using Shared.Common;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Shared.IOS.HDLFVSDK;
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namespace Shared.Phone.UserCenter
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{
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/// <summary>
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/// 住宅对象的逻辑
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/// </summary>
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public class HdlResidenceLogic
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{
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#region ■ 变量声明___________________________
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/// <summary>
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/// 住宅对象的逻辑
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/// </summary>
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private static HdlResidenceLogic m_Current = null;
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/// <summary>
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/// 住宅对象的逻辑
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/// </summary>
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public static HdlResidenceLogic Current
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{
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get
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{
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if (m_Current == null)
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{
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m_Current = new HdlResidenceLogic();
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}
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return m_Current;
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}
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}
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#endregion
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#region ■ 创建新住宅_________________________
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/// <summary>
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/// 创建新的住宅(返回住宅id,null代表失败)
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/// </summary>
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/// <param name="residenceName">住宅名称</param>
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public string CreatNewResidence(string residenceName)
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{
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var Pra = new AddResidencePra();
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Pra.Name = residenceName;
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//添加住宅
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string resultData = UserCenterLogic.GetResponseDataByRequestHttps("App/AddHome", false, Pra);
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if (string.IsNullOrEmpty(resultData) == true)
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{
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return null;
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}
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var newInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<List<NewResidenceInfo>>(resultData);
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//添加住宅到缓存
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this.AddHouseToMemmory(newInfo[0].Id, residenceName);
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return newInfo[0].Id;
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}
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/// <summary>
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/// 添加住宅到缓存
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/// </summary>
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/// <param name="houseId">住宅id</param>
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/// <param name="houseName">住宅名称.</param>
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/// <param name="isOthreShare">是否为其他主用户分享过来的住宅</param>
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/// <param name="accountType">仅子账号登陆的时候使用,当【IsOthreShare】为"true",并且【AccountType】为"1"时,该账号拥有管理员权限</param>
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public void AddHouseToMemmory(string houseId, string houseName,
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bool isOthreShare = false, int accountType = 0)
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{
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var home = new Common.House();
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home.Id = houseId;
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home.Name = houseName;
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home.IsOthreShare = isOthreShare;
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home.AccountType = accountType;
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//创建文件夹
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Common.Global.CreateHomeDirectory(houseId);
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home.Save();
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Common.Config.Instance.HomeFilePathList.Add(home.FileName);
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Common.Config.Instance.Save();
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//如果当前没有住宅的话
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if (Common.Config.Instance.Home.Id == string.Empty)
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{
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Common.Config.Instance.Home = this.GetHouseByFilePath(home.FileName);
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Common.Config.Instance.HomeId = home.Id;
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}
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}
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#endregion
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#region ■ 切换住宅___________________________
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/// <summary>
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/// 切换住宅(注:它只切换内存,界面并未处理)
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/// </summary>
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/// <param name="residenceId"></param>
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/// <returns></returns>
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public bool SwitchResidence(string residenceId)
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{
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//打开进度条
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ProgressBar.Show();
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Config.Instance.HomeId = residenceId;
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//重新初始化住宅对象
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Config.Instance.Home = this.GetHouseByHouseId(residenceId);
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Config.Instance.Save();
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//刷新个人中心的内存及线程
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bool result = UserCenterLogic.InitUserCenterMenmoryAndThread(false);
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//关闭进度条
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ProgressBar.Close();
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#if iOS
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//退出登录全视通
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Shared.IOS.HDLFVSDK.Video.Logout();
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//重新登录全视通
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Shared.IOS.HDLFVSDK.Video.Init("", residenceId);
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#endif
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return result;
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}
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#endregion
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#region ■ 编辑住宅___________________________
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/// <summary>
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/// 编辑住宅
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/// </summary>
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/// <param name="residenceId">住宅id</param>
