using System;
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using Shared;
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using System.Collections.Generic;
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namespace HDL_ON.UI.UI2.Intelligence.Automation
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{
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public class TargetDeviceFunList : FrameLayout
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{
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public TargetDeviceFunList()
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{
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Tag = "Logic";
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}
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/// <summary>
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/// 定义一个记录选中设备状态列表;
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/// </summary>
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private List<Dictionary<string, string>> dicSateteList = new List<Dictionary<string, string>>();
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/// <summary>
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/// 定义一个变量,记录选中状态
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/// </summary>
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private string selectedState = "unknown";
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public void Show(Entity.Function device, int index, bool edit)
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{
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#region 界面布局
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this.BackgroundColor = CSS.CSS_Color.viewMiddle;
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LogicView.TopView topView = new LogicView.TopView();
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this.AddChidren(topView.FLayoutView());
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topView.clickBackBtn.MouseUpEventHandler += (e, sen) =>
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{
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RemoveFromParent();
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};
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topView.topNameBtn.Text = device.name;
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FrameLayout fLayout = new FrameLayout
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{
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Y = Application.GetRealHeight(64),
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Height = Application.GetRealHeight(667 - 64),
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};
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this.AddChidren(fLayout);
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///保存View
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LogicView.SaveView saveView = new LogicView.SaveView();
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saveView.frameLayout.SetCornerWithSameRadius(Application.GetRealHeight(24), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight);
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saveView.btnSave.TextID = StringId.completeLogic;
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this.AddChidren(saveView.FLayoutView());
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#endregion
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#region 编辑设备状态
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switch (device.functionType)
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{
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//开关灯光 light.Switch
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case FunctionType.Dimmer:
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case FunctionType.RGB:
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case FunctionType.RGBW:
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case FunctionType.CCT:
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{
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//2表示(开,关)功能
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SwitchBrightnessView(fLayout, device, index, edit,2);
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}
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break;
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case FunctionType.Relay:
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{
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//2表示(开,关)功能
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SwitchView(fLayout, device, index, edit, 2);
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}
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break;
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//窗帘
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case FunctionType.Curtain:
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{
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//3表示(开,关,暂停)功能
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SwitchView(fLayout, device, index, edit, 3);
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}
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break;
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case FunctionType.TrietexCurtain:
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case FunctionType.RollerCurtain:
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{
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//3表示(开,关,暂停)功能
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SwitchBrightnessView(fLayout, device, index, edit, 3);
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}
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break;
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case FunctionType.AC: {
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#region 界面
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///开关
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LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView();
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curtainSwitchView.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(curtainSwitchView.FLayoutView());
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///模式
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LogicView.FunTypeView acModehView = new LogicView.FunTypeView();
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acModehView.frameLayout.Y = curtainSwitchView.frameLayout.Bottom;
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acModehView.btnText.TextID = StringId.modeLogic;
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fLayout.AddChidren(acModehView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, curtainSwitchView.btnState, 2);
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};
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acModehView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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List<string> modeStr = new List<string> {
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Language.StringByID(StringId.coolLogic),
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Language.StringByID(StringId.heatingLogic),
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Language.StringByID(StringId.autoLogic),
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Language.StringByID(StringId.dehumidifyLogic),
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};
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.DateView modeView = new LogicView.DateView();
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modeView.btnTitle.TextID = StringId.modeLogic;
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modeView.FLayoutView(frame, modeStr.Count);
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modeView.btnCancel.MouseUpEventHandler += (sender2, e2) =>
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{
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frame.RemoveFromParent();
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};
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///定义一个Btn记录选中状态
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Button checkBtn = new Button{
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Tag = "unknown",
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};
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for (int i = 0; i < modeStr.Count; i++)
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{
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LogicView.CheckView modeTypeView = new LogicView.CheckView();
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modeTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i);
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modeView.frameLayout.AddChidren(modeTypeView.FLayoutView());
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modeTypeView.btnText.Text = modeStr[i];
