wxr
2020-11-04 e6a26ee148587327478d9a82624a820c907b6e16
HDL_ON/UI/UI2/FuntionControlView/Light/RGBPageBLL.cs
@@ -1,4 +1,5 @@
using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using Shared;
namespace HDL_ON.UI
@@ -42,6 +43,7 @@
            LoadSwitchEvent();
            LoadEvent_BackCenterColor();
            LoadEvent_DimmerBar();
            LoadEvet_ChangeFadeTime();
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
@@ -66,7 +68,7 @@
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("color", (light.redColor * 256 * 256 + light.greenColor * 256 + light.blueColor).ToString());
                    Control.SendWriteCommand(light, d);
                    Control.ins.SendWriteCommand(light, d);
                }
            };
            colorPicker.MouseUpEventHandler = (sender, e) =>
@@ -101,10 +103,12 @@
                light.brightness = dimmerBar.Progress;
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("brightness", light.brightness.ToString());
                Control.SendWriteCommand(light, d);
                Control.ins.SendWriteCommand(light, d);
                light.fadeTime = barFadeTime.Progress;
                //Control.Send(CommandType_A.write, light);
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
                light.fadeTime = 0;
                if (!btnSwitch.IsSelected)
                {
                    dimmerBar.ProgressBarColor = CSS.CSS_Color.AuxiliaryColor1;
@@ -118,7 +122,7 @@
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.SendWriteCommand(light, d);
                    Control.ins.SendWriteCommand(light, d);
                }
                else
                {
@@ -130,7 +134,7 @@
                            //Control.Send(CommandType_A.write, light);
                            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                            d.Add("brightness", light.brightness.ToString());
                            Control.SendWriteCommand(light, d);
                            Control.ins.SendWriteCommand(light, d);
                        })
                        { IsBackground = true }.Start();
                    }
@@ -142,6 +146,17 @@
            };
        }
        /// <summary>
        /// 修改灯光渐变时间
        /// </summary>
        void LoadEvet_ChangeFadeTime()
        {
            barFadeTime.OnProgressChangedEvent = (sender, e) =>
            {
                light.fadeTime = e;
                light.SaveFunctionData();
            };
        }
        /// <summary>
        /// 加载开关事件
        /// </summary>
@@ -156,8 +171,7 @@
                    light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    Control.SendWriteCommand(light, d);
                    //Control.Send(CommandType_A.write, this.light);
                    Control.ins.SendWriteCommand(light, d);
                })
                { IsBackground = true }.Start();
            };
@@ -171,10 +185,9 @@
            {
                light.color = 0xFFFFFF;
                btnCurColor.BackgroundColor = 0xFFFFFFFF;
                //Control.Send(CommandType_A.write, this.light);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("color", "FFFFFF");
                Control.SendWriteCommand(light, d);
                Control.ins.SendWriteCommand(light, d);
            };
        }