| | |
| | | { |
| | | if (_trait_mode == null) |
| | | { |
| | | _trait_mode = propertList.Find((obj) => obj.attri == "mode"); |
| | | _trait_mode = function.Find((obj) => obj.attri == "mode"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_mode == null) |
| | | { |
| | |
| | | { |
| | | if (_trait_fan == null) |
| | | { |
| | | _trait_fan = propertList.Find((obj) => obj.attri == "fan"); |
| | | _trait_fan = function.Find((obj) => obj.attri == "fan"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_fan == null) |
| | | { |
| | |
| | | { |
| | | if (_trait_swting == null) |
| | | { |
| | | _trait_swting = propertList.Find((obj) => obj.attri == "swting"); |
| | | _trait_swting = function.Find((obj) => obj.attri == "swting"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_swting == null) |
| | | { |