using System;
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using Shared;
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using System.Collections.Generic;
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namespace HDL_ON.UI.UI2.Intelligence.Automation
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{
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public class InterfaceDsplaysLogic
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{
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/// <summary>
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///获取自动化名称
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/// </summary>
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/// <returns> 新建自动化命名规则</returns>
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public static string GetLogicName(Logic logic)
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{
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string name = "";
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try
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{
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//默认取第一个条件
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Input inputCondition = logic.input[0];
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//显示条件各种类型状态
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switch (inputCondition.condition_type)
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{
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case "1":
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{
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name = Language.StringByID(StringId.hour) + "-";
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}
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break;
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case "2":
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{
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name = Language.StringByID(StringId.timeHorizon) + "-";
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}
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break;
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case "3":
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{
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//用sid找到设备;
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var device = LogicMethod.GetDevice(inputCondition.sid);
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name = device.name + "-";
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}
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break;
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}
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//默认取第一个目标
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Output outputTarget = logic.output[0];
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List<Dictionary<string, string>> dicList = outputTarget.status as List<Dictionary<string, string>>;
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//显示输出条件各种类型状态
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switch (outputTarget.target_type)
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{
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case "1":
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{
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//用sid找到设备;
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var device = LogicMethod.GetDevice(outputTarget.sid);
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//显示设备名称
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name += device.name;
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string stateStr = "";
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//区别不同设备,显示不同设备状态
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switch (device.functionType)
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{
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case FunctionType.Relay:
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{//开关灯
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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if (value == "on")
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{
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stateStr = Language.StringByID(StringId.onLogic);
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}
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else
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{
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stateStr = Language.StringByID(StringId.offLogic);
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}
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}
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}
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break;
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case FunctionType.RGB:
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case FunctionType.RGBW:
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case FunctionType.ColorTemperature:
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case FunctionType.Dimmer:
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{
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string on_off = InpOrOutLogicMethod.GetKeyValue("on_off", dicList);
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string brightness = InpOrOutLogicMethod.GetKeyValue("brightness", dicList);
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if (on_off == "on" && brightness != "")
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{
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stateStr = Language.StringByID(StringId.onLogic) + brightness + "%";
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}
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else if (on_off == "on")
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{
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stateStr = Language.StringByID(StringId.onLogic);
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}
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else if (on_off == "off")
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{
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stateStr = Language.StringByID(StringId.offLogic);
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}
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else if (brightness != "")
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{
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stateStr = brightness + "%";
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}
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}
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break;
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case FunctionType.Curtain:
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case FunctionType.MotorCurtain:
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case FunctionType.RollingShutter:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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switch (value)
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{
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case "on":
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{
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stateStr = Language.StringByID(StringId.onLogic);
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}
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break;
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case "off":
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{
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stateStr = Language.StringByID(StringId.offLogic);
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}
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break;
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case "stop":
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{
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stateStr = Language.StringByID(StringId.stop);
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}
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break;
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}
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}
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}
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break;
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case FunctionType.AC:
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case FunctionType.FloorHeating:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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if (value == "on")
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{
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stateStr = Language.StringByID(StringId.onLogic);
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}
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else if (value == "off")
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{
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stateStr = Language.StringByID(StringId.offLogic);
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}
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}
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}
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break;
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}
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name += stateStr;
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}
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break;
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case "2":
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{
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//用sid找到场景;
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var scene = LogicMethod.GetSecne(outputTarget.sid);
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name += scene.name;
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}
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break;
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}
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}
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catch { }
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return name;
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}
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}
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}
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