| | |
| | | /// 住宅名称 |
| | | /// </summary> |
| | | public string residenceName; |
| | | /// <summary> |
| | | /// 住宅图片 |
| | | /// </summary> |
| | | public string residenceImage; |
| | | |
| | | /// <summary> |
| | | /// 楼层列表 |
| | |
| | | /// 房间列表 |
| | | /// </summary> |
| | | public List<Room> rooms = new List<Room>(); |
| | | |
| | | /// <summary> |
| | | /// 功能类型列表 |
| | | /// </summary> |
| | | public List<string> functionTypeList = new List<string>(); |
| | | /// <summary> |
| | | /// 功能列表 |
| | | /// </summary> |
| | | public FunctionList functionList = new FunctionList(); |
| | | |
| | | /// <summary> |
| | | /// 功能类型列表 |
| | | /// </summary> |
| | | public List<FunctionCategory> functionTypeList = new List<FunctionCategory>(); |
| | | |
| | | static DB_ResidenceData instance; |
| | | public static DB_ResidenceData residenceData |
| | |
| | | } |
| | | if (instance.functionTypeList.Count == 0) |
| | | { |
| | | instance.functionTypeList.AddRange(new List<string> { |
| | | "Light","AC","Curtain" |
| | | ,"FloorHeating","DoorLock" |
| | | ,"Electric","EnergyMonitoring", |
| | | "Environmental", |
| | | "FreshAir","Music", |
| | | "Panel","SecurityMonitoring", |
| | | "Sensor","VideoIntercom" |
| | | instance.functionTypeList.AddRange(new List<FunctionCategory> { |
| | | FunctionCategory.Light,FunctionCategory.AC,FunctionCategory.Curtain, |
| | | FunctionCategory.FloorHeating,FunctionCategory.DoorLock, |
| | | FunctionCategory.Electric,FunctionCategory.EnergyMonitoring, |
| | | FunctionCategory.Environmental, |
| | | FunctionCategory.FreshAir,FunctionCategory.Music, |
| | | FunctionCategory.Panel,FunctionCategory.SecurityMonitoring, |
| | | FunctionCategory.Sensor,FunctionCategory.VideoIntercom |
| | | }); |
| | | } |
| | | |
| | | //new System.Threading.Thread(() => |
| | | //{ |
| | | #if DEBUG |
| | | if (DB_ResidenceData.residenceData.functionList.scenes.Count == 0) |
| | | if (DB_ResidenceData.residenceData.functionList.scenes.Count == 0) |
| | | { |
| | | var s0 = new Scene() |
| | | { |
| | | var s1 = new Scene() |
| | | { |
| | | name = "场景", |
| | | scene_id = "0001", |
| | | sceneType = SceneType.OrdinaryScenes, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | }; |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s1); |
| | | var s2 = new Scene() |
| | | { |
| | | name = "电影场景", |
| | | scene_id = "0002", |
| | | sceneType = SceneType.MovieScene, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | }; |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s2); |
| | | |
| | | var s3 = new Scene() |
| | | { |
| | | name = "电影场景2", |
| | | scene_id = "0003", |
| | | sceneType = SceneType.MovieScene, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | }; |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s3); |
| | | } |
| | | if (instance.rooms.Count == 0) |
| | | sid = "12341212345678901234560100010001", |
| | | name = "全关场景", |
| | | scene_id = "0001", |
| | | sceneType = SceneType.OrdinaryScenes, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | bus_SceneData = new Dictionary<string, byte[]>(), |
| | | }; |
| | | s0.bus_SceneData.Add("12341212345678901234560401020002", new byte[] { 1, 0, 0, 0 }); |
| | | s0.bus_SceneData.Add("12341212345678901234560401010005", new byte[] { 1, 0, 0, 0 }); |
| | | s0.bus_SceneData.Add("12341212345678901234560401030006", new byte[] { 1, 0, 254, 0, 0, 3, 255, 0, 0, 0, 0 }); |
| | | s0.bus_SceneData.Add("12341212345678901234560603010001", new byte[] { 1, 0, 32, 32, 32, 32, 32, 0, 0, 0, 1, 28, 0 }); |
| | | s0.bus_SceneData.Add("12341212345678901234560502010003", new byte[] { 1, 2 }); |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s0); |
| | | var s1 = new Scene() |
| | | { |
| | | //-------------------- |
| | | var r111 = new Room() { sid = "0001", name = "Room-1", floorIndex = 1, backgroundImage = "Classification/Room/Roombg.png" }; |
| | | instance.rooms.Add(r111); |
| | | instance.functionList.aCs.Add(new AC() |
| | | sid = "12341212345678901234560100010002", |
| | | name = "全开场景", |
| | | scene_id = "0002", |
| | | sceneType = SceneType.OrdinaryScenes, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | bus_SceneData = new Dictionary<string, byte[]>(), |
| | | }; |
| | | s1.bus_SceneData.Add("12341212345678901234560401020002", new byte[] { 1, 100, 0, 0 }); |
| | | s1.bus_SceneData.Add("12341212345678901234560401010005", new byte[] { 1, 100, 0, 0 }); |
