| | |
| | | using System; |
| | | using HDL_ON.DriverLayer; |
| | | using HDL_ON.Entity; |
| | | using Shared; |
| | | namespace HDL_ON.UI |
| | |
| | | { |
| | | bodyView.dimmerBar.Progress = uFunction.brightness; |
| | | } |
| | | bodyView.dimmerBar.ProgressBarColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | bodyView.btnSwitch.IsSelected = uFunction.on_off == "on"; |
| | | bodyView.dimmerBar.ProgressBarColor = uFunction.trait_on_off.value.ToString() == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on"; |
| | | bodyView.btnCurColor.BackgroundColor = (uint)(0xFF000000 + bodyView.light.redColor * 256 * 256 + bodyView.light.greenColor * 256 + bodyView.light.blueColor); |
| | | } |
| | | } |
| | |
| | | LoadSwitchEvent(); |
| | | LoadEvent_BackCenterColor(); |
| | | LoadEvent_DimmerBar(); |
| | | LoadEvet_ChangeFadeTime(); |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = light.name; |
| | |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("color", (light.redColor * 256 * 256 + light.greenColor * 256 + light.blueColor).ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | } |
| | | }; |
| | | colorPicker.MouseUpEventHandler = (sender, e) => |
| | |
| | | { |
| | | btnCollection.MouseUpEventHandler += (sender, e) => { |
| | | btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected; |
| | | DB_ResidenceData.residenceData.SaveResidenceData(); |
| | | light.SaveFunctionData(); |
| | | }; |
| | | } |
| | | |
| | |
| | | light.brightness = dimmerBar.Progress; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | light.fadeTime = barFadeTime.Progress; |
| | | //Control.Send(CommandType_A.write, light); |
| | | }; |
| | | dimmerBar.OnProgressChangedEvent = (sender, e) => { |
| | | light.fadeTime = 0; |
| | | if (!btnSwitch.IsSelected) |
| | | { |
| | | dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1; |
| | | } |
| | | btnSwitch.IsSelected = e > 0 ? true : false; |
| | | light.brightness = e; |
| | | light.on_off = e > 0 ? "on" : "off"; |
| | | light.trait_on_off.value = e > 0 ? "on" : "off"; |
| | | |
| | | if (e == 0 || e == 100) |
| | | { |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | } |
| | | else |
| | | { |
| | |
| | | //Control.Send(CommandType_A.write, light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("brightness", light.brightness.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 修改灯光渐变时间 |
| | | /// </summary> |
| | | void LoadEvet_ChangeFadeTime() |
| | | { |
| | | barFadeTime.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | light.fadeTime = e; |
| | | light.SaveFunctionData(); |
| | | }; |
| | | } |
| | | /// <summary> |
| | | /// 加载开关事件 |
| | | /// </summary> |
| | | void LoadSwitchEvent() |
| | |
| | | dimmerBar.ProgressBarColor = btnSwitch.IsSelected ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | new System.Threading.Thread(() => |
| | | { |
| | | light.on_off = btnSwitch.IsSelected ? "on" : "off"; |
| | | light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off"; |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", light.on_off.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | d.Add("on_off", light.trait_on_off.value.ToString()); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | |
| | | { |
| | | light.color = 0xFFFFFF; |
| | | btnCurColor.BackgroundColor = 0xFFFFFFFF; |
| | | //Control.Send(CommandType_A.write, this.light); |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("color", "FFFFFF"); |
| | | Control.SendWriteCommand(light, d); |
| | | Control.ins.SendWriteCommand(light, d); |
| | | }; |
| | | } |
| | | |