
        public Room GetRoomById(string roomId)
        {
            if (this.dicRooms.ContainsKey(roomId) == false)
            {
                return null;
            }
            return this.dicRooms[roomId];
        }
 
        /// <summary>
        /// 根据设备获取房间名字(楼层+房间名)
        /// </summary>
        /// <returns>房间名</returns>
        /// <param name="device">设备对象</param>
        public string GetRoomNameByDevice(CommonDevice device)
        {
            var room = this.GetRoomByDevice(device);
            return this.GetFloorRoomName(room);
        }
 
        /// <summary>
        /// 获取房间名字(楼层+房间名)
        /// </summary>
        /// <returns>房间名</returns>
        /// <param name="room">房间对象</param>
        public string GetFloorRoomName(Room room)
        {
            if (room == null)
            {
                //未分配区域
                return Language.StringByID(R.MyInternationalizationString.uDeviceNotAssignedRoom);
            }
            if (Config.Instance.Home.FloorDics.ContainsKey(room.FloorId) == true)
            {
                //(楼层+房间名)
                return Config.Instance.Home.FloorDics[room.FloorId] + " " + room.Name;
            }
            return room.Name;
        }
 
        /// <summary>
        /// 获取设备所在的房间(没有设置有房间则返回null)
        /// </summary>
        /// <returns>The room by device.</returns>
        /// <param name="device">设备对象</param>
        public Room GetRoomByDevice(CommonDevice device)
        {
            string mainKeys = LocalDevice.Current.GetDeviceMainKeys(device);
            foreach (var room in this.dicRooms.Values)
            {
                if (room.IsLove == true)
                {
                    //喜爱房间不处理
                    continue;
                }
                if (room.ListDevice.Contains(mainKeys) == true)
                {
                    return room;
                }
            }
            return null;
        }
 
        /// <summary>
        /// 通过场景id获取房间名
        /// </summary>
        /// <returns>The room name by scene identifier.</returns>
        /// <param name="sceneId">Scene identifier.</param>
        public string GetRoomNameBySceneId(int sceneId)
        {
            var room = GetRoomBySceneId(sceneId);
            if (room == null)
            {
                return null;
            }
            return room.Name;
        }
 
        /// <summary>
        /// 通过场景id获取房间对象
        /// </summary>
        /// <returns>The room  by scene identifier.</returns>
        /// <param name="sceneId">Scene identifier.</param>
        public Room GetRoomBySceneId(int sceneId)
        {
            foreach (var room in this.dicRooms.Values)
            {
                if (room.IsLove == true)
                {
                    //喜爱房间不处理
                    continue;
                }
                if (room.ListSceneId.Contains(sceneId) == true)
                {
                    return room;
                }
            }
            return null;
        }
 
        /// <summary>
        /// 获取当前楼层的房间
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<Room> GetRoomsByFloorId(string id)
        {
            var listRoom = new List<Room>();
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                //没有楼层
                foreach (var room in this.dicRooms.Values)
                {
                    listRoom.Add(room);
                }
            }
            else
            {
                foreach (var room in this.dicRooms.Values)
                {
                    if (room.FloorId == id)
                    {
                        listRoom.Add(room);
                    }
                }
            }
            return listRoom;
        }
 
        /// <summary>
        /// 获取全部的房间
        /// </summary>
        /// <returns></returns>
        public List<Room> GetAllListRooms()
        {
            var listRoom = new List<Room>();
            foreach (var room in this.dicRooms.Values)
            {
                listRoom.Add(room);
            }
            return listRoom;
        }
 
        /// <summary>
        /// 获取当前楼层的房间名称
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<string> GetRoomNamesByFloorId(string id)
        {
            var listName = new List<string>();
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                //没有楼层
                foreach (var room in this.dicRooms.Values)
                {
                    listName.Add(room.Name);
                }
            }
            else
            {
                foreach (var room in this.dicRooms.Values)
                {
                    if (room.FloorId == id)
                    {
                        listName.Add(room.Name);
                    }
                }
            }
            return listName;
        }
 
