using System;
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using Shared;
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using System.Collections.Generic;
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namespace HDL_ON.UI.UI2.Intelligence.Automation
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{
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public class TargetDeviceFunList : FrameLayout
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{
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public TargetDeviceFunList()
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{
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Tag = "Logic";
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}
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/// <summary>
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/// 定义一个记录选中设备状态列表;
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/// </summary>
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private List<Dictionary<string, string>> dicSateteList = new List<Dictionary<string, string>>();
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/// <summary>
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/// 定义一个变量,记录选中状态
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/// </summary>
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private string selectedState = "unknown";
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public void Show(Entity.Function device, int index, bool edit)
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{
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#region 界面布局
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this.BackgroundColor = CSS.CSS_Color.viewMiddle;
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LogicView.TopView topView = new LogicView.TopView();
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this.AddChidren(topView.FLayoutView());
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topView.clickBackBtn.MouseUpEventHandler += (e, sen) =>
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{
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RemoveFromParent();
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};
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topView.topNameBtn.Text = device.name;
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FrameLayout fLayout = new FrameLayout
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{
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Y = Application.GetRealHeight(64),
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Height = Application.GetRealHeight(667 - 64),
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};
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this.AddChidren(fLayout);
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///保存View
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LogicView.SaveView saveView = new LogicView.SaveView();
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saveView.frameLayout.SetCornerWithSameRadius(Application.GetRealHeight(24), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight);
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saveView.btnSave.TextID = StringId.completeLogic;
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this.AddChidren(saveView.FLayoutView());
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#endregion
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#region 编辑设备状态
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switch (device.functionType)
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{
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//开关灯光 light.Switch
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case FunctionType.Dimmer:
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case FunctionType.RGB:
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case FunctionType.RGBW:
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case FunctionType.ColorTemperature:
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{
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//2表示(开,关)功能
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SwitchBrightnessView(fLayout, device, index, edit, 2);
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}
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break;
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case FunctionType.Relay:
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{
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//2表示(开,关)功能
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SwitchView(fLayout, device, index, edit, 2);
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}
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break;
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//窗帘
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case FunctionType.Curtain:
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{
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//3表示(开,关,暂停)功能
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SwitchView(fLayout, device, index, edit, 3);
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}
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break;
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case FunctionType.MotorCurtain:
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case FunctionType.RollingShutter:
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{
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//3表示(开,关,暂停)功能
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SwitchBrightnessView(fLayout, device, index, edit, 3);
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}
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break;
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case FunctionType.AC:
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{
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#region 界面
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///开关
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LogicView.FunTypeView acSwitchVie = new LogicView.FunTypeView();
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acSwitchVie.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(acSwitchVie.FLayoutView());
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///温度
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LogicView.FunTypeView temperatureView = new LogicView.FunTypeView();
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temperatureView.frameLayout.Y = acSwitchVie.frameLayout.Bottom;
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temperatureView.btnText.TextID = StringId.temperatureLogic;
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fLayout.AddChidren(temperatureView.FLayoutView());
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///模式
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LogicView.FunTypeView acModehView = new LogicView.FunTypeView();
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acModehView.frameLayout.Y = temperatureView.frameLayout.Bottom;
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acModehView.btnText.TextID = StringId.modeLogic;
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fLayout.AddChidren(acModehView.FLayoutView());
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///风速
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LogicView.FunTypeView acSpeedView = new LogicView.FunTypeView();
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acSpeedView.frameLayout.Y = acModehView.frameLayout.Bottom;
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acSpeedView.btnText.TextID = StringId.speedLogic;
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fLayout.AddChidren(acSpeedView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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acSwitchVie.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, acSwitchVie.btnState, 2);
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};
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///温度点击事件
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temperatureView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.TimeView view = new LogicView.TimeView();
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view.FLayoutView(frame);
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EventHandler<MouseEventArgs> removefLayout = (sender1, e1) =>
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{
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//移除fLayout界面
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frame.RemoveFromParent();
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};
