using System;
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using HDL_ON.UI.Music;
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using HDL_ON.UI.UI2.FuntionControlView.Aks.Entity;
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using Shared;
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namespace HDL_ON.UI.UI2.FuntionControlView.Aks.CommonView
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{
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public class MenuFramLayout : BaseFramLayout
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{
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private uint UpBackgroundColor = 0x00000000;
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private uint DownBackgroundColor = 0xff454635;
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public const int widthFrameLayout = 180;
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public const int heightFrameLayout = 180;
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public const int cornerValue = 90;
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public MenuFramLayout(int width = widthFrameLayout, int height = heightFrameLayout)
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{
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this.Width = Application.GetMinRealAverage(width);
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this.Height = Application.GetMinRealAverage(height);
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this.Radius = (uint)Application.GetRealHeight(cornerValue);
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this.BackgroundColor = MusicColor.ViewColor;
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this.Gravity = Gravity.CenterHorizontal;
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}
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Button btnTop = new Button
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{
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Y = Application.GetMinRealAverage(16),
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X = Application.GetMinRealAverage(78),
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Width = Application.GetRealWidth(24),
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Height = Application.GetRealHeight(20),
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UnSelectedImagePath = "AksIcon/shang.png",
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SelectedImagePath = "AksIcon/shang_selected.png",
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Name = "上",
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};
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Button btnBottom = new Button
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{
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Y = Application.GetMinRealAverage(144),
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X = Application.GetMinRealAverage(78),
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Width = Application.GetRealWidth(24),
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Height = Application.GetRealHeight(20),
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UnSelectedImagePath = "AksIcon/xia.png",
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SelectedImagePath = "AksIcon/xia_selected.png",
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Name = "下",
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};
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Button btnLeft = new Button
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{
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Y = Application.GetMinRealAverage(78),
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X = Application.GetMinRealAverage(16),
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Width = Application.GetRealWidth(20),
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Height = Application.GetRealHeight(24),
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UnSelectedImagePath = "AksIcon/zuo.png",
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SelectedImagePath = "AksIcon/zuo_selected.png",
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Name = "左",
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};
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Button btnRight = new Button
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{
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Y = Application.GetMinRealAverage(78),
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X = Application.GetMinRealAverage(144),
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Width = Application.GetRealWidth(20),
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Height = Application.GetRealHeight(24),
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UnSelectedImagePath = "AksIcon/you.png",
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SelectedImagePath = "AksIcon/you_selected.png",
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Name = "右",
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};
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Button btnOkbj = new Button
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{
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Y = Application.GetMinRealAverage(52),
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X = Application.GetMinRealAverage(52),
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Width = Application.GetMinRealAverage(76),
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Height = Application.GetMinRealAverage(76),
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Radius = (uint)Application.GetRealHeight(38),
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BackgroundColor = MusicColor.WhiteColor,
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};
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Button btnOk = new Button
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{
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Y = Application.GetMinRealAverage(76),
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X = Application.GetMinRealAverage(76),
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Width = Application.GetMinRealAverage(28),
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Height = Application.GetMinRealAverage(28),
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Radius = (uint)Application.GetRealHeight(14),
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BackgroundColor = MusicColor.SelectedColor,
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Name= "确定"
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};
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public void AddView(FrameLayout layout)
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{
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this.AddChidren(btnTop);
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this.AddChidren(btnBottom);
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this.AddChidren(btnLeft);
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this.AddChidren(btnRight);
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this.AddChidren(btnOkbj);
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this.AddChidren(btnOk);
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layout.AddChidren(this);
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}
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/// <summary>
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/// 上
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/// </summary>
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/// <param name="action"></param>
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public void SetTopClickListener(Action<KeypadEntity> action)
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{
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EventHandler<MouseEventArgs> UpClick = (sender, e) =>
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{
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btnTop.IsSelected = false;
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//弹起来还原背景颜色
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};
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btnTop.MouseUpEventHandler += UpClick;
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EventHandler<MouseEventArgs> DownClick = (sender, e) =>
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{
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//按下去改变背景颜色
