| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | |
| | | namespace HDL_ON.Entity |
| | | { |
| | | public class FunctionList |
| | | public class FunctionList |
| | | { |
| | | /// <summary> |
| | | /// 空调列表 |
| | |
| | | /// </summary> |
| | | public List<FloorHeating> floorHeatings = new List<FloorHeating>(); |
| | | /// <summary> |
| | | /// 家电列表 |
| | | /// </summary> |
| | | public List<Function> electricals |
| | | { |
| | | get |
| | | { |
| | | var list = new List<Function>(); |
| | | list.AddRange(fans); |
| | | list.AddRange(switchSockets); |
| | | list.AddRange(tVs); |
| | | return list; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 风扇列表 |
| | | /// </summary> |
| | | public List<Fan> fans = new List<Fan>(); |
| | | public List<TV> tVs = new List<TV>(); |
| | | /// <summary> |
| | | /// 家电列表 |
| | | /// </summary> |
| | | public List<SwitchSocket> switchSockets = new List<SwitchSocket>(); |
| | | |
| | | /// <summary> |
| | | /// 场景列表 |
| | | /// </summary> |
| | | public List<Scene> scenes = new List<Scene>(); |
| | | |
| | | |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public List<Function> functions = new List<Function>(); |
| | |
| | | deviceFunctionList.AddRange(lights); |
| | | deviceFunctionList.AddRange(curtains); |
| | | deviceFunctionList.AddRange(floorHeatings); |
| | | return deviceFunctionList; |
| | | deviceFunctionList.AddRange(electricals); |
| | | |
| | | return deviceFunctionList.OrderByDescending(o => o.usageCount).ToList(); |
| | | } |
| | | |
| | | } |
| | | |
| | | } |