using System;
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using HDL_ON.DriverLayer;
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using HDL_ON.Entity;
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using Shared;
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namespace HDL_ON.UI
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{
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public partial class RGBPage
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{
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/// <summary>
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/// 更新功能状态
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/// </summary>
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public static void UpdataStates(Function updateTemp)
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{
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Application.RunOnMainThread((() =>
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{
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try
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{
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if (bodyView == null)
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return;
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if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid)
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{
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if (updateTemp.trait_on_off.curValue.ToString() == "on")
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{
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//解决部分安卓手机,刷新图片时会变小问题
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if (bodyView.colorPicker.ColorImagePath != "FunctionIcon/Light/ColorWheel.png")
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{
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bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheel.png";
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}
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bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
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bodyView.btnSwitch.IsSelected = true;
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if (!bodyView.onDimmerBar)
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{
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bodyView.dimmerBar.Progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Brightness));
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}
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}
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//状态一样时,不再刷新视图
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else if (updateTemp.trait_on_off.curValue.ToString() == "off" && bodyView.btnSwitch.IsSelected == true)
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{
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//解决部分安卓手机,刷新图片时会变小问题
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if (bodyView.colorPicker.ColorImagePath != "FunctionIcon/Light/ColorWheelGray.png")
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{
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bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheelGray.png";
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}
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//bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheelGray.png";
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bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.PromptingColor2;
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bodyView.btnSwitch.IsSelected = false;
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//色盘的圆点隐藏
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bodyView.btnWhiteRound.Visible = false;
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}
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bodyView.btnCurColor.BackgroundColor = (uint)(0xFF000000 + bodyView.lightTemp.GetRGBcolor(updateTemp));
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if (bodyView.lightTemp.GetRGBcolor(updateTemp) == 16777215 && bodyView.btnCurColor.BorderColor != 0x00000000)
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{
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bodyView.btnCurColor.BorderColor = CSS.CSS_Color.PromptingColor2;
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}
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else
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{
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bodyView.btnCurColor.BorderColor = 0x00000000;
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}
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}
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}
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catch (Exception ex)
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{
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MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
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}
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}));
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}
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void LoadEventList()
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{
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LoadColorChangeEvent();
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LoadCollectionEvent();
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LoadSwitchEvent();
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LoadEvent_BackCenterColor();
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LoadEvent_DimmerBar();
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LoadEvet_ChangeFadeTime();
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//回退刷新信息事件
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actionRefresh = () => {
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btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
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btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
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};
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}
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/// <summary>
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/// 颜色变化事件
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/// </summary>
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void LoadColorChangeEvent()
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{
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DateTime colorChangeTime = DateTime.MinValue;
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//当前点击的【点】是否正确
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bool pointIsRight = false;
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//圆的半径(考虑边界,需要设置它的半径比较小一点)
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int circleR = colorPicker.Width / 2 - Application.GetRealWidth(12);
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colorPicker.ColorChaged += (sender2, e2) => {
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if (function.trait_on_off.curValue.ToString() == "off"
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|| pointIsRight == false)
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{
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//pointIsRight:点的区域不是圆盘内
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return;
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}
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if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 200)
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{
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lightTemp.SetRGBcolor(e2,function);
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colorChangeTime = DateTime.Now;
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add(FunctionAttributeKey.RGB, lightTemp.GetRGBcolorString(function));
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Control.Ins.SendWriteCommand(function, d);
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}
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};
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colorPicker.MouseDownEventHandler += (sender, e) =>
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{
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if (function.trait_on_off.curValue.ToString() == "off")
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{
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return;
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}
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pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
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if (pointIsRight == false)
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{
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//点的区域不是圆盘内
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return;
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}
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//显示白点
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btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
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btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
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if (btnWhiteRound.Visible == true)
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{
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btnWhiteRound.Visible = false;
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}
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};
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colorPicker.MouseUpEventHandler += (sender, e) =>
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{
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if (function.trait_on_off.curValue.ToString() == "off")
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{
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return;
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}
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pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
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if (pointIsRight == false)
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{
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//点的区域不是圆盘内
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return;
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}
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//显示白点
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btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
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btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
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if (btnWhiteRound.Visible == false)
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{
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btnWhiteRound.Visible = true;
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}
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};
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colorPicker.MouseMoveEventHandler += (sender, e) =>
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{
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//当鼠标点下事件处理
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if (function.trait_on_off.curValue.ToString() == "off")
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{
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return;
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}
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pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
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if (pointIsRight == false)
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{
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//点的区域不是圆盘内
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return;
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}
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//显示白点
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btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
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btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
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if (btnWhiteRound.Visible == false)
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{
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btnWhiteRound.Visible = true;
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}
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btnCurColor.BackgroundColor = (uint)(0xFF000000 + lightTemp.GetRGBcolor(function));
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};
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}
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/// <summary>
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/// 收藏功能按钮事件
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/// </summary>
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void LoadCollectionEvent()
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{
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btnCollection.MouseUpEventHandler += (sender, e) => {
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btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
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function.CollectFunction();
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};
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}
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/// <summary>
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/// 灯光调光事件
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/// </summary>
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void LoadEvent_DimmerBar()
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{
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dimmerBar.OnStartTrackingTouchEvent = (sender, e)=>{
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onDimmerBar = true;
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};
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dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
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new System.Threading.Thread(() => {
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System.Threading.Thread.Sleep(200);
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onDimmerBar = false;
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})
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{ IsBackground = true }.Start();
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function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress);
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString());
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Control.Ins.SendWriteCommand(function, d);
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function.SetAttrState(FunctionAttributeKey.FadeTime, barFadeTime.Progress);
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};
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dimmerBar.OnProgressChangedEvent = (sender, e) => {
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//function.fadeTime = 0;
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//if (!btnSwitch.IsSelected)
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//{
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// dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
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//}
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//btnSwitch.IsSelected = e > 0 ? true : false;
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//function.brightness = e;
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//function.trait_on_off.curValue = e > 0 ? "on" : "off";
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//if (e == 0 || e == 100)
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//{
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// System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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// d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
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// Control.Ins.SendWriteCommand(function, d);
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//}
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//else
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//{
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// if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
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// {
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// function.refreshTime = DateTime.Now;
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// new System.Threading.Thread(() =>
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// {
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// //Control.Send(CommandType_A.write, function);
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// System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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// d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
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// Control.Ins.SendWriteCommand(function, d);
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// })
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// { IsBackground = true }.Start();
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// }
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// else
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// {
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// MainPage.Log("skip dimmer control!!");
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// }
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//}
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};
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}
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/// <summary>
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/// 修改灯光渐变时间
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/// </summary>
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void LoadEvet_ChangeFadeTime()
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{
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barFadeTime.OnStopTrackingTouchEvent = (sender, e) =>
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{
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function.SetAttrState(FunctionAttributeKey.FadeTime, barFadeTime.Progress);
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function.UpdataFuncitonInfo();
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};
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}
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/// <summary>
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/// 加载开关事件
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/// </summary>
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void LoadSwitchEvent()
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{
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btnSwitch.MouseUpEventHandler += (sender, e) =>
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{
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btnSwitch.IsSelected = !btnSwitch.IsSelected;
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dimmerBar.ProgressBarColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
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bodyView.colorPicker.ColorImagePath = btnSwitch.IsSelected ? "FunctionIcon/Light/ColorWheel.png" : "FunctionIcon/Light/ColorWheelGray.png";
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new System.Threading.Thread(() =>
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{
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function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
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d.Add(FunctionAttributeKey.FadeTime, function.GetAttrState(FunctionAttributeKey.FadeTime));
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if (btnSwitch.IsSelected)
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{
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if(function.lastBrightness == 0)
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{
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function.lastBrightness = 100;
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dimmerBar.Progress = 100;
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}
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d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString());
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}
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else
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{
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function.lastBrightness = Convert.ToInt32(function.GetAttrState(FunctionAttributeKey.Brightness));
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}
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Control.Ins.SendWriteCommand(function, d);
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})
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{ IsBackground = true }.Start();
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};
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}
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/// <summary>
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/// 恢复默认颜色
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/// </summary>
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void LoadEvent_BackCenterColor()
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{
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btnRestoredPoint.MouseUpEventHandler = (sender, e) =>
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{
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if(function.trait_on_off.curValue.ToString() == "off")
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{
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return;
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}
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btnWhiteRound.Visible = true;
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btnWhiteRound.Gravity = Gravity.Center;
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lightTemp.SetRGBcolor(new byte[] { 255, 255, 255 },function);
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btnCurColor.BackgroundColor = 0xFFFFFFFF;
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btnCurColor.BorderColor = CSS.CSS_Color.PromptingColor2;
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System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
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d.Add(FunctionAttributeKey.RGB, lightTemp.GetRGBcolorString(function));
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Control.Ins.SendWriteCommand(function, d);
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};
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}
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/// <summary>
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/// 检测点击点
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/// </summary>
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/// <param name="circleR">圆的半径</param>
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/// <param name="circleX">圆心X轴</param>
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/// <param name="circleY">圆心Y轴</param>
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/// <param name="pointX">点击点的X轴</param>
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/// <param name="pointY">点击点的Y轴</param>
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/// <returns></returns>
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private bool CheckPoint(int circleR, int circleX, int circleY, int pointX, int pointY)
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{
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int dwidth = circleX - pointX;
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if (dwidth < 0) { dwidth *= -1; }
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int dHeight = circleY - pointY;
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if (dHeight < 0) { dHeight *= -1; }
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//根据三角函数,求三角形的斜边长
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int dlength = dwidth * dwidth + dHeight * dHeight;
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//半径长度(不开方,所以是按平方算)
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circleR *= circleR;
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if (dlength < circleR)
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{
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//如果组成的三角形并没有长过半径,则代表还在圆内(不允许点边界)
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return true;
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}
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return false;
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}
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}
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}
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