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modeTypeView.btnClick.Tag = modeStr[i];//标记
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if (acModehView.btnState.Text == modeStr[i])
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{
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//显示之前的选中状态
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checkBtn.IsSelected = false;
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modeTypeView.btnCheckIcon.IsSelected = true;
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checkBtn = modeTypeView.btnCheckIcon;
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checkBtn.Tag = modeTypeView.btnClick.Tag.ToString();
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}
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//星期的点击事件
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modeTypeView.btnClick.MouseUpEventHandler += (sender1, e1) =>
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{
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checkBtn.IsSelected = false;
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modeTypeView.btnCheckIcon.IsSelected = true;
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checkBtn = modeTypeView.btnCheckIcon;
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checkBtn.Tag = modeTypeView.btnClick.Tag.ToString();
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};
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}
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modeView.btnConfirm.MouseUpEventHandler += (sender1,e1) => {
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if (checkBtn.Tag.ToString()== "unknown") {
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return;
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}
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "mode");
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string keyVlaue = "mode";
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LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString()));
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acModehView.btnState.Text = checkBtn.Tag.ToString();
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selectedState = device.functionType + "_mode";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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};
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if (edit)
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{
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GetEditState(device, index, curtainSwitchView.btnState, null, null, null);
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}
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#endregion
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}
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break;
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}
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#endregion
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#region 保存点击时间
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saveView.btnClick.MouseUpEventHandler += (sen, e) =>
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{
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|
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if (selectedState != "unknown")
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{
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Output outputDevice = new Output();
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outputDevice.target_type = "1";
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outputDevice.sid = device.sid;
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outputDevice.status = dicSateteList;
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if (edit)
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{
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//移除旧数据
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Logic.currlogic.output.RemoveAt(index);
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//新数据插入旧数据的位置;
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Logic.currlogic.output.Insert(index, outputDevice);
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}
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else
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{
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//添加一个条件
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AddTarget(outputDevice);
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}
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}
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else
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{
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if (!edit)
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{
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//提示用户
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return;
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}
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this.RemoveFromParent();
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return;
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}
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LogicMethod.RemoveAllView();
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AddLogic addLogic = new AddLogic();
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MainPage.BasePageView.AddChidren(addLogic);
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addLogic.Show();
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MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
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};
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#endregion
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}
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private string GetModeValueString(string text)
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{
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string modeStr = "";
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if (text == Language.StringByID(StringId.coolLogic))
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{
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modeStr = "cool";
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}
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else if (text == Language.StringByID(StringId.heatingLogic)) {
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modeStr = "heat";
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}
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else if (text == Language.StringByID(StringId.autoLogic)) {
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modeStr = "auto";
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}
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else if (text == Language.StringByID(StringId.dehumidifyLogic)) {
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modeStr = "dry";
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}
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return modeStr;
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}
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/// <summary>
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///开关=界面
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/// </summary>
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/// <param name="fLayout"></param>
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/// <param name="device"></param>
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/// <param name="index"></param>
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/// <param name="edit"></param>
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/// <param name="intView">选中View的数量</param>
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private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit,int intView)
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{
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#region 界面
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///开关
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LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView();
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curtainSwitchView.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(curtainSwitchView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, curtainSwitchView.btnState, intView);
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};
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if (edit)
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{
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GetEditState(device, index, curtainSwitchView.btnState, null, null, null);
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}
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#endregion
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}
