wxr
2020-04-21 f718d23a262a5a8e1241fdeaeb4153399f95e79d
HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
@@ -1,22 +1,46 @@
using System;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
    public partial class DimmerPage
    {
        /// <summary>
        /// 更新功能状态
        /// </summary>
        public static void UpdataStates(Light uFunction)
        {
            Application.RunOnMainThread(() =>
            {
                try
                {
                    if (bodyView == null)
                        return;
                    if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid)
                    {
                        bodyView.dimmerBar.Progress = uFunction.brightness;
                        bodyView.dimmerBar.WaveColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
                        bodyView.btnSwitch.IsSelected = uFunction.on_off == "on";
                    }
                }
                catch (Exception ex)
                {
                    MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
                }
            });
        }
        void LoadEventList()
        {
            LoadSwitchEvent();
            LoadCollectionEvent();
            LoadEvent_DimmerBar();
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
            };
        }
        /// <summary>
        /// 收藏功能按钮事件
@@ -30,6 +54,51 @@
        }
        /// <summary>
        /// 灯光调光事件
        /// </summary>
        void LoadEvent_DimmerBar()
        {
            dimmerBar.OnStartTrackingTouchEvent = (sender, e) => {
                onDimmerBar = true;
            };
            dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
                onDimmerBar = false;
                light.brightness = dimmerBar.Progress;
                Control.Send(CommandType_A.write, light);
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
                if (!btnSwitch.IsSelected)
                {
                    dimmerBar.WaveColor = CSS.CSS_Color.AuxiliaryColor1;
                }
                btnSwitch.IsSelected = e > 0 ? true : false;
                light.brightness = e;
                light.on_off = e > 0 ? "on" : "off";
                if (e == 0 || e == 100)
                {
                    Control.Send(CommandType_A.write, this.light);
                }
                else
                {
                    if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds)
                    {
                        light.refreshTime = DateTime.Now;
                        new System.Threading.Thread(() =>
                        {
                            Control.Send(CommandType_A.write, light);
                        })
                        { IsBackground = true }.Start();
                    }
                    else
                    {
                        MainPage.Log("skip control!!");
                    }
                }
            };
        }
        /// <summary>
        /// 加载开关事件
        /// </summary>
        void LoadSwitchEvent()
@@ -37,12 +106,11 @@
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                dimmerBar.WaveColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
                new System.Threading.Thread(() =>
                {
                    var light = this.light as Light;
                    light.state = btnSwitch.IsSelected ? 1 : 0;
                    Control.Send("write", this.light, 3);
                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
                    Control.Send(CommandType_A.write, this.light);
                })
                { IsBackground = true }.Start();
            };