using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace HDL_ON.DAL.DriverLayer
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{
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//class AsyncUdpServer
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/// <summary>
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/// UdpClient 实现异步UDP服务器
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/// </summary>
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public class AsyncUdpServer
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{
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#region Fields
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/// <summary>
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/// 服务器程序允许的最大客户端连接数
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/// </summary>
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private int _maxClient;
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/// <summary>
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/// 当前的连接的客户端数
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/// </summary>
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//private int _clientCount;
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/// <summary>
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/// 服务器使用的异步UdpClient
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/// </summary>
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private UdpClient _server;
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/// <summary>
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/// 客户端会话列表
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/// </summary>
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//private List<AsyncUDPState> _clients;
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private bool disposed = false;
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/// <summary>
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/// 数据接受缓冲区
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/// </summary>
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private byte[] _recvBuffer;
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#endregion
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#region Properties
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/// <summary>
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/// 服务器是否正在运行
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/// </summary>
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public bool IsRunning { get; private set; }
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/// <summary>
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/// 监听的IP地址
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/// </summary>
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public IPAddress Address { get; private set; }
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/// <summary>
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/// 监听的端口
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/// </summary>
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public int Port { get; private set; }
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/// <summary>
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/// 通信使用的编码
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/// </summary>
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public Encoding Encoding { get; set; }
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#endregion
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#region 构造函数
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/// <summary>
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/// 异步UdpClient UDP服务器
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/// </summary>
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/// <param name="listenPort">监听的端口</param>
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public AsyncUdpServer(int listenPort)
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: this(IPAddress.Any, listenPort, 10240)
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{
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}
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/// <summary>
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/// 异步UdpClient UDP服务器
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/// </summary>
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/// <param name="localEP">监听的终结点</param>
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public AsyncUdpServer(IPEndPoint localEP)
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: this(localEP.Address, localEP.Port, 10240)
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{
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}
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/// <summary>
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/// 异步UdpClient UDP服务器
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/// </summary>
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/// <param name="localIPAddress">监听的IP地址</param>
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/// <param name="listenPort">监听的端口</param>
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/// <param name="maxClient">最大客户端数量</param>
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public AsyncUdpServer(IPAddress localIPAddress, int listenPort, int maxClient)
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{
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this.Address = localIPAddress;
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this.Port = listenPort;
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this.Encoding = Encoding.Default;
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_maxClient = maxClient;
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//_clients = new List<AsyncUDPSocketState>();
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_server = new UdpClient(new IPEndPoint(this.Address, this.Port));
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uint IOC_IN = 0x80000000;
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uint IOC_VENDOR = 0x18000000;
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uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
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_server.Client.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
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_recvBuffer = new byte[_server.Client.ReceiveBufferSize];
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}
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#endregion
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#region Method
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/// <summary>
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/// 启动服务器
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/// </summary>
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/// <returns>异步TCP服务器</returns>
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public void Start()
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{
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try
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{
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if (!IsRunning)
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{
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IsRunning = true;
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_server.EnableBroadcast = true;
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_server.BeginReceive(ReceiveDataAsync, null);
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}
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}
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catch (Exception e) { }
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}
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/// <summary>
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/// 停止服务器
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/// </summary>
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public void Stop()
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{
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try
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{
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//if (IsRunning)
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{
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IsRunning = false;
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_server.Close();
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//TODO 关闭对所有客户端的连接
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}
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}
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catch (Exception e) { }
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}
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/// <summary>
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/// 接收数据的方法
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/// </summary>
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/// <param name="ar"></param>
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private void ReceiveDataAsync(IAsyncResult ar)
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{
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bool isReceive = false;
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try
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{
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var udpState = new AsyncUDPState();
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IPEndPoint remote = null;
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udpState.buffer = _server.EndReceive(ar, ref remote); ;
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udpState.remote = remote;
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udpState.udpClient = _server;
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isReceive = true;
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receive();
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//触发数据收到事件
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RaiseDataReceived(udpState);
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}
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catch (Exception)
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{
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//TODO 处理异常
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RaiseOtherException(null);
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}
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finally
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{
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if (!isReceive)
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{
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receive();
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}
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}
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}
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void receive()
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{
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if (IsRunning && _server != null)
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{
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int count = 10;
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while (0 < count--)
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{
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try
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{
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_server.BeginReceive(ReceiveDataAsync, null);
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break;
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}
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catch (Exception e)
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{
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System.Threading.Thread.Sleep(100);
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}
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}
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}
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}
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/// <summary>
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/// 发送数据
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="remote"></param>
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public void Send(byte[] data, IPEndPoint remote)
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{
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try
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{
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RaisePrepareSend(null);
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_server.BeginSend(data, data.Length, remote, new AsyncCallback(SendCallback), null);
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}
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catch (Exception)
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{
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//TODO 异常处理
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RaiseOtherException(null);
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}
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}
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private void SendCallback(IAsyncResult ar)
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{
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//if (ar.IsCompleted)
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{
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try
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{
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_server.EndSend(ar);
