wei
2021-01-11 41f9c8837b0551c68f8fd798c06951fa716b7ab8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
using System;
using Shared;
using System.Collections.Generic;
using HDL_ON.Entity;
 
namespace HDL_ON.UI.UI2.Intelligence.Automation
{
    public class TargetDeviceFunList : FrameLayout
    {
        public TargetDeviceFunList()
        {
            Tag = "Logic";
        }
        /// <summary>
        /// 定义一个记录选中设备状态列表;
        /// </summary>
        private List<Dictionary<string, string>> dicSateteList = new List<Dictionary<string, string>>();
        /// <summary>
        /// 定义一个变量,记录选中状态
        /// </summary>
        private string selectedState = "unknown";
        public void Show(Entity.Function device, int index, bool edit)
        {
            #region 界面布局
            this.BackgroundColor = CSS.CSS_Color.viewMiddle;
            LogicView.TopView topView = new LogicView.TopView();
            this.AddChidren(topView.FLayoutView());
            topView.clickBackBtn.MouseUpEventHandler += (e, sen) =>
            {
                RemoveFromParent();
            };
            topView.topNameBtn.Text = device.name;
 
            FrameLayout fLayout = new FrameLayout
            {
                Y = Application.GetRealHeight(64),
                Height = Application.GetRealHeight(667 - 64),
            };
            this.AddChidren(fLayout);
 
            ///保存View
            LogicView.SaveView saveView = new LogicView.SaveView();
            saveView.frameLayout.SetCornerWithSameRadius(Application.GetRealHeight(24), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight);
            saveView.btnSave.TextID = StringId.completeLogic;
            this.AddChidren(saveView.FLayoutView());
            #endregion
            #region  编辑设备状态
            switch (device.spk)
            {
                //开关灯光 light.Switch
                case SPK.LightDimming:
                case SPK.LightRGB:
                case SPK.LightRGBW:
                case SPK.LightCCT:
                    {
                        #region 界面
                        ///开关
                        LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
                        lightSwitchView.btnText.TextID = StringId.switchLogic;
                        fLayout.AddChidren(lightSwitchView.FLayoutView());
                        ///亮度
                        LogicView.FunTypeView brightnessView = new LogicView.FunTypeView();
                        brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom;
                        brightnessView.btnText.TextID = StringId.brightnesLogic;
                        fLayout.AddChidren(brightnessView.FLayoutView());
                        #endregion
                        #region 点击事件
                        ///开关点击事件
                        lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            SwitchViewMethod(device, lightSwitchView.btnState, 2);
                        };
                        ///亮度点击事件
                        brightnessView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text);
 
                        };
                        if (edit)
                        {
                            //显示编辑之前的设备状态
                            GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null);
                        }
                        #endregion
                    }
                    break;
                case SPK.LightSwitch:
                    {
                        #region 界面
                        ///开关
                        LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
                        lightSwitchView.btnText.TextID = StringId.switchLogic;
                        fLayout.AddChidren(lightSwitchView.FLayoutView());
                        #endregion
                        #region 点击事件
                        ///开关点击事件
                        lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            SwitchViewMethod(device, lightSwitchView.btnState, 2);
                        };
                        if (edit)
                        {
                            //显示编辑之前的设备状态
                            GetEditState(device, index, lightSwitchView.btnState, null, null, null);
                        }
                        #endregion
                    }
                    break;
                //窗帘
                case SPK.CurtainSwitch:
                case SPK.CurtainTrietex:
                case SPK.CurtainRoller:
                    {
                        #region 界面
                        ///开关
                        LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView();
                        curtainSwitchView.btnText.TextID = StringId.switchLogic;
                        fLayout.AddChidren(curtainSwitchView.FLayoutView());
                        #endregion
                        #region 点击事件
                        ///开关点击事件
                        curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            SwitchViewMethod(device, curtainSwitchView.btnState, 3);
                        };
                        if (edit)
                        {
                            //显示编辑之前的设备状态
                            GetEditState(device, index, curtainSwitchView.btnState, null, null, null);
                        }
                        #endregion
                    }
                    break;
                case SPK.AcStandard:
                    {
                        #region 界面
                        ///开关
                        LogicView.FunTypeView acSwitchVie = new LogicView.FunTypeView();
                        acSwitchVie.btnText.TextID = StringId.switchLogic;
                        fLayout.AddChidren(acSwitchVie.FLayoutView());
 