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/// <param name="residenceName">住宅名称</param>
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/// <returns></returns>
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public bool EditorResidenceName(string residenceId, string residenceName)
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{
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var Pra = new EditorResidencePra();
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Pra.HomeId = residenceId;
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Pra.Name = residenceName;
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Pra.IsOtherAccountCtrl = false;
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Pra.LoginAccessToken = Config.Instance.Token;
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//编辑住宅
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bool flage = UserCenterLogic.GetResultStatuByRequestHttps("App/EditHome", false, Pra);
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if (flage == true)
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{
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//刷新内存的住宅名
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this.EditorHouseByHouseId(residenceId, residenceName);
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}
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return flage;
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}
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/// <summary>
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/// 编辑缓存住宅
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/// </summary>
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/// <param name="residenceId">住宅id</param>
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/// <param name="residenceName">住宅名称</param>
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public void EditorHouseByHouseId(string residenceId, string residenceName)
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{
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if (Config.Instance.Home.Id == residenceId)
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{
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Config.Instance.Home.Name = residenceName;
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}
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var home = GetHouseByHouseId(residenceId);
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if (home == null)
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{
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return;
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}
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home.Name = residenceName;
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home.Save();
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//住宅修改名称的话,主页需要重新刷新
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UserView.UserPage.Instance.RefreshAllForm = true;
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}
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#endregion
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#region ■ 获取住宅___________________________
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/// <summary>
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/// 通过【id】获取住宅
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/// </summary>
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/// <returns>The house by house identifier.</returns>
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/// <param name="houseId">住宅id</param>
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public House GetHouseByHouseId(string houseId)
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{
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var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, houseId, $"House_{houseId}.json");
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var file = HdlFileLogic.Current.ReadFileByteContent(path);
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if (file == null)
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{
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return null;
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}
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return Newtonsoft.Json.JsonConvert.DeserializeObject<House>(System.Text.Encoding.UTF8.GetString(file));
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}
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/// <summary>
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/// 通过【文件路径】获取住宅
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/// </summary>
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/// <returns>The house by file path.</returns>
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/// <param name="filePath">文件路径</param>
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public House GetHouseByFilePath(string filePath)
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{
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var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, GetHouseIdByFilePath(filePath), filePath);
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var file = HdlFileLogic.Current.ReadFileByteContent(path);
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if (file == null)
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{
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return null;
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}
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return Newtonsoft.Json.JsonConvert.DeserializeObject<House>(System.Text.Encoding.UTF8.GetString(file));
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}
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#endregion
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#region ■ 获取云端住宅列表___________________
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/// <summary>
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/// 获取云端住宅列表
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/// </summary>
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/// <param name="checkNetwork">是否检测网络,如果设置检测的话,当不能联网时,直接返回本地住宅</param>
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/// <returns></returns>
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public List<string> GetHomeListsFromDb(bool checkNetwork)
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{
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if (checkNetwork == true && HdlWifiLogic.Current.CanAccessHttp == false)
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{
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//当前无法联网
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return Config.Instance.HomeFilePathList;
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}
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var requestObj = new SendDataToServer.ResidenceListReqDto()
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{
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RequestVersion = CommonPage.RequestVersion,
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ReqDto = new SendDataToServer.ResidenceListObj()
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{
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LoginAccessToken = Config.Instance.Token,
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PageSetting = new SendDataToServer.ResidenceListPageSettingObj { PageSize = 999 }
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}
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};
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try
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{
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var requestJson = Newtonsoft.Json.JsonConvert.SerializeObject(requestObj);
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var revertObj = CommonPage.Instance.RequestHttpsZigbeeAsync("App/GetHomePager", System.Text.Encoding.UTF8.GetBytes(requestJson), 5);
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if (revertObj == null)
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{
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return null;
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}
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if (revertObj.StateCode.ToUpper() == "SUCCESS")
