wxr
2020-11-04 e6a26ee148587327478d9a82624a820c907b6e16
HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
@@ -1,4 +1,5 @@
using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.CSS;
using Shared;
@@ -94,7 +95,7 @@
                //Control.Send(CommandType_A.write, light);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("brightness", light.brightness.ToString());
                Control.SendWriteCommand(light, d);
                Control.ins.SendWriteCommand(light, d);
                light.fadeTime = barFadeTime.Progress;
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
@@ -112,7 +113,7 @@
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.SendWriteCommand(light, d);
                    Control.ins.SendWriteCommand(light, d);
                }
                else
                {
@@ -123,7 +124,7 @@
                        {
                            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                            d.Add("brightness", light.brightness.ToString());
                            Control.SendWriteCommand(light, d);
                            Control.ins.SendWriteCommand(light, d);
                        })
                        { IsBackground = true }.Start();
                    }
@@ -156,8 +157,7 @@
                    light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    Control.SendWriteCommand(light, d);
                    //Control.Send(CommandType_A.write, this.light);
                    Control.ins.SendWriteCommand(light, d);
                })
                { IsBackground = true }.Start();
            };