using System;
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namespace Shared
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{
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[Serializable]
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public class SceneObjectiveRes
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{
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public int SceneOBJId { get; set; }
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public int Command { get; set; }
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public string DeviceName { get; set; }
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public int DeviceID { get; set; }
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public string DeviceType { get; set; }
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public byte [] DataBytes { get; set; }
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public string DataStrings { get; set; }
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}
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}
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