        /// <summary>
        /// 获取当前楼层的房间(拼接了【常用】在第一位)
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<Room> GetRoomsByFloorIdAppendLoveRoom(string id)
        {
            var listRoom = new List<Room>();
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                //没有楼层
                foreach (var room in this.dicRooms.Values)
                {
                    if (room.IsLove == false)
                    {
                        listRoom.Add(room);
                    }
                }
            }
            else
            {
                foreach (var room in this.dicRooms.Values)
                {
                    if (room.FloorId == id && room.IsLove == false)
                    {
                        listRoom.Add(room);
                    }
                }
            }
            listRoom.Insert(0, GetLoveRoom());
            return listRoom;
        }
 
        /// <summary>
        /// 获取当前楼层的房间(拼接了【常用】在第一位)
        /// </summary>
        /// <returns></returns>
        public List<Room> GetRoomsByCurrentFloorIdAppendLoveRoom()
        {
            return this.GetRoomsByFloorIdAppendLoveRoom(Config.Instance.Home.CurrentFloorId);
        }
 
        #endregion
 
        #region ■ 房间方法___________________________
 
        /// <summary>
        /// 设备的房间变更
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="roomId">新房间Id</param>
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true)
        {
            //选择的是未分配
            if (roomId == string.Empty)
            {
                //从原来的房间移除设备
                this.DeleteDevice(device);
                //移除我的喜爱
                this.DeleteLoveDevice(device);
                //设备改变房间的话,主页需要重新刷新
                UserView.UserPage.Instance.RefreshForm = true;
                return;
            }
            //房间是否修改
            if (this.IsRoomChanged(device, roomId) == false)
            {
                return;
            }
            //从原来的房间移除设备,这里不删除真实设备的房间
            this.DeleteDevice(device, false);
 
            //添加到新的房间
            var room = this.GetRoomById(roomId);
            if (room != null)
            {
                this.AddDevice(room, device, saveRealRoom);
            }
            //设备改变房间的话,主页需要重新刷新
            UserView.UserPage.Instance.RefreshForm = true;
        }
 
        /// <summary>
        /// 房间名字是否有修改
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="roomId">新房间Id</param>
        /// <returns></returns>
        public bool IsRoomChanged(CommonDevice device, string roomId)
        {
            var room = this.GetRoomByDevice(device);
            if (room == null || room.Id != roomId)
            {
                return true;
            }
            return false;
        }
 
        /// <summary>
        /// 获取房间所在区域
        /// 楼层,房间名
        /// </summary>
        /// <returns></returns>
        public string GetZoneName(Room i_room)
        {
            if (string.IsNullOrEmpty(i_room.FloorId))
            {
                return i_room.Name;
            }
            var floorName = HdlResidenceLogic.Current.GetFloorNameById(i_room.FloorId);
            if (floorName == null)
            {
                return i_room.Name;
            }
            return $"{floorName},{i_room.Name}";
        }
 
        #endregion
 
        #region ■ 添加设备___________________________
 
        /// <summary>
        /// 添加设备
        /// </summary>
        /// <param name="i_room">房间对象</param>
        /// <param name="device">要添加的设备对象</param>
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void AddDevice(Room i_room, CommonDevice device, bool saveRealRoom)
        {
            if (device == null)
            {
                return;
            }
            //设备信息保存到本地
            device.Save();
 
            string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
            if (i_room.ListDevice.Contains(mainkeys) == false)
            {
                //保存到本地
                i_room.ListDevice.Add(mainkeys);
                i_room.Save();
 
                if (i_room.IsLove == false && saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
                {
                    //如果只有一个回路,则修改真实物理设备的房间
                    LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, i_room.Id, false);
                }
            }
        }
 