                        ///温度
                        LogicView.FunTypeView temperatureView = new LogicView.FunTypeView();
                        temperatureView.frameLayout.Y = acSwitchVie.frameLayout.Bottom;
                        temperatureView.btnText.TextID = StringId.temperatureLogic;
                        fLayout.AddChidren(temperatureView.FLayoutView());
 
                        ///模式
                        LogicView.FunTypeView acModehView = new LogicView.FunTypeView();
                        acModehView.frameLayout.Y = temperatureView.frameLayout.Bottom;
                        acModehView.btnText.TextID = StringId.modeLogic;
                        fLayout.AddChidren(acModehView.FLayoutView());
 
                        ///风速
                        LogicView.FunTypeView acSpeedView = new LogicView.FunTypeView();
                        acSpeedView.frameLayout.Y = acModehView.frameLayout.Bottom;
                        acSpeedView.btnText.TextID = StringId.speedLogic;
                        fLayout.AddChidren(acSpeedView.FLayoutView());
                        #endregion
                        #region 点击事件
                        ///开关点击事件
                        acSwitchVie.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            SwitchViewMethod(device, acSwitchVie.btnState, 2);
                        };
                        ///温度点击事件
                        temperatureView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            ///之前的状态文本
                            string tempValue = temperatureView.btnState.Text;
                            LogicView.TemperatureView tempView = new LogicView.TemperatureView();
                            tempView.FLayoutView(this, tempValue, (stateStr) =>
                            {
                                //界面显示选中值
                                temperatureView.btnState.Text = stateStr;
                                //设备属性值,云雀上定义好的;
                                string keyVlaue = "set_temp";
                                selectedState = device.spk + "_"+ keyVlaue;
 
                                string set_temp_value = stateStr.Replace("℃", "");
                                //数据封装
                                AddDictionary(keyVlaue, set_temp_value);
                            });
 
 
                        };
                        ///模式点击事件
                        acModehView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            ///之前的状态文本
                            string currText = acModehView.btnState.Text;
                            //设备属性值,云雀上定义好的;
                            string keyVlaue = "mode";
                            selectedState = device.spk + "_"+keyVlaue;
                            PublicInterface modeView = new PublicInterface();
                            var modeListStr = modeView.GetViewList(keyVlaue);
                            modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText
                               , (stateValue) =>
                               {
                                   //界面显示选中值
                                   acModehView.btnState.Text = stateValue;
                                   //数据封装
                                   AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, keyVlaue));
                               });
 
                        };
                        ///风速点击事件
                        acSpeedView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
 
                            ///之前的状态文本
                            string currText = acSpeedView.btnState.Text;
                            //设备属性值,云雀上定义好的;
                            string keyVlaue = "fan";
                            selectedState = device.spk + "_" + keyVlaue;
                            PublicInterface speedView = new PublicInterface();
                            var speedListStr = speedView.GetViewList(keyVlaue);
                            speedView.SingleSelectionShow(this, speedListStr, Language.StringByID(StringId.speedLogic), currText
                               , (stateValue) =>
                               {
                                   //界面显示选中值
                                   acSpeedView.btnState.Text = stateValue;
                                   //数据封装
                                   AddDictionary(keyVlaue, speedView.GetModeValueString(stateValue, keyVlaue));
 
                               });
                        };
                        if (edit)
                        {
                            //显示编辑之前的设备状态
                            GetEditState(device, index, acSwitchVie.btnState, temperatureView.btnState, acModehView.btnState, acSpeedView.btnState);
                        }
 
                        #endregion
                    }
                    break;
                case SPK.FloorHeatStandard:
                    {
                        #region 界面
                        ///开关
                        LogicView.FunTypeView floorHeatingSwitchVie = new LogicView.FunTypeView();
                        floorHeatingSwitchVie.btnText.TextID = StringId.switchLogic;
                        fLayout.AddChidren(floorHeatingSwitchVie.FLayoutView());
 
                        ///温度
                        LogicView.FunTypeView temperatureView = new LogicView.FunTypeView();
                        temperatureView.frameLayout.Y = floorHeatingSwitchVie.frameLayout.Bottom;
                        temperatureView.btnText.TextID = StringId.temperatureLogic;
                        fLayout.AddChidren(temperatureView.FLayoutView());
 