| | | s1.bus_SceneData.Add("12341212345678901234560401030006", new byte[] { 1, 100, 254, 0, 0, 3, 255, 0, 0, 0, 0 }); |
| | | s1.bus_SceneData.Add("12341212345678901234560603010001", new byte[] { 1, 0, 32, 32, 32, 32, 32, 0, 1, 0, 1, 28, 0 }); |
| | | s1.bus_SceneData.Add("12341212345678901234560502010003", new byte[] { 1, 1 }); |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s1); |
| | | var s2 = new Scene() |
| | | { |
| | | sid = "12341212345678901234560100010004", |
| | | name = "电影场景", |
| | | scene_id = "0004", |
| | | sceneType = SceneType.MovieScene, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | }; |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s2); |
| | | var s3 = new Scene() |
| | | { |
| | | name = "电影场景2", |
| | | scene_id = "0003", |
| | | sceneType = SceneType.MovieScene, |
| | | roomIdList = new List<string>() { "0001" }, |
| | | }; |
| | | DB_ResidenceData.residenceData.functionList.scenes.Add(s3); |
| | | } |
| | | if (instance.rooms.Count == 0) |
| | | { |
| | | //-------------------- |
| | | var r111 = new Room() { sid = "0001", name = "Room-1", floorIndex = 1, backgroundImage = "Classification/Room/Roombg.png" }; |
| | | instance.rooms.Add(r111); |
| | | instance.functionList.aCs.Add(new AC() |
| | | { |
| | | sid = "12341212345678901234560603010001", |
| | | name = "空调", |
| | | trait = "on_off,mode,fan,temperature", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | lastState = "制冷 中风 18°C", |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560600000001", |
| | | name = "空调", |
| | | trait = "on_off,mode,fan,temperature", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | lastState = "制冷 中风 18°C", |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 111, |
| | | DeviceID = 9, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.functionList.lights.Add(new Light() |
| | | SubnetID = 42, |
| | | DeviceID = 8, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.functionList.lights.Add(new Light() |
| | | { |
| | | sid = "12341212345678901234560401020002", |
| | | name = "调光灯", |
| | | trait = "brightness", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | lastState = "20%", |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560400000002", |
| | | name = "客厅灯", |
| | | trait = "brightness", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | lastState = "20%", |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 111, |
| | | DeviceID = 2, |
| | | LoopID = 1, |
| | | }, |
| | | SubnetID = 111, |
| | | DeviceID = 2, |
| | | LoopID = 1, |
| | | }, |
| | | |
| | | }); |
| | | instance.functionList.curtains.Add(new Curtain() |
| | | }); |
| | | instance.functionList.curtains.Add(new Curtain() |
| | | { |
| | | sid = "12341212345678901234560502010003", |
| | | name = "窗帘模块", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | trait = "curtain", |
| | | lastState = "开", |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560500000003", |
| | | name = "窗帘模块", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | trait = "curtain", |
| | | lastState = "开", |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 42, |
| | | DeviceID = 7, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.functionList.curtains.Add(new Curtain() |
| | | SubnetID = 42, |
| | | DeviceID = 7, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.functionList.curtains.Add(new Curtain() |
| | | { |
| | | sid = "12341212345678901234560502020011", |
| | | name = "开合帘", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | trait = "curtaintype", |
| | | lastState = "20%", |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560500000011", |
| | | name = "开合帘", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | trait = "curtaintype", |
| | | lastState = "20%", |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 42, |
| | | DeviceID = 7, |
| | | LoopID = 11, |
| | | }, |
| | | }); |
| | | instance.functionList.curtains.Add(new Curtain() |
| | | SubnetID = 42, |
| | | DeviceID = 7, |
| | | LoopID = 11, |
| | | }, |
| | | }); |
| | | instance.functionList.curtains.Add(new Curtain() |
| | | { |
| | | sid = "12341212345678901234560502030012", |
| | | name = "卷帘", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | trait = "rollingshutter", |
| | | lastState = "20%", |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560500000012", |
