| | |
| | | using System; |
| | | using HDL_ON.Entity; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI |
| | | { |
| | | public partial class RelayPage |
| | | { |
| | | |
| | | /// <summary> |
| | | /// 更新灯光状态 |
| | | /// </summary> |
| | | public static void UpdataState(Light uLight) |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | try |
| | | { |
| | | if (bodyView == null) |
| | | return; |
| | | bodyView.btnSwitch.IsSelected = bodyView.btnSwitchIcon.IsSelected = uLight.on_off == "on"; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"RelayPage error {ex.Message}"); |
| | | } |
| | | }); |
| | | } |
| | | /// <summary> |
| | | /// 加载事件列表 |
| | | /// </summary> |
| | |
| | | new System.Threading.Thread(() => |
| | | { |
| | | var light = this.light as Light; |
| | | light.on_off = btnSwitch.IsSelected ? 1 : 0; |
| | | Control.Send("write", this.light); |
| | | light.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | Control.Send(CommandType_A.write, this.light); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | |
| | | new System.Threading.Thread(() => |
| | | { |
| | | var light = this.light as Light; |
| | | light.on_off = btnSwitch.IsSelected ? 1 : 0; |
| | | Control.Send("write", this.light); |
| | | light.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | Control.Send(CommandType_A.write, this.light); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |