| | |
| | | using System; |
| | | using HDL_ON.Entity; |
| | | using HDL_ON.UI.Music; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.UI |
| | |
| | | new System.Threading.Thread(() => |
| | | { |
| | | function.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | Control.Send(CommandType_A.write, function); |
| | | //Control.Send(CommandType_A.write, function); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", function.on_off.ToString()); |
| | | Control.SendWriteCommand(function, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | |
| | | { |
| | | var light = function as Light; |
| | | light.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | Control.Send(CommandType_A.write, function); |
| | | //Control.Send(CommandType_A.write, function); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", function.on_off.ToString()); |
| | | Control.SendWriteCommand(function, d); |
| | | } |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | |
| | | dimmerControlBar.OnStopTrackingTouchEvent = (sender, e) => { |
| | | onDimmerBar = false; |
| | | light.brightness = dimmerControlBar.Progress; |
| | | Control.Send(CommandType_A.write, light); |
| | | //Control.Send(CommandType_A.write, light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | }; |
| | | dimmerControlBar.OnProgressChangedEvent = (sender, e) => { |
| | | light.brightness = e; |
| | |
| | | |
| | | if (e == 0 || e == 100) |
| | | { |
| | | Control.Send(CommandType_A.write, light); |
| | | //Control.Send(CommandType_A.write, light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | } |
| | | else |
| | | { |
| | |
| | | light.refreshTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | Control.Send(CommandType_A.write, light); |
| | | //Control.Send(CommandType_A.write, light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | |
| | | btnStop.IsSelected = false; |
| | | btnOpen.IsSelected = false; |
| | | curtain.on_off = "off"; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | //Control.Send(CommandType_A.write, curtain); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.on_off.ToString()); |
| | | Control.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | btnStop.MouseDownEventHandler = (sender, e) => |
| | |
| | | btnClose.IsSelected = false; |
| | | btnStop.IsSelected = false; |
| | | curtain.on_off = "stop"; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | //Control.Send(CommandType_A.write, curtain); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.on_off.ToString()); |
| | | Control.SendWriteCommand(curtain, d); |
| | | }; |
| | | |
| | | btnOpen.MouseUpEventHandler = (sender, e) => |
| | |
| | | btnClose.IsSelected = false; |
| | | btnStop.IsSelected = false; |
| | | curtain.on_off = "on"; |
| | | Control.Send(CommandType_A.write, curtain); |
| | | //Control.Send(CommandType_A.write, curtain); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", curtain.on_off.ToString()); |
| | | Control.SendWriteCommand(curtain, d); |
| | | }; |
| | | } |
| | | #endregion |
| | |
| | | #endregion |
| | | |
| | | /// <summary> |
| | | /// 音乐控制事件列表 |
| | | /// </summary> |
| | | /// <param name="btnStop"></param> |
| | | /// <param name="btnOpen"></param> |
| | | /// <param name="btnClose"></param> |
| | | /// <param name="curtain"></param> |
| | | void LoadEvent_ControlMusic(Button btnPlay,Button btnNext,Button btnPrev, A31MusicModel a31player) |
| | | { |
| | | ///上一曲点击事件 |
| | | btnPrev.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnPrev.IsSelected = true; |
| | | SendMethod.Previous(a31player); |
| | | }; |
| | | btnPrev.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnPrev.IsSelected = false; |
| | | }; |
| | | ///暂停/播放点击事件 |
| | | btnPlay.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | if (btnPlay.IsSelected) |
| | | { |
| | | btnPlay.IsSelected = false; |
| | | SendMethod.Pause(a31player); |
| | | a31player.A31PlayStatus.status = "pause"; |
| | | } |
| | | else |
| | | { |
| | | btnPlay.IsSelected = true; |
| | | SendMethod.Play(a31player); |
| | | a31player.A31PlayStatus.status = "play"; |
| | | } |
| | | }; |
| | | ///下一曲点击事件 |
| | | btnNext.MouseDownEventHandler = (sender, e) => |
| | | { |
| | | btnNext.IsSelected = true; |
| | | SendMethod.Next(a31player); |
| | | }; |
| | | btnNext.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnNext.IsSelected = false; |
| | | }; |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 控制界面跳转 |
| | | /// </summary> |
| | | void LoadEvent_DivSkipEvent() |