| | |
| | | switch (functionType) |
| | | { |
| | | case FunctionType.FloorHeating: |
| | | btnText = DB_ResidenceData.residenceData.functionList.floorHeatings.FindAll((obj) => obj.on_off == "on").Count + "/" + DB_ResidenceData.residenceData.functionList.floorHeatings.Count; |
| | | break; |
| | | case FunctionType.AC: |
| | | btnText = DB_ResidenceData.residenceData.functionList.aCs.FindAll((obj) => obj.on_off == "on").Count + "/" + DB_ResidenceData.residenceData.functionList.aCs.Count; |
| | |
| | | case FunctionCategory.Light: |
| | | btnText = DB_ResidenceData.residenceData.functionList.lights.FindAll((obj) => obj.on_off == "on").Count + "/" + DB_ResidenceData.residenceData.functionList.lights.Count; |
| | | break; |
| | | case FunctionCategory.Electrical: |
| | | btnText = DB_ResidenceData.residenceData.functionList.electricals.FindAll((obj) => obj.on_off == "on").Count + "/" + DB_ResidenceData.residenceData.functionList.electricals.Count; |
| | | break; |
| | | } |
| | | btn.Text = btnText; |
| | | } |