using System;
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using HDL_ON.UI.UI2.Intelligence.Automation.LogicView;
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using Shared;
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namespace HDL_ON.UI.UI2.PersonalCenter.PirDevice.View
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{
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public class PatchView
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{
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/// <summary>
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/// 主控件View
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/// </summary>
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public FrameLayout frameLayout = new FrameLayout
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{
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Height = Application.GetRealHeight(44),
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BackgroundColor = CSS.CSS_Color.textWhiteColor,
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};
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/// <summary>
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/// 文本描述1
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/// </summary>
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public Button btnText1 = new Button
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{
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X = Application.GetRealWidth(16),
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Width = Application.GetRealWidth(300),
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Height = Application.GetRealHeight(20),
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TextColor = CSS.CSS_Color.textColor,
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TextSize = TextSize.text14,
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Gravity = Gravity.CenterVertical,
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TextAlignment = TextAlignment.CenterLeft,
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};
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/// <summary>
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/// 文本描述2
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/// </summary>
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public Button btnText2 = new Button
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{
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X = Application.GetRealWidth(375 - 40 - 150),
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Width = Application.GetRealWidth(150),
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Height = Application.GetRealHeight(20),
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TextColor = CSS.CSS_Color.textTipColor,
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TextSize = TextSize.text14,
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Gravity = Gravity.CenterVertical,
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TextAlignment = TextAlignment.CenterRight,
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};
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/// <summary>
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/// 图标
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/// </summary>
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public Button btnNextIcon = new Button
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{
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Width = Application.GetRealWidth(16),
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Height = Application.GetRealWidth(16),
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UnSelectedImagePath = "PirIcon/next.png",
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X = Application.GetRealWidth(343),
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Gravity = Gravity.CenterVertical,
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};
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/// <summary>
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/// 线
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/// </summary>
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public Button btnLine = new Button
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{
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Width = Application.GetRealWidth(343),
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X = Application.GetRealWidth(16),
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Height = 1,
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BackgroundColor = CSS.CSS_Color.viewLine,
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};
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public Button btnClick = new Button
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{
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Height = Application.GetRealHeight(44),
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};
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/// <summary>
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/// View的方法
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/// </summary>
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/// <returns></returns>
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public FrameLayout FLayoutView(bool if_bool = true)
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{
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frameLayout.AddChidren(btnText1);
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frameLayout.AddChidren(btnText2);
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if (if_bool)
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{
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btnText2.X = Application.GetRealWidth(375 - 40 - 150);
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frameLayout.AddChidren(btnNextIcon);
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}
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else
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{
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btnText2.X = Application.GetRealWidth(375 - 16 - 150);
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}
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btnLine.Y = frameLayout.Height - 1;
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frameLayout.AddChidren(btnLine);
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frameLayout.AddChidren(btnClick);
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return frameLayout;
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}
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}
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}
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