using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Shared.Phone.UserCenter
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{
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/// <summary>
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/// 做成一个里面只装FrameLayout的列表型控件,有刷新功能(它不会调整高度)
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/// </summary>
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public class VerticalFrameRefreshControl : VerticalRefreshLayout
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{
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#region ■ 变量声明___________________________
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/// <summary>
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/// 行之间的间距
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/// </summary>
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public int rowSpace = 0;
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/// <summary>
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/// 桌布控件
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/// </summary>
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private FrameLayout m_frameTable = null;
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/// <summary>
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/// 桌布控件
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/// </summary>
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public FrameLayout frameTable
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{
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get
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{
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if (m_frameTable == null) { this.InitFrameTable(); }
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return m_frameTable;
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}
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}
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#endregion
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#region ■ 初始化_____________________________
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/// <summary>
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/// 做成一个列表型的FrameLayout,有刷新功能(它不会调整高度)
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/// </summary>
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/// <param name="i_rowSpace">行之间的间距(这个值是与行控件绑定一起使用的)</param>
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public VerticalFrameRefreshControl(int i_rowSpace = 0)
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{
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rowSpace = Application.GetRealHeight(i_rowSpace);
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this.VerticalScrollBarEnabled = false;
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#if iOS
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//自动偏移取消
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if (UIKit.UIDevice.CurrentDevice.CheckSystemVersion(11, 0))
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{
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(this.uiView as UIKit.UIScrollView).ContentInsetAdjustmentBehavior = UIKit.UIScrollViewContentInsetAdjustmentBehavior.Never;
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}
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#endif
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}
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/// <summary>
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/// 初始化桌布控件
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/// </summary>
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private void InitFrameTable()
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{
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if (this.m_frameTable != null && this.m_frameTable.Parent != null)
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{
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return;
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}
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this.m_frameTable = new FrameLayout();
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this.m_frameTable.Width = this.Width;
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this.m_frameTable.Height = this.Height;
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this.AddChidren(this.m_frameTable);
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}
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#endregion
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#region ■ 添加子控件_________________________
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/// <summary>
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/// 添加Frame子控件(此方法是改变Y轴)
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/// </summary>
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/// <param name="view"></param>
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public void AddChidrenFrame(FrameLayout frame)
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{
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//初始化桌布控件
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this.InitFrameTable();
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var child = this.m_frameTable.GetChildren(this.m_frameTable.ChildrenCount - 1);
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if (child != null)
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{
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frame.Y = child.Bottom + rowSpace;
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}
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this.m_frameTable.AddChidren(frame);
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//调整桌布高度
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if (this.m_frameTable.Height < frame.Bottom)
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{
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this.m_frameTable.Height = frame.Bottom;
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}
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}
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/// <summary>
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/// 添加Frame子控件(此方法是改变高度)
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/// </summary>
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/// <param name="view"></param>
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public void AddChidrenFrame2(FrameLayout frame)
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{
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//初始化桌布控件
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this.InitFrameTable();
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var child = this.m_frameTable.GetChildren(this.m_frameTable.ChildrenCount - 1);
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if (child != null)
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{
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frame.Y = child.Bottom;
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}
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this.m_frameTable.AddChidren(frame);
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if (rowSpace > 0)
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{
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frame.Height += rowSpace;
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}
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//调整桌布高度
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if (this.m_frameTable.Height < frame.Bottom)
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{
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this.m_frameTable.Height = frame.Bottom;
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}
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}
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/// <summary>
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/// 添加Frame子控件(此方法是改变高度)
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/// </summary>
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/// <param name="row"></param>
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public void AddChidrenRow(RowLayout row)
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{
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//初始化桌布控件
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this.InitFrameTable();
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var child = this.m_frameTable.GetChildren(this.m_frameTable.ChildrenCount - 1);
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if (child != null)
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{
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row.Y = child.Bottom;
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}
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this.m_frameTable.AddChidren(row);
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if (rowSpace > 0)
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{
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row.Height += rowSpace;
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}
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//调整桌布高度
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if (this.m_frameTable.Height < row.Bottom)
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{
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this.m_frameTable.Height = row.Bottom;
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}
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}
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#endregion
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#region ■ 一般方法___________________________
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/// <summary>
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/// 调整子FrameLayout的高度
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/// </summary>
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/// <param name="frame"></param>
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/// <param name="buttomSpace">底部空白间距(真实值)</param>
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public void AdjustChidrenFrameHeight(FrameLayout frame, int buttomSpace)
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{
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var child = frame.GetChildren(frame.ChildrenCount - 1);
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if (child != null)
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{
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//调整桌布高度
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if (frame.Height < child.Bottom + buttomSpace)
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{
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frame.Height = child.Bottom + buttomSpace;
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}
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}
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}
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/// <summary>
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/// 调整桌布高度
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/// </summary>
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/// <param name="buttomSpace">底部空白间距(真实值)</param>
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public void AdjustTableHeight(int buttomSpace = 0)
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{
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var child = this.m_frameTable?.GetChildren(this.m_frameTable.ChildrenCount - 1);
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if (child != null)
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{
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//调整桌布高度
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this.m_frameTable.Height = child.Bottom + buttomSpace;
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//if (this.m_frameTable.Height < child.Bottom)
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//{
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// this.m_frameTable.Height = child.Bottom;
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//}
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}
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}
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/// <summary>
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/// 针对底部点击按钮,调整控件真实高度
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/// </summary>
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/// <param name="correctionsValue">Y轴补正值(真实值,列表控件不在bodyFramelayout的时候使用)</param>
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public void AdjustRealHeightByBottomButton(int correctionsValue = 0)
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{
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var btnTemp = new BottomClickButton();
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if (btnTemp.Yaxis >= this.m_frameTable.Height + correctionsValue)
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{
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//没有超过
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return;
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}
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//添加临时控件,直至可以滑动超过底部按钮
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var frameBackTemp = new FrameLayout();
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frameBackTemp.Height = ControlCommonResourse.BodyFrameHeight - btnTemp.Yaxis + Application.GetRealHeight(23);
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this.AddChidrenFrame(frameBackTemp);
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}
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#endregion
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}
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}
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