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//取消点击事件
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view.btnCancel.MouseUpEventHandler += removefLayout;
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//初始化列表
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var temperatureList = new List<string>();
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for (int i = 16; i < 32; i++)
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{
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//添加数据
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temperatureList.Add(i.ToString() + "℃");
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temperatureList.Add((i + 0.5).ToString() + "℃");
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}
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//加载数据界面的设置方法(列表互不联动)
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view.mUIPickerView.setNPicker(temperatureList, null, null);
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//默认初始选中状态
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view.mUIPickerView.setCurrentItems(9, 0, 0);
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//定义一个局部变量记录选中时间
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string temperature = "25℃";
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for (int i = 0; i < temperatureList.Count; i++)
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{
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if (temperatureList[i] == temperatureView.btnState.Text)
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{
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//更新状态
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view.mUIPickerView.setCurrentItems(i, 0, 0);
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//更新状态
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temperature = temperatureList[i];
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break;
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}
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}
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//选中时间回调方法,时间变化一次回调一次
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view.mUIPickerView.OnSelectChangeEvent += (index1, index2, index3) =>
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{
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temperature = temperatureList[index1];
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};
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//确定点击事件
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view.btnConfirm.MouseUpEventHandler += (sender2, e2) =>
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{
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "set_temp");
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string keyVlaue = "set_temp";
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string set_temp_value = temperature.Replace("℃", "");
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LogicMethod.dictionary(dic, "value", set_temp_value);
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selectedState = device.functionType + "_set_temp";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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temperatureView.btnState.Text = temperature;
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};
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};
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///模式点击事件
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acModehView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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List<string> modeStr = new List<string> {
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Language.StringByID(StringId.coolLogic),
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Language.StringByID(StringId.heatingLogic),
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Language.StringByID(StringId.autoLogic),
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Language.StringByID(StringId.dehumidifyLogic),
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};
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.DateView modeView = new LogicView.DateView();
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modeView.btnTitle.TextID = StringId.modeLogic;
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modeView.FLayoutView(frame, modeStr.Count);
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modeView.btnCancel.MouseUpEventHandler += (sender2, e2) =>
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{
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frame.RemoveFromParent();
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};
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///定义一个Btn记录选中状态
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Button checkBtn = new Button
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{
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Tag = "unknown",
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};
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for (int i = 0; i < modeStr.Count; i++)
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{
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LogicView.CheckView modeTypeView = new LogicView.CheckView();
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modeTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i);
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modeView.frameLayout.AddChidren(modeTypeView.FLayoutView());
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modeTypeView.btnText.Text = modeStr[i];
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modeTypeView.btnClick.Tag = modeStr[i];//标记
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if (acModehView.btnState.Text == modeStr[i])
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{
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//显示之前的选中状态
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checkBtn.IsSelected = false;
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modeTypeView.btnCheckIcon.IsSelected = true;
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checkBtn = modeTypeView.btnCheckIcon;
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checkBtn.Tag = modeTypeView.btnClick.Tag.ToString();
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}
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//星期的点击事件
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modeTypeView.btnClick.MouseUpEventHandler += (sender1, e1) =>
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{
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checkBtn.IsSelected = false;
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modeTypeView.btnCheckIcon.IsSelected = true;
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checkBtn = modeTypeView.btnCheckIcon;
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checkBtn.Tag = modeTypeView.btnClick.Tag.ToString();
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};
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}
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modeView.btnConfirm.MouseUpEventHandler += (sender1, e1) =>
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{
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if (checkBtn.Tag.ToString() == "unknown")
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{
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return;
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}
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "mode");
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string keyVlaue = "mode";
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LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString(), keyVlaue));
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acModehView.btnState.Text = checkBtn.Tag.ToString();
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selectedState = device.functionType + "_mode";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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};
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///风速点击事件
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acSpeedView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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List<string> speedStr = new List<string> {
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Language.StringByID(StringId.LowWindSpeed),
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Language.StringByID(StringId.MiddleWindSpeed),
