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2021-12-15 e71c57108e6dd407c2c6f0361f68150f2ff9aed5
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using System;
using System.Collections.Generic;
using Shared;
 
namespace HDL_ON.Entity
{
    public class AC 
    {
        /// <summary>
        /// 当前温度模式字符
        /// </summary>
        public string GetTempUnitString(Function function)
        {
            var tt = function.GetAttrState(FunctionAttributeKey.TempType);
            if (tt == "0")
            {
                return "°C";
            }
            else
            {
                return tt;
            }
        }
 
        /// <summary>
        /// 获取温度单位bus标识
        /// </summary>
        /// <param name="function"></param>
        /// <returns></returns>
        public int GetTempUintIndex(Function function)
        {
            var tt = function.GetAttrState(FunctionAttributeKey.TempType);
            if(tt == "°F")
            {
                return 1;
            }
            else
            {
                return 0;
            }
        }
        /// <summary>
        /// 根据bus标识设置温度单位
        /// </summary>
        /// <param name="function"></param>
        /// <returns></returns>
        public void SetTempUint(Function function,int index)
        {
            if (index == 0)
            {
                function.SetAttrState(FunctionAttributeKey.TempType, "°C");
            }
            else
            {
                function.SetAttrState(FunctionAttributeKey.TempType, "°F");
            }
        }
 
        /// <summary>
        /// 当前模式索引
        /// bus控制命令使用
        /// </summary>
        public byte GetModeIndex(Function function)
        {
            var value = function.GetAttrState(FunctionAttributeKey.Mode);
            byte index = 0;
            switch (value)
            {
                case "auto":
                    index = 3;
                    break;
                case "cool":
                    index = 0;
                    break;
                case "heat":
                    index = 1;
                    break;
                case "dry":
                    index = 4;
                    break;
                case "fan":
                    index = 2;
                    break;
                default:
                    index = 0;
                    break;
            }
            return index;
        }
 
        /// <summary>
        /// 设置bus协议标记设置a协议数据
        /// </summary>
        public void SetMode(int index , Function function)
        {
            string value = "auto";
            switch (index)
            {
                case 3:
                    value = "auto";
                    break;
                case 0:
                    value = "cool";
                    break;
                case 1:
                    value = "heat";
                    break;
                case 4:
                    value = "dry";
                    break;
                case 2:
                    value = "fan";
                    break;
            }
            function.SetAttrState(FunctionAttributeKey.Mode, value);
        }
 
        /// <summary>
        /// 当前风速索引
        /// bus控制命令使用
        /// </summary>
        public byte GetFanIndex(Function function)
        {
            var value = function.GetAttrState(FunctionAttributeKey.FanSpeed);
            byte index = 0;
            switch (value)
            {
                case "high":
                    index = 1;
                    break;
                case "medium":
                    index = 2;
                    break;
                case "low":
                    index = 3;
                    break;
                case "auto":
                    index = 0;
                    break;
                default:
                    index = 0;
                    break;
            }
            return index;
        }
        /// <summary>
        /// 根据bus协议风速标记设置a协议标记
        /// </summary>
        public void SetFan(int index,Function function)
        {
            string value = "high";
            switch (index)
            {
                case 1:
                    value = "high";
                    break;
                case 2:
                    value = "medium";
                    break;
                case 3:
                    value = "low";
                    break;
                case 0:
                    value = "auto";
                    break;
            }
            function.SetAttrState(FunctionAttributeKey.FanSpeed, value);
        }
 
        /// <summary>
        /// 当前模式的icon路径
        /// </summary>
        /// <param name="lightingIcon">获取的图标类型,默认是点亮</param>
        /// <returns></returns>
        public string GetModeIconPath(string modeValue , bool lightingIcon = true)
        {
            var imagePath = "FunctionIcon/AC/CoolIcon.png";
            if (lightingIcon)
            {
                switch (modeValue)
                {
                    case "auto":
                        imagePath = "FunctionIcon/AC/AutoIcon.png";
                        break;
                    case "cool":
                        imagePath = "FunctionIcon/AC/CoolIcon.png";
                        break;
                    case "heat":
                        imagePath = "FunctionIcon/AC/HeatingIcon.png";
                        break;
                    case "dry":
                        imagePath = "FunctionIcon/AC/DehumidificationIcon.png";
                        break;
                    case "fan":
                        imagePath = "FunctionIcon/AC/AirSupplyIcon.png";
                        break;
                    default:
                        imagePath = "FunctionIcon/AC/CoolIcon.png";
                        break;
                }
            }
            else
            {
                imagePath = "FunctionIcon/AC/AutoIconGray.png";
                switch (modeValue)
                {
                    case "auto":
                        imagePath = "FunctionIcon/AC/AutoIconGray.png";
                        break;
                    case "cool":
                        imagePath = "FunctionIcon/AC/CoolIconGray.png";
                        break;
                    case "heat":
                        imagePath = "FunctionIcon/AC/HeatingIconGray.png";
                        break;
                    case "dry":
                        imagePath = "FunctionIcon/AC/DehumidificationIconGray.png";
                        break;
                    case "fan":
                        imagePath = "FunctionIcon/AC/AirSupplyIconGray.png";
                        break;
                }
            }
            return imagePath;
        }
 
        /// <summary>
        /// 当前模式的icon路径
        /// </summary>
        /// <param name="lightingIcon">获取的图标类型,默认是点亮</param>
        /// <returns></returns>
        public string GetSwingIconPath(string swingValue,bool lightingIcon = true)
        {
            var imagePath = "FunctionIcon/AC/SweepIconNullOn.png";
            if (lightingIcon)
            {
                switch (swingValue)
                {
                    case "up_down":
                        imagePath = "FunctionIcon/AC/SweepIconUDOn.png";
                        break;
                    case "left_right":
                        imagePath = "FunctionIcon/AC/SweepIconLROn.png";
                        break;
                    case "stop":
                        imagePath = "FunctionIcon/AC/SweepIconNullOn.png";
                        break;
                }
            }
            else
            {
                imagePath = "FunctionIcon/AC/SweepIconNull.png";
                switch (swingValue)
                {
                    case "up_down":
                        imagePath = "FunctionIcon/AC/SweepIconUD.png";
                        break;
                    case "left_right":
                        imagePath = "FunctionIcon/AC/SweepIconLR.png";
                        break;
                    case "stop":
                        imagePath = "FunctionIcon/AC/SweepIconNull.png";
                        break;
                }
            }
            return imagePath;
        }
 
        /// <summary>
        /// 当前风速的icon路径
        /// </summary>
        /// <param name="lightingIcon">获取的图标类型,默认是点亮</param>
        /// <returns></returns>
        public string GetFanIconPath(string modeValue, bool lightingIcon = true)
        {
            var imagePath = "FunctionIcon/AC/WindHighIcon.png";
            if (lightingIcon)
            {
                switch (modeValue)
                {
                    case "high":
                        imagePath = "FunctionIcon/AC/WindHighIcon.png";
                        break;
                    case "medium":
                        imagePath = "FunctionIcon/AC/WindMediumIcon.png";
                        break;
                    case "low":
                        imagePath = "FunctionIcon/AC/WindLowIcon.png";
                        break;
                    case "auto":
                        imagePath = "FunctionIcon/AC/AutoIcon.png";
                        break;
                }
            }
            else
            {
                switch (modeValue)
                {
                    case "high":
                        imagePath = "FunctionIcon/AC/WindHighIconGray.png";
                        break;
                    case "medium":
                        imagePath = "FunctionIcon/AC/WindMediumIconGray.png";
                        break;
                    case "low":
                        imagePath = "FunctionIcon/AC/WindLowIconGray.png";
                        break;
                    case "auto":
                        imagePath = "FunctionIcon/AC/AutoIconGray.png";
                        break;
                }
            }
 
            return imagePath;
        }
 
 
        /// <summary>
        /// 获取模式属性文本
        /// </summary>
        /// <returns></returns>
        public string GetModeAttrText(string value)
        {
            string text = "";
            switch (value)
            {
                #region 模式
                case "auto":
                    text = Language.StringByID(StringId.Auto);
                    break;
                case "cool":
                    text = Language.StringByID(StringId.Cool);
                    break;
                case "heat":
                    text = Language.StringByID(StringId.Heat);
                    break;
                case "dry":
                    text = Language.StringByID(StringId.Dry);
                    break;
                case "fan":
                    text = Language.StringByID(StringId.AirSupply);
                    break;
                    #endregion
            }
            return text;
        }
 
        /// <summary>
        /// 获取扫风模式属性文本
        /// </summary>
        /// <returns></returns>
        public string GetSwingAttrText(string value)
        {
            string text = "";
            switch (value)
            {
                #region 模式
                case "up_down":
                    text = Language.StringByID(StringId.Swing_Up_Down);
                    break;
                case "left_right":
                    text = Language.StringByID(StringId.Swing_Left_Right);
                    break;
                case "stop":
                    text = Language.StringByID(StringId.tingzhi);
                    break;
                    #endregion
            }
            return text;
        }
 
 
        /// <summary>
        /// 获取风速属性文本
        /// </summary>
        /// <returns></returns>
        public string GetFanAttrText(string value)
        {
            string text = "";
            switch (value)
            {
                #region 风速
                case "high":
                    text = Language.StringByID(StringId.HighWindSpeed);
                    break;
                case "medium":
                    text = Language.StringByID(StringId.MiddleWindSpeed);
                    break;
                case "low":
                    text = Language.StringByID(StringId.LowWindSpeed);
                    break;
                case "auto":
                    text = Language.StringByID(StringId.Auto);
                    break;
                    #endregion
            }
            return text;
        }
 
    }
}