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{
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var responseDataObj = Newtonsoft.Json.JsonConvert.DeserializeObject<Shared.Common.ResponseEntity.ResidenceRes>(revertObj.ResponseData.ToString());
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if (responseDataObj.TotalCount > 0)
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{
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//清空当前住宅列表
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Config.Instance.HomeFilePathList.Clear();
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var listHouse = new List<House>();
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foreach (var residence in responseDataObj.PageData)
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{
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Config.Instance.HomeFilePathList.Add($"House_{residence.Id}.json");
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var house = GetHouseByHouseId(residence.Id);
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if (house == null)
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{
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house = new House
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{
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Id = residence.Id,
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Name = residence.Name,
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IsOthreShare = residence.IsOthreShare,
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AccountType = residence.AccountType,
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MainUserDistributedMark = residence.MainUserDistributedMark,
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Longitude = residence.Longitude,
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Latitude = residence.Latitude
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};
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}
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else
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{
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house.Id = residence.Id;
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house.Name = residence.Name;
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house.IsOthreShare = residence.IsOthreShare;
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house.AccountType = residence.AccountType;
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house.MainUserDistributedMark = residence.MainUserDistributedMark;
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house.Longitude = residence.Longitude;
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house.Latitude = residence.Latitude;
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}
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Global.CreateHomeDirectory(residence.Id);
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house.Save(false);
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listHouse.Add(house);
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}
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//检测本地的住宅文件是否合法
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var listLocal = this.GetAllLocalResidenceListByDirectory();
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foreach (var myHouse in listLocal)
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{
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//如果本地存在不属于他的住宅文件,则删除
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if (myHouse.HouseDataDiv == 1 && Config.Instance.HomeFilePathList.Contains(myHouse.FileName) == false)
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{
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string housePath = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, myHouse.Id);
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HdlFileLogic.Current.DeleteDirectory(housePath);
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}
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}
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//如果切换了账号,或者原来的id不存在,则重置住宅ID
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if (Config.Instance.TheSameLoginAccount == false ||
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Config.Instance.HomeFilePathList.Contains($"House_{Config.Instance.HomeId}.json") == false)
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{
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Config.Instance.HomeId = listHouse[0].Id;
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if (listHouse.Count > 0)
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{
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Config.Instance.HomeId = listHouse[0].Id;
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Config.Instance.Home = GetHouseByHouseId(listHouse[0].Id);
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#if iOS
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//初始化全视通
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Shared.IOS.HDLFVSDK.Video.Init("", listHouse[0].Id);
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#endif
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}
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}
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else {
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#if iOS
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Console.WriteLine(Config.Instance.HomeId);
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//初始化全视通
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Shared.IOS.HDLFVSDK.Video.Init("", Config.Instance.HomeId);
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#endif
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}
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Config.Instance.Save();
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}
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}
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}
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catch (Exception ex)
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{
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HdlLogLogic.Current.WriteLog(ex);
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}
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return Config.Instance.HomeFilePathList;
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}
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#endregion
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#region ■ 获取本地住宅列表___________________
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/// <summary>
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/// 获取本地住宅列表
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/// </summary>
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/// <returns></returns>
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public List<Common.House> GetLocalResidenceList()
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{
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//如果是虚拟住宅,则从根目录中获取
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if (Common.Config.Instance.Home.IsVirtually == true)
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{
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//从文件夹中获取全部的住宅对象
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return this.GetAllLocalResidenceListByDirectory();
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}
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var listHome = new List<Common.House>();
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foreach (var housePath in Common.Config.Instance.HomeFilePathList)
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{
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var home = this.GetHouseByFilePath(housePath);
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if (home == null)
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{
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continue;
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}
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listHome.Add(home);
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}
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return this.SortHouse(listHome);
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}
