| | |
| | | using System; |
| | | using HDL_ON.Entity; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI |
| | | { |
| | | public partial class RollingShutterPage |
| | | { |
| | | /// <summary> |
| | | /// 更新窗帘 |
| | | /// </summary> |
| | | /// <param name="uCurtain"></param> |
| | | public static void UpdataState(Curtain uCurtain) |
| | | { |
| | | Application.RunOnMainThread(() => { |
| | | if (bodyView == null) |
| | | return; |
| | | if (uCurtain.functionType == bodyView.curtain.functionType && uCurtain.sid == bodyView.curtain.sid) |
| | | { |
| | | if (uCurtain.on_off == "stop") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | else if (uCurtain.on_off == "on") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = true; |
| | | bodyView.btnCurtainClose.IsSelected = false; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | else if (uCurtain.on_off == "off") |
| | | { |
| | | bodyView.btnCurtainOpen.IsSelected = false; |
| | | bodyView.btnCurtainClose.IsSelected = true; |
| | | bodyView.btnCurtainStop.IsSelected = false; |
| | | } |
| | | bodyView.controlBar.Progress = bodyView.curtainSeekBar.Progress = Convert.ToInt32(uCurtain.openLevel); |
| | | |
| | | } |
| | | }); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 加载事件列表 |
| | | /// </summary> |
| | |
| | | |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = function.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = function.GetRoomListName(); |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = curtain.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = curtain.GetRoomListName(); |
| | | }; |
| | | } |
| | | /// <summary> |
| | |
| | | void LoadCollectionEvent() |
| | | { |
| | | btnCollection.MouseUpEventHandler += (sender, e) => { |
| | | btnCollection.IsSelected = function.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | btnCollection.IsSelected = curtain.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | DB_ResidenceData.residenceData.SaveResidenceData(); |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 加载窗帘开关停按钮控制事件 |
| | | /// 加载窗帘控制事件 |
| | | /// </summary> |
| | | void LoadEvent_ControlEvent() |
| | | { |
| | | btnCurtainClose.MouseDownEventHandler += (sender, e) => { |
| | | btnCurtainClose.MouseUpEventHandler = (sender, e) => { |
| | | btnCurtainClose.IsSelected = true; |
| | | }; |
| | | btnCurtainClose.MouseUpEventHandler += (sender, e) => { |
| | | btnCurtainClose.IsSelected = false; |
| | | }; |
| | | |
| | | btnCurtainStop.MouseDownEventHandler += (sender, e) => { |
| | | btnCurtainStop.IsSelected = true; |
| | | }; |
| | | btnCurtainStop.MouseUpEventHandler += (sender, e) => { |
| | | btnCurtainStop.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | curtain.on_off = "off"; |
| | | curtain.openLevel = 0; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | |
| | | btnCurtainOpen.MouseDownEventHandler += (sender, e) => { |
| | | btnCurtainOpen.IsSelected = true; |
| | | }; |
| | | btnCurtainOpen.MouseUpEventHandler += (sender, e) => { |
| | | btnCurtainStop.MouseDownEventHandler = (sender, e) => { |
| | | btnCurtainStop.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainOpen.IsSelected = false; |
| | | }; |
| | | btnCurtainStop.MouseUpEventHandler = (sender, e) => { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | curtain.on_off = "stop"; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | |
| | | btnCurtainOpen.MouseUpEventHandler = (sender, e) => { |
| | | btnCurtainOpen.IsSelected = true; |
| | | btnCurtainClose.IsSelected = false; |
| | | btnCurtainStop.IsSelected = false; |
| | | curtain.on_off = "on"; |
| | | curtain.openLevel = 100; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | |
| | | DateTime delayTime = DateTime.MinValue; |
| | | |
| | | btnMinusSignIcon.MouseDownEventHandler = (sender, e) => { |
| | | if (curtain.openLevel > 1) |
| | | { |
| | | curtain.openLevel--; |
| | | controlBar.Progress = curtain.openLevel; |
| | | delayTime = DateTime.Now; |
| | | new System.Threading.Thread(() => { |
| | | while (delayTime != DateTime.MaxValue) |
| | | { |
| | | System.Threading.Thread.Sleep(100); |
| | | if ((DateTime.Now - delayTime).TotalSeconds > 1) |
| | | { |
| | | if (curtain.openLevel < 1) |
| | | { |
| | | break; |
| | | } |
| | | curtain.openLevel--; |
| | | Application.RunOnMainThread(() => { |
| | | controlBar.Progress = curtain.openLevel; |
| | | }); |
| | | } |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | }; |
| | | btnMinusSignIcon.MouseUpEventHandler = (sender, e) => { |
| | | delayTime = DateTime.MaxValue; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | |
| | | btnPlusSgnIcon.MouseDownEventHandler = (sender, e) => { |
| | | if (curtain.openLevel > 1) |
| | | { |
| | | curtain.openLevel++; |
| | | controlBar.Progress = curtain.openLevel; |
| | | delayTime = DateTime.Now; |
| | | new System.Threading.Thread(() => { |
| | | while (delayTime != DateTime.MaxValue) |
| | | { |
| | | System.Threading.Thread.Sleep(100); |
| | | if ((DateTime.Now - delayTime).TotalSeconds > 1) |
| | | { |
| | | if (curtain.openLevel > 99) |
| | | { |
| | | break; |
| | | } |
| | | curtain.openLevel++; |
| | | Application.RunOnMainThread(() => { |
| | | controlBar.Progress = curtain.openLevel; |
| | | }); |
| | | } |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | }; |
| | | btnPlusSgnIcon.MouseUpEventHandler = (sender, e) => { |
| | | delayTime = DateTime.MaxValue; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | }; |
| | | |
| | | curtainSeekBar.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | delayTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | while (delayTime != DateTime.MaxValue) |
| | | { |
| | | System.Threading.Thread.Sleep(100); |
| | | if ((DateTime.Now - delayTime).TotalSeconds > 1) |
| | | { |
| | | curtain.openLevel = e; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | } |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | | |
| | | } |
| | | } |