File was renamed from HDL_ON/UI/Music/USBMusicList.cs |
| | |
| | | using Shared; |
| | | namespace HDL_ON.UI.Music |
| | | { |
| | | public class USBMusicList : FrameLayout |
| | | public class A31USBMusicList : FrameLayout |
| | | { |
| | | public USBMusicList() |
| | | public A31USBMusicList() |
| | | { |
| | | Tag = "Music"; |
| | | } |
| | |
| | | // }); |
| | | // } |
| | | //}); |
| | | var list = SendMethod.GetUsbList(); |
| | | var list = SendMethod.GetUsbList(A31MusicModel.Current); |
| | | A31MusicModel.Current.USBList.Clear(); |
| | | A31MusicModel.Current.USBList.AddRange(list); |
| | | Show(); |
| | |
| | | Width = Application.GetMinRealAverage(24), |
| | | Height = Application.GetMinRealAverage(24), |
| | | UnSelectedImagePath = "MusicIcon/playStatus.png", |
| | | Visible=false, |
| | | Name= "playStatus", |
| | | Visible = false, |
| | | Name = "playStatus", |
| | | Tag = songs.URL, |
| | | }; |
| | | musicViewFl.AddChidren(playIconBtn); |
| | |
| | | TextAlignment = TextAlignment.CenterLeft, |
| | | Name = "song", |
| | | Tag = songs.URL, |
| | | Text= songs.Title.Trim() |
| | | Text = songs.Title.Trim() |
| | | }; |
| | | musicViewFl.AddChidren(songBtn); |
| | | var wText = songBtn.GetTextWidth();//获取文本宽度 |
| | | ///(歌曲+歌手)宽度最大值时280 |
| | | if (wText > 280) |
| | | { |
| | | |
| | | |
| | | songBtn.Width = Application.GetRealWidth(280); |
| | | } |
| | | else |
| | |
| | | //Text =("-" +songs.Artist).Trim(), |
| | | Name = "singer", |
| | | Tag = songs.URL, |
| | | Text= "-" + songs.Artist.Trim() |
| | | Text = "-" + songs.Artist.Trim() |
| | | }; |
| | | musicViewFl.AddChidren(singerBtn); |
| | | if (wText > 280) |
| | |
| | | { |
| | | loveIcon.IsSelected = false; |
| | | } |
| | | |
| | | |
| | | //添加到我的列表 |
| | | Button addIcon = new Button |
| | | { |
| | |
| | | MainPage.BasePageView.RemoveViewByTag("Music"); |
| | | System.Threading.Tasks.Task.Run(() => |
| | | { |
| | | SendMethod.ListMusicPlay("USBDiskQueue", clickBtn.Tag); |
| | | SendMethod.ListMusicPlay("USBDiskQueue", clickBtn.Tag,A31MusicModel.Current); |
| | | }); |
| | | }); |
| | | }); |
| | | |
| | | }; |
| | | |
| | | |
| | | } |
| | | } |
| | | /// <summary> |