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btnTop.IsSelected = true;
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KeypadEntity keypadEntity = new KeypadEntity();
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keypadEntity.name = btnTop.Name;
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keypadEntity.keypad = "key_up";
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action?.Invoke(keypadEntity);
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};
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btnTop.MouseDownEventHandler += DownClick;
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}
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/// <summary>
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/// 下
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/// </summary>
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/// <param name="action"></param>
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public void SetBottomClickListener(Action<KeypadEntity> action)
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{
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EventHandler<MouseEventArgs> UpClick = (sender, e) =>
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{
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btnBottom.IsSelected = false;
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//弹起来还原背景颜色
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};
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btnBottom.MouseUpEventHandler += UpClick;
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EventHandler<MouseEventArgs> DownClick = (sender, e) =>
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{
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btnBottom.IsSelected = true;
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KeypadEntity keypadEntity = new KeypadEntity();
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keypadEntity.name = btnBottom.Name;
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keypadEntity.keypad = "key_down";
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action?.Invoke(keypadEntity);
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//按下去改变背景颜色
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};
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btnBottom.MouseDownEventHandler += DownClick;
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}
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/// <summary>
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/// 左
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/// </summary>
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/// <param name="action"></param>
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public void SetLeftClickListener(Action<KeypadEntity> action)
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{
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EventHandler<MouseEventArgs> UpClick = (sender, e) =>
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{
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btnLeft.IsSelected = false;
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//弹起来还原背景颜色
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};
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btnLeft.MouseUpEventHandler += UpClick;
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EventHandler<MouseEventArgs> DownClick = (sender, e) =>
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{
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btnLeft.IsSelected = true;
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KeypadEntity keypadEntity = new KeypadEntity();
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keypadEntity.name = btnLeft.Name;
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keypadEntity.keypad = "key_left";
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action?.Invoke(keypadEntity);
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//按下去改变背景颜色
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};
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btnLeft.MouseDownEventHandler += DownClick;
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}
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/// <summary>
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/// 右
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/// </summary>
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/// <param name="action"></param>
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public void SetRightClickListener(Action<KeypadEntity> action)
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{
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EventHandler<MouseEventArgs> UpClick = (sender, e) =>
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{
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btnRight.IsSelected = false;
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//弹起来还原背景颜色
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};
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btnRight.MouseUpEventHandler += UpClick;
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EventHandler<MouseEventArgs> DownClick = (sender, e) =>
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{
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//按下去改变背景颜色
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btnRight.IsSelected = true;
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KeypadEntity keypadEntity = new KeypadEntity();
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keypadEntity.name = btnRight.Name;
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keypadEntity.keypad = "key_right";
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action?.Invoke(keypadEntity);
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};
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btnRight.MouseDownEventHandler += DownClick;
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}
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/// <summary>
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/// ok
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/// </summary>
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/// <param name="action"></param>
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public void SetOkClickListener(Action<KeypadEntity> action)
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{
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EventHandler<MouseEventArgs> UpClick = (sender, e) =>
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{
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btnOk.BackgroundColor = MusicColor.SelectedColor;// this.UpBackgroundColor;
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//弹起来还原背景颜色
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};
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btnOk.MouseUpEventHandler += UpClick;
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EventHandler<MouseEventArgs> DownClick = (sender, e) =>
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{
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KeypadEntity keypadEntity = new KeypadEntity();
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keypadEntity.name = btnOk.Name;
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keypadEntity.keypad = "key_ok";
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action?.Invoke(keypadEntity);
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//按下去改变背景颜色
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btnOk.BackgroundColor = this.DownBackgroundColor;
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};
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btnOk.MouseDownEventHandler += DownClick;
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}
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public void SetClickUpBackgroundColor(uint backgroundColor)
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{
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this.UpBackgroundColor = backgroundColor;
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}
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public void SetClickDownBackgroundColor(uint backgroundColor)
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{
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this.DownBackgroundColor = backgroundColor;
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}
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}
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}
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