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Language.StringByID(StringId.HighWindSpeed),
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Language.StringByID(StringId.Auto),
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};
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.DateView speedView = new LogicView.DateView();
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speedView.btnTitle.TextID = StringId.modeLogic;
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speedView.FLayoutView(frame, speedStr.Count);
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speedView.btnCancel.MouseUpEventHandler += (sender2, e2) =>
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{
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frame.RemoveFromParent();
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};
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///定义一个Btn记录选中状态
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Button checkBtn = new Button
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{
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Tag = "unknown",
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};
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for (int i = 0; i < speedStr.Count; i++)
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{
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LogicView.CheckView speedTypeView = new LogicView.CheckView();
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speedTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i);
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speedView.frameLayout.AddChidren(speedTypeView.FLayoutView());
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speedTypeView.btnText.Text = speedStr[i];
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speedTypeView.btnClick.Tag = speedStr[i];//标记
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if (acSpeedView.btnState.Text == speedStr[i])
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{
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//显示之前的选中状态
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checkBtn.IsSelected = false;
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speedTypeView.btnCheckIcon.IsSelected = true;
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checkBtn = speedTypeView.btnCheckIcon;
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checkBtn.Tag = speedTypeView.btnClick.Tag.ToString();
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}
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//星期的点击事件
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speedTypeView.btnClick.MouseUpEventHandler += (sender1, e1) =>
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{
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checkBtn.IsSelected = false;
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speedTypeView.btnCheckIcon.IsSelected = true;
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checkBtn = speedTypeView.btnCheckIcon;
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checkBtn.Tag = speedTypeView.btnClick.Tag.ToString();
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};
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}
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speedView.btnConfirm.MouseUpEventHandler += (sender1, e1) =>
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{
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if (checkBtn.Tag.ToString() == "unknown")
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{
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return;
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}
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "fan");
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string keyVlaue = "fan";
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LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString(), keyVlaue));
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acSpeedView.btnState.Text = checkBtn.Tag.ToString();
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selectedState = device.functionType + "_fan";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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};
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if (edit)
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{
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GetEditState(device, index, acSwitchVie.btnState, temperatureView.btnState, acModehView.btnState, acSpeedView.btnState);
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}
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#endregion
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}
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break;
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case FunctionType.FloorHeating:
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{
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#region 界面
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///开关
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LogicView.FunTypeView floorHeatingSwitchVie = new LogicView.FunTypeView();
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floorHeatingSwitchVie.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(floorHeatingSwitchVie.FLayoutView());
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///温度
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LogicView.FunTypeView temperatureView = new LogicView.FunTypeView();
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temperatureView.frameLayout.Y = floorHeatingSwitchVie.frameLayout.Bottom;
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temperatureView.btnText.TextID = StringId.temperatureLogic;
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fLayout.AddChidren(temperatureView.FLayoutView());
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///模式
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LogicView.FunTypeView floorHeatingModehView = new LogicView.FunTypeView();
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floorHeatingModehView.frameLayout.Y = temperatureView.frameLayout.Bottom;
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floorHeatingModehView.btnText.TextID = StringId.modeLogic;
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fLayout.AddChidren(floorHeatingModehView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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floorHeatingSwitchVie.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, floorHeatingSwitchVie.btnState, 2);
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};
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///温度点击事件
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temperatureView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.TimeView view = new LogicView.TimeView();
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view.FLayoutView(frame);
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EventHandler<MouseEventArgs> removefLayout = (sender1, e1) =>
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{
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//移除fLayout界面
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frame.RemoveFromParent();
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};
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//取消点击事件
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view.btnCancel.MouseUpEventHandler += removefLayout;
|
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//初始化列表
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var temperatureList = new List<string>();
|
for (int i = 16; i < 32; i++)
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{
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//添加数据
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temperatureList.Add(i.ToString() + "℃");
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temperatureList.Add((i + 0.5).ToString() + "℃");
|
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}
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//加载数据界面的设置方法(列表互不联动)
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view.mUIPickerView.setNPicker(temperatureList, null, null);
|
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//默认初始选中状态
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view.mUIPickerView.setCurrentItems(9, 0, 0);
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//定义一个局部变量记录选中时间
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string temperature = "25℃";
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for (int i = 0; i < temperatureList.Count; i++)
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{