                        ///模式
                        LogicView.FunTypeView floorHeatingModehView = new LogicView.FunTypeView();
                        floorHeatingModehView.frameLayout.Y = temperatureView.frameLayout.Bottom;
                        floorHeatingModehView.btnText.TextID = StringId.modeLogic;
                        fLayout.AddChidren(floorHeatingModehView.FLayoutView());
 
 
                        #endregion
                        #region 点击事件
                        ///开关点击事件
                        floorHeatingSwitchVie.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
 
                            SwitchViewMethod(device, floorHeatingSwitchVie.btnState, 2);
                        };
                        ///温度点击事件
                        temperatureView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
                            string tempValue = temperatureView.btnState.Text;
                            LogicView.TemperatureView tempView = new LogicView.TemperatureView();
                            tempView.FLayoutView(this, tempValue, (stateStr) =>
                            {
                                //界面显示选中值
                                temperatureView.btnState.Text = stateStr;
                                //设备属性值,云雀上定义好的;
                                string keyVlaue = "set_temp";
                                selectedState = device.spk + "_"+ keyVlaue;
                                string set_temp_value = stateStr.Replace("℃", "");
                                //数据封装
                                AddDictionary(keyVlaue, set_temp_value);
 
                            });
 
                        };
                        ///模式点击事件
                        floorHeatingModehView.btnClick.MouseUpEventHandler += (sender, e) =>
                        {
 
 
                            ///之前的状态文本
                            string currText = floorHeatingModehView.btnState.Text;
                            //设备属性值,云雀上定义好的;
                            string keyVlaue = "mode";
                            selectedState = device.spk + "_"+ keyVlaue;
                            PublicInterface modeView = new PublicInterface();
                            var modeListStr = modeView.GetViewList("floorheatingmode");
                            modeView.SingleSelectionShow(this, modeListStr, Language.StringByID(StringId.modeLogic), currText
                               , (stateValue) =>
                               {
                                   //界面显示选中值
                                   floorHeatingModehView.btnState.Text = stateValue;
                                   //数据封装
                                   AddDictionary(keyVlaue, modeView.GetModeValueString(stateValue, "floorheatingmode"));
                               });
 
                        };
                        if (edit)
                        {
                            //显示编辑之前的设备状态
                            GetEditState(device, index, floorHeatingSwitchVie.btnState, temperatureView.btnState, floorHeatingModehView.btnState, null);
                        }
 
                        #endregion
                    }
                    break;
 
            }
            #endregion
            #region  保存点击事件
            saveView.btnClick.MouseUpEventHandler += (sen, e) =>
            {
                if (selectedState != "unknown")
                {
                    Output outputDevice = new Output();
                    outputDevice.target_type = "1";
                    outputDevice.sid = device.sid;
                    switch (device.spk)
                    {
                        case SPK.LightDimming:
                        case SPK.LightRGB:
                        case SPK.LightRGBW:
                        case SPK.LightCCT:
                            {
                                //调光做了一个特殊处理;
                                if (dicSateteList.Count > 1)
                                {
                                    foreach (var dictionary in dicSateteList)
                                    {
                                        string keyValue = dictionary["key"];
                                        if (keyValue == "on_off")
                                        {
                                            if (dictionary["value"] == "off")
                                            {
                                                //移除列表所有数据
                                                dicSateteList.Clear();
                                                //重新添加-关-属性数据
                                                Dictionary<string, string> diction = new Dictionary<string, string>();
                                                diction.Add("key", "on_off");
                                                diction.Add("value", "off");
                                                dicSateteList.Add(diction);
                                                break;
                                            }
                                        }
                                    }
                                }
                                break;
                            }
                        case SPK.AcStandard:
                        case SPK.FloorHeatStandard:
                            {
 
                                //(空调/地热)做了一个特殊处理;
                                bool _bool = false;
                                for (int i = 0; i < dicSateteList.Count; i++)
                                {
                                    var dic = dicSateteList[i];
                                    if (dic.ContainsValue("on_off"))
                                    {
                                        //判断是否存在
                                        _bool = true;
                                        break;
                                    }
                                }
                                if (!_bool)
                                {
                                    //没有开关就默认添加-开-属性
                                    Dictionary<string, string> diction = new Dictionary<string, string>();
                                    diction.Add("key", "on_off");
                                    diction.Add("value", "on");
                                    dicSateteList.Add(diction);
                                }
 