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/// <summary>
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///(开关+亮度/百分比)界面
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/// </summary>
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/// <param name="fLayout"></param>
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/// <param name="device"></param>
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/// <param name="index"></param>
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/// <param name="edit"></param>
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/// <param name="intView">选中View的数量</param>
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private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit,int intView)
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{
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#region 界面
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///开关
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LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
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lightSwitchView.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(lightSwitchView.FLayoutView());
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///亮度
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LogicView.FunTypeView brightnessView = new LogicView.FunTypeView();
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brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom;
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if (device.functionType == FunctionType.TrietexCurtain || device.functionType == FunctionType.RollerCurtain)
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{
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brightnessView.btnText.TextID = StringId.percentum;
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}
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else
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{
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brightnessView.btnText.TextID = StringId.brightnesLogic;
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}
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fLayout.AddChidren(brightnessView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, lightSwitchView.btnState, intView);
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};
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///亮度点击事件
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brightnessView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text);
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};
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if (edit)
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{
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GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null);
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}
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#endregion
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}
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/// <summary>
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/// 开关=功能下一级界面
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/// </summary>
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/// <param name="device"></param>
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/// <param name="button"></param>
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/// <param name="len">显示选择View数量</param>
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private void SwitchViewMethod(Entity.Function device, Button button, int len)
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{
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#region 界面
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.SwitchView switchView = new LogicView.SwitchView();
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switchView.FLayoutView(frame, len);
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#endregion
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#region 点击事件
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "on_off");
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string keyVlaue = "on_off";
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//开-点击事件
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switchView.btnOn.MouseUpEventHandler += (sender2, e2) =>
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{
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LogicMethod.dictionary(dic, "value", "on");
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button.TextID = StringId.onLogic;
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selectedState = device.functionType + "_on";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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//关-点击事件
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switchView.btnOff.MouseUpEventHandler += (sender3, e3) =>
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{
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LogicMethod.dictionary(dic, "value", "off");
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button.TextID = StringId.offLogic;
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selectedState = device.functionType + "_off";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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//暂停-点击事件
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switchView.btnStop.MouseUpEventHandler += (sender3, e3) =>
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{
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LogicMethod.dictionary(dic, "value", "stop");
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button.TextID = StringId.stop;
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selectedState = device.functionType + "_stop";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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///显示之前状态
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if (button.Text != "")
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{
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if (button.Text == switchView.btnOn.Text)
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{
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switchView.btnOn.TextColor = CSS.CSS_Color.textConfirmColor;
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}
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else if (button.Text == switchView.btnOff.Text)
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{
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switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor;
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}
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else if (button.Text == switchView.btnStop.Text)
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{
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switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor;
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}
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}
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#endregion
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}
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/// <summary>
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/// 亮度/百分比=功能下一级界面
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/// </summary>
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/// <param name="device"></param>
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/// <param name="button"></param>
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private void BrightnessMethod(Entity.Function device, Button button, string titleName)
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{
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#region 界面
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.BrightnessView brightness = new LogicView.BrightnessView();
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brightness.btnTitle.Text = titleName;
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brightness.FLayoutView(frame);
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#endregion
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#region 点击事件
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int brightnesValue = 0;
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "brightness");
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string keyVlaue = "brightness";
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//—点击事件
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brightness.btn_subtract_click.MouseUpEventHandler += (sender2, e2) =>
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{
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if (brightnesValue > 0)
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{
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brightnesValue -= 1;
