| | |
| | | using System; |
| | | using HDL_ON.Entity; |
| | | |
| | | using Shared; |
| | | namespace HDL_ON.UI |
| | | { |
| | | public partial class DimmerPage |
| | | { |
| | | /// <summary> |
| | | /// 更新功能状态 |
| | | /// </summary> |
| | | public static void UpdataStates(Light uFunction) |
| | | { |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | try |
| | | { |
| | | if (bodyView == null) |
| | | return; |
| | | if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid) |
| | | { |
| | | bodyView.dimmerBar.Progress = uFunction.brightness; |
| | | bodyView.dimmerBar.WaveColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | bodyView.btnSwitch.IsSelected = uFunction.on_off == "on"; |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}"); |
| | | } |
| | | }); |
| | | } |
| | | |
| | | void LoadEventList() |
| | | { |
| | | |
| | | LoadSwitchEvent(); |
| | | LoadCollectionEvent(); |
| | | LoadEvent_DimmerBar(); |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = light.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); |
| | | }; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 收藏功能按钮事件 |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 灯光调光事件 |
| | | /// </summary> |
| | | void LoadEvent_DimmerBar() |
| | | { |
| | | dimmerBar.OnStartTrackingTouchEvent = (sender, e) => { |
| | | onDimmerBar = true; |
| | | }; |
| | | dimmerBar.OnStopTrackingTouchEvent = (sender, e) => { |
| | | onDimmerBar = false; |
| | | light.brightness = dimmerBar.Progress; |
| | | Control.Send(CommandType_A.write, light); |
| | | }; |
| | | dimmerBar.OnProgressChangedEvent = (sender, e) => { |
| | | if (!btnSwitch.IsSelected) |
| | | { |
| | | dimmerBar.WaveColor = CSS.CSS_Color.AuxiliaryColor1; |
| | | } |
| | | btnSwitch.IsSelected = e > 0 ? true : false; |
| | | light.brightness = e; |
| | | light.on_off = e > 0 ? "on" : "off"; |
| | | |
| | | if (e == 0 || e == 100) |
| | | { |
| | | Control.Send(CommandType_A.write, this.light); |
| | | } |
| | | else |
| | | { |
| | | if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds) |
| | | { |
| | | light.refreshTime = DateTime.Now; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | Control.Send(CommandType_A.write, light); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | else |
| | | { |
| | | MainPage.Log("skip control!!"); |
| | | } |
| | | } |
| | | }; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 加载开关事件 |
| | | /// </summary> |
| | | void LoadSwitchEvent() |
| | |
| | | btnSwitch.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | |
| | | dimmerBar.WaveColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | var light = this.light as Light; |
| | | light.state = btnSwitch.IsSelected ? 1 : 0; |
| | | Control.Send("write", this.light, 3); |
| | | light.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | Control.Send(CommandType_A.write, this.light); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |