wxr
2020-11-04 e6a26ee148587327478d9a82624a820c907b6e16
HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs
@@ -1,16 +1,49 @@
using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
{
    public partial class RGBPage
    {
        /// <summary>
        /// 更新功能状态
        /// </summary>
        public static void UpdataStates(Light uFunction)
        {
            Application.RunOnMainThread(() =>
            {
                try
                {
                    if (bodyView == null)
                        return;
                    if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid)
                    {
                        if (!bodyView.onDimmerBar)
                        {
                            bodyView.dimmerBar.Progress = uFunction.brightness;
                        }
                        bodyView.dimmerBar.ProgressBarColor = uFunction.trait_on_off.value.ToString() == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
                        bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on";
                        bodyView.btnCurColor.BackgroundColor = (uint)(0xFF000000 + bodyView.light.redColor * 256 * 256 + bodyView.light.greenColor * 256 + bodyView.light.blueColor);
                    }
                }
                catch (Exception ex)
                {
                    MainPage.Log($"{bodyView.GetType().Name } UpdataStates error : {ex.Message}");
                }
            });
        }
        void LoadEventList()
        {
            LoadColorChangeEvent();
            LoadCollectionEvent();
            LoadSwitchEvent();
            LoadEvent_BackCenterColor();
            LoadEvent_DimmerBar();
            LoadEvet_ChangeFadeTime();
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
@@ -25,15 +58,22 @@
        {
            DateTime colorChangeTime = DateTime.MinValue;
            colorPicker.ColorChaged += (sender2, e2) => {
                if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 50)
                if ((DateTime.Now - colorChangeTime).TotalMilliseconds > 200)
                {
                    //lightLigicBytes[6] = e2[0];
                    //lightLigicBytes[7] = e2[1];
                    //lightLigicBytes[8] = e2[2];
                    //Control.ControlBytesSend(Command.SetLogicLoopColor, lightRGB.SubnetID, lightRGB.DeviceID, lightLigicBytes, SendCount.Zero);
                    light.redColor = e2[0];
                    light.greenColor = e2[1];
                    light.blueColor = e2[2];
                    colorChangeTime = DateTime.Now;
                    btnCurColor.BackgroundColor = (uint)(0xFF000000 + e2[0] * 256 * 256 + e2[1] * 256 + e2[2]);
                    btnCurColor.BackgroundColor = (uint)(0xFF000000 + light.redColor * 256 * 256 + light.greenColor * 256 + light.blueColor);
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("color", (light.redColor * 256 * 256 + light.greenColor * 256 + light.blueColor).ToString());
                    Control.ins.SendWriteCommand(light, d);
                }
            };
            colorPicker.MouseUpEventHandler = (sender, e) =>
            {
                var ss = btnCurColor.BackgroundColor;
            };
        }
@@ -46,10 +86,77 @@
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                DB_ResidenceData.residenceData.SaveResidenceData();
                light.SaveFunctionData();
            };
        }
        /// <summary>
        /// 灯光调光事件
        /// </summary>
        void LoadEvent_DimmerBar()
        {
            dimmerBar.OnStartTrackingTouchEvent = (sender, e)=>{
                onDimmerBar = true;
            };
            dimmerBar.OnStopTrackingTouchEvent = (sender, e) => {
                onDimmerBar = false;
                light.brightness = dimmerBar.Progress;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("brightness", light.brightness.ToString());
                Control.ins.SendWriteCommand(light, d);
                light.fadeTime = barFadeTime.Progress;
                //Control.Send(CommandType_A.write, light);
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
                light.fadeTime = 0;
                if (!btnSwitch.IsSelected)
                {
                    dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
                }
                btnSwitch.IsSelected = e > 0 ? true : false;
                light.brightness = e;
                light.trait_on_off.value = e > 0 ? "on" : "off";
                if (e == 0 || e == 100)
                {
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.ins.SendWriteCommand(light, d);
                }
                else
                {
                    if (200 < (DateTime.Now - light.refreshTime).TotalMilliseconds)
                    {
                        light.refreshTime = DateTime.Now;
                        new System.Threading.Thread(() =>
                        {
                            //Control.Send(CommandType_A.write, light);
                            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                            d.Add("brightness", light.brightness.ToString());
                            Control.ins.SendWriteCommand(light, d);
                        })
                        { IsBackground = true }.Start();
                    }
                    else
                    {
                        MainPage.Log("skip dimmer control!!");
                    }
                }
            };
        }
        /// <summary>
        /// 修改灯光渐变时间
        /// </summary>
        void LoadEvet_ChangeFadeTime()
        {
            barFadeTime.OnProgressChangedEvent = (sender, e) =>
            {
                light.fadeTime = e;
                light.SaveFunctionData();
            };
        }
        /// <summary>
        /// 加载开关事件
        /// </summary>
@@ -58,16 +165,30 @@
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            {
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                dimmerBar.ProgressBarColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
                new System.Threading.Thread(() =>
                {
                    var light = this.light as Light;
                    light.state = btnSwitch.IsSelected ? 1 : 0;
                    Control.Send("write", this.light, 3);
                    light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    Control.ins.SendWriteCommand(light, d);
                })
                { IsBackground = true }.Start();
            };
        }
        /// <summary>
        /// 恢复默认颜色
        /// </summary>
        void LoadEvent_BackCenterColor()
        {
            btnRestoredPoint.MouseUpEventHandler = (sender, e) =>
            {
                light.color = 0xFFFFFF;
                btnCurColor.BackgroundColor = 0xFFFFFFFF;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("color", "FFFFFF");
                Control.ins.SendWriteCommand(light, d);
            };
        }
    }