 
                            }
                            break;
                    }
                    outputDevice.status = dicSateteList;
 
                    if (edit)
                    {
                        //移除旧数据
                        Logic.currlogic.output.RemoveAt(index);
                        //新数据插入旧数据的位置;
                        Logic.currlogic.output.Insert(index, outputDevice);
                    }
                    else
                    {
                        //添加一个条件
                        AddTarget(outputDevice);
                    }
                }
                else
                {
                    if (!edit)
                    {
                        //提示用户
                        return;
                    }
                    this.RemoveFromParent();
                    return;
                }
                LogicMethod.RemoveAllView();
                AddLogic addLogic = new AddLogic();
                MainPage.BasePageView.AddChidren(addLogic);
                addLogic.Show();
                MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
            };
            #endregion
 
        }
       
        /// <summary>
        ///开关=界面
        /// </summary>
        /// <param name="fLayout"></param>
        /// <param name="device"></param>
        /// <param name="index"></param>
        /// <param name="edit"></param>
        /// <param name="intView">选中View的数量</param>
        private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView)
        {
            #region 界面
            ///开关
            LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView();
            curtainSwitchView.btnText.TextID = StringId.switchLogic;
            fLayout.AddChidren(curtainSwitchView.FLayoutView());
            #endregion
            #region 点击事件
            ///开关点击事件
            curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
            {
                SwitchViewMethod(device, curtainSwitchView.btnState, intView);
            };
            if (edit)
            {
                //显示编辑之前的设备状态
                GetEditState(device, index, curtainSwitchView.btnState, null, null, null);
            }
            #endregion
 
        }
        /// <summary>
        ///(开关+亮度/百分比)界面
        /// </summary>
        /// <param name="fLayout"></param>
        /// <param name="device"></param>
        /// <param name="index"></param>
        /// <param name="edit"></param>
        /// <param name="intView">选中View的数量</param>
        private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView)
        {
            #region 界面
            ///开关
            LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
            lightSwitchView.btnText.TextID = StringId.switchLogic;
            fLayout.AddChidren(lightSwitchView.FLayoutView());
            ///亮度
            LogicView.FunTypeView brightnessView = new LogicView.FunTypeView();
            brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom;
            if (device.spk == SPK.CurtainTrietex || device.spk == SPK.CurtainRoller)
            {
 
                brightnessView.btnText.TextID = StringId.percentum;
            }
            else
            {
                brightnessView.btnText.TextID = StringId.brightnesLogic;
            }
            fLayout.AddChidren(brightnessView.FLayoutView());
            #endregion
            #region 点击事件
            ///开关点击事件
            lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
            {
                SwitchViewMethod(device, lightSwitchView.btnState, intView);
            };
            ///亮度点击事件
            brightnessView.btnClick.MouseUpEventHandler += (sender, e) =>
            {
                BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text);
            };
            if (edit)
            {
                //显示编辑之前的设备状态
                GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null);
            }
            #endregion
 
        }
        /// <summary>
        /// 开关=功能下一级界面
        /// </summary>
        /// <param name="device"></param>
        /// <param name="button"></param>
        /// <param name="len">显示选择View数量</param>
        private void SwitchViewMethod(Entity.Function device, Button button, int len)
        {
            #region 界面
            FrameLayout frame = new FrameLayout
            {
                BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
            };
            this.AddChidren(frame);
            LogicView.SwitchView switchView = new LogicView.SwitchView();
            switchView.FLayoutView(frame, len, button.Text, (Action<string>)((strValue) =>
            {
                int id = 0;
                switch (strValue)
                {
                    case "on":
                        {
                            id = StringId.onLogic;
                        }
                        break;
                    case "off":
                        {
                            id = StringId.offLogic;
                        }
                        break;
                    case "stop":
                        {
                            id = StringId.stop;
                        }
                        break;
                }
                //界面显示选中值
                button.TextID = id;
                selectedState = device.spk + "_" + strValue;
                string keyVlaue = "on_off";
                //数据封装
                Dictionary<string, string> dic = new Dictionary<string, string>();
                LogicMethod.dictionary(dic, "key", "on_off");
                LogicMethod.dictionary(dic, "value", strValue);
                AddDictionaryData(dicSateteList, keyVlaue, dic);
 
