using System;
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using ObjCRuntime;
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using Foundation;
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using UIKit;
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namespace EZSDK.IOS
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{
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// @interface EZSDK : NSObject
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[BaseType(typeof(NSObject))]
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interface EZSDK
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{
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// +(BOOL)initLibWithAppKey:(NSString *)appKey globalAppKey:(NSString *)globalAppKey;
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[Static]
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[Export("initLibWithAppKey:globalAppKey:")]
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bool InitLibWithAppKey(string appKey, string globalAppKey);
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// +(void)playBackVideo:(NSObject *)deviceInfo;
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[Static]
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[Export("playBackVideo:")]
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void PlayBackVideo(NSObject deviceInfo);
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// +(void)Play:(NSObject *)deviceInfo;
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[Static]
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[Export("Play:")]
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void Play(NSObject deviceInfo);
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// +(void)go2EZvizMonitor;
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[Static]
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[Export("go2EZvizMonitor")]
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void Go2EZvizMonitor();
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}
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}
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