HDL_ON/UI/Music/MusicMain.cs
@@ -106,7 +106,7 @@ if (obj == null) { ///这里要读取主从关系 //readServerOrClientMode(); readServerOrClientMode(); A31MusicModel.Save(); return; } @@ -360,7 +360,7 @@ UniqueDeviceName = slave.uuid.Replace("uuid:", ""), Name = slave.name, IsCanShow = false, IsOnLine = false, IsOnLine = false,//true作用为了读取从播放器的音量 }); } //如果找到就更新为从的 @@ -372,7 +372,7 @@ tempA31Player.Name = slave.name; tempA31Player.UniqueDeviceName = slave.uuid.Replace("uuid:", ""); tempA31Player.IsCanShow = false; tempA31Player.IsOnLine = false; tempA31Player.IsOnLine = false;//true作用为了读取从播放器的音量 } }