            }));
            #endregion
        }
        /// <summary>
        /// 亮度/百分比=功能下一级界面
        /// </summary>
        /// <param name="device"></param>
        /// <param name="button"></param>
        private void BrightnessMethod(Entity.Function device, Button button, string titleName)
        {
            #region 界面
            //之前的状态值
            string stateVlaue = button.Text;
            LogicView.BrightnessView brightness = new LogicView.BrightnessView();
            brightness.FLayoutView(this, titleName, stateVlaue, (Action<string>)((brightnesValue) =>
            {
                //界面显示选中值
                button.Text = brightnesValue+"%";
                string keyVlaue = "";
                selectedState = device.spk + brightnesValue.ToString();
                //数据封装
                Dictionary<string, string> dic = new Dictionary<string, string>();
                switch (device.spk)
                {
                    //开关灯光 light.Switch
                    case SPK.LightDimming:
                    case SPK.LightRGB:
                    case SPK.LightRGBW:
                    case SPK.LightCCT:
                        {
                            keyVlaue = "brightness";
                        }
                        break;
                    case SPK.CurtainTrietex:
                    case SPK.CurtainRoller:
                        {
                            keyVlaue = "percent";
                        }
                        break;
                }
                LogicMethod.dictionary(dic, "value", brightnesValue.ToString());
                AddDictionaryData(dicSateteList, keyVlaue, dic);
            }));
            #endregion
 
        }
        /// <summary>
        /// 显示编辑之前的设备状态
        /// </summary>
        /// <param name="device">编辑设备</param>
        /// <param name="index">编辑数据的索引</param>
        /// <param name="button1">显示Btn</param>
        /// <param name="button2">显示Btn</param>
        /// <param name="button3">显示Btn</param>
        /// <param name="button4">显示Btn</param>
        private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4)
        {
            Output outputs = Logic.currlogic.output[index];
            var dicList = outputs.status as List<Dictionary<string, string>>;
            //清除之前旧数据
            dicSateteList.Clear();
            if (dicList.Count != 0)
            {
                //有数据重新赋值
                dicSateteList = dicList;
            }
            InpOrOutLogicMethod.EditState(device, dicList, button1, button2, button3, button4);
        }
        /// <summary>
        /// 添加选中数据
        /// </summary>
        /// <param name="KeyValue">设备属性值,云雀上定义好的</param>
        /// <param name="selectedValue">状态值</param>
        private void AddDictionary(string KeyValue, string selectedValue)
        {
            //数据封装
            Dictionary<string, string> dic = new Dictionary<string, string>();
            LogicMethod.dictionary(dic, "key", KeyValue);
            LogicMethod.dictionary(dic, "value", selectedValue);
            AddDictionaryList(KeyValue, dic, dicSateteList);
        }
        /// <summary>
        /// 更新数据列表
        /// </summary>
        /// <param name="keyValue">设备属性值,云雀上定义好的</param> 
        /// <param name="dictionary">选中数据</param>
        /// <param name="dicList">存储数据列表</param>
        /// <returns></returns>
        private void AddDictionaryList(string keyValue, Dictionary<string, string> dictionary, List<Dictionary<string, string>> dicList)
        {
            int indexValue = -1;
            for (int i = 0; i < dicList.Count; i++)
            {
                var dic = dicList[i];
                if (dic.ContainsValue(keyValue))
                {
                    //判断是否存在
                    indexValue = i;
                    break;
                }
            }
 
            if (indexValue != -1)
            {
                //存在移除
                dicList.RemoveAt(indexValue);
                //重新添加
                dicList.Insert(indexValue, dictionary);
            }
            else
            {
                //新添加
                dicList.Add(dictionary);
            }
 
        }
        /// <summary>
        /// 添加目标
        /// </summary>
        /// <param name="target"></param>
        private void AddTarget(Output target)
        {
            int indexValue = -1;
            for (int i = 0; i < Logic.currlogic.output.Count; i++)
            {
                if (Logic.currlogic.output[i].sid == target.sid)
                {
                    indexValue = i;
                    break;
                }
            }
 
            if (indexValue != -1)
            {
                Logic.currlogic.output.RemoveAt(indexValue);
                Logic.currlogic.output.Insert(indexValue, target);
            }
            else
            {
                Logic.currlogic.output.Add(target);
            }
 
        }
 
 
 
    }
}