        /// <summary>
        /// 添加喜爱设备
        /// </summary>
        /// <param name="device">要添加的设备对象</param>
        public void AddLoveDevice(CommonDevice device)
        {
            if (device == null)
            {
                return;
            }
            //我的喜爱
            var loveRoom = this.GetLoveRoom();
            if (loveRoom != null)
            {
                string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
                if (loveRoom.ListDevice.Contains(mainkeys) == false)
                {
                    //保存到本地
                    loveRoom.ListDevice.Add(mainkeys);
                    loveRoom.Save();
                }
            }
        }
 
        #endregion
 
        #region ■ 删除设备___________________________
 
        /// <summary>
        /// 删除设备(这个函数不删除我的喜爱)
        /// </summary>
        /// <param name="device">要删除的设备对象</param>
        /// <param name="deleteReal">是否删除真实物理设备的房间</param>
        public void DeleteDevice(CommonDevice device, bool deleteReal = true)
        {
            if (device == null)
            {
                return;
            }
            //如果它只有一个回路
            if (deleteReal == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
            {
                //删除掉它的真实物理设备的所在位置
                LocalDevice.Current.DeleteRealDeviceFromRoom(device);
            }
 
            //根据设备,获取所在的房间
            var room = this.GetRoomByDevice(device);
            if (room == null)
            {
                return;
            }
            //移除缓存
            string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
            room.ListDevice.Remove(mainkeys);
            room.Save();
            //更改自动备份
            HdlAutoBackupLogic.AddOrEditorFile(room.FileName);
 
            //递归:删除掉以前的旧数据导致的多个房间的问题
            this.DeleteDevice(device, deleteReal);
        }
 
        /// <summary>
        /// 删除我的喜爱的设备
        /// </summary>
        /// <param name="device">要删除的设备对象</param>
        public void DeleteLoveDevice(CommonDevice device)
        {
            if (device == null)
            {
                return;
            }
            //我的喜爱
            var loveRoom = this.GetLoveRoom();
            if (loveRoom != null)
            {
                //移除缓存
                string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
                loveRoom.ListDevice.Remove(mainkeys);
                loveRoom.Save();
                //更改自动备份
                HdlAutoBackupLogic.AddOrEditorFile(loveRoom.FileName);
            }
        }
 
        #endregion
 
        #region ■ 获取设备___________________________
 
        /// <summary>
        /// 获取当前房间下的全部设备
        /// </summary>
        /// <returns></returns>
        public List<CommonDevice> GetRoomListDevice(Room i_room)
        {
            var dicSort = new Dictionary<string, List<int>>();
            foreach (var mainKeys in i_room.ListDevice)
            {
                var device = LocalDevice.Current.GetDevice(mainKeys);
                if (device != null)
                {
                    if (dicSort.ContainsKey(device.DeviceAddr) == false)
                    {
                        dicSort[device.DeviceAddr] = new List<int>();
                    }
                    dicSort[device.DeviceAddr].Add(device.DeviceEpoint);
                }
            }
            var listDevice = new List<CommonDevice>();
            foreach (var strMac in dicSort.Keys)
            {
                var listEpont = dicSort[strMac];
                //排序
                listEpont.Sort();
                for (int i = 0; i < listEpont.Count; i++)
                {
                    var device = LocalDevice.Current.GetDevice(strMac, listEpont[i]);
                    listDevice.Add(device);
                }
            }
            return listDevice;
        }
 
        /// <summary>
        /// 获取房间设备类型
        /// </summary>
        /// <param name="room"></param>
        /// <returns></returns>
        public List<DeviceType> GetDeviceTypes(Room i_room)
        {
            var typeList = new List<DeviceType>();
            foreach (var mainKeys in i_room.ListDevice)
            {
                var device = LocalDevice.Current.GetDevice(mainKeys);
                if (device != null)
                {
                    typeList.Add(device.Type);
                }
            }
            return typeList;
        }
 
