| | |
| | | using System; |
| | | using HDL_ON.Entity; |
| | | using HDL_ON.UI.CSS; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI |
| | | { |
| | | public partial class ACPage |
| | | { |
| | | public static void UpdataStates(AC uAc) |
| | | { |
| | | try |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | if (bodyView == null) |
| | | { |
| | | return; |
| | | } |
| | | bodyView.arcBar.Progress = uAc.curTemp; |
| | | bodyView.arcBar.ProgressBarColor = bodyView.aC.on_off == "on" ? CSS_Color.MainColor : CSS_Color.PromptingColor2; |
| | | bodyView.btnTemp.Text = uAc.curTemp.ToString(); |
| | | bodyView.btnIndoorTemp.Text = Language.StringByID(StringId.IndoorTemp) + uAc.indoorTemp + "°C"; |
| | | bodyView.btnMode.UnSelectedImagePath = uAc.curModeImage; |
| | | bodyView.btnWindSpeed.UnSelectedImagePath = uAc.curFanImage; |
| | | bodyView.btnSwitch.IsSelected = uAc.on_off == "on"; |
| | | }); |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"acpage updata error {ex.Message}"); |
| | | } |
| | | } |
| | | |
| | | void LoadEventList() |
| | | { |
| | | LoadCollectionEvent(); |
| | | LoadEvent_ModeChange(); |
| | | LoadEvent_AcStatesChange(); |
| | | LoadEvent_TempChange(); |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = function.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName(); |
| | | actionRefresh = () => |
| | | { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = aC.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = aC.GetRoomListName(); |
| | | }; |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | void LoadCollectionEvent() |
| | | { |
| | | btnCollection.MouseUpEventHandler += (sender, e) => { |
| | | btnCollection.IsSelected = function.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | btnCollection.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | btnCollection.IsSelected = aC.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | DB_ResidenceData.residenceData.SaveResidenceData(); |
| | | }; |
| | | } |
| | |
| | | /// </summary> |
| | | void LoadEvent_TempChange() |
| | | { |
| | | btnMinus.MouseUpEventHandler = (sender, e) => { |
| | | //function as AC |
| | | btnMinus.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | if (aC.curTemp < 20) |
| | | { |
| | | return; |
| | | } |
| | | aC.curTemp--; |
| | | arcBar.Progress = aC.curTemp; |
| | | btnTemp.Text = aC.curTemp.ToString(); |
| | | Control.Send(CommandType_A.write, aC); |
| | | }; |
| | | btnPlus.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | if (aC.curTemp > 37) |
| | | { |
| | | return; |
| | | } |
| | | aC.curTemp++; |
| | | arcBar.Progress = aC.curTemp; |
| | | btnTemp.Text = aC.curTemp.ToString(); |
| | | Control.Send(CommandType_A.write, aC); |
| | | }; |
| | | arcBar.OnStopTrackingTouchEvent = (sender,e) => |
| | | { |
| | | aC.curTemp = arcBar.Progress; |
| | | btnTemp.Text = aC.curTemp.ToString(); |
| | | Control.Send(CommandType_A.write, aC); |
| | | }; |
| | | arcBar.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | aC.curTemp = e; |
| | | btnTemp.Text = aC.curTemp.ToString(); |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 控制模式事件 |
| | | /// </summary> |
| | | void LoadEvent_ModeChange() |
| | | void LoadEvent_AcStatesChange() |
| | | { |
| | | btnMode.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | LoadDiv_ChangeModeView(); |
| | | //if (aC.mode.Count <= 1) |
| | | // return; |
| | | //var modeIndex = aC.mode.IndexOf(aC.curMode) + 1; |
| | | //if (modeIndex == aC.mode.Count) |
| | | //{ |
| | | // modeIndex = 0; |
| | | //} |
| | | //aC.curMode = aC.mode[modeIndex]; |
| | | //btnMode.UnSelectedImagePath = aC.curModeImage; |
| | | //btnWindSpeed.UnSelectedImagePath = aC.curFanImage; |
| | | //Control.Send(CommandType_A.write, aC); |
| | | }; |
| | | btnWindSpeed.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | LoadDiv_ChangeFanView(); |
| | | //if (aC.fan.Count <= 1) |
| | | // return; |
| | | //var windSpeedIndex = aC.fan.IndexOf(aC.curFan) + 1; |
| | | //if (windSpeedIndex == aC.fan.Count) |
| | | //{ |
| | | // windSpeedIndex = 0; |
| | | //} |
| | | //aC.curFan = aC.fan[windSpeedIndex]; |
| | | //btnMode.UnSelectedImagePath = aC.curModeImage; |
| | | //btnWindSpeed.UnSelectedImagePath = aC.curFanImage; |
| | | //Control.Send(CommandType_A.write, aC); |
| | | }; |
| | | |
| | | btnSwitch.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | aC.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | Control.Send(CommandType_A.write, aC); |
| | | }; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 加载模式改变事件 |
| | | /// </summary> |
| | | void LoadEvent_ChangeMode(Dialog dialog, FrameLayout dialogView, Button btn1, Button btn2,string curMode) |
| | | { |
| | | EventHandler<MouseEventArgs> eventHandler = (sender, e) => |
| | | { |
| | | dialog.Close(); |
| | | }; |
| | | EventHandler<MouseEventArgs> eventHandler1 = (sender, e) => |
| | | { |
| | | btn1.IsSelected = btn2.IsSelected = true; |
| | | aC.curMode = curMode; |
| | | Control.Send(CommandType_A.write, aC); |
| | | dialog.Close(); |
| | | }; |
| | | btn1.MouseUpEventHandler = eventHandler1; |
| | | btn2.MouseUpEventHandler = eventHandler1; |
| | | dialogView.MouseUpEventHandler = eventHandler; |
| | | } |
| | | /// <summary> |
| | | /// 加载模式改变事件 |
| | | /// </summary> |
| | | void LoadEvent_ChangeFan(Dialog dialog, FrameLayout dialogView, Button btn1, Button btn2,string curFan) |
| | | { |
| | | EventHandler<MouseEventArgs> eventHandler = (sender, e) => |
| | | { |
| | | dialog.Close(); |
| | | }; |
| | | EventHandler<MouseEventArgs> eventHandler1 = (sender, e) => |
| | | { |
| | | btn1.IsSelected = btn2.IsSelected = true; |
| | | aC.curFan = curFan; |
| | | Control.Send(CommandType_A.write, aC); |
| | | dialog.Close(); |
| | | }; |
| | | btn1.MouseUpEventHandler = eventHandler1; |
| | | btn2.MouseUpEventHandler = eventHandler1; |
| | | dialogView.MouseUpEventHandler = eventHandler; |
| | | } |
| | | } |
| | | } |
| | | } |