wei
2021-07-01 2835fe50d3e194c21b16fec1c53ff905dd3a3ceb
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using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
    public partial class RGBPage
    {
        /// <summary>
        /// 更新功能状态
        /// </summary>
        public static void UpdataStates(Function updateTemp)
        {
            Application.RunOnMainThread((() =>
            {
                try
                {
                    if (bodyView == null)
                        return;
                    if (updateTemp.spk == bodyView.function.spk && updateTemp.sid == bodyView.function.sid)
                    {
 
                        if (updateTemp.trait_on_off.curValue.ToString() == "on")
                        {
                            //解决部分安卓手机,刷新图片时会变小问题
                            if (bodyView.colorPicker.ColorImagePath != "FunctionIcon/Light/ColorWheel.png")
                            {
                                bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheel.png";
                            }
                            bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
                            bodyView.btnSwitch.IsSelected = true;
                            if (!bodyView.onDimmerBar)
                            {
                                bodyView.dimmerBar.Progress = Convert.ToInt32(updateTemp.GetAttrState(FunctionAttributeKey.Brightness));
                            }
                        }
                        //状态一样时,不再刷新视图
                        else if (updateTemp.trait_on_off.curValue.ToString() == "off" && bodyView.btnSwitch.IsSelected == true)
                        {
                            //解决部分安卓手机,刷新图片时会变小问题
                            if (bodyView.colorPicker.ColorImagePath != "FunctionIcon/Light/ColorWheelGray.png")
                            {
                                bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheelGray.png";
                            }
                            //bodyView.colorPicker.ColorImagePath = "FunctionIcon/Light/ColorWheelGray.png";
                            bodyView.dimmerBar.ProgressBarColor = CSS.CSS_Color.PromptingColor2;
                            bodyView.btnSwitch.IsSelected = false;
                            //色盘的圆点隐藏
                            bodyView.btnWhiteRound.Visible = false;
                        }
                        bodyView.btnCurColor.BackgroundColor = (uint)(0xFF000000 + bodyView.lightTemp.GetRGBcolor(updateTemp));
                        if (bodyView.lightTemp.GetRGBcolor(updateTemp) == 16777215 && bodyView.btnCurColor.BorderColor != 0x00000000)
                        {
                            bodyView.btnCurColor.BorderColor = CSS.CSS_Color.PromptingColor2;
                        }
                        else
                        {
                            bodyView.btnCurColor.BorderColor = 0x00000000;
                        }
                    }
                }
                catch (Exception ex)
                {
                    MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
                }
            }));
        }
 
 
        void LoadEventList()
        {
            LoadColorChangeEvent();
            LoadCollectionEvent();
            LoadSwitchEvent();
            LoadEvent_BackCenterColor();
            LoadEvent_DimmerBar();
            LoadEvet_ChangeFadeTime();
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = function.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName();
            };
        }
 
        /// <summary>
        /// 颜色变化事件
        /// </summary>
        void LoadColorChangeEvent()
        {
            DateTime colorChangeTime = DateTime.MinValue;
 
            //当前点击的【点】是否正确
            bool pointIsRight = false;
            //圆的半径(考虑边界,需要设置它的半径比较小一点)
            int circleR = colorPicker.Width / 2 - Application.GetRealWidth(12);
 
            colorPicker.ColorChaged += (sender2, e2) => {
                if (function.trait_on_off.curValue.ToString() == "off"
                  || pointIsRight == false)
                {
                    //pointIsRight:点的区域不是圆盘内
                    return;
                }
                if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 200)
                {
                    lightTemp.SetRGBcolor(e2,function);
                    colorChangeTime = DateTime.Now;
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add(FunctionAttributeKey.RGB, lightTemp.GetRGBcolorString(function));
                    Control.Ins.SendWriteCommand(function, d);
                }
 
            };
            colorPicker.MouseDownEventHandler += (sender, e) =>
            {
                if (function.trait_on_off.curValue.ToString() == "off")
                {
                    return;
                }
                pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
                if (pointIsRight == false)
                {
                    //点的区域不是圆盘内
                    return;
                }
                //显示白点
                btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
                btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
                if (btnWhiteRound.Visible == true)
                {
                    btnWhiteRound.Visible = false;
                }
            };
            colorPicker.MouseUpEventHandler += (sender, e) =>
            {
                if (function.trait_on_off.curValue.ToString() == "off")
                {
                    return;
                }
                pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
                if (pointIsRight == false)
                {
                    //点的区域不是圆盘内
                    return;
                }
                //显示白点
                btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
                btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
                if (btnWhiteRound.Visible == false)
                {
                    btnWhiteRound.Visible = true;
                }
            };
 
 
 
            colorPicker.MouseMoveEventHandler += (sender, e) =>
            {
                //当鼠标点下事件处理
                if (function.trait_on_off.curValue.ToString() == "off")
                {
                    return;
                }
                pointIsRight = this.CheckPoint(circleR, colorPicker.Width / 2, colorPicker.Height / 2, (int)e.X, (int)e.Y);
                if (pointIsRight == false)
                {
                    //点的区域不是圆盘内
                    return;
                }
                //显示白点
                btnWhiteRound.X = (int)e.X - btnWhiteRound.Width / 2;
                btnWhiteRound.Y = (int)e.Y - btnWhiteRound.Height / 2;
                if (btnWhiteRound.Visible == false)
                {
                    btnWhiteRound.Visible = true;
                }
                btnCurColor.BackgroundColor = (uint)(0xFF000000 + lightTemp.GetRGBcolor(function));
            };
        }
 