        /// <summary>
        /// 获取该类型的设备
        /// </summary>
        /// <param name="room"></param>
        /// <param name="deviceType"></param>
        /// <returns></returns>
        public List<CommonDevice> GetRoomListDevice(Room room, DeviceType deviceType)
        {
            List<CommonDevice> typeList = new List<CommonDevice>();
            foreach (var mainKeys in room.ListDevice)
            {
                var device = LocalDevice.Current.GetDevice(mainKeys);
                if (device != null && device.Type == deviceType)
                {
                    typeList.Add(device);
                }
            }
 
            return typeList;
        }
 
        /// <summary>
        /// 获取未分配区域设备
        /// </summary>
        /// <returns></returns>
        public List<CommonDevice> GetUnalloctedDevice()
        {
            var listDevice = new List<CommonDevice>();
 
            //已经存在的设备
            var listEsxit = new HashSet<string>();
            foreach (var room in this.dicRooms.Values)
            {
                if (room.IsLove == true)
                {
                    //不包含收藏房间
                    continue;
                }
                foreach (string mainkeys in room.ListDevice)
                {
                    if (listEsxit.Contains(mainkeys) == false)
                    {
                        listEsxit.Add(mainkeys);
                    }
                }
            }
 
            //所有设备
            var commonDeviceList = LocalDevice.Current.listAllDevice;
            foreach (var device in commonDeviceList)
            {
                //判断该设备能否显示在主页
                if (LocalDevice.Current.CanShowInHomeHomeMainPage(device) == false)
                {
                    continue;
                }
                string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
                if (listEsxit.Contains(mainkeys) == false)
                {
                    listDevice.Add(device);
                }
            }
            return listDevice;
        }
 
        /// <summary>
        /// 获取全部房间全部的设备
        /// </summary>
        /// <returns></returns>
        public List<CommonDevice> GetAllRoomListDevice()
        {
            var listDevice = new List<CommonDevice>();
            foreach (var room in this.dicRooms.Values)
            {
                if (room.IsSharedRoom || room.IsLove)
                {
                    continue;
                }
                listDevice.AddRange(this.GetRoomListDevice(room));
            }
            return listDevice;
        }
 
        #endregion
 
        #region ■ 设备是否收藏_______________________
 
        /// <summary>
        /// 是否是收藏设备
        /// </summary>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public bool IsCollectInRoom(CommonDevice device)
        {
            string mainkeys = LocalDevice.Current.GetDeviceMainKeys(device);
            //喜爱房间
            var room = this.GetLoveRoom();
            return room.ListDevice.Contains(mainkeys);
        }
 
        /// <summary>
        /// 是否是收藏设备
        /// </summary>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public bool IsCollectInRoom(SceneUI scene)
        {
            //喜爱房间
            var room = this.GetLoveRoom();
            return room.ListSceneId.Contains(scene.Id);
        }
 
        #endregion
 
        #region ■ 楼层和房间顺序相关_________________
 
        /// <summary>
        /// 根据楼层的主键获取排序后的房间列表(支持无楼层模式,不获取收藏房间)
        /// </summary>
        /// <param name="i_floorKeys">楼层的主键</param>
        /// <param name="getShard">分享的房间是否也获取</param>
        /// <returns></returns>
        public List<Room> GetFloorSortRoom(string i_floorKeys, bool getShard = true)
        {
            if (i_floorKeys == null)
            {
                i_floorKeys = string.Empty;
            }
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
 
            var listRoomSort = new List<string>();
            if (dicAllSort.ContainsKey(i_floorKeys) == true)
            {
                listRoomSort = dicAllSort[i_floorKeys];
            }
            else
            {
                dicAllSort[i_floorKeys] = listRoomSort;
            }
 
            var dicRoom = new Dictionary<string, Common.Room>();
            foreach (var room in this.dicRooms.Values)
            {
                if (room.FloorId != i_floorKeys && i_floorKeys != string.Empty)
                {
                    //不是同一个楼层
                    continue;
                }
                if (room.IsLove == true)
                {
                    //不要我的喜爱
                    continue;
                }
                if (listRoomSort.Contains(room.Id) == false)
                {
                    //新添加的房间
                    listRoomSort.Add(room.Id);
                }
                if (getShard == false && room.IsSharedRoom == true)
                {
                    //不要分享的房间
                    continue;
                }
                dicRoom[room.Id] = room;
            }
 
            var listSortRoom = new List<Room>();
            for (int i = 0; i < listRoomSort.Count; i++)
            {
                if (dicRoom.ContainsKey(listRoomSort[i]) == true)
                {
                    listSortRoom.Add(dicRoom[listRoomSort[i]]);
                }
            }
 
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            return listSortRoom;
        }
 
        /// <summary>
        /// 保存房间的顺序
        /// </summary>
        /// <param name="i_floorKeys">楼层主键</param>
        /// <param name="listSort">房间顺序(房间的主键)</param>
        public void SaveRoomSort(string i_floorKeys, List<string> listSort)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
 
            //保存顺序
            dicAllSort[i_floorKeys] = listSort;
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            dicAllSort.Clear();
        }
 
        /// <summary>
        /// 获取排序后的楼层
        /// </summary>
        /// <returns></returns>
        public Dictionary<string, string> GetFloorSortList()
        {
            //读取楼层顺序
            var listFloorSort = new List<string>();
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                listFloorSort = Newtonsoft.Json.JsonConvert.DeserializeObject<List<string>>(strData);
            }
            foreach (string keys in Common.Config.Instance.Home.FloorDics.Keys)
            {
                if (listFloorSort.Contains(keys) == false)
                {
                    //新添加的楼层
                    listFloorSort.Add(keys);
                }
            }
 
            var dic = new Dictionary<string, string>();
            for (int i = 0; i < listFloorSort.Count; i++)
            {
                if (Config.Instance.Home.FloorDics.ContainsKey(listFloorSort[i]) == true)
                {
                    dic[listFloorSort[i]] = Config.Instance.Home.FloorDics[listFloorSort[i]];
                }
            }
 
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listFloorSort);
            return dic;
        }
 
        /// <summary>
        /// 保存楼层的顺序
        /// </summary>
        /// <param name="listSort">楼层的主键</param>
        public void SaveFloorSort(List<string> listSort)
        {
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listSort);
        }
 
        #endregion
 
        #region ■ 克隆房间对象_______________________
 
        /// <summary>
        /// 克隆房间对象
        /// </summary>
        /// <returns></returns>
        public Room CloneRoomClass(Room i_room)
        {
            var newRoom = new Room();
            //克隆属性
            newRoom.Id = i_room.Id;
            newRoom.FloorId = i_room.FloorId;
            newRoom.TemperatrueDevice = i_room.TemperatrueDevice;
            newRoom.Temperatrue = i_room.Temperatrue;
            newRoom.HumidityDevice = i_room.HumidityDevice;
            newRoom.Humidity = i_room.Humidity;
            newRoom.Name = i_room.Name;
            newRoom.BackgroundImage = i_room.BackgroundImage;
            newRoom.BackgroundImageType = i_room.BackgroundImageType;
 
            return newRoom;
        }
 
        #endregion
 
        #region ■ 一般方法___________________________
 
        /// <summary>
        /// 检测我的喜爱这个房间对象
        /// </summary>
        private void CheckLoveRoom()
        {
            if (Config.Instance.Home.ListRooms.Contains("Favorite") == false)
            {
                //默认添加喜爱的房间--禁止修改房间名
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.jpg", Id = "Favorite" };
                love.Save(false);
                //添加到house 房间路径列表
                var currentHome = Config.Instance.Home;
                currentHome.ListRooms.Insert(0, love.Id);
                currentHome.Save(false);
 
                this.dicRooms["Favorite"] = love;
            }
        }
 
        #endregion
    }
}