| | |
| | | using System; |
| | | using HDL_ON.Entity; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI |
| | | { |
| | | public partial class CurtainModulePage |
| | | { |
| | | /// <summary> |
| | | /// 更新窗帘状态 |
| | | /// </summary> |
| | | public static void UpdataState(Curtain uCurtain) |
| | | { |
| | | Application.RunOnMainThread(() => { |
| | | if(bodyView == null) |
| | | { |
| | | return; |
| | | } |
| | | if (uCurtain.functionType == bodyView.curtain.functionType && uCurtain.sid == bodyView.curtain.sid) |
| | | { |
| | | if (uCurtain.on_off == "stop") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | bodyView.btnCurtainBgIcon.IsSelected = true; |
| | | } |
| | | else if (uCurtain.on_off == "on") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | bodyView.btnCurtainBgIcon.IsSelected = true; |
| | | } |
| | | else if (uCurtain.on_off == "off") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = false; |
| | | bodyView.btnCurtainClose.IsSelected = true; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | bodyView.btnCurtainBgIcon.IsSelected = false; |
| | | } |
| | | } |
| | | }); |
| | | } |
| | | |
| | | void LoadEventList() |
| | | { |
| | | LoadCollectionEvent(); |
| | | LoadEvent_ControlEvent(); |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = function.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName(); |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = curtain.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = curtain.GetRoomListName(); |
| | | }; |
| | | UpdataState(curtain); |
| | | } |
| | | /// <summary> |
| | | /// 收藏功能按钮事件 |
| | |
| | | void LoadCollectionEvent() |
| | | { |
| | | btnCollection.MouseUpEventHandler += (sender, e) => { |
| | | btnCollection.IsSelected = function.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | btnCollection.IsSelected = curtain.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | DB_ResidenceData.residenceData.SaveResidenceData(); |
| | | }; |
| | | } |
| | |
| | | /// </summary> |
| | | void LoadEvent_ControlEvent() |
| | | { |
| | | btnCurtainClose.MouseDownEventHandler += (sender, e) => { |
| | | btnCurtainClose.MouseUpEventHandler = (sender, e) => { |
| | | btnCurtainClose.IsSelected = true; |
| | | }; |
| | | btnCurtainClose.MouseUpEventHandler += (sender, e) => { |
| | | btnCurtainClose.IsSelected = false; |
| | | }; |
| | | |
| | | btnCurtainStop.MouseDownEventHandler += (sender, e) => { |
| | | btnCurtainStop.IsSelected = true; |
| | | }; |
| | | btnCurtainStop.MouseUpEventHandler += (sender, e) => { |
| | | btnCurtainStop.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | curtain.on_off = "off"; |
| | | Control.Send(CommandType_A.write,curtain); |
| | | }; |
| | | |
| | | btnCurtainOpen.MouseDownEventHandler += (sender, e) => { |
| | | btnCurtainOpen.IsSelected = true; |
| | | }; |
| | | btnCurtainOpen.MouseUpEventHandler += (sender, e) => { |
| | | btnCurtainStop.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainStop.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | }; |
| | | btnCurtainStop.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | curtain.on_off = "stop"; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | btnCurtainOpen.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | curtain.on_off = "on"; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | |
| | | } |
| | | } |