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using System;
using System.Collections.Generic;
 
namespace HDL_ON.Entity
{
    /// <summary>
    /// 房间对象
    /// </summary>
    [Serializable]
    public class Floor
    {
        /// <summary>
        /// 楼层名称
        /// </summary>
        public string name = "1F";
        /// <summary>
        /// 楼层ID
        /// </summary>
        public string sid;
    }
 
 
    /// <summary>
    /// 房间对象
    /// </summary>
    [Serializable]
    public class Room
    {
        /// <summary>
        /// 房间名
        /// </summary>
        public string name = "Room";
 
        public string roomSavePath
        {
            get
            {
                return "RoomData_" + sid;
            }
        }
        /// <summary>
        /// 房间ID
        /// </summary>
        public string sid;
        /// <summary>
        /// 房间背景
        /// </summary>
        public string backgroundImage = "Classification/Room/Roombg.png";
        /// <summary>
        /// 楼层索引
        /// </summary>
        public string floorId = "";
        /// <summary>
        /// 楼层
        /// </summary>
        [Newtonsoft.Json.JsonIgnore]
        public string floorName
        {
            get
            {
                if (DB_ResidenceData.residenceData.floors.Count > 0)
                {
                    var f = DB_ResidenceData.residenceData.floors.Find((obj) => obj.sid == floorId);
                    if (f != null)
                    {
                        return f.name + " ";
                    }
                }
                return "";
            }
        }
        /// <summary>
        /// 房间功能列表
        /// </summary>
        List<Function> functions = new List<Function>();
        /// <summary>
        /// 获取房间功能列表
        /// </summary>
        public List<Function> GetRoomFunctions(bool needRefresh)
        {
            if(needRefresh)
            {
                functions = new List<Function>();
            }
            if (functions.Count == 0)
            {
                foreach (var f in DB_ResidenceData.functionList.GetAllFunction())
                {
                    if (f.roomIds.Contains(sid) && sid != null)
                    {
                        functions.Add(f);
                    }
                }
            }
            return functions;
        }
        /// <summary>
        /// 增加房间功能
        /// 操作的是缓存数据,不用保存
        /// </summary>
        public void AddRoomFunction(Function function)
        {
            functions.Add(function);
        }
        /// <summary>
        /// 删除房间功能
        /// 操作的是缓存数据,不用保存
        /// </summary>
        public void RemoveRoomFunction(Function function)
        {
            functions.Remove(functions.Find((obj) => obj.sid == function.sid));
        }
        /// <summary>
        /// 房间场景列表
        /// </summary>
        List<Scene> scenes = new List<Scene>();
        /// <summary>
        /// 获取场景列表
        /// </summary>
        /// <returns></returns>
        public List<Scene> GetRoomScenes(bool needRefresh)
        {
            if (needRefresh)
            {
                scenes = new List<Scene>();
            }
            if (scenes.Count == 0)
            {
                foreach (var s in DB_ResidenceData.functionList.scenes)
                {
                    if (s.roomIds.Contains(sid) && sid != null)
                    {
                        scenes.Add(s);
                    }
                }
            }
            return scenes;
        }
        /// <summary>
        /// 增加房间场景
        /// 操作的是缓存数据,不用保存
        /// </summary>
        /// <param name="scene"></param>
        public void AddRoomScene(Scene scene)
        {
            scenes.Add(scene);
        }
        /// <summary>
        /// 移除房间场景
        /// 操作的是缓存数据,不用保存
        /// </summary>
        /// <param name="scene"></param>
        public void RemoveRoomScene(Scene scene)
        {
            scenes.Remove(scenes.Find((obj) => obj.sid == scene.sid));
        }
        /// <summary>
        /// 保存房间数据
        /// </summary>
        public void SaveRoomData()
        {
            var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this));
            FileUtils.WriteFileByBytes("RoomData_" + this.sid, ssd);
            MainPage.Log($"Save FunctionData {name} : {this.sid}");
        }
 
 
    }
 
    /// <summary>
    /// 服务返回的房间对象
    /// </summary>
    public class ServerReplyRoom
    {
        //云端房间ID
        public string roomId = "";
        /// <summary>
        /// 房间名称
        /// </summary>
        public string roomName = "";
        /// <summary>
        /// 房间图片
        /// </summary>
        public string roomImage = "";
        /// <summary>
        /// 房间全名
        /// </summary>
        public string roomFullName = "";
        /// <summary>
        /// 调试软件\app生成的唯一ID
        /// </summary>
        public string uid = "";
    }
}