HDL Home App 第二版本 旧平台金堂用 正在使用
黄学彪
2020-09-22 ade5917841b0fdcb1df7353ef7c56b1a1bdc9282
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using Shared.Common;
using Shared.Phone.UserCenter;
using System;
using System.Collections.Generic;
using System.Text;
using ZigBee.Device;
 
namespace Shared.Phone.Category
{
    /// <summary>
    /// 场景执行目标添加设备的界面
    /// </summary>
    public class AdjustTargetAddSceneForm : EditorCommonForm
    {
        #region ■ 变量声明___________________________
 
        /// <summary>
        /// 完成选择的事件(场景ID)
        /// </summary>
        public Action<List<int>> FinishSelectEvent = null; 
        /// <summary>
        /// 当前已经添加的执行目标
        /// </summary>
        private List<Scene.DeviceListData> listAdjustTarget = null;
        /// <summary>
        /// 当前已经添加的场景ID(存在检测用)
        /// </summary>
        private List<int> listOldSceneId = null;
        /// <summary>
        /// 当前界面上选择的场景(存在检测用)
        /// </summary>
        private List<int> listNewScene = null;
        /// <summary>
        /// 完成按钮
        /// </summary>
        private BottomClickButton btnFinishControl = null;
        /// <summary>
        /// 场景列表控件
        /// </summary>
        private VerticalListControl listSceneView = null;
 
        #endregion
 
        #region ■ 初始化_____________________________
 
        /// <summary>
        /// 画面显示(底层会固定调用此方法,借以完成画面创建)
        /// </summary>
        /// <param name="i_listAdjustTarget">当前执行目标列表</param>
        public void ShowForm(List<Scene.DeviceListData> i_listAdjustTarget)
        {
            this.listAdjustTarget = i_listAdjustTarget;
 
            //设置头部信息
            base.SetTitleText(Language.StringByID(R.MyInternationalizationString.AddScence));
            //初始化中部信息
            this.InitMiddleFrame();
        }
 
        /// <summary>
        /// 初始化中部信息
        /// </summary>
        private void InitMiddleFrame()
        {
            //获取能够显示的房间列表
            var listRoom = this.GetCanShowRoomList();
            if (listRoom.Count == 0)
            {
                //没有可以添加的场景
                this.ShowNotDataImage(bodyFrameLayout, Language.StringByID(R.MyInternationalizationString.uNotHadAddScene));
                return;
            }
 
            //房间菜单控件
            var roomSwitchContr = new RoomDeviceGroupMenuControl(listRoom);
            this.bodyFrameLayout.AddChidren(roomSwitchContr);
            //选择事件
            roomSwitchContr.SelectRoomEvent += (selectRoom) =>
            {
                //在外面清空(特效的问题)
                this.listSceneView?.RemoveAll();
                HdlThreadLogic.Current.RunMainInThread(() =>
                {
                    //刷新设备分支控件
                    this.RefreshFunctionView(selectRoom);
                });
            };
 
            this.listSceneView = new VerticalListControl(35);
            listSceneView.BackgroundColor = UserCenterColor.Current.White;
            listSceneView.Y = roomSwitchContr.Bottom;
            listSceneView.Height = bodyFrameLayout.Height - roomSwitchContr.Bottom;
            bodyFrameLayout.AddChidren(listSceneView);
 
            //完成按钮
            this.btnFinishControl = new BottomClickButton();
            btnFinishControl.TextID = R.MyInternationalizationString.uFinish;
            bodyFrameLayout.AddChidren(btnFinishControl);
            btnFinishControl.Visible = false;
            btnFinishControl.ButtonClickEvent += (sender, e) =>
            {
                //回调函数
                this.FinishSelectEvent?.Invoke(listNewScene);
                this.CloseForm();
            };
 
            //执行初始化(会自动触发SelectRoomEvent事件)
            roomSwitchContr.InitControl();
        }
 
        #endregion
 
        #region ■ 刷新场景列表_______________________
 
        /// <summary>
        /// 刷新功能分支控件
        /// </summary>
        /// <param name="room"></param>
        private void RefreshFunctionView(Room room)
        {
            //获取房间场景列表
            var listScene = this.GetListSceneFromRoom(room);
            for (int i = 0; i < listScene.Count; i++)
            {
                var scene = listScene[i];
                //场景行控件
                var rowContr = new FrameRowControl(listSceneView.rowSpace / 2);
                listSceneView.AddChidren(rowContr);
                //图标
                var btnIcon = rowContr.AddLeftIcon(81);
                btnIcon.UnSelectedImagePath = "Scene/SceneIcon.png";
                //场景名
                var btnName = rowContr.AddLeftCaption(scene.Name, 700);
                btnName.TextSize = 15;
                //选择
                var btnSelect = rowContr.AddMostRightEmptyIcon(58, 58);
                btnSelect.Visible = false;
                btnSelect.UnSelectedImagePath = "Item/ItemSelected.png";
                if (i != listScene.Count - 1)
                {
                    //底线
                    rowContr.AddBottomLine();
                }
                if (listNewScene.Contains(scene.Id) == true)
                {
                    btnSelect.Visible = true;
                }
 
                //点击事件
                rowContr.ButtonClickEvent += (sender, e) =>
                {
                    btnSelect.Visible = !btnSelect.Visible;
                    if (btnSelect.Visible == true)
                    {
                        //添加缓存
                        listNewScene.Add(scene.Id);
                        if (btnFinishControl.Visible == false)
                        {
                            btnFinishControl.Visible = true;
                        }
                    }
                    else
                    {
                        //移除缓存
                        listNewScene.Remove(scene.Id);
                        if (listNewScene.Count == 0)
                        {
                            btnFinishControl.Visible = false;
                        }
                    }
                };
            }
            //调整控件桌布高度
            this.listSceneView.AdjustRealHeightByBottomButton(Application.GetRealHeight(23));
        }
 
        #endregion
 
        #region ■ 获取房间场景列表___________________
 
        /// <summary>
        /// 获取房间场景列表
        /// </summary>
        /// <returns></returns>
        private List<SceneUI> GetListSceneFromRoom(Common.Room room)
        {
            //获取全部的场景
            var listAllScene = HdlSceneLogic.Current.GetRoomSceneList(room);
            var listShowScene = new List<SceneUI>();
            foreach (var scene in listAllScene)
            {
                //判断该场景能否显示
                if (this.CheckSceneCanShow(scene) == true)
                {
                    listShowScene.Add(scene);
                }
            }
            return listShowScene;
        }
 
        #endregion
 
        #region ■ 获取房间列表_______________________
 
        /// <summary>
        /// 获取能够显示的房间列表
        /// </summary>
        /// <param name="listRomm"></param>
        /// <returns></returns>
        private List<Room> GetCanShowRoomList()
        {
            //先列表化
            this.listOldSceneId = new List<int>();
            this.listNewScene = new List<int>();
            foreach (var data in this.listAdjustTarget)
            {
                if (data.Type == 1)
                {
                    //只要场景
                    listOldSceneId.Add(data.ElseScenesId);
                }
            }
            //当前楼层的全部房间
            var lisrRoom = HdlRoomLogic.Current.GetRoomsByCurrentFloorIdAppendLoveRoom();
            var listShowRoom = new List<Room>();
            foreach (var room in lisrRoom)
            {
                foreach (var sceneId in room.ListSceneId)
                {
                    var scene = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId);
                    if (this.CheckSceneCanShow(scene) == true)
                    {
                        //这个场景本地存在,并且它还没有加入到执行目标列表,则这个房间可以显示
                        listShowRoom.Add(room);
                        break;
                    }
                }
            }
            return listShowRoom;
        }
 
        #endregion
 
        #region ■ 界面关闭___________________________
 
        /// <summary>
        /// 界面关闭
        /// </summary>
        public override void CloseFormBefore()
        {
            this.FinishSelectEvent = null;
 
            base.CloseFormBefore();
        }
 
        #endregion
 
        #region ■ 一般方法___________________________
 
        /// <summary>
        /// 检测场景能否显示
        /// </summary>
        /// <param name="i_scene"></param>
        private bool CheckSceneCanShow(SceneUI i_scene)
        {
            //本地不存在
            if (i_scene == null) { return false; }
            if (this.listOldSceneId.Contains(i_scene.Id) == true)
            {
                return false;
            }
            return true;
        }
 
        #endregion
 
        #region ■ 结构体_____________________________
 
        /// <summary>
        /// 设备行信息
        /// </summary>
        private class DeviceRowInfo
        {
            /// <summary>
            /// 文本ID,目前用来做主键
            /// </summary>
            public int TextId = 0;
            /// <summary>
            /// 图标
            /// </summary>
            public string IconPath = string.Empty;
            /// <summary>
            /// 图标
            /// </summary>
            public string IconPathSelected = string.Empty;
            /// <summary>
            /// 设备回路主键
            /// </summary>
            public List<string> listDeviceKeys = new List<string>();
        }
 
        #endregion
    }
}