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if (temperatureList[i] == temperatureView.btnState.Text)
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{
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//更新状态
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view.mUIPickerView.setCurrentItems(i, 0, 0);
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//更新状态
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temperature = temperatureList[i];
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break;
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}
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}
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//选中时间回调方法,时间变化一次回调一次
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view.mUIPickerView.OnSelectChangeEvent += (index1, index2, index3) =>
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{
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temperature = temperatureList[index1];
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};
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//确定点击事件
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view.btnConfirm.MouseUpEventHandler += (sender2, e2) =>
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{
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "set_temp");
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string keyVlaue = "set_temp";
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string set_temp_value = temperature.Replace("℃", "");
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LogicMethod.dictionary(dic, "value", set_temp_value);
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selectedState = device.functionType + "_set_temp";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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temperatureView.btnState.Text = temperature;
|
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};
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};
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///模式点击事件
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floorHeatingModehView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
|
List<string> modeStr = new List<string> {
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Language.StringByID(StringId.dayMode),
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Language.StringByID(StringId.nightMode),
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Language.StringByID(StringId.leaveMode),
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Language.StringByID(StringId.ordinaryMode),
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Language.StringByID(StringId.timeMode),
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};
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.DateView modeView = new LogicView.DateView();
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modeView.btnTitle.TextID = StringId.modeLogic;
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modeView.FLayoutView(frame, modeStr.Count);
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modeView.btnCancel.MouseUpEventHandler += (sender2, e2) =>
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{
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frame.RemoveFromParent();
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};
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///定义一个Btn记录选中状态
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Button checkBtn = new Button
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{
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Tag = "unknown",
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};
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for (int i = 0; i < modeStr.Count; i++)
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{
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LogicView.CheckView modeTypeView = new LogicView.CheckView();
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modeTypeView.frameLayout.Y = Application.GetRealHeight(56 + 50 * i);
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modeView.frameLayout.AddChidren(modeTypeView.FLayoutView());
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modeTypeView.btnText.Text = modeStr[i];
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modeTypeView.btnClick.Tag = modeStr[i];//标记
|
|
if (floorHeatingModehView.btnState.Text == modeStr[i])
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{
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//显示之前的选中状态
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checkBtn.IsSelected = false;
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modeTypeView.btnCheckIcon.IsSelected = true;
|
checkBtn = modeTypeView.btnCheckIcon;
|
checkBtn.Tag = modeTypeView.btnClick.Tag.ToString();
|
}
|
//星期的点击事件
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modeTypeView.btnClick.MouseUpEventHandler += (sender1, e1) =>
|
{
|
checkBtn.IsSelected = false;
|
modeTypeView.btnCheckIcon.IsSelected = true;
|
checkBtn = modeTypeView.btnCheckIcon;
|
checkBtn.Tag = modeTypeView.btnClick.Tag.ToString();
|
};
|
|
}
|
modeView.btnConfirm.MouseUpEventHandler += (sender1, e1) =>
|
{
|
if (checkBtn.Tag.ToString() == "unknown")
|
{
|
return;
|
}
|
|
Dictionary<string, string> dic = new Dictionary<string, string>();
|
LogicMethod.dictionary(dic, "key", "mode");
|
string keyVlaue = "mode";
|
LogicMethod.dictionary(dic, "value", GetModeValueString(checkBtn.Tag.ToString(), "FloorHeating"));
|
floorHeatingModehView.btnState.Text = checkBtn.Tag.ToString();
|
selectedState = device.functionType + "_mode";
|
AddDictionaryData(dicSateteList, keyVlaue, dic);
|
RemView(frame);
|
};
|
};
|
if (edit)
|
{
|
GetEditState(device, index, floorHeatingSwitchVie.btnState, temperatureView.btnState, floorHeatingModehView.btnState, null);
|
}
|
|
#endregion
|
}
|
break;
|
|
}
|
#endregion
|
#region 保存点击时间
|
saveView.btnClick.MouseUpEventHandler += (sen, e) =>
|
{
|
|
|
if (selectedState != "unknown")
|
{
|
Output outputDevice = new Output();
|
outputDevice.target_type = "1";
|
outputDevice.sid = device.sid;
|
outputDevice.status = dicSateteList;
|
if (edit)
|
{
|
//移除旧数据
|
Logic.currlogic.output.RemoveAt(index);
|
//新数据插入旧数据的位置;
|
Logic.currlogic.output.Insert(index, outputDevice);
|
}
|
else
|
{
|
//添加一个条件
|
AddTarget(outputDevice);
|
}
|
}
|
else
|
{
|
if (!edit)
|
{
|
//提示用户
|
return;
|
}
|
this.RemoveFromParent();
|
return;
|
}
|
LogicMethod.RemoveAllView();
|
AddLogic addLogic = new AddLogic();
|
MainPage.BasePageView.AddChidren(addLogic);
|
addLogic.Show();
|
MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
|
};
|
#endregion
|
|
}
|
/// <summary>
|
/// 获取模式/风速键值
|
/// </summary>
|
/// <param name="text"></param>
|
/// <param name="type"></param>
|
/// <returns></returns>
|
private string GetModeValueString(string text, string type)
|
{
|
string str = "";
|
switch (type)
|
{
|
case "mode":
|
{
|
if (text == Language.StringByID(StringId.coolLogic))
|
{
|
str = "cool";
|
}
|
else if (text == Language.StringByID(StringId.heatingLogic))
|
{
|
str = "heat";
|
}
|
else if (text == Language.StringByID(StringId.autoLogic))
|
{
|
str = "auto";
|
}
|
else if (text == Language.StringByID(StringId.dehumidifyLogic))
|
{
|
str = "dry";
|
}
|
}
|
break;
|
case "fan":
|
{
|
if (text == Language.StringByID(StringId.HighWindSpeed))
|
{
|
str = "high";
|
}
|
else if (text == Language.StringByID(StringId.MiddleWindSpeed))
|
{
|
str = "medium";
|
}
|
else if (text == Language.StringByID(StringId.LowWindSpeed))
|
{
|
str = "low";
|
}
|
else if (text == Language.StringByID(StringId.Auto))
|
{
|
str = "auto";
|
}
|
}
|
break;
|
case "FloorHeating":
|
{
|
if (text == Language.StringByID(StringId.dayMode))
|
{
|
str = "day";
|
}
|
else if (text == Language.StringByID(StringId.nightMode))
|
{
|
str = "night";
|
}
|
else if (text == Language.StringByID(StringId.leaveMode))
|
{
|
str = "away";
|
}
|
else if (text == Language.StringByID(StringId.ordinaryMode))
|
{
|
str = "normal";
|
}
|
else if (text == Language.StringByID(StringId.timeMode))
|
{
|
str = "timer";
|
}
|
}
|
break;
|
}
|
return str;
|
}
|
/// <summary>
|
///开关=界面
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/// </summary>
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/// <param name="fLayout"></param>
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/// <param name="device"></param>
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/// <param name="index"></param>
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/// <param name="edit"></param>
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/// <param name="intView">选中View的数量</param>