        /// <summary>
        /// 收藏功能按钮事件
        /// </summary>
        void LoadCollectionEvent()
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = function.collect = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                function.CollectFunction();
            };
        }
 
        /// <summary>
        /// 灯光调光事件
        /// </summary>
        void LoadEvent_DimmerBar()
        {
            dimmerBar.OnStartTrackingTouchEvent = (sender, e)=>{
                onDimmerBar = true;
            };
            dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
                new System.Threading.Thread(() => {
                    System.Threading.Thread.Sleep(200);
                    onDimmerBar = false;
                })
                { IsBackground = true }.Start();
                function.SetAttrState(FunctionAttributeKey.Brightness, dimmerBar.Progress);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add(FunctionAttributeKey.Brightness, dimmerBar.Progress.ToString());
                Control.Ins.SendWriteCommand(function, d);
                function.SetAttrState(FunctionAttributeKey.FadeTime, barFadeTime.Progress);
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
                //function.fadeTime = 0;
                //if (!btnSwitch.IsSelected)
                //{
                //    dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
                //}
                //btnSwitch.IsSelected = e > 0 ? true : false;
                //function.brightness = e;
                //function.trait_on_off.curValue = e > 0 ? "on" : "off";
 
                //if (e == 0 || e == 100)
                //{
                //    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                //    d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
                //    Control.Ins.SendWriteCommand(function, d);
                //}
                //else
                //{
                //    if (200 < (DateTime.Now - function.refreshTime).TotalMilliseconds)
                //    {
                //        function.refreshTime = DateTime.Now;
                //        new System.Threading.Thread(() =>
                //        {
                //            //Control.Send(CommandType_A.write, function);
                //            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                //            d.Add(FunctionAttributeKey.Brightness, function.brightness.ToString());
                //            Control.Ins.SendWriteCommand(function, d);
                //        })
                //        { IsBackground = true }.Start();
                //    }
                //    else
                //    {
                //        MainPage.Log("skip dimmer control!!");
                //    }
                //}
            };
        }
 
        /// <summary>
        /// 修改灯光渐变时间
        /// </summary>
        void LoadEvet_ChangeFadeTime()
        {
            barFadeTime.OnStopTrackingTouchEvent = (sender, e) =>
            {
                function.SetAttrState(FunctionAttributeKey.FadeTime, barFadeTime.Progress);
                function.UpdataFuncitonInfo();
            };
        }
        /// <summary>
        /// 加载开关事件
        /// </summary>
        void LoadSwitchEvent()
        {
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                dimmerBar.ProgressBarColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
                bodyView.colorPicker.ColorImagePath = btnSwitch.IsSelected ? "FunctionIcon/Light/ColorWheel.png" : "FunctionIcon/Light/ColorWheelGray.png";
                new System.Threading.Thread(() =>
                {
                    function.trait_on_off.curValue = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add(FunctionAttributeKey.OnOff, function.trait_on_off.curValue.ToString());
                    d.Add(FunctionAttributeKey.FadeTime, function.GetAttrState(FunctionAttributeKey.FadeTime));
                    if (btnSwitch.IsSelected)
                    {
                        if(function.lastBrightness == 0)
                        {
                            function.lastBrightness = 100;
                            dimmerBar.Progress = 100;
                        }
                        d.Add(FunctionAttributeKey.Brightness, function.lastBrightness.ToString());
                    }
                    else
                    {
                        function.lastBrightness = Convert.ToInt32(function.GetAttrState(FunctionAttributeKey.Brightness));
                    }
                    Control.Ins.SendWriteCommand(function, d);
                })
                { IsBackground = true }.Start();
            };
        }
        /// <summary>
        /// 恢复默认颜色
        /// </summary>
        void LoadEvent_BackCenterColor()
        {
            btnRestoredPoint.MouseUpEventHandler = (sender, e) =>
            {
                if(function.trait_on_off.curValue.ToString() == "off")
                {
                    return;
                }
                btnWhiteRound.Visible = true;
                btnWhiteRound.Gravity = Gravity.Center;
 
                lightTemp.SetRGBcolor(new byte[] { 255, 255, 255 },function);
                btnCurColor.BackgroundColor = 0xFFFFFFFF;
                btnCurColor.BorderColor = CSS.CSS_Color.PromptingColor2;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add(FunctionAttributeKey.RGB, lightTemp.GetRGBcolorString(function));
                Control.Ins.SendWriteCommand(function, d);
            };
        }
 
        /// <summary>
        /// 检测点击点
        /// </summary>
        /// <param name="circleR">圆的半径</param>
        /// <param name="circleX">圆心X轴</param>
        /// <param name="circleY">圆心Y轴</param>
        /// <param name="pointX">点击点的X轴</param>
        /// <param name="pointY">点击点的Y轴</param>
        /// <returns></returns>
        private bool CheckPoint(int circleR, int circleX, int circleY, int pointX, int pointY)
        {
            int dwidth = circleX - pointX;
            if (dwidth < 0) { dwidth *= -1; }
 
            int dHeight = circleY - pointY;
            if (dHeight < 0) { dHeight *= -1; }
 
            //根据三角函数,求三角形的斜边长
            int dlength = dwidth * dwidth + dHeight * dHeight;
            //半径长度(不开方,所以是按平方算)
            circleR *= circleR;
            if (dlength < circleR)
            {
                //如果组成的三角形并没有长过半径,则代表还在圆内(不允许点边界)
                return true;
            }
            return false;
        }
    }
}