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brightness.seekBarVol.Progress = brightnesValue;
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}
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};
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//+点击事件
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brightness.btn_add_click.MouseUpEventHandler += (sende2, e2) =>
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{
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if (brightnesValue < 100)
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{
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brightnesValue += 1;
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brightness.seekBarVol.Progress = brightnesValue;
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}
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};
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//进度条滑动点击事件
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EventHandler<int> progressclick = (sender2, e2) =>
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{
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brightnesValue = brightness.seekBarVol.Progress;
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};
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brightness.seekBarVol.OnProgressChangedEvent += progressclick;
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brightness.seekBarVol.OnStopTrackingTouchEvent += progressclick;
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//确定点击事件
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brightness.btnConfirm.MouseUpEventHandler += (sende2, e2) =>
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{
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if (brightnesValue == 0)
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{
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return;
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}
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LogicMethod.dictionary(dic, "value", brightnesValue.ToString());
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selectedState = device.functionType + brightnesValue.ToString();
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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button.Text = brightnesValue.ToString();
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RemView(frame);
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};
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//显示之前状态
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if (button.Text != "")
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{
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brightnesValue = int.Parse(button.Text);
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brightness.seekBarVol.Progress = brightnesValue;
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}
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#endregion
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|
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}
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/// <summary>
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/// 移除控件
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/// </summary>
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/// <param name="frame"></param>
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private void RemView(FrameLayout frame)
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{
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frame.RemoveFromParent();
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}
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/// <summary>
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/// 显示编辑之前的设备状态
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/// </summary>
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/// <param name="device">编辑设备</param>
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/// <param name="index">编辑数据的索引</param>
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/// <param name="button1">显示Btn</param>
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/// <param name="button2">显示Btn</param>
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/// <param name="button3">显示Btn</param>
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/// <param name="button4">显示Btn</param>
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private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4)
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{
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Output outputs = Logic.currlogic.output[index];
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var dicList = outputs.status as List<Dictionary<string, string>>;
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//清除之前旧数据
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dicSateteList.Clear();
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if (dicList.Count != 0)
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{
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//有数据重新赋值
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dicSateteList = dicList;
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}
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switch (device.functionType)
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{
|
//开关灯光
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case FunctionType.Relay:
|
{
|
foreach (var dic in dicList)
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{
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string value = dic["value"];
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if (value == "on")
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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else
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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}
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}
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break;
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case FunctionType.Dimmer:
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case FunctionType.RGB:
|
case FunctionType.RGBW:
|
case FunctionType.CCT:
|
{
|
foreach (var dic in dicList)
|
{
|
string value = dic["value"];
|
switch (dic["key"])
|
{
|
case "on_off":
|
{
|
if (value == "on")
|
{
|
button1.Text = Language.StringByID(StringId.onLogic);
|
}
|
else
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{
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button1.Text = Language.StringByID(StringId.offLogic);
|
}
|
}
|
break;
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case "brightness":
|
{
|
|
button2.Text = value;
|
}
|
break;
|
}
|
|
}
|
}
|
break;
|
case FunctionType.Curtain:
|
{
|
foreach (var dic in dicList)
|
{
|
string value = dic["value"];
|
switch (value)
|
{
|
case "on":
|
{
|
button1.Text = Language.StringByID(StringId.onLogic);
|
}
|
break;
|
case "off":
|
{
|
button1.Text = Language.StringByID(StringId.offLogic);
|
}
|
break;
|
case "stop":
|
{
|
button1.Text = Language.StringByID(StringId.stop);
|
}
|
break;
|
}
|
}
|
}
|
break;
|
case FunctionType.TrietexCurtain:
|
case FunctionType.RollerCurtain: {
|
|
foreach (var dic in dicList)
|
{
|
string value = dic["value"];
|
switch (dic["key"])
|
{
|
case "on_off":
|
{
|
switch (value)
|
{
|
case "on":
|
{
|
button1.Text = Language.StringByID(StringId.onLogic);
|
}
|
break;
|
case "off":
|
{
|
button1.Text = Language.StringByID(StringId.offLogic);
|
}
|
break;
|
case "stop":
|
{
|
button1.Text = Language.StringByID(StringId.stop);
|
}
|
break;
|
}
|
}
|
break;
|
case "brightness":
|
{
|
|
button2.Text = value;
|
}
|
break;
|
}
|
|
}
|
}
|
break;
|
}
|
|
}
|
/// <summary>
|
/// 添加处理选中数据
|
/// </summary>
|
/// <param name="dicList">存储数据列表</param>
|
/// <param name="keyValue">识别设备</param>
|
/// <param name="dictionary">选中数据</param>
|
/// <returns></returns>
|
private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary)
|
{
|
int indexValue = -1;
|
for (int i = 0; i < dicList.Count; i++)
|
{
|
var dic = dicList[i];
|
if (dic.ContainsValue(keyValue))
|
{
|
//判断是否存在
|
indexValue = i;
|
break;
|
}
|
}
|
|
if (indexValue != -1)
|
{
|
//存在移除
|
dicList.RemoveAt(indexValue);
|
//重新添加
|
dicList.Insert(indexValue, dictionary);
|
}
|
else
|
{
|
//新添加
|
dicList.Add(dictionary);
|
}
|
|
}
|
/// <summary>
|
/// 添加目标
|
/// </summary>
|
/// <param name="target"></param>
|
private void AddTarget(Output target)
|
{
|
int indexValue = -1;
|
for (int i = 0; i < Logic.currlogic.output.Count; i++)
|
{
|
if (Logic.currlogic.output[i].sid == target.sid)
|
{
|
indexValue = i;
|
break;
|
}
|
}
|
|
if (indexValue != -1)
|
{
|
Logic.currlogic.output.RemoveAt(indexValue);
|
Logic.currlogic.output.Insert(indexValue, target);
|
}
|
else
|
{
|
Logic.currlogic.output.Add(target);
|
}
|
|
}
|
|
|
}
|
}
|