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//消息发送完毕事件
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RaiseCompletedSend(null);
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}
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catch (Exception)
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{
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//TODO 数据发送失败事件
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RaiseOtherException(null);
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}
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}
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}
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#endregion
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#region 事件
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/// <summary>
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/// 接收到数据事件
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/// </summary>
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public event EventHandler<AsyncUDPEventArgs> DataReceived;
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private void RaiseDataReceived(AsyncUDPState state)
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{
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if (DataReceived != null)
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{
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DataReceived(this, new AsyncUDPEventArgs(state));
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}
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}
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/// <summary>
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/// 发送数据前的事件
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/// </summary>
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public event EventHandler<AsyncUDPEventArgs> PrepareSend;
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/// <summary>
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/// 触发发送数据前的事件
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/// </summary>
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/// <param name="state"></param>
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private void RaisePrepareSend(AsyncUDPState state)
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{
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if (PrepareSend != null)
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{
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PrepareSend(this, new AsyncUDPEventArgs(state));
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}
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}
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/// <summary>
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/// 数据发送完毕事件
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/// </summary>
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public event EventHandler<AsyncUDPEventArgs> CompletedSend;
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/// <summary>
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/// 触发数据发送完毕的事件
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/// </summary>
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/// <param name="state"></param>
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private void RaiseCompletedSend(AsyncUDPState state)
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{
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if (CompletedSend != null)
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{
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CompletedSend(this, new AsyncUDPEventArgs(state));
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}
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}
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/// <summary>
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/// 网络错误事件
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/// </summary>
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public event EventHandler<AsyncUDPEventArgs> NetError;
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/// <summary>
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/// 触发网络错误事件
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/// </summary>
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/// <param name="state"></param>
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private void RaiseNetError(AsyncUDPState state)
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{
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if (NetError != null)
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{
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NetError(this, new AsyncUDPEventArgs(state));
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}
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}
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/// <summary>
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/// 异常事件
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/// </summary>
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public event EventHandler<AsyncUDPEventArgs> OtherException;
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/// <summary>
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/// 触发异常事件
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/// </summary>
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/// <param name="state"></param>
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private void RaiseOtherException(AsyncUDPState state, string descrip)
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{
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if (OtherException != null)
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{
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OtherException(this, new AsyncUDPEventArgs(descrip, state));
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}
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}
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private void RaiseOtherException(AsyncUDPState state)
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{
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RaiseOtherException(state, "");
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}
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#endregion
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#region Close
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/// <summary>
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/// 关闭一个与客户端之间的会话
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/// </summary>
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/// <param name="state">需要关闭的客户端会话对象</param>
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public void Close(AsyncUDPState state)
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{
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if (state != null)
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{
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//_clients.Remove(state);
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//_clientCount--;
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//TODO 触发关闭事件
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}
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}
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/// <summary>
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/// 关闭所有的客户端会话,与所有的客户端连接会断开
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/// </summary>
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public void CloseAllClient()
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{
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//foreach (AsyncUDPSocketState client in _clients)
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//{
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// Close(client);
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//}
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//_clientCount = 0;
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//_clients.Clear();
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}
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#endregion
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#region 释放
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/// <summary>
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/// Performs application-defined tasks associated with freeing,
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/// releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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/// <param name="disposing"><c>true</c> to release
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/// both managed and unmanaged resources; <c>false</c>
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/// to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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if (!this.disposed)
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{
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if (disposing)
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{
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try
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{
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Stop();
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if (_server != null)
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{
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_server = null;
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}
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}
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catch (SocketException)
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{
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//TODO
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RaiseOtherException(null);
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}
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}
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disposed = true;
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}
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}
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#endregion
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}
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}
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public class AsyncUDPState
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{
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// Client socket.
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public UdpClient udpClient = null;
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// Size of receive buffer.
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public const int BufferSize = 1024;
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// Receive buffer.
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public byte[] buffer = new byte[BufferSize];
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// Received data string.
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public StringBuilder sb = new StringBuilder();
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public IPEndPoint remote = new IPEndPoint(IPAddress.Any, 0);
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}
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/// <summary>
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/// UdpClient 异步UDP服务器事件参数类
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/// </summary>
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public class AsyncUDPEventArgs : EventArgs
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{
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/// <summary>
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/// 提示信息
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/// </summary>
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public string _msg;
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/// <summary>
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/// 客户端状态封装类
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/// </summary>
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public AsyncUDPState _state;
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/// <summary>
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/// 是否已经处理过了
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/// </summary>
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public bool IsHandled { get; set; }
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public AsyncUDPEventArgs(string msg)
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{
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this._msg = msg;
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IsHandled = false;
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}
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public AsyncUDPEventArgs(AsyncUDPState state)
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{
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this._state = state;
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IsHandled = false;
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}
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public AsyncUDPEventArgs(string msg, AsyncUDPState state)
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{
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this._msg = msg;
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this._state = state;
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IsHandled = false;
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}
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}
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