using System;
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using Shared;
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using System.Collections.Generic;
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using HDL_ON.Entity;
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namespace HDL_ON.UI.UI2.Intelligence.Automation
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{
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public class ConditionDeviceFunList : FrameLayout
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{
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public ConditionDeviceFunList()
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{
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Tag = "Logic";
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}
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/// <summary>
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/// 定义一个记录选中设备状态列表;
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/// </summary>
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private List<Dictionary<string, string>> dicSateteList = new List<Dictionary<string, string>>();
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/// <summary>
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/// 定义一个变量,记录选中状态
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/// </summary>
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private string selectedState = "unknown";
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/// <summary>
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/// 定义一个变量,记录选中状态记录属性
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/// </summary>
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private string keyVlaue = "";
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public void Show(Entity.Function device, int index, bool edit)
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{
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#region 界面布局
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this.BackgroundColor = CSS.CSS_Color.viewMiddle;
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LogicView.TopView topView = new LogicView.TopView();
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this.AddChidren(topView.FLayoutView());
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topView.clickBackBtn.MouseUpEventHandler += (e, sen) =>
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{
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RemoveFromParent();
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};
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topView.topNameBtn.Text = device.name;
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FrameLayout fLayout = new FrameLayout
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{
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Y = Application.GetRealHeight(64),
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Height = Application.GetRealHeight(667 - 64),
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};
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this.AddChidren(fLayout);
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#endregion
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switch (device.spk)
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{
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//开关灯光 light.Switch
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case SPK.LightDimming:
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case SPK.LightRGB:
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case SPK.LightRGBW:
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case SPK.LightCCT:
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case SPK.LightSwitch:
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//窗帘
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case SPK.CurtainSwitch:
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case SPK.CurtainRoller:
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case SPK.CurtainTrietex:
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//空调
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case SPK.AcStandard:
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//地热
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case SPK.FloorHeatStandard:
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{
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LogicView.FunTypeView lightSwitchView = new LogicView.FunTypeView();
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lightSwitchView.btnText.TextID = StringId.switchLogic;
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lightSwitchView.btnState.Text = "";
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fLayout.AddChidren(lightSwitchView.FLayoutView());
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lightSwitchView.btnClick.MouseUpEventHandler += (sender, e) =>
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{
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FrameLayout frame = new FrameLayout
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{
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BackgroundColor = CSS.CSS_Color.viewTrans60lucence,
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};
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this.AddChidren(frame);
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SwitchViewMethod(frame, device, lightSwitchView.btnState, 2);
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};
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if (edit)
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{
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GetEditState(device, index, lightSwitchView.btnState, null, null, null);
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}
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}
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break;
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}
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#region 保存
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///保存View
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LogicView.SaveView saveView = new LogicView.SaveView();
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saveView.frameLayout.SetCornerWithSameRadius(Application.GetRealHeight(24), HDLUtils.RectCornerTopLeft | HDLUtils.RectCornerTopRight);
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saveView.btnSave.TextID = StringId.completeLogic;
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this.AddChidren(saveView.FLayoutView());
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saveView.btnClick.MouseUpEventHandler += (sen, e) =>
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{
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if (selectedState != "unknown")
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{
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Input inputDevice = new Input();
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inputDevice.condition_type = "3";
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inputDevice.sid = device.sid;
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inputDevice.condition = dicSateteList;
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if (edit)
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{
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//移除旧数据
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Logic.currlogic.input.RemoveAt(index);
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//新数据插入旧数据的位置;
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Logic.currlogic.input.Insert(index, inputDevice);
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}
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else
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{
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//添加一个条件
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AddCondition(inputDevice);
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}
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}
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else
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{
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if (!edit)
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{
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//提示用户
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return;
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}
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this.RemoveFromParent();
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return;
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}
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LogicMethod.RemoveAllView();
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AddLogic addLogic = new AddLogic();
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MainPage.BasePageView.AddChidren(addLogic);
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addLogic.Show();
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MainPage.BasePageView.PageIndex = MainPage.BasePageView.ChildrenCount - 1;
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};
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#endregion
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}
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/// <summary>
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/// 开关功能展开界面
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/// </summary>
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/// <param name="frame"></param>
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/// <param name="device"></param>
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/// <param name="button"></param>
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/// <param name="len"></param>
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public void SwitchViewMethod(FrameLayout frame, Entity.Function device, Button button, int len)
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{
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LogicView.SwitchView switchView = new LogicView.SwitchView();
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switchView.FLayoutView(frame, len, button.Text, (Action<string>)((strValue) =>
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{
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int id = 0;
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switch (strValue)
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{
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case "on":
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{
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id = StringId.onLogic;
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}
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break;
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case "off":
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{
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id = StringId.offLogic;
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}
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break;
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}
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button.TextID = id;
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keyVlaue = "on_off";
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Dictionary<string, string> dic = new Dictionary<string, string>();
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LogicMethod.dictionary(dic, "key", "on_off");
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LogicMethod.dictionary(dic, "comparator", "=");
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LogicMethod.dictionary(dic, "data_type", "string");
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LogicMethod.dictionary(dic, "value", strValue);
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AddDictionaryData(dicSateteList, keyVlaue, dic);
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selectedState = device.spk + "_" + strValue;
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}));
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}
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/// <summary>
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/// 显示编辑之前的设备状态
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/// </summary>
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/// <param name="device">编辑设备</param>
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/// <param name="index">编辑数据的索引</param>
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/// <param name="button1">显示Btn</param>
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/// <param name="button2">显示Btn</param>
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/// <param name="button3">显示Btn</param>
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/// <param name="button4">显示Btn</param>
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private void GetEditState(Entity.Function device , int index, Button button1, Button button2, Button button3, Button button4)
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{
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Input inputs = Logic.currlogic.input[index];
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var dicList = inputs.condition as List<Dictionary<string, string>>;
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//清除之前旧数据
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dicSateteList.Clear();
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if (dicList.Count != 0)
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{
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//有数据重新赋值
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dicSateteList = dicList;
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}
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switch (device.spk)
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{
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//开关灯光 light.Switch
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case SPK.LightDimming:
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case SPK.LightRGB:
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case SPK.LightRGBW:
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case SPK.LightCCT:
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case SPK.LightSwitch:
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//窗帘
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case SPK.CurtainSwitch:
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case SPK.CurtainRoller:
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case SPK.CurtainTrietex:
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//空调
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case SPK.AcStandard:
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//地热
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case SPK.FloorHeatStandard:
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{
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foreach (var dic in dicList)
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{
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string value = dic["value"];
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if (value == "on")
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{
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button1.Text = Language.StringByID(StringId.onLogic);
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}
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else
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{
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button1.Text = Language.StringByID(StringId.offLogic);
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}
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}
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}
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break;
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}
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}
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/// <summary>
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/// 添加选中数据
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/// </summary>
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/// <param name="dicList">存储数据列表</param>
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/// <param name="keyValue">识别设备</param>
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/// <param name="dictionary">选中数据</param>
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/// <returns></returns>
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private void AddDictionaryData(List<Dictionary<string, string>> dicList, string keyValue, Dictionary<string, string> dictionary)
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{
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int indexValue = -1;
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for (int i = 0; i < dicList.Count; i++)
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{
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var dic = dicList[i];
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if (dic.ContainsValue(keyValue))
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{
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//判断是否存在
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indexValue = i;
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break;
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}
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}
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if (indexValue != -1)
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{
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//存在移除
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dicList.RemoveAt(indexValue);
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//重新添加
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dicList.Insert(indexValue, dictionary);
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}
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else
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{
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//新添加
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dicList.Add(dictionary);
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}
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}
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/// <summary>
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/// 添加条件
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/// </summary>
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/// <param name="input"></param>
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private void AddCondition(Input input)
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{
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int indexValue = -1;
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for (int i = 0; i < Logic.currlogic.input.Count; i++)
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{
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if (Logic.currlogic.input[i].sid == input.sid)
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{
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indexValue = i;
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break;
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}
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}
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if (indexValue != -1)
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{
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Logic.currlogic.input.RemoveAt(indexValue);
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Logic.currlogic.input.Insert(indexValue, input);
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}
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else
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{
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Logic.currlogic.input.Add(input);
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}
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}
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/// <summary>
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/// 移除控件
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/// </summary>
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/// <param name="frame"></param>
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private void RemView(FrameLayout frame)
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{
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frame.RemoveFromParent();
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}
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}
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}
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