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private void SwitchView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView)
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{
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#region 界面
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///开关
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LogicView.FunTypeView curtainSwitchView = new LogicView.FunTypeView();
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curtainSwitchView.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(curtainSwitchView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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curtainSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, curtainSwitchView.btnState, intView);
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};
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if (edit)
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{
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GetEditState(device, index, curtainSwitchView.btnState, null, null, null);
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}
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#endregion
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}
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/// <summary>
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///(开关+亮度/百分比)界面
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/// </summary>
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/// <param name="fLayout"></param>
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/// <param name="device"></param>
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/// <param name="index"></param>
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/// <param name="edit"></param>
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/// <param name="intView">选中View的数量</param>
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private void SwitchBrightnessView(FrameLayout fLayout, Entity.Function device, int index, bool edit, int intView)
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{
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#region 界面
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///开关
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LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
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lightSwitchView.btnText.TextID = StringId.switchLogic;
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fLayout.AddChidren(lightSwitchView.FLayoutView());
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///亮度
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LogicView.FunTypeView brightnessView = new LogicView.FunTypeView();
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brightnessView.frameLayout.Y = lightSwitchView.frameLayout.Bottom;
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if (device.functionType == FunctionType.MotorCurtain || device.functionType == FunctionType.RollingShutter)
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{
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brightnessView.btnText.TextID = StringId.percentum;
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}
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else
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{
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brightnessView.btnText.TextID = StringId.brightnesLogic;
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}
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fLayout.AddChidren(brightnessView.FLayoutView());
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#endregion
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#region 点击事件
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///开关点击事件
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lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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SwitchViewMethod(device, lightSwitchView.btnState, intView);
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};
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///亮度点击事件
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brightnessView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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BrightnessMethod(device, brightnessView.btnState, brightnessView.btnText.Text);
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};
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if (edit)
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{
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GetEditState(device, index, lightSwitchView.btnState, brightnessView.btnState, null, null);
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}
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#endregion
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}
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/// <summary>
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/// 开关=功能下一级界面
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/// </summary>
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/// <param name="device"></param>
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/// <param name="button"></param>
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/// <param name="len">显示选择View数量</param>
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private void SwitchViewMethod(Entity.Function device, Button button, int len)
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{
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#region 界面
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.SwitchView switchView = new LogicView.SwitchView();
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switchView.FLayoutView(frame, len);
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#endregion
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#region 点击事件
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "on_off");
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string keyVlaue = "on_off";
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//开-点击事件
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switchView.btnOn.MouseUpEventHandler += (sender2, e2) =>
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{
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LogicMethod.dictionary(dic, "value", "on");
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button.TextID = StringId.onLogic;
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selectedState = device.functionType + "_on";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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//关-点击事件
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switchView.btnOff.MouseUpEventHandler += (sender3, e3) =>
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{
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LogicMethod.dictionary(dic, "value", "off");
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button.TextID = StringId.offLogic;
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selectedState = device.functionType + "_off";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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//暂停-点击事件
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switchView.btnStop.MouseUpEventHandler += (sender3, e3) =>
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{
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LogicMethod.dictionary(dic, "value", "stop");
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button.TextID = StringId.stop;
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selectedState = device.functionType + "_stop";
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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RemView(frame);
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};
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///显示之前状态
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if (button.Text != "")
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{
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if (button.Text == switchView.btnOn.Text)
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{
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switchView.btnOn.TextColor = CSS.CSS_Color.textConfirmColor;
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}
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else if (button.Text == switchView.btnOff.Text)
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{
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switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor;
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}
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else if (button.Text == switchView.btnStop.Text)
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{
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switchView.btnOff.TextColor = CSS.CSS_Color.textConfirmColor;
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}
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}
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#endregion
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}
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/// <summary>
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/// 亮度/百分比=功能下一级界面
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/// </summary>
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/// <param name="device"></param>
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/// <param name="button"></param>
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private void BrightnessMethod(Entity.Function device, Button button, string titleName)
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{
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#region 界面
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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LogicView.BrightnessView brightness = new LogicView.BrightnessView();
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brightness.btnTitle.Text = titleName;
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brightness.FLayoutView(frame);
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#endregion
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#region 点击事件
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int brightnesValue = 0;
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "brightness");
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string keyVlaue = "brightness";
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//—点击事件
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brightness.btn_subtract_click.MouseUpEventHandler += (sender2, e2) =>
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{
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if (brightnesValue > 0)
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{
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brightnesValue -= 1;
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brightness.seekBarVol.Progress = brightnesValue;
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}
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};
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//+点击事件
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brightness.btn_add_click.MouseUpEventHandler += (sende2, e2) =>
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{
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if (brightnesValue < 100)
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{
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brightnesValue += 1;
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brightness.seekBarVol.Progress = brightnesValue;
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}
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};
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//进度条滑动点击事件
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EventHandler<int> progressclick = (sender2, e2) =>
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{
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brightnesValue = brightness.seekBarVol.Progress;
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};
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brightness.seekBarVol.OnProgressChangedEvent += progressclick;
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brightness.seekBarVol.OnStopTrackingTouchEvent += progressclick;
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//确定点击事件
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brightness.btnConfirm.MouseUpEventHandler += (sende2, e2) =>
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{
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if (brightnesValue == 0)
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{
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return;
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}
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LogicMethod.dictionary(dic, "value", brightnesValue.ToString());
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selectedState = device.functionType + brightnesValue.ToString();
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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button.Text = brightnesValue.ToString();
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RemView(frame);
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};
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//显示之前状态
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if (button.Text != "")
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{
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brightnesValue = int.Parse(button.Text);
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brightness.seekBarVol.Progress = brightnesValue;
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}
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#endregion
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}
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/// <summary>
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/// 移除控件
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/// </summary>
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/// <param name="frame"></param>
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private void RemView(FrameLayout frame)
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{
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frame.RemoveFromParent();
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}
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/// <summary>
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/// 显示编辑之前的设备状态
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/// </summary>
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/// <param name="device">编辑设备</param>
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/// <param name="index">编辑数据的索引</param>
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/// <param name="button1">显示Btn</param>
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/// <param name="button2">显示Btn</param>
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/// <param name="button3">显示Btn</param>
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/// <param name="button4">显示Btn</param>
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private void GetEditState(Entity.Function device, int index, Button button1, Button button2, Button button3, Button button4)
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{
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Output outputs = Logic.currlogic.output[index];
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var dicList = outputs.status as List<Dictionary<string, string>>;
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//清除之前旧数据
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dicSateteList.Clear();
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if (dicList.Count != 0)
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{
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//有数据重新赋值
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dicSateteList = dicList;
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}
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switch (device.functionType)
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{
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//开关灯光
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case FunctionType.Relay:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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if (value == "on")
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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else
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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}
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}
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break;
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case FunctionType.Dimmer:
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case FunctionType.RGB:
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case FunctionType.RGBW:
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case FunctionType.ColorTemperature:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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switch (dic["key"])
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{
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case "on_off":
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{
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if (value == "on")
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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else
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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}
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break;
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case "brightness":
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{
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button2.Text = value;
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}
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break;
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}
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}
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}
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break;
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case FunctionType.Curtain:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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switch (value)
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{
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case "on":
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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break;
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case "off":
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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break;
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case "stop":
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{
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button1.Text = Language.StringByID(StringId.stop);
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}
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break;
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}
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}
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}
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break;
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case FunctionType.MotorCurtain:
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case FunctionType.RollingShutter:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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switch (dic["key"])
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{
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case "on_off":
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{
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switch (value)
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{
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case "on":
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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break;
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case "off":
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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break;
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case "stop":
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{
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button1.Text = Language.StringByID(StringId.stop);
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}
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break;
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}
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}
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break;
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case "brightness":
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{
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button2.Text = value;
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}
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break;
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}
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}
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}
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break;
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case FunctionType.AC:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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switch (dic["key"])
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{
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case "on_off":
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{
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switch (value)
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{
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case "on":
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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break;
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case "off":
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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break;
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}
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}
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break;
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case "set_temp":
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{
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button2.Text = value + "℃";
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}
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break;
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case "mode":
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{
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switch (value)
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{
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case "cool":
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{
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button3.Text = Language.StringByID(StringId.coolLogic);
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}
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break;
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case "heat":
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{
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button3.Text = Language.StringByID(StringId.heatingLogic);
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}
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break;
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case "auto":
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{
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button3.Text = Language.StringByID(StringId.autoLogic);
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}
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break;
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case "dry":
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{
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button3.Text = Language.StringByID(StringId.dehumidifyLogic);
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}
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break;
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}
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}
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break;
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case "fan":
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{
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switch (value)
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{
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case "high":
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{
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button4.Text = Language.StringByID(StringId.HighWindSpeed);
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}
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break;
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case "medium":
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{
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button4.Text = Language.StringByID(StringId.MiddleWindSpeed);
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}
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break;
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case "low":
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{
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button4.Text = Language.StringByID(StringId.LowWindSpeed);
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}
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break;
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case "auto":
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{
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button4.Text = Language.StringByID(StringId.Auto);
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}
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break;
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}
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}
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break;
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}
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}
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}
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break;
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case FunctionType.FloorHeating:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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switch (dic["key"])
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{
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case "on_off":
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{
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switch (value)
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{
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case "on":
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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break;
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case "off":
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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break;
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}
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}
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break;
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case "set_temp":
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{
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button2.Text = value + "℃";
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}
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break;
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case "mode":
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{
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switch (value)
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{
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case "day":
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{
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button3.Text = Language.StringByID(StringId.dayMode);
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}
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break;
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case "night":
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{
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button3.Text = Language.StringByID(StringId.nightMode);
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}
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break;
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case "away":
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{
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button3.Text = Language.StringByID(StringId.leaveMode);
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}
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break;
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case "normal":
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{
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button3.Text = Language.StringByID(StringId.ordinaryMode);
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}
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break;
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case "timer":
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{
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button3.Text = Language.StringByID(StringId.timeMode);
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}
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break;
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}
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|
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}
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break;
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}
|
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}
|
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}
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break;
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}
|
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}
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/// <summary>
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/// 添加处理选中数据
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/// </summary>
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/// <param name="dicList">存储数据列表</param>
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/// <param name="keyValue">识别设备</param>
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/// <param name="dictionary">选中数据</param>
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/// <returns></returns>
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private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary)
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{
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int indexValue = -1;
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for (int i = 0; i < dicList.Count; i++)
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{
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var dic = dicList[i];
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if (dic.ContainsValue(keyValue))
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{
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//判断是否存在
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indexValue = i;
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break;
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}
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}
|
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if (indexValue != -1)
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{
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//存在移除
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dicList.RemoveAt(indexValue);
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//重新添加
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dicList.Insert(indexValue, dictionary);
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}
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else
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{
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//新添加
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dicList.Add(dictionary);
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}
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}
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/// <summary>
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/// 添加目标
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/// </summary>
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/// <param name="target"></param>
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private void AddTarget(Output target)
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{
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int indexValue = -1;
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for (int i = 0; i < Logic.currlogic.output.Count; i++)
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{
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if (Logic.currlogic.output[i].sid == target.sid)
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{
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indexValue = i;
|
break;
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}
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}
|
|
if (indexValue != -1)
|
{
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Logic.currlogic.output.RemoveAt(indexValue);
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Logic.currlogic.output.Insert(indexValue, target);
|
}
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else
|
{
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Logic.currlogic.output.Add(target);
|
}
|
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}
|
|
|
}
|
}
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