陈嘉乐
2020-06-08 3597e2aa1281f0e517c5ed8a9fe7e8f72030c744
HDL_ON/UI/Music/View/DialogView.cs
@@ -1135,6 +1135,11 @@
                return a31player.Name;
            }
        }
        List<A31MusicModel> volumePlayList = new List<A31MusicModel>();
        A31MusicModel currVolumePlay = null;//当前的播放器
        int startVolume = 0;//之前的音量
        int endVolume = 0;//现在的音量
        /// <summary>
        /// 播放器音量的界面
        /// </summary>
@@ -1143,17 +1148,25 @@
        {
            #region
            //主控件
            Dialog dialog = new Dialog()
            {
                //BackgroundColor = Color.PopupBackgroundColor,
            };
            dialog.Show();
            Dialog volumedialog = new Dialog();
            volumedialog.Show();
            //父控件
            FrameLayout frame = new FrameLayout { };
            dialog.AddChidren(frame);
            volumedialog.AddChidren(frame);
            frame.MouseUpEventHandler += (sen, e) =>
            {
                dialog.Close();
                volumedialog.Close();
                if (updateVolumeThread != null)
                {
                    try
                    {
                        if (updateVolumeThread.IsAlive)
                        {
                            updateVolumeThread.Abort();
                        }
                    }
                    catch { }
                }
            };
            //白色快父控件
            FrameLayout dialogFra = new FrameLayout()
@@ -1188,7 +1201,18 @@
            topFra.AddChidren(cancelnBtn);
            cancelnBtn.MouseUpEventHandler += (sen, e) =>
            {
                dialog.Close();
                volumedialog.Close();
                if (updateVolumeThread != null)
                {
                    try
                    {
                        if (updateVolumeThread.IsAlive)
                        {
                            updateVolumeThread.Abort();
                        }
                    }
                    catch { }
                }
            };
            //标题控件
            Button txetBtn = new Button
@@ -1220,18 +1244,28 @@
            topFra.AddChidren(confirmBtn);
            confirmBtn.MouseUpEventHandler += (sen, e) =>
            {
                dialog.Close();
                volumedialog.Close();
                if (updateVolumeThread != null)
                {
                    try
                    {
                        if (updateVolumeThread.IsAlive)
                        {
                            updateVolumeThread.Abort();
                        }
                    }
                    catch { }
                }
            };
            VerticalScrolViewLayout verticalScrolViewLayout = new VerticalScrolViewLayout
            VerticalScrolViewLayout volumeViewLayout = new VerticalScrolViewLayout
            {
                Y = Application.GetRealHeight(58),
                Height = dialogFra.Height - Application.GetRealHeight(58),
                Width = Application.GetRealWidth(343),
            };
            dialogFra.AddChidren(verticalScrolViewLayout);
            var playList = new List<A31MusicModel>();
            dialogFra.AddChidren(volumeViewLayout);
            volumePlayList.Clear();
            for (int i = 0; i < a31player.Slave.slave_list.Count; i++)
            {
                var slave = a31player.Slave.slave_list[i];
@@ -1240,19 +1274,19 @@
                {
                    music_If.ServerClientType = -1;
                    music_If.A31PlayStatus.vol = slave.volume;
                    playList.Add(music_If);
                    volumePlayList.Add(music_If);
                }
            }
            playList.Add(a31player);
            volumePlayList.Add(a31player);
            for (int i = 0; i < playList.Count; i++)
            for (int i = 0; i < volumePlayList.Count; i++)
            {
                var player = playList[i];
                var player = volumePlayList[i];
                FrameLayout volumeFra = new FrameLayout
                {
                    Height = Application.GetRealHeight(64),
                };
                verticalScrolViewLayout.AddChidren(volumeFra);
                volumeViewLayout.AddChidren(volumeFra);
                Button volumeTextBtn = new Button
                {
                    X = Application.GetRealWidth(28),
@@ -1304,25 +1338,32 @@
                };
                volumeFra.AddChidren(valueBtn);
                ///音量进度条点击事件
                EventHandler<int> progressClick = (sender, e) =>
                {
                    if (currVolumePlay == null || (currVolumePlay != null && currVolumePlay.UniqueDeviceName != player.UniqueDeviceName))
                    {
                        currVolumePlay = player;
                    }
                    endVolume = e;
                    if (player.ServerClientType == -1)
                    {
                        valueBtn.Text = volSeekBar.Progress + "%";
                        SendMethod.ControlVolume(volSeekBar.Progress, player);
                        //SendMethod.ControlVolume(volSeekBar.Progress, player);
                    }
                    else if (player.ServerClientType == 1)
                    {
                        for (int j = 0; j < playList.Count; j++)
                        for (int j = 0; j < volumePlayList.Count; j++)
                        {
                            var music = playList[j];
                            var frameLayout = (FrameLayout)verticalScrolViewLayout.GetChildren(j);
                            var music = volumePlayList[j];
                            var frameLayout = (FrameLayout)volumeViewLayout.GetChildren(j);
                            var diyImageSeekBar = (DiyImageSeekBar)frameLayout.GetChildren(1);
                            var button = (Button)frameLayout.GetChildren(2);
                            diyImageSeekBar.Progress = volSeekBar.Progress;
                            button.Text = volSeekBar.Progress + "%";
                            SendMethod.ControlVolume(volSeekBar.Progress, music);
                            //SendMethod.ControlVolume(volSeekBar.Progress, music);
                        }
                    }
                };
@@ -1332,7 +1373,54 @@
            #endregion
        }
        /// <summary>
        /// 定时音量并且发送命令
        /// </summary>
        System.Threading.Thread updateVolumeThread;
        public void UpdateVolume()
        {
            if (updateVolumeThread != null) {
                try
                {
                    if (updateVolumeThread.IsAlive) {
                        updateVolumeThread.Abort();
                    }
                }
                catch { }
            }
            updateVolumeThread = new System.Threading.Thread(() =>
            {
                try
                {
                    while (true)
                    {
                        System.Threading.Thread.Sleep(500);
                        if (startVolume == endVolume || currVolumePlay == null)
                        {
                            continue;
                        }
                        startVolume = endVolume;
                        if (currVolumePlay.ServerClientType == -1)
                        {
                            SendMethod.ControlVolume(endVolume, currVolumePlay);
                        }
                        else if (currVolumePlay.ServerClientType == 1)
                        {
                            for (int j = 0; j < volumePlayList.Count; j++)
                            {
                                var music = volumePlayList[j];
                                SendMethod.ControlVolume(endVolume, music);
                            }
                        }
                    }
                }
                catch { }
            })
            { IsBackground = true };
            updateVolumeThread.Start();
        }
    }
    [System.Serializable]