| | | name = "卷帘", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | trait = "rollingshutter", |
| | | lastState = "20%", |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 42, |
| | | DeviceID = 7, |
| | | LoopID = 12, |
| | | }, |
| | | }); |
| | | instance.functionList.floorHeatings.Add(new FloorHeating() |
| | | SubnetID = 42, |
| | | DeviceID = 7, |
| | | LoopID = 12, |
| | | }, |
| | | }); |
| | | instance.functionList.floorHeatings.Add(new FloorHeating() |
| | | { |
| | | sid = "12341212345678901234560704010004", |
| | | name = "地热", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | lastState = "" |
| | | }); |
| | | instance.functionList.lights.Add(new Light() |
| | | { |
| | | sid = "12341212345678901234560401010005", |
| | | name = "大吊灯", |
| | | trait = "on_off", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560700000004", |
| | | name = "地热", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | lastState = "" |
| | | }); |
| | | instance.functionList.lights.Add(new Light() |
| | | SubnetID = 42, |
| | | DeviceID = 6, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.functionList.lights.Add(new Light() |
| | | { |
| | | sid = "12341212345678901234560401030006", |
| | | name = "RGB灯", |
| | | trait = "brightness,color", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | bus_Data = new BusData |
| | | { |
| | | sid = "12341212345678901234560400000005", |
| | | name = "客厅大灯", |
| | | trait = "on_off", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 111, |
| | | DeviceID = 6, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.functionList.lights.Add(new Light() |
| | | { |
| | | sid = "12341212345678901234560400000006", |
| | | name = "客厅RGB灯", |
| | | trait = "brightness,color", |
| | | roomIdList = new List<string>() { "0001" }, |
| | | bus_Data = new BusData |
| | | { |
| | | SubnetID = 42, |
| | | DeviceID = 4, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.SaveResidenceData(); |
| | | } |
| | | SubnetID = 42, |
| | | DeviceID = 4, |
| | | LoopID = 1, |
| | | }, |
| | | }); |
| | | instance.SaveResidenceData(); |
| | | } |
| | | |
| | | #endif |
| | | //}) |
| | |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 住宅图片 |
| | | /// </summary> |
| | | public string residenceImage; |
| | | /// <summary> |
| | | /// 住宅数据是否存在变化 |
| | | /// </summary> |
| | |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | foreach (var function in functionList.functions) |
| | | try |
| | | { |
| | | System.Threading.Thread.Sleep(100); |
| | | if (function.bus_Data != null) |
| | | foreach (var function in functionList.functions) |
| | | { |
| | | if (function.functionCategory == FunctionType.Light) |
| | | System.Threading.Thread.Sleep(100); |
| | | if (function.bus_Data != null) |
| | | { |
| | | Control.Send("read", function); |
| | | switch (function.functionCategory) |
| | | { |
| | | case FunctionCategory.Light: |
| | | Control.Send(CommandType_A.read, function); |
| | | break; |
| | | case FunctionCategory.Curtain: |
| | | Control.Send(CommandType_A.read, function); |
| | | break; |
| | | case FunctionCategory.AC: |
| | | Control.Send(CommandType_A.read, function); |
| | | break; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | |
| | | } |
| | | } |
| | | else |
| | | { |
| | | |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"Refresh Residence Function Status Error : {ex.Message}"); |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | |
| | | { |
| | | new System.Threading.Thread(() => |
| | | { |
| | | //初始化住宅功能数据 |
| | | instance.functionList.GetAllFunction(); |
| | | //初始化住宅所有房间功能数据 |
| | | foreach (var r in instance.rooms) |
| | | try |
| | | { |
| | | foreach (var func in instance.functionList.functions) |
| | | //初始化住宅功能数据 |
| | | instance.functionList.GetAllFunction(); |
| | | //初始化住宅所有房间功能数据 |
| | | foreach (var r in instance.rooms) |
| | | { |
| | | if (func.roomIdList.Contains(r.sid)) |
| | | foreach (var func in instance.functionList.functions) |
| | | { |
| | | r.functionData.Add(func); |
| | | MainPage.Log($"init room function sid {func.functionCategory.ToString()}:{r.sid}"); |
| | | if (func.roomIdList.Contains(r.sid)) |
| | | { |
| | | r.functions.Add(func); |
| | | } |
| | | } |
| | | } |
| | | }catch(Exception ex) |
| | | { |
| | | MainPage.Log($"Init room function error : {ex.Message}"); |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | } |
| | | } |
| | | } |