using Foundation;
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using UIKit;
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namespace RongAn
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
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[Register ("AppDelegate")]
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public class AppDelegate : UIResponder, IUIApplicationDelegate {
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[Export("window")]
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public UIWindow Window { get; set; }
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[Export ("application:didFinishLaunchingWithOptions:")]
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public bool FinishedLaunching (UIApplication application, NSDictionary launchOptions)
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{
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// Override point for customization after application launch.
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// If not required for your application you can safely delete this method
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return true;
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}
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// UISceneSession Lifecycle
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[Export ("application:configurationForConnectingSceneSession:options:")]
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public UISceneConfiguration GetConfiguration (UIApplication application, UISceneSession connectingSceneSession, UISceneConnectionOptions options)
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{
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration.Create ("Default Configuration", connectingSceneSession.Role);
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}
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[Export ("application:didDiscardSceneSessions:")]
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public void DidDiscardSceneSessions (UIApplication application, NSSet<UISceneSession> sceneSessions)
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{
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after `FinishedLaunching`.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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}
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