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/// <summary>
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/// 从文件夹中获取全部的住宅对象
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/// </summary>
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/// <returns></returns>
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public List<Common.House> GetAllLocalResidenceListByDirectory()
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{
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var strPath = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Common.Config.Instance.Guid);
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var listHome = new List<Common.House>();
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//获取全部的文件夹
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var listDirectory = new List<string>();
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var arryDirs = System.IO.Directory.GetDirectories(strPath);
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foreach (var file in arryDirs)
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{
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string[] arry = file.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries);
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listDirectory.Add(arry[arry.Length - 1]);
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}
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foreach (var myDir in listDirectory)
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{
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//获取各个文件夹里面的住宅文件
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string nowPath = System.IO.Path.Combine(strPath, myDir);
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var arryHouse = System.IO.Directory.GetFiles(nowPath, "House_*");
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if (arryHouse.Length > 0)
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{
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//读取文件内容
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var textValue = HdlFileLogic.Current.ReadFileTextContent(System.IO.Path.Combine(nowPath, arryHouse[0]));
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if (textValue == null)
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{
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continue;
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}
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var myHouse = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.House>(textValue);
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listHome.Add(myHouse);
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}
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}
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return this.SortHouse(listHome);
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}
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#endregion
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#region ■ 住宅排序___________________________
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/// <summary>
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/// 住宅排序
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/// </summary>
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/// <param name="i_listHouse"></param>
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/// <returns></returns>
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public List<House> SortHouse(List<House> i_listHouse)
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{
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//从一堆文字中,获取这一堆文字里面数字字符串的最长长度
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var listName = new List<string>();
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foreach (var house in i_listHouse)
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{
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listName.Add(house.Name);
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}
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int numberLength = this.GetNumberMaxLength(listName);
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var listSort = new List<string[]>();
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var dicHouse = new Dictionary<string, House>();
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foreach (var house in i_listHouse)
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{
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//临时缓存
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dicHouse[house.Id] = house;
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var strArry = new string[2];
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strArry[0] = house.Id;
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strArry[1] = string.Empty;
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string value = string.Empty;
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foreach (var c in house.Name)
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{
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if (char.IsNumber(c) == true)
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{
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//数字
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value += c.ToString();
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continue;
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}
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else if (value != string.Empty)
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{
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//如果房间名字带有数字的话,则左边加零,因为这里有个排序的问题
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strArry[1] += value.PadLeft(numberLength, '0');
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value = string.Empty;
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}
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strArry[1] += c.ToString();
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}
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if (value != string.Empty)
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{
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//以数字结尾的话
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strArry[1] += value.PadLeft(numberLength, '0');
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}
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listSort.Add(strArry);
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}
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//排序
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listSort.Sort((obj1, obj2) =>
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{
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if (obj1[1].CompareTo(obj2[1]) > 0)
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{
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return 1;
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}
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return -1;
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});
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var listSortHouse = new List<House>();
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foreach (var strArry in listSort)
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{
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listSortHouse.Add(dicHouse[strArry[0]]);
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}
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return listSortHouse;
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}
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/// <summary>
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/// 云端住宅排序
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/// </summary>
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/// <param name="i_listData"></param>
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/// <returns></returns>
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public List<Common.ResponseEntity.ResidenceObj> SortHouse(List<Common.ResponseEntity.ResidenceObj> i_listData)
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{
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//从一堆文字中,获取这一堆文字里面数字字符串的最长长度
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var listName = new List<string>();
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foreach (var house in i_listData)
