| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Text; |
| | | using HDL_ON.Entity; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI.Music |
| | | { |
| | | |
| | | [System.Serializable] |
| | | public class A31MusicModel |
| | | public class A31MusicModel:Function |
| | | { |
| | | public static List<A31MusicModel> A31MusicModelList = new List<A31MusicModel> { }; |
| | | static readonly string a31MusiceModeListFilePath = "A31MusiceModeListFilePath"; |
| | |
| | | /// </summary> |
| | | public string MainPlayName = string.Empty; |
| | | |
| | | |
| | | |
| | | public Slaves Slave = new Slaves(); |
| | | |
| | | public static DateTime ProgressDateTime = DateTime.Now; |