wxr
2022-06-13 da1a17600b9ca8c8980ba64447688ee0a6718756
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using System;
using System.Collections.Generic;
using Shared;
using HDL_ON.Entity;
 
namespace HDL_ON.UI.Music
{
 
    [System.Serializable]
    public class A31MusicModel
    {
        public static List<A31MusicModel> A31MusicModelList = new List<A31MusicModel> { };
        static readonly string a31MusiceModeListFilePath = "A31MusiceModeListFilePath";
        static A31MusicModel()
        {
            //Refresh();
        }
 
     
        /// <summary>
        /// 音乐功能
        /// </summary>
        public Function functionMusic = new Function();
       
      
        /// <summary>
        ///保存当前音乐列表
        /// </summary>
        public static void Save()
        {
            Common.FileUtlis.Files.WriteFileByBytes(a31MusiceModeListFilePath, System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(A31MusicModelList)));
        }
 
        public static void Refresh()
        {
            if (null == Newtonsoft.Json.JsonConvert.DeserializeObject<System.Collections.Generic.List<A31MusicModel>>(System.Text.Encoding.UTF8.GetString(Common.FileUtlis.Files.ReadFile(a31MusiceModeListFilePath))))
            {
                A31MusicModelList = new List<A31MusicModel> { };
                //初始化房间列表
                Save();
            }
            else
            {
                A31MusicModelList = Newtonsoft.Json.JsonConvert.DeserializeObject<System.Collections.Generic.List<A31MusicModel>>(System.Text.Encoding.UTF8.GetString(Common.FileUtlis.Files.ReadFile(a31MusiceModeListFilePath)));
            }
            if (A31MusicModelList == null)
            {
                A31MusicModelList = new List<A31MusicModel> { };
            }
            A31MusicModelList.RemoveAll((obj) => obj == null);
        }
 
     
        /// <summary>
        /// 上一次更新的时间
        /// 记录数据反馈的时间(因为有时候网络差数据不回复,导致刷新当前播放音乐时间不正确)
        /// ((当前时间)DateTime.Now - (记录时间)LastDateTimeLastDateTime).TotalSeconds=误差时间(秒)
        /// </summary>
        public DateTime LastDateTime;
      
        /// <summary>
        /// 音乐播放器ID
        /// </summary>
        public string UniqueDeviceName = string.Empty;
 
       
 
        public MusicInfo CurrentMusic = new MusicInfo();
 
        /// <summary>
        ///当前播放的列表信息
        /// </summary>
        public List<Songs> CurrentPlayMusicInfoList = new List<Songs>();
 
        /// <summary>
        /// 是否允许显示
        /// </summary>
        public bool IsCanShow = true;
 
        /// <summary>
        /// 列表
        /// </summary>
        public List<PalyList> palyLists = new List<PalyList>(); 
 
        /// <summary>
        ///  喜爱音乐列表
        /// </summary>
        public List<Songs> LoveMusicInfoList = new List<Songs>();
 
        /// <summary>
        ///创建音乐文件列表
        /// </summary>
        public List<FileListInfo> FileLists = new List<FileListInfo>();
        /// <summary>
        /// 当前的A31音乐播放器
        /// </summary>
        public static A31MusicModel Current;
 
       
   
 
        /// <summary>
        /// 指定列表名获取音乐列表
        /// </summary>
        /// <returns></returns>
        public List<Songs> GetSongList(string listName)
        {
            var list = palyLists.Find((o)=>o.group==listName);
            if (list==null) {
                return new List<Songs>();
            }
            return list.songs;
        }
       
 
        public Slaves Slave = new Slaves();
        /// <summary>
        /// 记录时间
        /// </summary>
        public static DateTime ProgressDateTime = DateTime.Now;
 
        /// <summary>
        /// 判断是否是json数据
        /// </summary>
        /// <param name="json"></param>
        /// <returns></returns>
        public static bool IsJson(string json)
        {
            try
            {
                if (null == Newtonsoft.Json.Linq.JObject.Parse(json))
                {
                    return false;
                }
                return true;
            }
            catch
            {
                return false;
            }
        }
        /// <summary>
        /// 自定义日志输出
        /// </summary>
        public static void LogMusic(string str)
        {
            var time = DateTime.Now;
            Console.WriteLine(time + str);
        }
 
    }
    [System.Serializable]
    /// <summary>
    /// 自己创建的列表信息
    /// </summary>
    public class FileListInfo
    {
        /// <summary>
        /// 列表名
        /// </summary>
        public string ListName = string.Empty;
        /// <summary>
        ///  列表歌曲信息
        /// </summary>
        public List<Songs> MusicInfoList = new List<Songs>();
    }
    [System.Serializable]
    public class TidalMusicInfo : MusicInfo
    {
        public MusicInfo MusicInfo;
        public bool playurl = true;
    }
    [System.Serializable]
    public class Slaves
    {
        /// <summary>
        /// 从播放器值为0
        /// </summary>
        public string slaves = "0";
        public List<Slave> slave_list = new List<Slave>();
    }
    [System.Serializable]
    public class Slave
    {
        public string name = string.Empty;
        public string mask = string.Empty;
        public string volume = string.Empty;
        public string mute = string.Empty;
        public string channel = string.Empty;
        public string ip = string.Empty;
        public string version = string.Empty;
        public string uuid = string.Empty;
    }
 
    [System.Serializable]
    /// <summary>
    /// 支持多个音乐
    /// </summary>
    public class PalyListInfo
    {
        /// <summary>
        /// 音乐sid
        /// </summary>
        public string sid = string.Empty;
        /// <summary>
        ///  解释多个音乐
        /// </summary>
        public List<PalyList> playlist = new List<PalyList>();
    }
 
    [System.Serializable]
    /// <summary>
    /// 列表信息
    /// </summary>
    public class PalyList
    {
        /// <summary>
        /// 列表名
        /// </summary>
        public string group = string.Empty;
        /// <summary>
        ///  列表歌曲信息
        /// </summary>
        public List<Songs> songs = new List<Songs>();
    }
    [System.Serializable]
    public class Songs:MusicInfo
    {
        /// <summary>
        /// 歌曲名称
        /// </summary>
        public string name = string.Empty;
        /// <summary>
        /// 大小
        /// </summary>
        public string size = string.Empty;
        /// <summary>
        /// 时长
        /// </summary>
        public string time = string.Empty;
        /// <summary>
        /// 类型<自己用>
        /// </summary>
        public string type = string.Empty;
 
 
 
 
    }
 
 
}