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{
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listName.Add(house.Name);
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}
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int numberLength = this.GetNumberMaxLength(listName);
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var listSort = new List<string[]>();
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var dicHouse = new Dictionary<string, Common.ResponseEntity.ResidenceObj>();
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foreach (var house in i_listData)
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{
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//临时缓存
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dicHouse[house.Id] = house;
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var strArry = new string[2];
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strArry[0] = house.Id;
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strArry[1] = string.Empty;
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string value = string.Empty;
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foreach (var c in house.Name)
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{
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if (char.IsNumber(c) == true)
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{
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//数字
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value += c.ToString();
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continue;
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}
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else if (value != string.Empty)
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{
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//如果房间名字带有数字的话,则左边加零,因为这里有个排序的问题
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strArry[1] += value.PadLeft(numberLength, '0');
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value = string.Empty;
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}
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strArry[1] += c.ToString();
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}
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if (value != string.Empty)
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{
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//以数字结尾的话
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strArry[1] += value.PadLeft(numberLength, '0');
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}
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listSort.Add(strArry);
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}
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//排序
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listSort.Sort((obj1, obj2) =>
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{
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if (obj1[1].CompareTo(obj2[1]) > 0)
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{
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return 1;
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}
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return -1;
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});
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var listSortHouse = new List<Common.ResponseEntity.ResidenceObj>();
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foreach (var strArry in listSort)
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{
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listSortHouse.Add(dicHouse[strArry[0]]);
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}
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return listSortHouse;
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}
|
|
/// <summary>
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/// 从一堆文字中,获取这一堆文字里面数字字符串的最长长度
|
/// </summary>
|
/// <param name="listText"></param>
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/// <returns></returns>
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private int GetNumberMaxLength(List<string> listText)
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{
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int maxLength = 0;
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foreach (var text in listText)
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{
|
string value = string.Empty;
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foreach (var c in text)
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{
|
if (char.IsNumber(c) == true)
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{
|
//数字
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value += c.ToString();
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continue;
|
}
|
else if (value != string.Empty)
|
{
|
//判断数字长度
|
if (maxLength <= value.Length)
|
{
|
maxLength = value.Length;
|
}
|
value = string.Empty;
|
}
|
}
|
//判断数字长度
|
if (maxLength <= value.Length)
|
{
|
maxLength = value.Length;
|
}
|
}
|
return maxLength;
|
}
|
|
#endregion
|
|
#region ■ 删除住宅___________________________
|
|
/// <summary>
|
/// 删除住宅
|
/// </summary>
|
/// <param name="filePath">File path.</param>
|
public void DeleteHouseMemmory(string houseId)
|
{
|
string filePath = this.GetHouseFilePathByHouseId(houseId);
|
var delPath = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, GetHouseIdByFilePath(filePath));
|
if (System.IO.Directory.Exists(delPath) == false)
|
{
|
return;
|
}
|
var fileList = GetHouseFileListByHomeId(houseId);
|
foreach (var file in fileList)
|
{
|
//删除文件
|
System.IO.File.Delete(System.IO.Path.Combine(delPath, file));
|
}
|
//删除文件夹
|
System.IO.Directory.Delete(delPath, true);
|
//HomeFilePathList中删除该列表
|
Common.Config.Instance.HomeFilePathList.RemoveAll((obj) => obj == filePath);
|
Config.Instance.Save();
|
}
|
|
#endregion
|
|
#region ■ 获取该住宅的文件列表_______________
|
|
/// <summary>
|
/// 通过【houseId】获取该住宅的文件列表
|
/// </summary>
|
/// <returns>The house file list by home identifier.</returns>
|
/// <param name="houseId">House identifier.</param>
|
public List<string> GetHouseFileListByHomeId(string houseId)
|
{
|
var list = new List<string> { };
|
var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, Config.Instance.Guid, houseId);
|
if (!System.IO.Directory.Exists(path))
|
{
|
return new List<string> { };
|
}
|
var files = System.IO.Directory.GetFiles(path);
|
foreach (var file in files)
|
{
|
var f = file.Substring(path.Length + 1);
|
System.Console.WriteLine(f);
|
list.Add(f);
|
}
|
return list;
|
}
|
|
#endregion
|
|
#region ■ 一般方法___________________________
|
|
/// <summary>
|
/// 获取楼层名称
|
/// </summary>
|
/// <param name="i_FloorId">楼层ID</param>
|
/// <returns></returns>
|
public string GetFloorNameById(string i_FloorId)
|
{
|
if (i_FloorId == null) { return string.Empty; }
|
if (Config.Instance.Home.FloorDics.ContainsKey(i_FloorId) == false)
|
{
|
return string.Empty;
|
}
|
return Config.Instance.Home.FloorDics[i_FloorId];
|
}
|
|
/// <summary>
|
/// 通过【文件路径】获取住宅id
|
/// </summary>
|
/// <returns>The house identifier by file path.</returns>
|
/// <param name="filePath">文件路径</param>
|
public string GetHouseIdByFilePath(string filePath)
|
{
|
string[] sArray = filePath.Split(new string[] { "House_", ".json" }, StringSplitOptions.RemoveEmptyEntries);
|
if (sArray.Length >= 1)
|
{
|
return sArray[0];
|
}
|
return null;
|
}
|
|
/// <summary>
|
/// 通过【住宅id】获取住宅路径
|
/// </summary>
|
/// <returns>The house identifier by file path.</returns>
|
/// <param name="houseId">住宅id</param>
|
public string GetHouseFilePathByHouseId(string houseId)
|
{
|
return $"House_{houseId}.json";
|
}
|
|
#endregion
|
|
#region ■ 结构体_____________________________
|
|
/// <summary>
|
/// 添加住宅的启动参数
|
/// </summary>
|
private class AddResidencePra : IfacePraCommon
|
{
|
/// <summary>
|
/// RequestVersion
|
/// </summary>
|
public string RequestVersion = Common.CommonPage.RequestVersion;
|
/// <summary>
|
/// LoginAccessToken
|
/// </summary>
|
public string LoginAccessToken = Common.Config.Instance.Token;
|
/// <summary>
|
/// Name
|
/// </summary>
|
public string Name = string.Empty;
|
}
|
|
/// <summary>
|
/// 新住宅的信息
|
/// </summary>
|
private class NewResidenceInfo
|
{
|
/// <summary>
|
/// ZigbeeHomeGuid
|
/// </summary>
|
public string Id = string.Empty;
|
}
|
#endregion
|
}
|
}
|